Esempio n. 1
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    def _calc_demount_equipment_stone(self, data, req, timer):
        """装备卸下宝石逻辑
        """
        heroes_basic_id = []
        equipments_type = []
        equipments_stones_id =[]

        for hero_info in req.heros:
            heroes_basic_id.append(hero_info.basic_id)
            
            if len(hero_info.stone_weapon) != 0:
                equipments_type.append(HeroInfo.EQUIPMENT_TYPE_WEAPON)
                equipments_stones_id.append(hero_info.stone_weapon)
            elif len(hero_info.stone_armor) != 0:
                equipments_type.append(HeroInfo.EQUIPMENT_TYPE_ARMOR)
                equipments_stones_id.append(hero_info.stone_armor)
            elif len(hero_info.stone_treasure) != 0:
                equipments_type.append(HeroInfo.EQUIPMENT_TYPE_TREASURE)
                equipments_stones_id.append(hero_info.stone_treasure)
            else:
                raise Exception("Equipment type error")

        item_list = []
        if not hero_business.demount_equipment_stone(data, heroes_basic_id,
                equipments_type, equipments_stones_id, req.item.basic_id, timer.now):
            raise Exception("Demount equipment stone failed")

        #验证
        for i in range(len(req.heros)):
            compare.check_hero(data, req.heros[i], with_equipment_type = equipments_type[i],
                with_equipment_stone = True)
        compare.check_item(data, req.item)

        return DataBase().commit(data)
Esempio n. 2
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    def _calc_upgrade_equipment_stone(self, data, req, timer):
        """装备上的宝石升级逻辑
        """
        hero_id = HeroInfo.generate_id(data.id, req.hero.basic_id)
        hero = data.hero_list.get(hero_id)

        if hero is None:
            raise Exception("Hero not exist")

        if len(req.hero.stone_weapon) != 0:
            equipment_type = HeroInfo.EQUIPMENT_TYPE_WEAPON
            equipment_stones_id = req.hero.stone_weapon
        elif len(req.hero.stone_armor) != 0:
            equipment_type = HeroInfo.EQUIPMENT_TYPE_ARMOR
            equipment_stones_id = req.hero.stone_armor
        elif len(req.hero.stone_treasure) != 0:
            equipment_type = HeroInfo.EQUIPMENT_TYPE_TREASURE
            equipment_stones_id = req.hero.stone_treasure
        else:
            raise Exception("Equipment type error")

        if not hero_business.upgrade_equipment_stone(data, req.hero.basic_id,
                req.item.basic_id, equipment_type, equipment_stones_id, timer.now):
            raise Exception("Upgrade equipment stone failed")

        #验证
        compare.check_hero(data, req.hero, with_equipment_type = equipment_type, 
                with_equipment_stone = True)
        compare.check_item(data, req.item)

        return DataBase().commit(data)
Esempio n. 3
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    def _calc_own_finish_result(self, union_response, rival_union_res, win,
                                own_soldier_info, enemy_soldier_info, data,
                                skip, heroes, req, timer):
        union_res = internal_union_pb2.InternalFinishUnionBattleRes()
        union_res.ParseFromString(union_response)
        if union_res.status != 0:
            raise Exception("Query union battle res error")

        score = 0
        if union_res.HasField("individual_battle_score_add"):
            score = union_res.individual_battle_score_add

        #结束战斗
        if win:
            if not union_battle_business.win_battle(data, enemy_soldier_info,
                                                    own_soldier_info, score,
                                                    timer.now):
                raise Exception("Win battle failed")
        else:
            if not union_battle_business.lose_battle(data, enemy_soldier_info,
                                                     own_soldier_info, score,
                                                     timer.now):
                raise Exception("Lose battle failed")

