Esempio n. 1
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def create_moves_complex() -> List[Move]:
    """Create a complex move for testing."""
    pawn1 = Pawn(color=PlayerColor.RED, index=1, name="V", position=Position().move_to_safe(3))
    position1 = Position().move_to_square(10)

    pawn2 = Pawn(color=PlayerColor.YELLOW, index=3, name="W", position=Position().move_to_square(10))
    position2 = Position().move_to_square(11)

    pawn3 = Pawn(color=PlayerColor.BLUE, index=2, name="X", position=Position().move_to_square(32))

    pawn4 = Pawn(color=PlayerColor.RED, index=3, name="Z", position=Position().move_to_square(17))
    position4 = Position().move_to_square(27)

    move1 = Move(
        id="a9fff13fbe5e46feaeda87382bf4c3b8",
        card=Card("card1", CardType.CARD_APOLOGIES),
        actions=[Action(ActionType.MOVE_TO_POSITION, pawn1, position1), Action(ActionType.MOVE_TO_POSITION, pawn2, position2)],
        side_effects=[Action(ActionType.MOVE_TO_START, pawn3)],
    )

    move2 = Move(
        id="d05f9b511b6e439aa18c8b70cbbcc5d3",
        card=Card("card2", CardType.CARD_10),
        actions=[Action(ActionType.MOVE_TO_POSITION, pawn4, position4)],
        side_effects=[],
    )

    return [move1, move2]
Esempio n. 2
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    def test_play_next_adult_draw_again(self):
        engine = TestEngine._create_engine(GameMode.ADULT)

        player = engine._game.players[PlayerColor.RED]
        pawn = player.pawns[0]
        view = Mock()
        movecard1 = player.hand[0]
        movecard2 = player.hand[1]
        replacementcard1 = Card(998, CardType.CARD_APOLOGIES)
        replacementcard2 = Card(999, CardType.CARD_APOLOGIES)
        move1 = Move(movecard1, [Action(ActionType.MOVE_TO_START, pawn)])
        move2 = Move(movecard2, [Action(ActionType.MOVE_TO_POSITION, pawn)])
        legal_moves1 = [move1]
        legal_moves2 = [move2]

        engine._game.create_player_view = MagicMock(return_value=view)
        engine._rules.construct_legal_moves = MagicMock(
            side_effect=[legal_moves1, legal_moves2])
        engine._game.track = MagicMock()
        engine._game.deck.draw = MagicMock(
            side_effect=[replacementcard1, replacementcard2])
        engine._game.deck.discard = MagicMock()
        engine.characters[0].choose_move = MagicMock(
            side_effect=[move1, move2])
        engine._rules.execute_move = MagicMock()
        engine._rules.draw_again = MagicMock(side_effect=[True, False])

        engine.play_next()

        engine._game.create_player_view.assert_has_calls(
            [call(PlayerColor.RED),
             call(PlayerColor.RED)])
        engine._rules.construct_legal_moves.assert_has_calls(
            [call(view, card=None),
             call(view, card=None)])
        engine.characters[0].choose_move.assert_has_calls([
            call(engine.mode, view, legal_moves1, Rules.evaluate_move),
            call(engine.mode, view, legal_moves2, Rules.evaluate_move)
        ])
        engine._rules.execute_move.assert_has_calls([
            call(engine._game, player, move1),
            call(engine._game, player, move2)
        ])
        engine._game.deck.discard.assert_has_calls(
            [call(movecard1), call(movecard2)])
        engine._rules.draw_again.assert_has_calls(
            [call(movecard1), call(movecard2)])

        assert movecard1 not in player.hand
        assert movecard2 not in player.hand
        assert replacementcard1 in player.hand
        assert replacementcard2 in player.hand
Esempio n. 3
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    def test_play_next_adult_forfeit(self):
        engine = TestEngine._create_engine(GameMode.ADULT)

        player = engine._game.players[PlayerColor.RED]
        view = Mock()
        movecard = player.hand[0]
        replacementcard = Card(999, CardType.CARD_APOLOGIES)
        move = Move(movecard, [])
        legal_moves = [move]

