Esempio n. 1
0
	def load_seqend(self, line = None, path_flag = None):
		if line is None:
			line = self.vertex_path
		
		if  path_flag is None:
			path_flag = self.path_flag
		
		if path_flag > 1:
			print 'FIXMY. Curves and smooth surface type', path_flag
		
		close_path = path_flag & 1 == 1
		
		path = CreatePath()
		if len(line):
			for i in line:
				x, y, bulge = i
				#print x, y, bulge
				path.AppendLine(self.trafo(x, y))
		
		if close_path:
			if path.Node(0) != path.Node(-1):
				path.AppendLine(path.Node(0))
				path.ClosePath()
		self.prop_stack.AddStyle(self.curstyle.Duplicate())
		self.bezier(path,)
	def Polygon(self):
		points = self.read_points(self.get_int16())
		if points:
			path = CreatePath()
			map(path.AppendLine, points)
			if path.Node(-1) != path.Node(0):
				#print 'correct polygon'
				path.AppendLine(path.Node(0))
			path.load_close()
			self.prop_stack.AddStyle(self.curstyle.Duplicate())
			self.bezier((path,))
	def PolyPolygon(self):
		nr_of_polygons = self.get_int16()
		nr_of_points = []
		for i in range(nr_of_polygons):
			nr_of_points.append(self.get_int16())
		path = ()
		for i in nr_of_points:
			points = self.read_points(i)
			if points:
				subpath = CreatePath()
				map(subpath.AppendLine, points)
				if subpath.Node(-1) != subpath.Node(0):
					subpath.AppendLine(subpath.Node(0))
				subpath.load_close()
				path = path + (subpath,)
		if path:
			self.prop_stack.AddStyle(self.curstyle.Duplicate())
			self.bezier(path)
Esempio n. 4
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def create_star_path(corners, outer_radius, inner_radius):
    outer_radius = unit.convert(outer_radius)
    inner_radius = unit.convert(inner_radius)
    path = CreatePath()
    angle = math.pi * 2 / corners
    for i in range(corners):
        path.AppendLine(Polar(outer_radius, angle * i))
        path.AppendLine(Polar(inner_radius, angle * i + angle / 2))
    path.AppendLine(path.Node(0))
    path.ClosePath()
    return path
 def POLYGONSET(self, size):
     path = ()
     subpath = CreatePath()
     for i in range(size / (2 * reff.vdc.size + 2)):
         P = self.Pnt()
         F = self.Enum()
         subpath.AppendLine(self.trafo(P))
         if F in (2, 3):
             if subpath.Node(-1) != subpath.Node(0):
                 subpath.AppendLine(subpath.Node(0))
             subpath.load_close()
             path = path + (subpath, )
             subpath = CreatePath()
     if subpath.len != 0:
         if subpath.Node(-1) != subpath.Node(0):
             subpath.AppendLine(subpath.Node(0))
         subpath.load_close()
         path = path + (subpath, )
     self.setfillstyle()
     self.bezier(path)
Esempio n. 6
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	def polygon(self, attrs):
		if self.in_defs:
			return
		points = as_latin1(attrs['points'])
		points = string.translate(points, commatospace)
		points = split(points)
		path = CreatePath()
		point = self.point
		for i in range(0, len(points), 2):
			path.AppendLine(point(points[i], points[i + 1]))
		path.AppendLine(path.Node(0))
		path.ClosePath()
		self.parse_attrs(attrs)
		self.set_loader_style()
		self.loader.bezier(paths = (path,))
Esempio n. 7
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 def makePageFrame(self):
     doc = self.doc
     layout = doc.Layout()
     hor_p = layout.Width()
     ver_p = layout.Height()
     path = CreatePath()
     path.AppendLine(Point(0, 0))
     path.AppendLine(Point(hor_p, 0))
     path.AppendLine(Point(hor_p, ver_p))
     path.AppendLine(Point(0, ver_p))
     path.AppendLine(Point(0, 0))
     path.AppendLine(path.Node(0))
     path.ClosePath()
     bezier = PolyBezier((path, ))
     doc.Insert(bezier)
def create_star_path(corners, step, radius):
	# create a star-like polygon.
	center = Point(300, 400)
	radius = 100
	angle = step * 2 * pi / corners

	# create an empty path and append the line segments
	path = CreatePath()
	for i in range(corners):
		p = Polar(radius, angle * i + pi / 2)
		path.AppendLine(p)
		
	# close the path.
	path.AppendLine(path.Node(0))
	path.ClosePath()

	return path
def read_path(filename):
    path = CreatePath()
    paths = [path]
    points = []
    file = open(filename)
    closed = 0

    for line in file.readlines():
        try:
            key, rest = split(line, ':', 1)
        except:
            continue
        if key == 'TYPE':
            rest = lstrip(rest)
            match = rx_point.match(rest)
            if match is not None:
                type = int(match.group('type'))
                p = Point(float(match.group('x')), float(match.group('y')))
                if type == BEZIER_MOVE:
                    if closed and points:
                        path.AppendBezier(points[0], points[1], path.Node(0))
                        path.ClosePath()
                        points = []
                    path = CreatePath()
                    paths.append(path)
                    path.AppendLine(p)
                elif type == BEZIER_ANCHOR:
                    if path.len == 0:
                        path.AppendLine(p)
                    else:
                        if path.Node(-1) == points[0] and points[1] == p:
                            path.AppendLine(p)
                        else:
                            path.AppendBezier(points[0], points[1], p)
                        points = []
                elif type == BEZIER_CONTROL:
                    points.append(p)
        elif key == 'CLOSED':
            closed = int(rest)
    if closed and points:
        if path.Node(-1) == points[0] and points[1] == path.Node(0):
            path.AppendLine(path.Node(0))
        else:
            path.AppendBezier(points[0], points[1], path.Node(0))
        path.ClosePath()