        #检查请求
        if win:
            compare.check_user(data, req.monarch, with_level=True)
            for info in req.battle.attack_heroes:
                compare.check_hero(data, info.hero, with_level=True)
            for item_info in req.items:
                compare.check_item(data, item_info)

        res = union_battle_pb2.FinishUnionBattleRes()
        res.status = 0
        if union_res.ret != union_pb2.UNION_OK:
            res.ret = union_res.ret
        else:
            res.ret = rival_union_res.ret

        if skip:
            pack.pack_monarch_info(data.user.get(True), res.monarch)
            if win:
                res.battle_output.result = battle_pb2.BattleOutputInfo.WIN
            else:
                res.battle_output.result = battle_pb2.BattleOutputInfo.LOSE

            for i, hero in enumerate(heroes):
                attack_hero = res.battle_output.attack_heroes.add()
                pack.pack_hero_info(hero, attack_hero.hero, timer.now)
                attack_hero.soldier_survival = own_soldier_info[i][2]

        if union_res.HasField("battle") and rival_union_res.HasField("battle"):
            defer = UnionBattlePatcher().patch_by_both_message(
                res.battle, union_res.battle, rival_union_res.battle, data,
                timer.now)
            defer.addCallback(self._calc_finish_post, data, req, res, timer)
            return defer

        return self._calc_finish_post(None, data, req, res, timer)
Esempio n. 4
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    def _calc_upgrade_star(self, data, req, timer):
        """重现客户端升星计算逻辑,和请求进行比较
        """
        res = hero_pb2.UpdateHeroRes()
        res.status = 0

        hero_id = HeroInfo.generate_id(data.id, req.hero.basic_id)
        hero = data.hero_list.get(hero_id)
        item_id = ItemInfo.generate_id(data.id, req.item[0].basic_id)
        item = data.item_list.get(item_id)

        if hero is None or item is None:
            raise Exception("Hero or item not exist")

        #消耗精魄
        soul_num = 0
        open_flags = account_business.get_flags()
        if "HeroUpStarUseSoul" in open_flags:
            soul_num = data_loader.HeroStarLevelBasicInfo_dict[
                req.hero.star_level].soul

        #使用灵魂石
        consume_num = data_loader.HeroStarLevelBasicInfo_dict[
            req.hero.star_level].perceptivity
        ret = hero_business.star_upgrade(data, hero, item, consume_num,
                                         soul_num, timer.now)
        if ret != hero_pb2.HERO_OK:
            res.ret = ret
            return self._upgrade_star_succeed(data, req, res, timer)

        #和请求进行比较
        if req.hero.star_level != hero.star:
            raise Exception("Unexpect hero star[expect star=%d]" % hero.star)

        #验证
        compare.check_hero(data, req.hero, with_star=True)
        compare.check_item(data, req.item[0])

        resource = data.resource.get()
        resource.update_current_resource(timer.now)

        res.ret = hero_pb2.HERO_OK
        pack.pack_resource_info(resource, res.resource)

        try:
            if hero.is_need_broadcast_star_level():
                self._add_upgrade_star_level_broadcast(data.user.get(), hero)
        except:
            logger.warning("Send upgrade star level broadcast failed")

        defer = DataBase().commit(data)
        defer.addCallback(self._upgrade_star_succeed, req, res, timer)
        return defer
Esempio n. 5
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    def _calc_update_soldier(self, data, req, timer):
        hero_id = HeroInfo.generate_id(data.id, req.hero.basic_id)
        hero = data.hero_list.get(hero_id)
        soldier_id = SoldierInfo.generate_id(data.id,
                                             req.hero.soldier_basic_id)
        soldier = data.soldier_list.get(soldier_id, True)

        if not hero_business.soldier_update(data, hero, soldier, timer.now):
            raise Exception("Soldier update failed")

        #验证
        compare.check_hero(data, req.hero, with_soldier=True)

        return DataBase().commit(data)
Esempio n. 6
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    def _calc_upgrade_level(self, data, req, timer):
        """重现客户端英雄升级计算逻辑,和请求进行比较
        Args:
            data[UserData]: 升级前的数据,从数据库中获得
            req[UpdateHeroReq]: 升级后的数据,客户端发送的请求
        Returns:
            data[UserData]: 升级后的数据
        """
        items = []
        for item in req.item:
            item_id = ItemInfo.generate_id(data.id, item.basic_id)
            item = data.item_list.get(item_id)
            items.append(item)

