Esempio n. 1
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class ChooseRGBXY(ChooseComponent):
    def __init__(self,
                 master,
                 width,
                 height,
                 xcomp=0,
                 ycomp=1,
                 color=(0, 0, 0),
                 **kw):
        self.xcomp = xcomp
        self.ycomp = ycomp
        self.win_to_color = Trafo(1 / float(width - 1), 0, 0,
                                  -1 / float(height - 1), 0, 1)
        self.color_to_win = self.win_to_color.inverse()
        apply(ChooseComponent.__init__, (self, master, width, height, color),
              kw)

    def SetColor(self, color):
        color = apply(rgb_to_hsv, tuple(color))
        otheridx = 3 - self.xcomp - self.ycomp
        if color[otheridx] != self.color[otheridx]:
            self.UpdateWhenIdle()
        self.hide_mark()
        self.color = color
        self.show_mark()

    def update_ramp(self):
        _sketch.fill_hsv_xy(self.image.im, self.xcomp, self.ycomp, self.color)
        self.set_image(self.image)

    def move_to(self, p, state):
        x, y = p
        if state & ConstraintMask:
            sx = self.drag_start[self.xcomp]
            sy = self.drag_start[self.ycomp]
            if abs(sx - x) < abs(sy - y):
                x = sx
            else:
                y = sy
        if x < 0: x = 0
        elif x >= 1.0: x = 1.0
        if y < 0: y = 0
        elif y >= 1.0: y = 1.0

        color = list(self.color)
        color[self.xcomp] = x
        color[self.ycomp] = y
        self.hide_mark()
        self.color = tuple(color)
        self.show_mark()
        self.issue(CHANGED, self.RGBColor())

    def draw_mark(self):
        color = self.color
        w, h = self.image.size
        x, y = self.color_to_win(color[self.xcomp], color[self.ycomp])
        x = int(x)
        y = int(y)
        self.invgc.DrawLine(x, 0, x, h)
        self.invgc.DrawLine(0, y, w, y)
Esempio n. 2
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class ChooseRGBXY(ChooseComponent):

	def __init__(self, master, callback, width, height, xcomp=0, ycomp=1,
					color=(0, 0, 0), **kw):
		self.callback = callback
		self.xcomp = xcomp
		self.ycomp = ycomp
		self.win_to_color = Trafo(1 / float(width - 1), 0,
									0, -1 / float(height - 1),
									0, 1)
		self.color_to_win = self.win_to_color.inverse()
		apply(ChooseComponent.__init__, (self, master, width, height, color),
				kw)

	def SetColor(self, color):
		color = apply(rgb_to_hsv, tuple(color))
		otheridx = 3 - self.xcomp - self.ycomp
		if color[otheridx] != self.color[otheridx]:
			self.UpdateWhenIdle()
		self.hide_mark()
		self.color = color
		self.show_mark()

	def update_ramp(self):
		_sketch.fill_hsv_xy(self.image.im, self.xcomp, self.ycomp, self.color)
		self.set_image(self.image)

	def move_to(self, p, state):
		x, y = p
		if state & ConstraintMask:
			sx = self.drag_start[self.xcomp]
			sy = self.drag_start[self.ycomp]
			if abs(sx - x) < abs(sy - y):
				x = sx
			else:
				y = sy
		if x < 0:       x = 0
		elif x >= 1.0:  x = 1.0
		if y < 0:       y = 0
		elif y >= 1.0:  y = 1.0

		color = list(self.color)
		color[self.xcomp] = x
		color[self.ycomp] = y
		self.hide_mark()
		self.color = tuple(color)
		self.show_mark()
		self.callback(self.getRGB())
#		self.issue(CHANGED, self.RGBColor())

	def draw_mark(self):
		color = self.color
		w, h = self.image.size
		x, y = self.color_to_win(color[self.xcomp], color[self.ycomp])
		x = int(x)
		y = int(y)
		self.invgc.DrawLine(x, 0, x, h)
		self.invgc.DrawLine(0, y, w, y)
Esempio n. 3
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	def make_gradient_pattern(self):
		name, trafo, start, end = self.gradient_geo
		self.gradient_geo = None
		type, array = self.gradients[name]
		array = array[:]
		if type == 0:
			# linear (axial) gradient
			origdir = end - start
			start = trafo(start)
			end = trafo(end)
			dir = end - start
			try:
				# adjust endpoint to accomodate trafo
				v = trafo.DTransform(origdir.y, -origdir.x).normalized()
				v = Point(v.y, -v.x) # rotate 90 degrees
				end = start + (v * dir) * v
				dir = end - start
			except ZeroDivisionError:
				pass