    return tuple(paths)
Esempio n. 10
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	def parse_path(self, str):
		paths = self.paths
		path = self.path
		trafo = self.trafo
		str = strip(string.translate(as_latin1(str), commatospace))
		last_quad = None
		last_cmd = cmd = None
		f13 = 1.0 / 3.0; f23 = 2.0 / 3.0
		#print '*', str
		while 1:
			match = rx_command.match(str)
			#print match
			if match:
				last_cmd = cmd
				cmd = str[0]
				str = str[match.end():]
				#print '*', str
				points = match.group(1)
				#print '**', points
				if points:
					# use tokenize_line to parse the arguments so that
					# we deal with signed numbers following another
					# number without intervening whitespace other
					# characters properls.
					# FIXME: tokenize_line works but is not the best way
					# to do it because it accepts input that wouldn't be
					# valid here.
					points = filter(operator.isNumberType,
									skread.tokenize_line(points))
				#print cmd, points
				if cmd in 'mM':
					path = CreatePath()
					paths.append(path)
					if cmd == 'M' or len(paths) == 1:
						path.AppendLine(trafo(points[0], points[1]))
					else:
						p = trafo.DTransform(points[0], points[1])
						path.AppendLine(paths[-2].Node(-1) + p)
					if len(points) > 2:
						if cmd == 'm':
							for i in range(2, len(points), 2):
								p = trafo.DTransform(points[i], points[i + 1])
								path.AppendLine(path.Node(-1) + p)
						else:
							for i in range(2, len(points), 2):
								path.AppendLine(trafo(points[i], points[i+1]))
				elif cmd == 'l':
					for i in range(0, len(points), 2):
						p = trafo.DTransform(points[i], points[i + 1])
						path.AppendLine(path.Node(-1) + p)
				elif cmd == 'L':
					for i in range(0, len(points), 2):
						path.AppendLine(trafo(points[i], points[i+1]))
				elif cmd =='H':
					for num in points:
						path.AppendLine(Point(num, path.Node(-1).y))
				elif cmd =='h':
					for num in points:
						x, y = path.Node(-1)
						dx, dy = trafo.DTransform(num, 0)
						path.AppendLine(Point(x + dx, y + dy))
				elif cmd =='V':
					for num in points:
						path.AppendLine(Point(path.Node(-1).x, num))
				elif cmd =='v':
					for num in points:
						x, y = path.Node(-1)
						dx, dy = trafo.DTransform(0, num)
						path.AppendLine(Point(x + dx, y + dy))
				elif cmd == 'C':
					if len(points) % 6 != 0:
						self.loader.add_message("number of parameters of 'C'"\
												"must be multiple of 6")
					else:
						for i in range(0, len(points), 6):
							p1 = trafo(points[i], points[i + 1])
							p2 = trafo(points[i + 2], points[i + 3])
							p3 = trafo(points[i + 4], points[i + 5])
							path.AppendBezier(p1, p2, p3)
				elif cmd == 'c':
					if len(points) % 6 != 0:
						self.loader.add_message("number of parameters of 'c'"\
												"must be multiple of 6")
					else:
						for i in range(0, len(points), 6):
							p = path.Node(-1)
							p1 = p + trafo.DTransform(points[i], points[i + 1])
							p2 = p + trafo.DTransform(points[i+2], points[i+3])
							p3 = p + trafo.DTransform(points[i+4], points[i+5])
							path.AppendBezier(p1, p2, p3)
				elif cmd == 'S':
					if len(points) % 4 != 0:
						self.loader.add_message("number of parameters of 'S'"\
												"must be multiple of 4")
					else:
						for i in range(0, len(points), 4):
							type, controls, p, cont = path.Segment(-1)
							if type == Bezier:
								q = controls[1]
							else:
								q = p
							p1 = 2 * p - q
							p2 = trafo(points[i], points[i + 1])
							p3 = trafo(points[i + 2], points[i + 3])
							path.AppendBezier(p1, p2, p3)
				elif cmd == 's':
					if len(points) % 4 != 0:
						self.loader.add_message("number of parameters of 's'"\
												"must be multiple of 4")
					else:
						for i in range(0, len(points), 4):
							type, controls, p, cont = path.Segment(-1)
							if type == Bezier:
								q = controls[1]
							else:
								q = p
							p1 = 2 * p - q
							p2 = p + trafo.DTransform(points[i], points[i + 1])
							p3 = p + trafo.DTransform(points[i+2], points[i+3])
							path.AppendBezier(p1, p2, p3)
				elif cmd == 'Q':
					if len(points) % 4 != 0:
						self.loader.add_message("number of parameters of 'Q'"\
												"must be multiple of 4")
					else:
						for i in range(0, len(points), 4):
							q = trafo(points[i], points[i + 1])
							p3 = trafo(points[i + 2], points[i + 3])
							p1 = f13 * path.Node(-1) + f23 * q
							p2 = f13 * p3 + f23 * q
							path.AppendBezier(p1, p2, p3)
							last_quad = q
				elif cmd == 'q':
					if len(points) % 4 != 0:
						self.loader.add_message("number of parameters of 'q'"\
												"must be multiple of 4")
					else:
						for i in range(0, len(points), 4):
							p = path.Node(-1)
							q = p + trafo.DTransform(points[i], points[i + 1])
							p3 = p + trafo.DTransform(points[i+2], points[i+3])
							p1 = f13 * p + f23 * q
							p2 = f13 * p3 + f23 * q
							path.AppendBezier(p1, p2, p3)
							last_quad = q
				elif cmd == 'T':
					if len(points) % 2 != 0:
						self.loader.add_message("number of parameters of 'T'"\
												"must be multiple of 4")
					else:
						if last_cmd not in 'QqTt' or last_quad is None:
							last_quad = path.Node(-1)
						for i in range(0, len(points), 2):
							p = path.Node(-1)
							q = 2 * p - last_quad
							p3 = trafo(points[i], points[i + 1])
							p1 = f13 * p + f23 * q
							p2 = f13 * p3 + f23 * q
							path.AppendBezier(p1, p2, p3)
							last_quad = q
				elif cmd == 't':
					if len(points) % 2 != 0:
						self.loader.add_message("number of parameters of 't'"\
												"must be multiple of 4")
					else:
						if last_cmd not in 'QqTt' or last_quad is None:
							last_quad = path.Node(-1)
						for i in range(0, len(points), 2):
							p = path.Node(-1)
							q = 2 * p - last_quad
							p3 = p + trafo.DTransform(points[i], points[i + 1])
							p1 = f13 * p + f23 * q
							p2 = f13 * p3 + f23 * q
							path.AppendBezier(p1, p2, p3)
							last_quad = q