        #新逻辑,传过来经验丹的消耗数量,以防客户端和服务器物品数量不一致
        use_items = []
        for item in req.use_item:
            item_id = ItemInfo.generate_id(data.id, item.basic_id)
            item = data.item_list.get(item_id)
            use_items.append(item)

        hero_id = HeroInfo.generate_id(data.id, req.hero.basic_id)
        hero = data.hero_list.get(hero_id)

        if (len(items) == 0 and len(use_items) == 0) or hero is None:
            raise Exception("Items or hero not exist")
        if len(use_items) != 0:
            #走新逻辑
            for i in range(len(use_items)):
                consume_num = req.use_item[i].num
                if not hero_business.level_upgrade_by_item(
                        data, hero, use_items[i], consume_num, timer.now):
                    raise Exception("Hero level upgrade failed")
        else:
            for i in range(len(items)):
                consume_num = items[i].num - req.item[i].num
                if not hero_business.level_upgrade_by_item(
                        data, hero, use_items[i], consume_num, timer.now):
                    raise Exception("Hero level upgrade failed")
        #验证
        compare.check_hero(data, req.hero, with_level=True, with_soldier=True)
        #for item in req.item:
        #    compare.check_item(data, item)

        return DataBase().commit(data)
Esempio n. 7
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    def _calc_upgrade_equipment(self, data, req, timer):
        #涉及到跨天的数据统计,所以此处要更新所有跨天数据
        if not account_business.update_across_day_info(data, timer.now):
            raise Exception("Update across day info failed")

        cost_gold = 0
        if req.HasField("gold"):
            cost_gold = req.gold

        if not hero_business.equipment_upgrade(
                data, req.hero.basic_id, req.type, cost_gold, timer.now):
            raise Exception("Upgrade equipment failed")

        #验证
        compare.check_hero(data, req.hero, with_equipment_type = req.type)
        for item_info in req.items:
            compare.check_item(data, item_info)

        return DataBase().commit(data)
Esempio n. 8
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    def _calc_enchant_equipment(self, data, req, timer):
        #涉及到跨天的数据统计,所以此处要更新所有跨天数据
        if not account_business.update_across_day_info(data, timer.now):
            raise Exception("Update across day info failed")

        #精炼后的装备 id
        if req.type == HeroInfo.EQUIPMENT_TYPE_WEAPON:
            dest_equipment_id = req.hero.equipment_weapon_id
        elif req.type == HeroInfo.EQUIPMENT_TYPE_ARMOR:
            dest_equipment_id = req.hero.equipment_armor_id
        elif req.type == HeroInfo.EQUIPMENT_TYPE_TREASURE:
            dest_equipment_id = req.hero.equipment_treasure_id
        else:
            raise Exception("Invalid input equipment type[type=%d]" % req.type)

        #精炼消耗的材料
        cost_item = []
        for item_info in req.items:
            item_id = ItemInfo.generate_id(data.id, item_info.basic_id)
            item = data.item_list.get(item_id)
            cost_num = item.num - item_info.num
            cost_item.append((item.id, cost_num))

        #精炼消耗的元宝
        cost_gold = 0
        if req.HasField("gold"):
            cost_gold = req.gold

        if not hero_business.equipment_enchant(
                data, req.hero.basic_id, req.type, dest_equipment_id,
                cost_item, cost_gold, timer.now):
            raise Exception("Enchant equipment failed")

        #验证
        compare.check_hero(data, req.hero, with_equipment_type = req.type)
        for item_info in req.items:
            compare.check_item(data, item_info)

        return DataBase().commit(data)
Esempio n. 9
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    def _calc_finish_question(self, data, req, timer):
        """结束问答逻辑
        """
        node_basic_id = req.node.basic_id
        node_id = NodeInfo.generate_id(data.id, node_basic_id)
        node = data.node_list.get(node_id)

        if not question_business.finish_question_event(
                data, node, req.question_id, req.answer, req.correct,
                timer.now):
            raise Exception("Finish question failed")