			trafo2 = Trafo(dir.x, dir.y, dir.y, -dir.x, start.x, start.y)
			trafo2 = trafo2.inverse()
			left, bottom, right, top = trafo2(self.current_bounding_rect())
			if right > left:
				factor = 1 / (right - left)
				offset = -left * factor
			else:
				factor = 1
				offset = 0
			array = fix_gradient(array, factor, offset)
			pattern = LinearGradient(MultiGradient(array),
										(start - end).normalized())
		elif type == 1:
			# radial gradient
			start = trafo(start)
			end = trafo(end)
			left, bottom, right, top = self.current_bounding_rect()
			if left == right or top == bottom:
				# an empty coord_rect????
				center = Point(0, 0)
			else:
				center = Point((start.x - left) / (right - left),
								(start.y - bottom) / (top - bottom))
			radius = max(hypot(left - start.x,  top - start.y),
							hypot(right - start.x, top - start.y),
							hypot(right - start.x, bottom - start.y),
							hypot(left - start.x,  bottom - start.y))
			if radius:
				factor = -abs(start - end) / radius
				array = fix_gradient(array, factor, 1)
			pattern = RadialGradient(MultiGradient(array), center)
		else:
			self.add_message(_("Unknown gradient type %d"), type)
			pattern = EmptyPattern
		return pattern
Esempio n. 4
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    def make_gradient_pattern(self):
        name, trafo, start, end = self.gradient_geo
        self.gradient_geo = None
        type, array = self.gradients[name]
        array = array[:]
        if type == 0:
            # linear (axial) gradient
            origdir = end - start
            start = trafo(start)
            end = trafo(end)
            dir = end - start
            try:
                # adjust endpoint to accomodate trafo
                v = trafo.DTransform(origdir.y, -origdir.x).normalized()
                v = Point(v.y, -v.x)  # rotate 90 degrees
                end = start + (v * dir) * v
                dir = end - start
            except ZeroDivisionError:
                pass

            trafo2 = Trafo(dir.x, dir.y, dir.y, -dir.x, start.x, start.y)
            trafo2 = trafo2.inverse()
            left, bottom, right, top = trafo2(self.current_bounding_rect())
            if right > left:
                factor = 1 / (right - left)
                offset = -left * factor
            else:
                factor = 1
                offset = 0
            array = fix_gradient(array, factor, offset)
            pattern = LinearGradient(MultiGradient(array),
                                     (start - end).normalized())
        elif type == 1:
            # radial gradient
            start = trafo(start)
            end = trafo(end)
            left, bottom, right, top = self.current_bounding_rect()
            if left == right or top == bottom:
                # an empty coord_rect????
                center = Point(0, 0)
            else:
                center = Point((start.x - left) / (right - left),
                               (start.y - bottom) / (top - bottom))
            radius = max(hypot(left - start.x, top - start.y),
                         hypot(right - start.x, top - start.y),
                         hypot(right - start.x, bottom - start.y),
                         hypot(left - start.x, bottom - start.y))
            if radius:
                factor = -abs(start - end) / radius
                array = fix_gradient(array, factor, 1)
            pattern = RadialGradient(MultiGradient(array), center)
        else:
            self.add_message(_("Unknown gradient type %d"), type)
            pattern = EmptyPattern
        return pattern
	def Snap(self, p):
		try:
			x, y = self.trafo.inverse()(p)
			minx = self.radius1
			maxx = 1 - self.radius1
			miny = self.radius2
			maxy = 1 - self.radius2
			if minx < x < maxx:
				if miny < y < maxy:
					ratio = hypot(self.trafo.m11, self.trafo.m21) \
							/ hypot(self.trafo.m12, self.trafo.m22)
					if x < 0.5:
						dx = x
					else:
						dx = 1 - x
					if y < 0.5:
						dy = y
					else:
						dy = 1 - y
					if dy / dx > ratio:
						x = round(x)
					else:
						y = round(y)
				elif y > maxy:
					y = 1
				else:
					y = 0
			elif miny < y < maxy:
				if x > maxx:
					x = 1
				else:
					x = 0
			elif minx > 0 and miny > 0:
				# the round corners
				if x < 0.5:
					cx = minx
				else:
					cx = maxx
				if y < 0.5:
					cy = miny
				else:
					cy = maxy
				trafo = Trafo(minx, 0, 0, miny, cx, cy)
				r, phi = trafo.inverse()(x, y).polar()
				x, y = trafo(Polar(1, phi))
			else:
				# normal corners
				x = round(min(max(x, 0), 1))
				y = round(min(max(y, 0), 1))