        engine._game.create_player_view = MagicMock(return_value=view)
        engine._rules.construct_legal_moves = MagicMock(
            return_value=legal_moves)
        engine._game.track = MagicMock()
        engine._game.deck.draw = MagicMock(return_value=replacementcard)
        engine._game.deck.discard = MagicMock()
        engine.characters[0].choose_move = MagicMock(return_value=move)

        engine.play_next()

        engine._game.create_player_view.assert_called_once_with(
            PlayerColor.RED)
        engine._rules.construct_legal_moves.assert_called_once_with(view,
                                                                    card=None)
        engine.characters[0].choose_move.assert_called_once_with(
            engine.mode, view, legal_moves, Rules.evaluate_move)
        engine._game.track.assert_called_once_with(
            "Turn is forfeit; discarded card %s" % movecard.cardtype.value,
            player, movecard)
        engine._game.deck.discard.assert_called_once_with(movecard)

        assert movecard not in player.hand
        assert replacementcard in player.hand
Esempio n. 4
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    def test_play_next_standard_legal(self):
        engine = TestEngine._create_engine()

        card = Card(0, CardType.CARD_12)
        player = engine._game.players[PlayerColor.RED]
        pawn = player.pawns[0]
        view = Mock()
        move = Move(card, [Action(ActionType.MOVE_TO_START, pawn)])
        legal_moves = [move]

        engine._game.create_player_view = MagicMock(return_value=view)
        engine._rules.construct_legal_moves = MagicMock(
            return_value=legal_moves)
        engine._game.track = MagicMock()
        engine._game.deck.draw = MagicMock(return_value=card)
        engine._game.deck.discard = MagicMock()
        engine.characters[0].choose_move = MagicMock(return_value=move)
        engine._rules.execute_move = MagicMock()
        engine._rules.draw_again = MagicMock(return_value=False)

        engine.play_next()

        engine._game.create_player_view.assert_called_once_with(
            PlayerColor.RED)
        engine._rules.construct_legal_moves.assert_called_once_with(view,
                                                                    card=card)
        engine.characters[0].choose_move.assert_called_once_with(
            engine.mode, view, legal_moves, Rules.evaluate_move)
        engine._rules.execute_move.assert_called_once_with(
            engine._game, player, move)
        engine._game.deck.discard.assert_called_once_with(card)
        engine._rules.draw_again.assert_called_once_with(card)
Esempio n. 5
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    def test_play_next_standard_forfeit(self):
        engine = TestEngine._create_engine()

        card = Card(0, CardType.CARD_1)
        player = engine._game.players[PlayerColor.RED]
        view = Mock()
        move = Move(card, [])
        legal_moves = [move]

        engine._game.create_player_view = MagicMock(return_value=view)
        engine._rules.construct_legal_moves = MagicMock(
            return_value=legal_moves)
        engine._game.track = MagicMock()
        engine._game.deck.draw = MagicMock(return_value=card)
        engine._game.deck.discard = MagicMock()
        engine.characters[0].choose_move = MagicMock(return_value=move)

        engine.play_next()

        engine._game.create_player_view.assert_called_once_with(
            PlayerColor.RED)
        engine._rules.construct_legal_moves.assert_called_once_with(view,
                                                                    card=card)
        engine.characters[0].choose_move.assert_called_once_with(
            engine.mode, view, legal_moves, Rules.evaluate_move)
        engine._game.track.assert_called_once_with(
            "Turn is forfeit; discarded card 1", player, card)
        engine._game.deck.discard.assert_called_once_with(card)
Esempio n. 6
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def create_view() -> PlayerView:
    """Create a realistic-looking player view for testing."""
    player = Player(PlayerColor.RED)
    player.turns = 16
    player.hand = [Card("card1", CardType.CARD_APOLOGIES), Card("card2", CardType.CARD_1)]
    player.pawns[0].position.move_to_square(32)
    player.pawns[1].position.move_to_safe(3)
    player.pawns[2].position.move_to_square(45)