        #验证
        if req.HasField("hero"):
            compare.check_hero(data,
                               req.hero,
                               with_level=True,
                               with_soldier=True)
        for item_info in req.items:
            compare.check_item(data, item_info)

        return DataBase().commit(data)
Esempio n. 10
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    def _calc_finish_visit(self, data, req, timer):
        """结束探访逻辑
        """
        #涉及到跨天的数据统计,所以此处要更新所有跨天数据
        if not account_business.update_across_day_info(data, timer.now):
            raise Exception("Update across day info failed")

        node_basic_id = req.node.basic_id
        node_id = NodeInfo.generate_id(data.id, node_basic_id)
        node = data.node_list.get(node_id)

        gold = 0
        if req.HasField("gold"):
            gold = req.gold

        candidate = []
        if not visit_business.finish_visit_event(data, node, req.visit_id,
                                                 timer.now, gold):
            raise Exception("Finish visit failed")

        #验证
        if req.HasField("hero"):
            compare.check_hero(data, req.hero)
        if req.HasField("item"):
            compare.check_item(data, req.item)

        #获得S级武将要播广播
        if req.visit_id != 0:
            hero_basic_id = data_loader.EventVisitBasicInfo_dict[
                req.visit_id].heroBasicId
            if hero_basic_id != 0 and hero_business.is_need_broadcast(
                    hero_basic_id):
                try:
                    self._add_get_hero_broadcast(data.user.get(),
                                                 hero_basic_id)
                except:
                    logger.warning("Send get hero broadcast failed")

        return DataBase().commit(data)
Esempio n. 11
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    def _calc_awaken(self, data, req, timer):
        res = hero_pb2.AwakeningHeroRes()
        res.status = 0

        temple = None
        for building in data.building_list.get_all(True):
            if building.is_temple():
                temple = building
                break

        if temple is None or temple.level < int(
                float(
                    data_loader.
                    OtherBasicInfo_dict['unlock_hero_awakening_level'].value)):
            res.return_ret = hero_pb2.AwakeningHeroRes.ERROR_BUILDING
            return self._awaken_succeed(data, req, res, timer)

        hero = hero_business.get_hero_by_id(data, req.hero.basic_id)
        if hero is None:
            res.return_ret = hero_pb2.AwakeningHeroRes.ERROR_HERO
            return self._awaken_succeed(data, req, res, timer)

        ret = hero_business.awaken_hero(data, hero, timer.now)
        if ret != hero_pb2.AwakeningHeroRes.SUCCESS:
            res.return_ret = ret
            return self._awaken_succeed(data, req, res, timer)

        try:
            compare.check_hero(data, req.hero, with_awaken=True)
            for item_info in req.items:
                compare.check_item(data, item_info)
        except:
            res.return_ret = hero_pb2.AwakeningHeroRes.INVALID
            return self._awaken_succeed(data, req, res, timer)

        res.return_ret = hero_pb2.AwakeningHeroRes.SUCCESS
        defer = DataBase().commit(data)
        defer.addCallback(self._awaken_succeed, req, res, timer)
        return defer
Esempio n. 12
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    def _calc_upgrade_evolution_level(self, data, req, timer):
        """重现客户端升星计算逻辑,和请求进行比较
        """
        hero_id = HeroInfo.generate_id(data.id, req.hero.basic_id)
        hero = data.hero_list.get(hero_id)
        item_id = ItemInfo.generate_id(data.id, req.item[0].basic_id)
        item = data.item_list.get(item_id)

        if hero is None or item is None:
            raise Exception("Hero or item not exist")

        #使用突破石
        consume_num = item.num - req.item[0].num
        if not hero_business.evolution_level_upgrade(data, hero, item,
                                                     consume_num, timer.now):
            raise Exception("Hero evolution level upgrade failed]")

        #和请求进行比较
        if req.hero.evolution_level != hero.evolution_level:
            raise Exception(
                "Unexpect hero evolution level[expect evolution level=%d]" %
                hero.evolution_level)

        #验证
        compare.check_hero(data, req.hero, with_evolution=True)
        compare.check_item(data, req.item[0])

        if hero.is_need_broadcast():
            #玩家英雄达到一定等级时,广播
            try:
                self._add_upgrade_evolution_level_broadcast(
                    data.user.get(), hero)
            except:
                logger.warning("Send upgrade evolution level broadcast failed")

        return DataBase().commit(data)