			p2 = self.trafo(x, y)
			return (abs(p - p2), p2)
		except SingularMatrix:
			return (1e200, p)
Esempio n. 6
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class ChooseRGBZ(ChooseComponent):
    def __init__(self,
                 master,
                 callback,
                 width,
                 height,
                 comp=1,
                 color=(0, 0, 0),
                 **kw):
        self.callback = callback
        self.comp = comp
        self.win_to_color = Trafo(1, 0, 0, -1 / float(height - 1), 0, 1)
        self.color_to_win = self.win_to_color.inverse()
        apply(ChooseComponent.__init__, (self, master, width, height, color),
              kw)

    def SetColor(self, color):
        c = self.color
        color = apply(rgb_to_hsv, tuple(color))
        if ((self.comp == 0 and (color[1] != c[1] or color[2] != c[2]))
                or (self.comp == 1 and (color[0] != c[0] or color[2] != c[2]))
                or (self.comp == 2 and
                    (color[0] != c[0] or color[1] != c[1]))):
            self.hide_mark()
            self.color = color
            self.show_mark()
            self.UpdateWhenIdle()

    def update_ramp(self):
        _sketch.fill_hsv_z(self.image.im, self.comp, self.color)
        self.set_image(self.image)

    def move_to(self, p, state):
        y = p.y
        if y < 0: y = 0
        elif y >= 1.0: y = 1.0

        color = list(self.color)
        color[self.comp] = y
        self.hide_mark()
        self.color = tuple(color)
        self.show_mark()
        self.callback(self.getRGB())
#		self.issue(CHANGED, self.RGBColor())

    def draw_mark(self):
        w, h = self.image.size
        x, y = self.color_to_win(0, self.color[self.comp])
        x = int(x)
        y = int(y)
        self.invgc.DrawLine(0, y, w, y)
Esempio n. 7
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class ChooseRGBZ(ChooseComponent):

	def __init__(self, master, callback, width, height, comp=1, color=(0, 0, 0),
					**kw):
		self.callback = callback
		self.comp = comp
		self.win_to_color = Trafo(1, 0, 0, -1 / float(height - 1), 0, 1)
		self.color_to_win = self.win_to_color.inverse()
		apply(ChooseComponent.__init__, (self, master, width, height, color),
				kw)

	def SetColor(self, color):
		c = self.color;
		color = apply(rgb_to_hsv, tuple(color))
		if ((self.comp == 0 and (color[1] != c[1] or color[2] != c[2]))
			or (self.comp == 1 and (color[0] != c[0] or color[2] != c[2]))
			or (self.comp == 2 and (color[0] != c[0] or color[1] != c[1]))):
			self.hide_mark()
			self.color = color
			self.show_mark()
			self.UpdateWhenIdle()

	def update_ramp(self):
		_sketch.fill_hsv_z(self.image.im, self.comp, self.color)
		self.set_image(self.image)

	def move_to(self, p, state):
		y = p.y
		if y < 0:       y = 0
		elif y >= 1.0:  y = 1.0

		color = list(self.color)
		color[self.comp] = y
		self.hide_mark()
		self.color = tuple(color)
		self.show_mark()
		self.callback(self.getRGB())
#		self.issue(CHANGED, self.RGBColor())