				elif cmd in 'zZ':
					if round(path.Node(0).x, 3) != round(path.Node(-1).x, 3) or \
					            round(path.Node(0).y, 3) != round(path.Node(-1).y, 3):
						path.AppendLine(path.Node(0))
					path.ClosePath()
			else:
				break
		self.path = path
def average_points(context):
    # find a bezier polygon selected
    selection = []
    for object in context.document.SelectedObjects():
        if not object.is_Bezier:
            continue
        selection.append(object)
    if len(selection) != 1:
        context.application.MessageBox(title="Average Points",
                                       message="Select one polygon.")
        return None
    # count selected points
    object = selection[0]
    object_paths = object.Paths()
    npoints = 0
    for path in object_paths:
        for i in range(path.len):
            if path.SegmentSelected(i):
                npoints = npoints + 1
    if npoints == 0:
        context.application.MessageBox(title="Average Points",
                                       message="Select two or more points.")
        return None
    # inquiry parameters
    which = AverageDialog(context.application.root).RunDialog()
    if which is None:
        return None
    # compute average coordinates of the selected points
    ax = 0
    ay = 0
    modified_paths = []
    for path in object_paths:
        modified_paths.append([])
        for i in range(path.len):
            type, controls, point, cont = path.Segment(i)
            modified_paths[-1].append([type, list(controls), point, cont])
            if path.SegmentSelected(i):
                ax = ax + point.x
                ay = ay + point.y
    ax = float(ax) / npoints
    ay = float(ay) / npoints
    # translate the selected points
    for i in range(len(object_paths)):
        path = object_paths[i]
        new_path = modified_paths[i]
        for j in range(path.len):
            if path.SegmentSelected(j):
                point = new_path[j][2]
                if which == AVERAGE_X:
                    new_point = Point(ax, point.y)
                elif which == AVERAGE_Y:
                    new_point = Point(point.x, ay)
                else:
                    new_point = Point(ax, ay)
                new_path[j][2] = new_point
                offset = point - new_point
                if len(new_path[j][1]) == 2:
                    new_path[j][1][1] = new_path[j][1][1] - offset
                if j < path.len - 1 and len(new_path[j + 1][1]) == 2:
                    new_path[j + 1][1][0] = new_path[j + 1][1][0] - offset
    # create new paths
    new_paths = []
    for i in range(len(object_paths)):
        path = object_paths[i]
        new_path = CreatePath()
        for type, controls, point, cont in modified_paths[i]:
            new_path.AppendSegment(type, tuple(controls), point, cont)
        if path.closed:
            new_path.AppendLine(new_path.Node(0))
            new_path.ClosePath()
        new_paths.append(new_path)
    # set the new paths
    undo = object.SetPaths(new_paths)
    # return Undo info
    return undo
	def read_spline(self, line):
		readline = self.readline; tokenize = skread.tokenize_line
		args = tokenize(line)
		if len(args) != 13:
			raise SketchLoadError('Invalid Spline specification')
		sub_type, line_style, thickness, pen_color, fill_color, depth, \
					pen_style, area_fill, style, cap, \
					forward_arrow, backward_arrow, npoints = args
		closed = sub_type & 1
		if forward_arrow: readline()
		if backward_arrow:readline()

		# in 3.2 all splines are stored as x-splines...
		if self.format_version == 3.2:
			if sub_type in (0, 2):
				sub_type = 4
			else:
				sub_type = 5
		
		self.fill(fill_color, area_fill)
		self.line(pen_color, thickness, 0, cap, line_style, style)
		
		ncoords = npoints * 2
		pts = self.read_tokens(ncoords)
		if not pts:
			raise SketchLoadError('Missing points for spline')
		if len(pts) > ncoords:
			del pts[ncoords:]
		pts = coords_to_points(pts, self.trafo)
		
		path = CreatePath()
		if sub_type in (2, 3):
			# interpolated spline, read 2 control points for each node
			ncontrols = 4 * npoints
			controls = self.read_tokens(ncontrols)
			if not controls:
				raise SketchLoadError('Missing control points for spline')
			if len(controls) > ncontrols:
				del controls[ncontrols:]
			controls = coords_to_points(controls[2:-2], self.trafo)
			path.AppendLine(pts[0])
			ncontrols = 2 * (npoints - 1)
			controls = [controls] * (npoints - 1)
			map(path.AppendBezier,
				map(getitem, controls, range(0, ncontrols, 2)),
				map(getitem, controls, range(1, ncontrols, 2)),
				pts[1:])
		elif sub_type in (0, 1):
			# approximated spline
			f13 = 1.0 / 3.0; f23 = 2.0 / 3.0
			curve = path.AppendBezier
			straight = path.AppendLine
			last = pts[0]
			cur = pts[1]
			start = node = (last + cur) / 2
			if closed:
				straight(node)
			else:
				straight(last)
				straight(node)
			last = cur
			for cur in pts[2:]:
				c1 = f13 * node + f23 * last
				node = (last + cur) / 2
				c2 = f13 * node + f23 * last
				curve(c1, c2, node)
				last = cur
			if closed:
				curve(f13 * node + f23 * last, f13 * start + f23 * last, start)
			else:
				straight(last)
		elif sub_type in (4, 5):
			# An X-spline. Treat it like a polyline for now.
			# read and discard the control info
			self.read_tokens(npoints)
			self.add_message(_("X-Spline treated as PolyLine"))
			map(path.AppendLine, pts)
			if closed:
				path.AppendLine(path.Node(0))
		if closed:
			path.load_close(1)
		self.bezier(paths = path)
		self.set_depth(depth)
    def loda_coords(self, chunk, type, offset, version, trafo):
        if type == 1:  # rectangle
            CoordX1 = 0
            CoordY1 = 0
            [CoordX2] = struct.unpack('<L', chunk.data[offset:offset + 4])
            [CoordY2] = struct.unpack('<L', chunk.data[offset + 4:offset + 8])
            if CoordX2 > 0x7FFFFFFF:
                CoordX2 = CoordX2 - 0x100000000
            if CoordY2 > 0x7FFFFFFF:
                CoordY2 = CoordY2 - 0x100000000

            CoordX1, CoordY1 = trafo(CoordX1, CoordY1)
            CoordX2, CoordY2 = trafo(CoordX2, CoordY2)

            path = CreatePath()
            path.AppendLine(Point(CoordX1 * self.scale, CoordY1 * self.scale))
            path.AppendLine(Point(CoordX2 * self.scale, CoordY1 * self.scale))
            path.AppendLine(Point(CoordX2 * self.scale, CoordY2 * self.scale))
            path.AppendLine(Point(CoordX1 * self.scale, CoordY2 * self.scale))
            path.AppendLine(Point(CoordX1 * self.scale, CoordY1 * self.scale))
            path.AppendLine(path.Node(0))
            path.ClosePath()
            self.current_paths.append(path)

        if type == 3:  # line and curve
            [pointnum] = struct.unpack('<L', chunk.data[offset:offset + 4])

            path = None
            point1 = None
            point2 = None
            cont = ContSymmetrical
            for i in range(pointnum):
                [CoordX] = struct.unpack(
                    '<L', chunk.data[offset + 4 + i * 8:offset + 8 + i * 8])
                [CoordY] = struct.unpack(
                    '<L', chunk.data[offset + 8 + i * 8:offset + 12 + i * 8])

                if CoordX > 0x7FFFFFFF:
                    CoordX = CoordX - 0x100000000
                if CoordY > 0x7FFFFFFF:
                    CoordY = CoordY - 0x100000000
                CoordX, CoordY = trafo(CoordX, CoordY)

