Esempio n. 1
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def getHallInfo(dynamicId, characterId, curPage):
    '''获取大厅信息'''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    areahall.addPlayer(characterId)
    data = areahall.getQueueRoomList(curPage)
    player.baseInfo.setStatus(2)
    return {'result': True, 'message': Lg().g(101), 'data': data}
Esempio n. 2
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def getHallInfo(dynamicId,characterId,curPage):
    '''获取大厅信息'''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    areahall.addPlayer(characterId)
    data = areahall.getQueueRoomList(curPage)
    player.baseInfo.setStatus(2)
    return {'result':True,'message':Lg().g(101),'data':data}
Esempio n. 3
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def FastEnterGroup(dynamicId, characterId):
    '''快速加入房间'''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    if player.baseInfo.getQueueRoom():
        return {'result': False, 'message': Lg().g(102)}
    areahall = Hall().getAreaHallById(1)
    result = areahall.FastEnterGroup(player)
    return result
Esempio n. 4
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def CreateGroup(dynamicId,characterId,groupName,minLevel,copySceneId,groupPwd):
    '''创建房间'''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    if player.baseInfo.getQueueRoom():
        return {'result':False,'message':Lg().g(102)}
    areahall = Hall().getAreaHallById(1)
    areahall.dropPlayer(characterId)
    roomId = areahall.creatQueueRoom(characterId,groupName,minLevel,copySceneId,groupPwd)
    player.baseInfo.setQueueRoom(roomId)
    return {'result':True,'message':Lg().g(103)}
Esempio n. 5
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def GetRoomInfo(dynamicId,characterId):
    '''获取房间信息'''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result':False,'message':Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    data = room.getRoomInfo()
    return {'result':True,'data':data}
Esempio n. 6
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def GetRoomInfo(dynamicId, characterId):
    '''获取房间信息'''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result': False, 'message': Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    data = room.getRoomInfo()
    return {'result': True, 'data': data}
Esempio n. 7
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def enterHall(dynamicId,characterId):
    '''进入排队大厅
    @param dynamicId: int 客户端的动态id
    @param characterId: int 角色的id
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    areahall.getQueueRoomList()
    result = areahall.addPlayer(characterId)
    if result:
        return {'result':True,'message':Lg().g(101)}
Esempio n. 8
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def enterHall(dynamicId, characterId):
    '''进入排队大厅
    @param dynamicId: int 客户端的动态id
    @param characterId: int 角色的id
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    areahall.getQueueRoomList()
    result = areahall.addPlayer(characterId)
    if result:
        return {'result': True, 'message': Lg().g(101)}
Esempio n. 9
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def CreateGroup(dynamicId, characterId, groupName, minLevel, copySceneId,
                groupPwd):
    '''创建房间'''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    if player.baseInfo.getQueueRoom():
        return {'result': False, 'message': Lg().g(102)}
    areahall = Hall().getAreaHallById(1)
    areahall.dropPlayer(characterId)
    roomId = areahall.creatQueueRoom(characterId, groupName, minLevel,
                                     copySceneId, groupPwd)
    player.baseInfo.setQueueRoom(roomId)
    return {'result': True, 'message': Lg().g(103)}
Esempio n. 10
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def JoinGroup(dynamicId,characterId,groupId,password):
    '''加入房间
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    if player.baseInfo.getQueueRoom():
        return {'result':False,'message':Lg().g(102)}
    areahall = Hall().getAreaHallById(1)
    queueroom = areahall.getQueueRoomById(groupId)
    result = queueroom.addmember(characterId,password)
    if result['result']:
        areahall.dropPlayer(characterId)
        player.baseInfo.setQueueRoom(groupId)
    return result
Esempio n. 11
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def JoinGroup(dynamicId, characterId, groupId, password):
    '''加入房间
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    if player.baseInfo.getQueueRoom():
        return {'result': False, 'message': Lg().g(102)}
    areahall = Hall().getAreaHallById(1)
    queueroom = areahall.getQueueRoomById(groupId)
    result = queueroom.addmember(characterId, password)
    if result['result']:
        areahall.dropPlayer(characterId)
        player.baseInfo.setQueueRoom(groupId)
    return result
Esempio n. 12
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def CheckMatrixCanUse(dynamicId,characterId,vipMatrix):
    '''验证是否能启用阵法高级效果
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    @param vipMatrix: int 阵法的效果1(高级阵法)2(白金阵法)3(至尊阵法)
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result':False,'message':Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    data = room.updateMatrixEffect(characterId,vipMatrix)