	def draw_mark(self):
		w, h = self.image.size
		x, y = self.color_to_win(0, self.color[self.comp])
		x = int(x)
		y = int(y)
		self.invgc.DrawLine(0, y, w, y)
	def resize(self):
		code = self.selection.x_code
		trafo = self.trafo; radius1 = self.radius1; radius2 = self.radius2
		if code < 0:
			# a special handle that has to be treated as a normal handle
			# depending on the direction of the drag
			width = hypot(trafo.m11, trafo.m21)
			height = hypot(trafo.m12, trafo.m22)
			t = Trafo(trafo.m11 / width, trafo.m21 / width,
						trafo.m12 / height, trafo.m22 / height, 0, 0)
			dx, dy = t.inverse()(self.off)
			#print code, dx, dy
			if code > -5:
				# one of the corners in a rectangle with sharp corners
				if abs(dx) > abs(dy):
					code = 4 - code
				else:
					code = (12, 10, 11, 9)[code]
			else:
				# the edge handle and the round corner handles coincide
				if code >= -7:
					# horizontal edges
					if abs(dx) > abs(dy):
						if dx < 0:
							code = -code
						else:
							code = -code + 1
					else:
						code = -4 - code
				else:
					# vertical edges
					if abs(dx) > abs(dy):
						code = code + 13
					else:
						if dy < 0:
							code = -code
						else:
							code = -code + 1
		#
		# code is now a normal handle
		#
		#print '->', code
		x, y = trafo.inverse()(self.drag_cur)
		width = hypot(trafo.m11, trafo.m21)
		height = hypot(trafo.m12, trafo.m22)
		if code <= 4:
			# drag one of the edges
			if code == 1:
				t = Trafo(1, 0, 0, 1 - y, 0, y)
				if y != 1:
					radius2 = radius2 / abs(1 - y)
				else:
					radius1 = radius2 = 0
			elif code == 2:
				t = Trafo(x, 0, 0, 1, 0, 0)
				if x != 0:
					radius1 = radius1 / abs(x)
				else:
					radius1 = radius2 = 0
			elif code == 3:
				t = Trafo(1, 0, 0, y, 0, 0)
				if y != 0:
					radius2 = radius2 / abs(y)
				else:
					radius1 = radius2 = 0
			elif code == 4:
				t = Trafo(1 - x, 0, 0, 1, x, 0)
				if x != 1:
					radius1 = radius1 / abs(1 - x)
				else:
					radius1 = radius2 = 0
			trafo = trafo(t)
			if radius1 != 0 or radius2 != 0:
				ratio = radius1 / radius2
				if radius1 > 0.5:
					radius1 = 0.5
					radius2 = radius1 / ratio
				if radius2 > 0.5:
					radius2 = 0.5
					radius1 = radius2 * ratio
		else:
			# modify the round corners
			if radius1 == radius2 == 0:
				ratio = height / width
			else:
				ratio = radius1 / radius2
			
			if ratio > 1:
				max1 = 0.5
				max2 = max1 / ratio
			else:
				max2 = 0.5
				max1 = max2 * ratio
			if code < 9:
				if code == 6 or code == 8:
					x = 1 - x
				radius1 = max(min(x, max1), 0)
				radius2 = radius1 / ratio
			else:
				if code == 10 or code == 12:
					y = 1 - y
				radius2 = max(min(y, max2), 0)
				radius1 = radius2 * ratio
		return trafo, radius1, radius2
Esempio n. 9
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# arrays to convert AI join and cap to Sketch's join and cap. In AI
# files they're given as small ints so we just use a tuple where we can
# use the AI cap/join value as index to get the corresponding value in
# Sketch.
_ai_join = (const.JoinMiter, const.JoinRound, const.JoinBevel)
_ai_cap =  (const.CapButt, const.CapRound, const.CapProjecting)

# The same for text alignment. The last two values are two variants of
# justified text, which Sketch doesn't have, so we're just using
# centered for now.
_ai_text_align = (text.ALIGN_LEFT, text.ALIGN_CENTER, text.ALIGN_RIGHT,
					text.ALIGN_CENTER, text.ALIGN_CENTER)

artboard_trafo = Trafo(1, 0, 0, -1, 4014, 4716)
artboard_trafo_inv = artboard_trafo.inverse()

class FontInfo:

	def __init__(self, psname, newname, encoding):
		self.psname = psname
		self.newname = newname
		self.encoding = encoding
		self.reencoder = None

	def Reencode(self, text):
		if self.reencoder is None:
			self.reencoder = encoding.Reencoder(self.encoding,
												encoding.iso_latin_1)
		return self.reencoder(text)
		
Esempio n. 10
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# arrays to convert AI join and cap to Sketch's join and cap. In AI
# files they're given as small ints so we just use a tuple where we can
# use the AI cap/join value as index to get the corresponding value in
# Sketch.
_ai_join = (const.JoinMiter, const.JoinRound, const.JoinBevel)
_ai_cap = (const.CapButt, const.CapRound, const.CapProjecting)

# The same for text alignment. The last two values are two variants of
# justified text, which Sketch doesn't have, so we're just using
# centered for now.
_ai_text_align = (text.ALIGN_LEFT, text.ALIGN_CENTER, text.ALIGN_RIGHT,
                  text.ALIGN_CENTER, text.ALIGN_CENTER)

artboard_trafo = Trafo(1, 0, 0, -1, 4014, 4716)
artboard_trafo_inv = artboard_trafo.inverse()


class FontInfo:
    def __init__(self, psname, newname, encoding):
        self.psname = psname
        self.newname = newname
        self.encoding = encoding
        self.reencoder = None

    def Reencode(self, text):
        if self.reencoder is None:
            self.reencoder = encoding.Reencoder(self.encoding,
                                                encoding.iso_latin_1)
        return self.reencoder(text)