                Type = ord(chunk.data[offset + 4 + pointnum * 8 + i])

                if Type & 2 == 2:
                    pass
                if Type & 4 == 4:
                    pass
                if Type & 0x10 == 0 and Type & 0x20 == 0:
                    cont = ContAngle
                if Type & 0x10 == 0x10:
                    cont = ContSmooth
                if Type & 0x20 == 0x20:
                    cont = ContSymmetrical
                if Type & 0x40 == 0 and Type & 0x80 == 0:
                    if path:
                        self.current_paths.append(path)
                    path = CreatePath()
                    path.AppendLine(
                        Point(CoordX * self.scale, CoordY * self.scale))
                    point1 = None
                    point2 = None
                if Type & 0x40 == 0x40 and Type & 0x80 == 0:
                    if path:
                        path.AppendLine(
                            Point(CoordX * self.scale, CoordY * self.scale))
                        point1 = None
                        point2 = None
                if Type & 0x40 == 0 and Type & 0x80 == 0x80:
                    path.AppendBezier(
                        point1, point2,
                        Point(CoordX * self.scale, CoordY * self.scale), cont)
                    point1 = None
                    point2 = None
                if Type & 0x40 == 0x40 and Type & 0x80 == 0x80:
                    if point1:
                        point2 = Point(CoordX * self.scale,
                                       CoordY * self.scale)
                    else:
                        point1 = Point(CoordX * self.scale,
                                       CoordY * self.scale)
                if Type & 8 == 8:
                    if path:
                        path.ClosePath()
            if path:
                self.current_paths.append(path)
        if type == 5:  # bitmap
            bmp_color_models = ('Invalid', 'Pal1', 'CMYK255', 'RGB', 'Gray',
                                'Mono', 'Pal6', 'Pal7', 'Pal8')
            bmp_clrmode = ord(chunk.data[offset + 0x30])
            clrdepth = ord(chunk.data[offset + 0x22])
            [width] = struct.unpack('<L',
                                    chunk.data[offset + 0x24:offset + 0x28])
            [height] = struct.unpack('<L',
                                     chunk.data[offset + 0x28:offset + 0x2c])
            [idx1] = struct.unpack('<L',
                                   chunk.data[offset + 0x2c:offset + 0x30])
            numbmp = ord(chunk.data[offset + 0x30])
            [idx2] = struct.unpack('<L',
                                   chunk.data[offset + 0x34:offset + 0x38])
            [idx3] = struct.unpack('<L',
                                   chunk.data[offset + 0x38:offset + 0x3c])
            self.extract_bmp(numbmp, width, height)
Esempio n. 14
0
class AILoader(GenericLoader):

    format_name = format_name

    functions = {
        "C": 'curveto',
        "c": 'curveto_smooth',
        "V": 'curveto_v',
        "v": 'curveto_v_smooth',
        "Y": 'curveto_y',
        "y": 'curveto_y_smooth',
        "m": 'moveto',
        "l": 'lineto',
        "L": 'lineto',
        "w": 'set_line_width',
        "j": 'set_line_join',
        "J": 'set_line_cap',
        "d": 'set_line_dash',
        "G": 'set_line_gray',
        "K": 'set_line_cmyk',
        "XA": 'set_line_rgb',
        "X": 'set_line_cmyk_custom',
        "XX": 'set_line_generic_custom',
        "P": 'set_line_pattern',
        "g": 'set_fill_gray',
        "k": 'set_fill_cmyk',
        "cmyk": 'set_fill_cmyk',
        "Xa": 'set_fill_rgb',
        "rgb": 'set_fill_rgb',
        "x": 'set_fill_cmyk_custom',
        "Xx": 'set_fill_generic_custom',
        "p": 'set_fill_pattern',
        "F": 'fill',
        "f": 'fill_close',
        "S": 'stroke',
        "s": 'stroke_close',
        "B": 'fill_stroke',
        "b": 'fill_stroke_close',
        "closepath": 'fill_stroke_close',
        "N": 'invisible',  # an invisible open path
        "n": 'invisible_close',  # a invisible closed path
        "u": 'begin_group',
        "U": 'end_group',
        "*u": 'begin_compound_path',
        "newpath": 'begin_compound_path',
        "*U": 'end_compound_path',
        "gsave": 'end_compound_path',
        "*": 'guide',
        "[": 'mark',
        "]": 'make_array',
        "@": 'ignore_operator',
        "&": 'ignore_operator',
        "Bd": 'begin_gradient',
        "Bs": 'gradient_stop',
        "BS": 'dummy_gradient_stop',
        "Br": 'gradient_ramps',
        "BD": 'end_gradient',
        "Bb": 'begin_gradient_instance',
        "Bg": 'gradient_geometry',
        "BB": 'end_gradient_instance',
        "Lb": 'begin_ai_layer',
        "Ln": 'name_layer',
        "LB": 'end_ai_layer',
        "Pb": 'begin_palette',
        "PB": 'end_palette',
        "TE": 'set_standard_encoding',
        "TZ": 'reencode_font',
        "To": 'begin_text',
        "TO": 'end_text',
        "Tr": 'set_text_render',
        "Tf": 'set_text_font',
        "Ta": 'set_text_align',
        "Tp": 'begin_text_path',
        "TP": 'end_text_path',
        "Tx": 'render_text',
        "TX": 'render_text_inv',
        "XI": 'raster_image',
    }

    def __init__(self,
                 file,
                 filename,
                 match,
                 treat_toplevel_groups_as_layers=1,
                 flatten_groups=1):
        GenericLoader.__init__(self, file, filename, match)
        self.line_color = StandardColors.black
        self.fill_color = StandardColors.black
        self.line_width = 0.0
        self.line_join = const.JoinMiter
        self.line_cap = const.CapButt
        self.line_dashes = ()
        self.cur_x = self.cur_y = 0.0
        self.treat_toplevel_groups_as_layers = treat_toplevel_groups_as_layers
        self.flatten_groups = flatten_groups
        self.guess_continuity = 1
        self.path = CreatePath()
        self.compound_path = None  # If compound_path is None, we're
        # outside of a compound path,
        # otherwise it's a possibly empty list
        # of paths
        self.compound_render = ''
        self.stack = []
        self.gradients = {}
        self.in_gradient_instance = 0
        self.gradient_geo = None  # set to a true value after Bg, and set
        # to false by make_gradient_pattern
        self.gradient_rect = None
        self.in_palette = 0
        self.in_text = 0
        self.ignore_fill = 0
        self.text_type = 0  # 0: point text, 1: area text, 2 = path text
        self.text_render = 0  # filled
        self.text_font = None
        self.text_size = 12