    opponent = Player(PlayerColor.GREEN)
    opponent.turns = 15
    opponent.hand = [Card("card3", CardType.CARD_5), Card("card4", CardType.CARD_11)]
    opponent.pawns[1].position.move_to_home()
    opponent.pawns[2].position.move_to_safe(4)
    opponent.pawns[3].position.move_to_square(19)

    opponents = {opponent.color: opponent}

    return PlayerView(player, opponents)
Esempio n. 7
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    def test_play_next_standard_draw_again(self):
        engine = TestEngine._create_engine()

        card1 = Card(0, CardType.CARD_12)
        card2 = Card(1, CardType.CARD_10)
        player = engine._game.players[PlayerColor.RED]
        pawn = player.pawns[0]
        view = Mock()
        move1 = Move(card1, [Action(ActionType.MOVE_TO_START, pawn)])
        move2 = Move(card2, [Action(ActionType.MOVE_TO_POSITION, pawn)])
        legal_moves1 = [move1]
        legal_moves2 = [move2]

        engine._game.create_player_view = MagicMock(return_value=view)
        engine._rules.construct_legal_moves = MagicMock(
            side_effect=[legal_moves1, legal_moves2])
        engine._game.track = MagicMock()
        engine._game.deck.draw = MagicMock(side_effect=[card1, card2])
        engine._game.deck.discard = MagicMock()
        engine.characters[0].choose_move = MagicMock(
            side_effect=[move1, move2])
        engine._rules.execute_move = MagicMock()
        engine._rules.draw_again = MagicMock(side_effect=[True, False])

        engine.play_next()

        engine._game.create_player_view.assert_has_calls(
            [call(PlayerColor.RED),
             call(PlayerColor.RED)])
        engine._rules.construct_legal_moves.assert_has_calls(
            [call(view, card=card1),
             call(view, card=card2)])
        engine.characters[0].choose_move.assert_has_calls([
            call(engine.mode, view, legal_moves1, Rules.evaluate_move),
            call(engine.mode, view, legal_moves2, Rules.evaluate_move)
        ])
        engine._rules.execute_move.assert_has_calls([
            call(engine._game, player, move1),
            call(engine._game, player, move2)
        ])
        engine._game.deck.discard.assert_has_calls([call(card1), call(card2)])
        engine._rules.draw_again.assert_has_calls([call(card1), call(card2)])
Esempio n. 8
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def create_moves_simple() -> List[Move]:
    """Create a simple move for testing."""
    pawn = Pawn(color=PlayerColor.RED, index=1, name="V", position=Position().move_to_safe(3))
    position = Position().move_to_square(10)

    move = Move(
        id="a9fff13fbe5e46feaeda87382bf4c3b8",
        card=Card("card1", CardType.CARD_APOLOGIES),
        actions=[Action(ActionType.MOVE_TO_POSITION, pawn, position)],
        side_effects=[],
    )

    return [move]
Esempio n. 9
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    def test_construct_legal_moves_standard_nocard(self):
        engine = TestEngine._create_engine(mode=GameMode.STANDARD)

        view = Mock()
        drawcard = Mock()
        movecard = Card(0, CardType.CARD_1)
        move = Move(movecard, [])
        legal_moves = [move]
        engine._game.deck.draw = MagicMock(return_value=drawcard)
        engine._rules.construct_legal_moves = MagicMock(
            return_value=legal_moves)

        assert engine.construct_legal_moves(view) == (drawcard, legal_moves)
        engine._rules.construct_legal_moves.assert_called_once_with(
            view, card=drawcard)
Esempio n. 10
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    def test_construct_legal_moves_adult_card(self):
        engine = TestEngine._create_engine(mode=GameMode.ADULT)

        view = Mock()
        providedcard = Mock()
        drawcard = Mock()
        movecard = Card(0, CardType.CARD_1)
        move = Move(movecard, [])
        legal_moves = [move]
        engine._game.deck.draw = MagicMock(return_value=drawcard)
        engine._rules.construct_legal_moves = MagicMock(
            return_value=legal_moves)