    return data
Esempio n. 13
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def CheckMatrixCanUse(dynamicId, characterId, vipMatrix):
    '''验证是否能启用阵法高级效果
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    @param vipMatrix: int 阵法的效果1(高级阵法)2(白金阵法)3(至尊阵法)
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result': False, 'message': Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    data = room.updateMatrixEffect(characterId, vipMatrix)
    return data
Esempio n. 14
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def ModifyRoomInfo(dynamicId,characterId,groupName,groupPassword,copySceneId,copyLevel):
    '''修改房间信息
    @param groupName: str 房间名称
    @param groupPassword: str 房间密码
    @param copySceneId: int 房间的副本
    @param copyLevel: int 副本等级 
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result':False,'message':Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    data = room.ModifyRoomInfo(characterId,groupName,groupPassword,copySceneId,copyLevel)
    return data
Esempio n. 15
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def leaveHall(dynamicId,characterId):
    '''离开大厅
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    room = areahall.getQueueRoomById(roomId)
    if room:
        room.dropmember(characterId)
    else:
        areahall.dropPlayer(characterId)
    player.baseInfo.setStatus(1)
    return {'result':True}
Esempio n. 16
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def OpeningMatrix(dynamicId,characterId,matrixId,matrixListInfo):
    '''开启阵法
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    @param matrixId: int 阵法的ID
    @param matrixListInfo: list[(roleID,pos)] 阵法的设置信息
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result':False,'message':Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    room.setMatrix(characterId,matrixId,matrixListInfo)
    return {'result':True,'message':Lg().g(247)}
Esempio n. 17
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def GetUserOrFriendsListInfo(dynamicId,characterId,curPage,dataType):
    '''获取可邀请的玩家列表
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    @param curPage: int 当前的页数
    @param dataType: int 数据类型 0为大厅用户数据1好友
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    if dataType==0:
        areahall = Hall().getAreaHallById(1)
        data = areahall.getwaitPlayerList(curPage)
    else:
        areahall = Hall().getAreaHallById(1)
        data = areahall.getwaitPlayerList(curPage)
    return {'result':True,'data':data}
Esempio n. 18
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def leaveHall(dynamicId, characterId):
    '''离开大厅
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    room = areahall.getQueueRoomById(roomId)
    if room:
        room.dropmember(characterId)
    else:
        areahall.dropPlayer(characterId)
    player.baseInfo.setStatus(1)
    return {'result': True}
Esempio n. 19
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def OpeningMatrix(dynamicId, characterId, matrixId, matrixListInfo):
    '''开启阵法
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    @param matrixId: int 阵法的ID
    @param matrixListInfo: list[(roleID,pos)] 阵法的设置信息
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result': False, 'message': Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    room.setMatrix(characterId, matrixId, matrixListInfo)
    return {'result': True, 'message': Lg().g(247)}
Esempio n. 20
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def InviteJoinGroupAccept(dynamicId,characterId,inviteId,areaId,roomId):
    '''接受邀请
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    @param inviteId: int 邀请者的ID
    @param areaId: int 区域的ID
    @param roomId: int 房间的ID
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    room = areahall.getQueueRoomById(roomId)
    player.baseInfo.setQueueRoom(roomId)
    data = room.addmember(characterId,password='',tag=1)
    if data['result']:
        areahall.dropPlayer(characterId)
    return data
Esempio n. 21
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def ReadyForQueueRoom(dynamicId,characterId,readyStatu):
    '''房间准备与取消
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    @param readyStatu: int 要更新的准备状态 0 取消准备 1准备
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result':False,'message':Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    result = room.updateReadyStatu(characterId,readyStatu)
    if not result:
        return {'result':False,'message':u''}
    return {'result':True,'message':u''}
Esempio n. 22
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def StartCopyScene(dynamicId,characterId,vipMatrix):
    '''开始房间副本
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result':False,'message':Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    data = room.startCopyScene(characterId,vipMatrix)
    if data['result']:
        areahall.dropQueueRoomById(roomId)
        player.baseInfo.setStatus(1)
    return data
Esempio n. 23
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def StartCopyScene(dynamicId, characterId, vipMatrix):
    '''开始房间副本
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result': False, 'message': Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    data = room.startCopyScene(characterId, vipMatrix)