        # Test alignment. Possible values: 0: left, 1: center, 2:right,
        # 3: justified, 4: justified including last line
        self.text_align = 0

        self.text_string = []
        self.standard_encoding = encoding.adobe_standard
        self.font_map = {}
        self.guides = []
        self.format_version = 0.0

    def __del__(self):
        pass

    def warn(self, level, *args, **kw):
        message = apply(warn, (level, ) + args, kw)
        self.add_message(message)

    def get_compiled(self):
        funclist = {}
        for char, name in self.functions.items():
            method = getattr(self, name)
            argc = method.im_func.func_code.co_argcount - 1
            funclist[char] = (method, argc)
        return funclist

    def pop(self):
        value = self.stack[-1]
        del self.stack[-1]
        return value

    def pop_multi(self, num):
        value = self.stack[-num:]
        del self.stack[-num:]
        return value

    def pop_to_mark(self):
        s = self.stack[:]
        s.reverse()
        try:
            idx = s.index(None)
            if idx:
                array = self.stack[-idx:]
                del self.stack[-idx - 1:]
            else:
                array = []
                del self.stack[-1]
            return array
        except:
            raise RuntimeError, 'No mark on stack'

    def ignore_operator(self):
        pass

    def mark(self):
        self.stack.append(None)

    def make_array(self):
        array = self.pop_to_mark()
        self.stack.append(array)

    def convert_color(self, color_spec):
        c = apply(CreateRGBColor, color_spec)
        return c

    def set_line_join(self, join):
        self.line_join = _ai_join[join]

    def set_line_cap(self, cap):
        self.line_cap = _ai_cap[cap]

    def set_line_width(self, w):
        self.line_width = w

    def set_line_dash(self, array, phase):
        self.line_dashes = tuple(array)

    def set_line_gray(self, k):
        self.line_color = CreateRGBColor(k, k, k)

    def set_line_cmyk(self, c, m, y, k):
        self.line_color = CreateCMYKColor(c, m, y, k)

    def set_line_rgb(self, r, g, b):
        self.line_color = CreateRGBColor(r, g, b)

    def set_line_cmyk_custom(self, c, m, y, k, name, tint):
        self.line_color = cmyk_custom_color(c, m, y, k, tint)

    def set_line_generic_custom(self, name, tint, type):
        if type == 0:
            # cmyk
            c, m, y, k = self.pop_multi(4)
            self.line_color = cmyk_custom_color(c, m, y, k, tint)
        else:
            # rgb
            r, g, b = self.pop_multi(3)
            self.line_color = rgb_custom_color(r, g, b, tint)

    def set_line_pattern(self, name, px, py, sx, sy, angle, rf, r, k, ka,
                         matrix):
        if not self.in_palette:
            self.add_message(_("Vector patterns not supported. Using black"))
        self.line_color = StandardColors.black

    def set_fill_gray(self, k):
        self.fill_color = CreateRGBColor(k, k, k)

    def set_fill_cmyk(self, c, m, y, k):
        self.fill_color = CreateCMYKColor(c, m, y, k)

    def set_fill_rgb(self, r, g, b):
        self.fill_color = CreateRGBColor(r, g, b)

    def set_fill_cmyk_custom(self, c, m, y, k, name, tint):
        self.fill_color = cmyk_custom_color(c, m, y, k, tint)

    def set_fill_generic_custom(self, name, tint, type):
        if type == 0:
            # cmyk
            c, m, y, k = self.pop_multi(4)
            self.fill_color = cmyk_custom_color(c, m, y, k, tint)
        else:
            # rgb
            r, g, b = self.pop_multi(3)
            self.fill_color = rgb_custom_color(r, g, b, tint)

    def set_fill_pattern(self, name, px, py, sx, sy, angle, rf, r, k, ka,
                         matrix):
        if not self.in_palette:
            self.add_message(_("Vector patterns not supported. Using black"))
        self.fill_color = StandardColors.black

    def ls(self):
        style = self.style
        style.line_pattern = SolidPattern(self.line_color)
        style.line_width = self.line_width
        style.line_join = self.line_join
        style.line_cap = self.line_cap
        style.line_dashes = self.line_dashes

    def lsnone(self):
        self.style.line_pattern = EmptyPattern

    def fs(self):
        if self.gradient_geo:
            pattern = self.make_gradient_pattern()
        else:
            pattern = SolidPattern(self.fill_color)
        self.style.fill_pattern = pattern

    def fsnone(self):
        self.style.fill_pattern = EmptyPattern

    def stroke(self):
        if self.compound_path is not None:
            self.compound_render = 'stroke'
        else:
            self.ls()
            self.fsnone()
        self.bezier()

    def stroke_close(self):
        self.bezier_close()
        self.stroke()

    def fill(self):
        if self.ignore_fill:
            return
        if self.compound_path is not None:
            self.compound_render = 'fill'
        else:
            self.lsnone()
            self.fs()
        self.bezier()

    def fill_close(self):
        self.bezier_close()
        self.fill()

    def fill_stroke(self):
        if self.compound_path is not None:
            self.compound_render = 'fill_stroke'
        else:
            self.ls()
            self.fs()
        self.bezier()

    def fill_stroke_close(self):
        self.bezier_close()
        self.fill_stroke()

    def invisible(self):
        if self.compound_path is not None:
            self.compound_render = 'invisible'
        else:
            self.lsnone()
            self.fsnone()
        self.bezier()

    def invisible_close(self):
        self.bezier_close()
        self.invisible()

