def single_play(): player_1 = Player(request.form["player_1_name"], request.form["player_1_choice"]) player_2 = Player(None, None) game = Game(player_1, player_2) final_winner = game.play_rps() return redirect(f'/winner/{final_winner}')
def check(choice1, choice2): game = Game() result = game.game(choice1, choice2) return render_template('index.html', title='Home', choice1=choice1, choice2=choice2, result=result)
def play(): if request.method == 'POST': name = request.form['name'] # tried to sent 'Player' if name form is empty #this didnt work ???find how to??? #insted learned how to force user to fill name form # if name is None: # name = "Player" game = Game() random_str = random_generator.str_generator() result = game.game(request.form['choice7'], random_str) return render_template('results.html', result=result, random_str=random_str, name=name) else: return render_template("tempo.html")
def rps(): player_1_name = request.form["player_1_name"] player_2_name = request.form["player_2_name"] player_1_choice = request.form["choice_1"] player_2_choice = request.form["choice_2"] player_1 = Player(player_1_name, player_1_choice) player_2 = Player(player_2_name, player_2_choice) game = Game() winner = game.play(player_1, player_2) # return render_template("index.html", title="work", winner=winner) if winner: return render_template( "index.html", title="Play the Game", result=f"The Winner is {winner.name} with {winner.choice}") else: return render_template("index.html", title="Play the Game", result="Draw")
def rps(): player_1_name = request.form["player_1_name"] player_2_name = request.form["player_2_name"] player_1_choice = request.form["choice_1"] player_2_choice = request.form["choice_2"] player_1 = Player(player_1_name, player_1_choice) player_2 = Player(player_2_name, player_2_choice) game = Game() winner = game.play(player_1, player_2) if winner: return render_template( "index.html", title="Play the Game", result=f"The winner is {winner.name} with {winner.choice}!") else: return render_template("index.html", title="Play the Game", result="It was a draw!") return redirect("/play")
class TestGame(unittest.TestCase): def setUp(self): self.game = Game() self.player_r = Player("Jim", "rock") self.player_p = Player("Jim", "paper") self.player_s = Player("Jim", "scissors") def test_choices_empty_dict(self): expected = {} actual = self.game.choices self.assertEqual(expected, actual) def test_valid_choices(self): expected = "paper" actual = self.game.valid_choices[1] self.assertEqual(expected, actual) def test_play_round_paper_beats_rock(self): expected = self.player_p actual = self.game.play_round(self.player_p, self.player_r) self.assertEqual(expected, actual) def test_play_round_paper_beats_rock__players_switched(self): expected = self.player_p actual = self.game.play_round(self.player_r, self.player_p) self.assertEqual(expected, actual) def test_play_round_paper_loses_scissors(self): expected = self.player_s actual = self.game.play_round(self.player_p, self.player_s) self.assertEqual(expected, actual) def test_play_round_paper_loses_scissors__players_switched(self): expected = self.player_s actual = self.game.play_round(self.player_s, self.player_p) self.assertEqual(expected, actual) def test_play_round_rock_beats_scissors(self): expected = self.player_r actual = self.game.play_round(self.player_r, self.player_s) self.assertEqual(expected, actual) def test_play_round_rock_beats_scissors__players_switched(self): expected = self.player_r actual = self.game.play_round(self.player_s, self.player_r) self.assertEqual(expected, actual) def test_play_round_draw(self): actual = self.game.play_round(self.player_r, self.player_r) self.assertIsNone(actual)
def setUp(self): self.game = Game() self.player_r = Player("Jim", "rock") self.player_p = Player("Jim", "paper") self.player_s = Player("Jim", "scissors")
def play_rps(choice_1, choice_2): player_1 = Player("Player 1", choice_1) player_2 = Player("Player 2", choice_2) game = Game(player_1, player_2) winner = game.play_rps() return f'{winner}'
from app.modules.game import Game from app.modules.player import Player game = Game() player_name = "Player" player = Player(player_name, "rock") cpu = Player("Computer", "rock") def sort_scores(): sorted_scores = [] if player.score >= cpu.score: sorted_scores.append(player) sorted_scores.append(cpu) else: sorted_scores.append(cpu) sorted_scores.append(player) return sorted_scores
import pygame from app.modules.game import Game WIDTH, HEIGHT = 1200, 800 FPS = 60 SCALE = 25 pygame.init() screen = pygame.display.set_mode((WIDTH, HEIGHT)) clock = pygame.time.Clock() game = Game(screen, SCALE) running = True while running: delta_time = clock.get_time() / 1000 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False game.update_inputs(event) screen.fill((0, 0, 0)) game.update(delta_time) pygame.display.flip()