        assert engine.construct_legal_moves(
            view, card=providedcard) == (providedcard, legal_moves)
        engine._rules.construct_legal_moves.assert_called_once_with(
            view, card=providedcard)
        engine._game.deck.draw.assert_not_called()
Esempio n. 11
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    def test_play_next_adult_draw_again_complete(self):
        with patch("apologies.game.Game.completed",
                   new_callable=PropertyMock) as completed:
            completed.side_effect = [
                False, True
            ]  # not complete when we start execution, but complete after the 1st move

            engine = TestEngine._create_engine(GameMode.ADULT)

            player = engine._game.players[PlayerColor.RED]
            pawn = player.pawns[0]
            view = Mock()
            movecard = player.hand[0]
            replacementcard = Card(999, CardType.CARD_APOLOGIES)
            move = Move(movecard, [Action(ActionType.MOVE_TO_START, pawn)])
            legal_moves = [move]

            engine._game.create_player_view = MagicMock(return_value=view)
            engine._rules.construct_legal_moves = MagicMock(
                return_value=legal_moves)
            engine._game.track = MagicMock()
            engine._game.deck.draw = MagicMock(return_value=replacementcard)
            engine._game.deck.discard = MagicMock()
            engine.characters[0].choose_move = MagicMock(return_value=move)
            engine._rules.execute_move = MagicMock()
            engine._rules.draw_again = MagicMock(
                return_value=True
            )  # we won't check this because the complete flag is set

            engine.play_next()

            engine._game.create_player_view.assert_called_once_with(
                PlayerColor.RED)
            engine._rules.construct_legal_moves.assert_called_once_with(
                view, card=None)
            engine.characters[0].choose_move.assert_called_once_with(
                engine.mode, view, legal_moves, Rules.evaluate_move)
            engine._rules.execute_move.assert_called_once_with(
                engine._game, player, move)
            engine._game.deck.discard.assert_called_once_with(movecard)
            engine._rules.draw_again.assert_not_called()

            assert movecard not in player.hand
            assert replacementcard in player.hand
Esempio n. 12
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    def test_play_next_adult_illegal(self):
        engine = TestEngine._create_engine(GameMode.ADULT)

        player = engine._game.players[PlayerColor.RED]
        pawn = player.pawns[0]
        view = Mock()
        movecard = player.hand[0]
        replacementcard = Card(999, CardType.CARD_APOLOGIES)
        move = Move(movecard, [Action(ActionType.MOVE_TO_START, Mock())
                               ])  # not found in legal_moves
        legal_moves = [
            Move(movecard, [Action(ActionType.MOVE_TO_POSITION, pawn)])
        ]

        engine._game.create_player_view = MagicMock(return_value=view)
        engine._rules.construct_legal_moves = MagicMock(
            return_value=legal_moves)
        engine._game.track = MagicMock()
        engine._game.deck.draw = MagicMock(return_value=replacementcard)
        engine._game.deck.discard = MagicMock()
        engine.characters[0].choose_move = MagicMock(return_value=move)
        engine._rules.execute_move = MagicMock()
        engine._rules.draw_again = MagicMock(return_value=False)

        engine.play_next()

        engine._game.create_player_view.assert_called_once_with(
            PlayerColor.RED)
        engine._rules.construct_legal_moves.assert_called_once_with(view,
                                                                    card=None)
        engine.characters[0].choose_move.assert_called_once_with(
            engine.mode, view, legal_moves, Rules.evaluate_move)
        engine._rules.execute_move.assert_called_once_with(
            engine._game, player, legal_moves[0])  # we choose random move
        engine._game.deck.discard.assert_called_once_with(movecard)
        engine._rules.draw_again.assert_called_once_with(movecard)

        assert movecard not in player.hand
        assert replacementcard in player.hand
Esempio n. 13
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 def test_constructor(self):
     card = Card(0, CardType.CARD_12)
     assert card.id == 0
     assert card.cardtype == CardType.CARD_12