    # Gradient functions
    def begin_gradient(self, name, type, ncolors):
        self.gradient_info = name, type, ncolors

    def gradient_stop(self, color_style, mid_point, ramp_point):
        if color_style == 0:
            # gray scale
            k = self.pop()
            color = CreateRGBColor(k, k, k)
        elif color_style == 1:
            # CMYK
            color = apply(CreateCMYKColor, tuple(self.pop_multi(4)))
        elif color_style == 2:
            # RGB Color
            args = tuple(self.pop_multi(7))
            # The cmyk and rgb values usually differ slightly because AI
            # does some color correction. Which values should we choose
            # here?
            color = apply(CreateRGBColor, args[-3:])
            color = apply(CreateCMYKColor, args[:4])
        elif color_style == 3:
            # CMYK Custom Color
            args = self.pop_multi(6)
            color = apply(CreateCMYKColor, tuple(args[:4]))
        else:
            self.add_message(
                _("Gradient ColorStyle %d not yet supported."
                  "substituted black") % color_style)
            if color_style == 4:
                n = 10
            else:
                self.add_message(_("Unknown ColorStyle %d") % color_style)
            self.pop_multi(n)
            color = StandardColors.black  # XXX
        #color = apply(CreateRGBColor, color)
        self.stack.append((ramp_point / 100.0, color))

    def dummy_gradient_stop(self, color_style, mid_point, ramp_point):
        # same as gradient_stop but ignore all arguments. Illustrator 8
        # seems to introduce this one for printing (i.e. Illustrator 8
        # files with printing info contain the gradient stops *twice* in
        # exactly the same format but once with the Bs operator and once
        # with BS. I guess this has something to do with support for
        # PostScript Level 3 and backwards compatibility with older
        # Illustrator versions.
        if color_style == 0:
            # gray scale
            k = self.pop()
        elif color_style == 1:
            # CMYK
            self.pop_multi(4)
        elif color_style == 2:
            # RGB Color
            self.pop_multi(7)
        elif color_style == 3:
            # CMYK Custom Color
            self.pop_multi(6)
        elif color_style == 4:
            self.pop_multi(10)
        else:
            self.add_message(_("Unknown ColorStyle %d") % color_style)

    def gradient_ramps(self, ramp_type):
        # defines the ramp colors with a bunch of strings for printing.
        # Here we just pop all the strings off the stack
        num = (1, 4, 5, 6, 7, 8, 9)[ramp_type]
        self.pop_multi(num)

    def end_gradient(self):
        self.make_array()
        array = self.pop()
        if len(array) < 2:
            self.add_message(_("less than two color stops in gradient"))
        else:
            # sometimes the ramp_point values are increasing, sometimes
            # decreasing... what's going on here? The docs say they are
            # increasing.
            if array[0][0] > array[-1][0]:
                array.reverse()
            name, type, ncolors = self.gradient_info
            self.gradients[name] = (type, array)
        del self.stack[:]
        #self.pop_to_mark()

    def begin_gradient_instance(self):
        self.in_gradient_instance = 1
        self.ignore_fill = 1

    def gradient_geometry(self, flag, name, xorig, yorig, angle, length, a, b,
                          c, d, tx, ty):
        trafo = Trafo(a, b, c, d, tx, ty)
        trafo = artboard_trafo_inv(trafo(artboard_trafo))
        start = Point(xorig, yorig)
        end = start + Polar(length, (pi * angle) / 180.0)
        self.gradient_geo = (name, trafo, start, end)

    def make_gradient_pattern(self):
        name, trafo, start, end = self.gradient_geo
        self.gradient_geo = None
        type, array = self.gradients[name]
        array = array[:]
        if type == 0:
            # linear (axial) gradient
            origdir = end - start
            start = trafo(start)
            end = trafo(end)
            dir = end - start
            try:
                # adjust endpoint to accomodate trafo
                v = trafo.DTransform(origdir.y, -origdir.x).normalized()
                v = Point(v.y, -v.x)  # rotate 90 degrees
                end = start + (v * dir) * v
                dir = end - start
            except ZeroDivisionError:
                pass

            trafo2 = Trafo(dir.x, dir.y, dir.y, -dir.x, start.x, start.y)
            trafo2 = trafo2.inverse()
            left, bottom, right, top = trafo2(self.current_bounding_rect())
            if right > left:
                factor = 1 / (right - left)
                offset = -left * factor
            else:
                factor = 1
                offset = 0
            array = fix_gradient(array, factor, offset)
            pattern = LinearGradient(MultiGradient(array),
                                     (start - end).normalized())
        elif type == 1:
            # radial gradient
            start = trafo(start)
            end = trafo(end)
            left, bottom, right, top = self.current_bounding_rect()
            if left == right or top == bottom:
                # an empty coord_rect????
                center = Point(0, 0)
            else:
                center = Point((start.x - left) / (right - left),
                               (start.y - bottom) / (top - bottom))
            radius = max(hypot(left - start.x, top - start.y),
                         hypot(right - start.x, top - start.y),
                         hypot(right - start.x, bottom - start.y),
                         hypot(left - start.x, bottom - start.y))
            if radius:
                factor = -abs(start - end) / radius
                array = fix_gradient(array, factor, 1)
            pattern = RadialGradient(MultiGradient(array), center)
        else:
            self.add_message(_("Unknown gradient type %d"), type)
            pattern = EmptyPattern
        return pattern

    def current_bounding_rect(self):
        if self.gradient_rect is not None:
            rect = self.gradient_rect
        else:
            rect = self.path.accurate_rect()
        if not self.style.line_pattern.is_Empty:
            rect = fix_bounding_rect(rect, self.style)
        return rect

    def end_gradient_instance(self, flag):
        self.ignore_fill = 0
        if flag == 2:
            self.fill_stroke_close()
        elif flag == 1:
            self.fill_stroke()
        else:
            self.fill()
        self.in_gradient_instance = 0