    if data['result']:
        areahall.dropQueueRoomById(roomId)
        player.baseInfo.setStatus(1)
    return data
Esempio n. 24
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def ReadyForQueueRoom(dynamicId, characterId, readyStatu):
    '''房间准备与取消
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    @param readyStatu: int 要更新的准备状态 0 取消准备 1准备
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result': False, 'message': Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    result = room.updateReadyStatu(characterId, readyStatu)
    if not result:
        return {'result': False, 'message': u''}
    return {'result': True, 'message': u''}
Esempio n. 25
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def InviteJoinGroupAccept(dynamicId, characterId, inviteId, areaId, roomId):
    '''接受邀请
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    @param inviteId: int 邀请者的ID
    @param areaId: int 区域的ID
    @param roomId: int 房间的ID
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    room = areahall.getQueueRoomById(roomId)
    player.baseInfo.setQueueRoom(roomId)
    data = room.addmember(characterId, password='', tag=1)
    if data['result']:
        areahall.dropPlayer(characterId)
    return data
Esempio n. 26
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def ModifyRoomInfo(dynamicId, characterId, groupName, groupPassword,
                   copySceneId, copyLevel):
    '''修改房间信息
    @param groupName: str 房间名称
    @param groupPassword: str 房间密码
    @param copySceneId: int 房间的副本
    @param copyLevel: int 副本等级 
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result': False, 'message': Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    data = room.ModifyRoomInfo(characterId, groupName, groupPassword,
                               copySceneId, copyLevel)
    return data
Esempio n. 27
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def KickRoomMember(dynamicId,characterId,tocharacterId):
    '''踢出房间成员
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的id
    @param tocharacterId: int 房间成衣店的ID 
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    if characterId==tocharacterId:
        return {'result':False,'message':Lg().g(110)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result':False,'message':Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    result = room.dropmember(tocharacterId)
    if result==0:
        return {'result':False,'message':Lg().g(111)}
    return {'result':True,'message':Lg().g(112)}
Esempio n. 28
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def KickRoomMember(dynamicId, characterId, tocharacterId):
    '''踢出房间成员
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的id
    @param tocharacterId: int 房间成衣店的ID 
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    if characterId == tocharacterId:
        return {'result': False, 'message': Lg().g(110)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result': False, 'message': Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    result = room.dropmember(tocharacterId)
    if result == 0:
        return {'result': False, 'message': Lg().g(111)}
    return {'result': True, 'message': Lg().g(112)}
Esempio n. 29
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def LeaveRoom(dynamicId, characterId):
    '''离开房间
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result': False, 'message': Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    if not room:
        return {'result': False, 'message': Lg().g(104)}
    result = room.dropmember(characterId)
    if result == -1:
        areahall.dropQueueRoomById(roomId)
    elif result == 1:
        areahall.addPlayer(characterId)
    player.baseInfo.setQueueRoom(0)
    areahall.addPlayer(characterId)
    return {'result': True, 'message': Lg().g(105)}
Esempio n. 30
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def LeaveRoom(dynamicId,characterId):
    '''离开房间
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result':False,'message':Lg().g(18)}
    areahall = Hall().getAreaHallById(1)
    roomId = player.baseInfo.getQueueRoom()
    if not roomId:
        return {'result':False,'message':Lg().g(104)}
    room = areahall.getQueueRoomById(roomId)
    if not room:
        return {'result':False,'message':Lg().g(104)}
    result = room.dropmember(characterId)
    if result ==-1:
        areahall.dropQueueRoomById(roomId)
    elif result ==1:
        areahall.addPlayer(characterId)
    player.baseInfo.setQueueRoom(0)
    areahall.addPlayer(characterId)
    return {'result':True,'message':Lg().g(105)}
Esempio n. 31
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def GetUserOrFriendsListInfo(dynamicId, characterId, curPage, dataType):
    '''获取可邀请的玩家列表
    @param dynamicId: int 客户端的动态Id
    @param characterId: int 角色的ID
    @param curPage: int 当前的页数
    @param dataType: int 数据类型 0为大厅用户数据1好友
    '''
    player = PlayersManager().getPlayerByID(characterId)
    if not player:
        return {'result': False, 'message': Lg().g(18)}
    if dataType == 0:
        areahall = Hall().getAreaHallById(1)
        data = areahall.getwaitPlayerList(curPage)
    else:
        areahall = Hall().getAreaHallById(1)
        data = areahall.getwaitPlayerList(curPage)
    return {'result': True, 'data': data}