    # Path construction
    def moveto(self, x, y):
        self.cur_x = x
        self.cur_y = y
        self.path.AppendLine(x, y)

    def lineto(self, x, y):
        self.cur_x = x
        self.cur_y = y
        self.path.AppendLine(x, y)

    def curveto(self, x1, y1, x2, y2, x3, y3):
        self.path.AppendBezier(x1, y1, x2, y2, x3, y3)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_smooth(self, x1, y1, x2, y2, x3, y3):
        self.path.AppendBezier(x1, y1, x2, y2, x3, y3, ContSmooth)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_v(self, x2, y2, x3, y3):
        # current point and first control point are identical
        self.path.AppendBezier(self.cur_x, self.cur_y, x2, y2, x3, y3)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_v_smooth(self, x2, y2, x3, y3):
        # current point and first control point are identical
        self.path.AppendBezier(self.cur_x, self.cur_y, x2, y2, x3, y3,
                               ContSmooth)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_y(self, x1, y1, x3, y3):
        # endpoint and last controlpoint are identical
        self.path.AppendBezier(x1, y1, x3, y3, x3, y3)
        self.cur_x = x3
        self.cur_y = y3

    def curveto_y_smooth(self, x1, y1, x3, y3):
        # endpoint and last controlpoint are identical
        self.path.AppendBezier(x1, y1, x3, y3, x3, y3, ContSmooth)
        self.cur_x = x3
        self.cur_y = y3

    def bezier_close(self):
        if self.path.len > 1:
            self.path.AppendLine(self.path.Node(0))
            self.path.load_close(1)

    def bezier(self):
        if self.guess_continuity:
            self.path.guess_continuity()
        if self.path.len > 0:
            if self.compound_path is not None:
                self.compound_path.append(self.path)
            else:
                GenericLoader.bezier(self, paths=(self.path, ))
        self.path = CreatePath()

    # compound paths

    def begin_compound_path(self):
        self.compound_path = []

    def end_compound_path(self):
        paths = tuple(self.compound_path)
        self.compound_path = None
        if paths:
            # XXX ugly
            if self.gradient_geo:
                rect = paths[0].accurate_rect()
                for path in paths[1:]:
                    rect = UnionRects(rect, path.accurate_rect())
                self.gradient_rect = rect
            else:
                self.gradient_rect = None
            getattr(self, self.compound_render)()
            GenericLoader.bezier(self, paths=paths)

    # Groups

    def begin_group(self):
        if self.compound_path is None:
            # a normal group
            if self.treat_toplevel_groups_as_layers:
                if self.composite_class == Document:
                    self.begin_layer()
                    return
            GenericLoader.begin_group(self)
        else:
            # a `compound group'. Ignored since Sketch doesn't have this.
            pass

    def end_group(self):
        if self.compound_path is None:
            # a normal group
            if self.composite_class == Layer:
                self.end_composite()
            else:
                try:
                    GenericLoader.end_group(self)
                    if self.flatten_groups:
                        if self.object.NumObjects() == 1:
                            obj = self.object.GetObjects()[0]
                            del self.composite_items[-1]
                            self.append_object(obj)
                except EmptyCompositeError:
                    pass
        else:
            # a `compound group'. Ignored since Sketch doesn't have this.
            pass

    # Layers

    def begin_layer(self):
        self.layer(_("Layer %d") % (len(self.composite_items) + 1))

    def begin_ai_layer(self):
        if self.format_version >= 4.0:
            visible, preview, enabled, printing, dimmed, unused, has_mlm,\
              color, red, green, blue, unused, unused = self.pop_multi(13)
        else:
            visible, preview, enabled, printing, dimmed, has_mlm, \
               color, red, green, blue = self.pop_multi(10)
        color = CreateRGBColor(red / 255.0, green / 255.0, blue / 255.0)
        self.layer_kw_args = {
            'printable': printing,
            'visible': visible,
            'locked': not enabled,
            'outline_color': color
        }

    def end_ai_layer(self):
        self.end_layer()

    def name_layer(self, name):
        apply(self.layer, (name, ), self.layer_kw_args)

    # Guides

    def guide(self, op):
        #print 'guide', op
        method = getattr(self, self.functions[op])
        method()
        guide = self.pop_last()
        self.guides.append(guide)

    # Palette

    def begin_palette(self):
        self.in_palette = 1

    def end_palette(self):
        self.in_palette = 0

    # Text

    def set_standard_encoding(self):
        encoding = list(self.standard_encoding)
        pos = 0
        defs = self.pop_to_mark()
        for item in defs:
            if type(item) == IntType:
                pos = item
            elif type(item) == StringType:
                encoding[pos] = item
                pos = pos + 1
            else:
                self.add_message('unknown item %s in encoding' % ` item `)
        self.standard_encoding = tuple(encoding)

    def define_font(self, psname, newname, encoding=None):
        if encoding is None:
            encoding = self.standard_encoding[:]
        self.font_map[newname] = FontInfo(psname, newname, encoding)

    def reencode_font(self):
        args = self.pop_to_mark()
        if type(args[-1]) == ListType:
            self.add_message(
                _("Multiple Master fonts not supported. "
                  "Using Times Roman"))
            newname = args[-6]
            self.define_font('Times Roman', newname)
        else:
            newname, psname, direction, script, usedefault = args[-5:]
            if len(args) > 5:
                self.add_message(_("Additional encoding ignored"))
            self.define_font(psname, newname)

    def begin_text(self, text_type):
        self.in_text = 1
        self.text_type = text_type
        self.text_string = []
        if text_type == 1:
            self.add_message(_("Area text not supported"))
        if text_type == 2:
            GenericLoader.begin_group(self)

    def end_text(self):
        # we don't support area text (text_type 1) at all. Return
        # immediately in that case.
        if self.text_type == 1:
            return

        # first, turn the text accumulated in the list text_string into
        # a single string and unify line endings to newline characters.
        text = string.join(self.text_string, '')
        text = string.replace(text, '\r\n', '\n')
        text = string.replace(text, '\r', '\n')

        # remove a trailing newline. Many Illustrator files contain a
        # trailing newline as 'overflow' text, there's probably a better
        # way to deal with this...
        if text[-1:] == "\n":
            text = text[:-1]

        # Re-encode to Latin1
        text = self.text_font.Reencode(text)

        if not string.strip(text):
            if self.text_type == 2:
                self.end_composite()
                del self.composite_items[-1]
                if len(self.composite_items) > 0:
                    self.object = self.composite_items[-1]
            return

        # first create a simple text object
        self.fs()
        self.style.font = GetFont(self.text_font.psname)
        self.style.font_size = self.text_size
        self.simple_text(text,
                         self.text_trafo,
                         halign=_ai_text_align[self.text_align])

        # if we're actually supposed to create a path-text object, turn
        # the text object just created into a path-text object
        if self.text_type == 2:
            GenericLoader.end_group(self)
            group = self.pop_last()
            objects = group.GetObjects()
            if len(objects) == 2:
                path, text = objects
                self.append_object(
                    PathText(text, path, start_pos=self.text_start_pos))
                #self.composite_items[-1] = self.object

        # we've finished the text object
        self.in_text = 0

    def set_text_render(self, render):
        self.text_render = render

    def set_text_align(self, align):
        self.text_align = align

    def set_text_font(self):
        # In Illustrator < 7, the operator has two arguments, new
        # fontname and size. In Illustrator >= 7, there are two
        # additional arguments, ascent and descent.
        args = self.pop_multi(2)
        if type(args[0]) != StringType:
            newname, size = self.pop_multi(2)
        else:
            newname, size = args
        if self.font_map.has_key(newname):
            self.text_font = self.font_map[newname]
        elif newname[0] == '_':
            # special case for ai files generated by ps2ai. They don't
            # use the TZ operator to reencode the fonts and define the _
            # names.
            self.define_font(newname[1:], newname)
            self.text_font = self.font_map[newname]
        else:
            self.add_message(_("No font %s.") % newname)
        self.text_size = size

    def begin_text_path(self, a, b, c, d, tx, ty, start_pos):
        self.text_trafo = Trafo(a, b, c, d, tx, ty)
        self.text_start_pos = start_pos

    def end_text_path(self):
        pass

    def render_text(self, text):
        if self.text_type != 2:
            # in a path text only the invisible render operators count
            self.text_string.append(text)

    def render_text_inv(self, text):
        self.text_string.append(text)

    # Raster Image

    def raster_image(self, trafo, llx, lly, urx, ury, width, height, bits,
                     mode, alpha, reserved, encoding, mask):
        if bits != 8 or mode not in (1, 3):
            self.add_message(
                _("Only images with 1 or 3 components "
                  "and 8 bits/component supported"))
            self.skip_to_dsc("AI5_EndRaster")
            return
        decode = streamfilter.SubFileDecode(self.tokenizer.source,
                                            '%AI5_EndRaster')
        if encoding == 0:
            decode = streamfilter.HexDecode(decode)
        data_length = mode * width * height
        data = decode.read(data_length)
        #f = open("/tmp/dump.ppm", "w")
        #if mode == 1:
        #    f.write("P5\n%d %d\n255\n" % (width, height))
        #else:
        #    f.write("P6\n%d %d\n255\n" % (width, height))
        #f.write(data)
        #f.close()
        if mode == 1:
            mode = 'L'
        elif mode == 3:
            mode = 'RGB'
        elif mode == 4:
            mode == 'CMYK'
        image = Image.fromstring(mode, (width, height), data, 'raw', mode)
        self.image(image, apply(Trafo, tuple(trafo)))

    #

    def append_object(self, object):
        if self.composite_class == Document \
         and object.__class__ != Layer:
            self.begin_layer()
        self.composite_items.append(object)
        self.object = object

    #
    #

    def skip_to_dsc(self, *endcomments):
        next_dsc = self.tokenizer.next_dsc
        split = string.split
        while 1:
            value = next_dsc()
            if not value:
                return
            if ':' in value:
                keyword, value = split(value, ':', 1)
            else:
                keyword = value
            if keyword in endcomments:
                return

    def read_prolog(self):
        next = self.tokenizer.next
        DSC = DSC_COMMENT
        split = string.split
        while 1:
            token, value = next()
            if token == DSC:
                if ':' in value:
                    keyword, value = split(value, ':', 1)
                else:
                    keyword = value
                if keyword in ('EndProlog', 'BeginSetup'):
                    return keyword
                if keyword[:14] == "AI5_FileFormat":
                    self.format_version = string.atof(keyword[14:])
                elif keyword == 'BeginProcSet':
                    # some ai files exported by corel draw don't have an
                    # EndProcSet comment after a BeginProcSet...
                    self.skip_to_dsc('EndProcSet', 'EndProlog')
                elif keyword == 'BeginResource':
                    self.skip_to_dsc('EndResource', 'EndProlog')
                #elif keyword == 'Creator':
                ## try to determine whether the file really is an
                ## illustrator file as opposed to some other EPS
                ## file. It seems that Illustrator itself only
                ## accepts EPS files as illustrator files if they
                ## contain "Adobe Illustrator" in their Create
                ## DSC-comment
                #if string.find(value, "Adobe Illustrator") == -1:
                #self.add_message("This is probably not an"
                #" Illustrator file."
                #" Try embedding it as EPS")
            if token == END:
                return

    def Load(self):
        # Begin read EPS Binary File Header
        header = self.match.string[0:32]
        if header[0] == chr(0xC5):
            if len(header) < 32:
                header += self.file.read(32 - len(header))
            filetype, startPS, sizePS, startWMF, sizeWMF, \
            startTIFF, sizeTIFF, Checksum = unpack(struct_eps_header, header)
            self.file.seek(startPS)
        # End read EPS Binary File Header

        funclist = self.get_compiled()
        # binding frequently used functions to local variables speeds up
        # the process considerably...
        a = apply
        t = tuple
        DSC = DSC_COMMENT
        MAX = MAX_DATA_TOKEN
        split = string.split
        stack = self.stack
        push = self.stack.append
        unknown_operator = (None, None)

        decoder = streamfilter.StringDecode(self.match.string, self.file)
        self.tokenizer = PSTokenizer(decoder)
        self.tokenizer.ai_pseudo_comments = 1
        self.tokenizer.ai_dsc = 1
        next = self.tokenizer.next

        self.document()

        value = self.read_prolog()

        while 1:
            token, value = next()
            if token <= MAX:
                push(value)
            elif token == DSC:
                if ':' in value:
                    keyword, value = split(value, ':', 1)
                else:
                    keyword = value
                if keyword in ('PageTrailer', 'Trailer'):
                    break
                elif keyword == 'AI5_BeginPalette':
                    self.skip_to_dsc('AI5_EndPalette', 'EndSetup')
                elif keyword == "AI8_BeginBrushPattern":
                    self.skip_to_dsc('AI8_EndBrushPattern', 'EndSetup')

            elif token == END:
                break
            elif token == OPERATOR:
                method, argc = funclist.get(value, unknown_operator)
                #if method is not None:
                #    name = method.__name__
                #else:
                #    name = `method`
                if method is None:
                    del stack[:]
                else:
                    try:
                        if argc:
                            args = t(stack[-argc:])
                            del stack[-argc:]
                            a(method, args)
                        else:
                            method()
                    except:
                        warn_tb(INTERNAL, 'AILoader: error')

        self.end_all()
        self.object.load_Completed()
        for obj in self.guides:
            self.object.guide_layer.Insert(obj, None)

        return self.object