Esempio n. 1
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 def __init__(self, arena: Arena, x: int, y: int):
     self._x, self._y = x, y
     self._arena = arena
     arena.add_character(self)
     self._turn = 0
     self._dx = 2 * (y % 2) - 1  # -1 if y is even, +1 if odd
     self._size = Boat.DEF_SIZE
Esempio n. 2
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 def __init__(self, arena: Arena, x: int, y: int):
     self._x, self._y = x, y
     self._arena = arena
     arena.add_character(self)
     self._turn = 0
     self._dx = 2 * (y % 2) - 1  # -1 if y is even, +1 if odd
     self._size = Boat.DEF_SIZE
Esempio n. 3
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 def __init__(self, arena: Arena, x: int, y: int):
     self._x, self._y = x, y
     self._dx, self._dy = 0, 0
     self._arena = arena
     arena.add_character(self)
Esempio n. 4
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 def __init__(self, arena: Arena, x: int, y: int, dx=1, dy=1, w=16, h=12):
     self._x, self._y = x, y
     self._dx, self._dy = dx, dy
     self._w, self._h = w, h
     self._arena = arena
     arena.add_character(self)
Esempio n. 5
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 def __init__(self, arena: Arena, x: int, y: int):
     self._x, self._y = x, y
     self._arena = arena
     self._dx, self._dy = Frog.STAY
     arena.add_character(self)
Esempio n. 6
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 def __init__(self, arena: Arena, y: int):
     self._y = y
     self._arena = arena
     arena.add_character(self)
Esempio n. 7
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class TestArena(TestCase):
    def setUp(self):
        self.test_arena = Arena('characters.sqlite')
        self.test_mage = MageCharacter('Tyler', 10000, 100, 100, 10, 'mage',
                                       10, 10)
        self.test_knight = KnightCharacter('Connor', 10000, 100, 100, 10,
                                           'knight', 10, 10, 10)
        self.logPoint()

    def logPoint(self):
        current_test = self.id().split('.')[-1]
        calling_function = inspect.stack()[1][3]
        print('in {} calling {}'.format(current_test, calling_function))

    def test_add_character(self):
        self.test_arena.add_character(self.test_mage)

        self.assertEqual(1, len(self.test_arena.get_all()), 'Must return 1')
        # cant really test the id since its randomly assigned???

    def test_get_character(self):
        self.test_arena.add_character(self.test_mage)
        self.assertIsInstance(self.test_mage, MageCharacter,
                              'Must be instance of Mage')

    def test_get_all(self):
        self.test_arena.add_character(self.test_mage)
        self.assertEqual(3, len(self.test_arena.get_all()), 'Must return 3')

    def test_get_all_by_type(self):
        self.test_arena.add_character(self.test_mage)
        self.test_arena.add_character(self.test_knight)

        self.assertEqual(3, len(self.test_arena.get_all_by_type('mage')),
                         'Must return 3')

    def test_update(self):
        self.test_arena.add_character(self.test_knight)
        self.test_new_connor = KnightCharacter('Connor', 900, 100, 100, 10,
                                               'knight', 10, 10, 10)
        self.test_new_connor.id = 3
        #print(self.test_new_connor.username,self.test_new_connor.id)
        self.test_arena.update_character(self.test_new_connor)
        self.assertEqual(7, len(self.test_arena.get_all()), 'Must return 1')

    def test_delete(self):
        self.test_arena.add_character(self.test_mage)
        self.test_arena.add_character(self.test_knight)
        self.test_arena.delete_character(self.test_mage.get_id())
        self.assertEqual(2, len(self.test_arena.get_all()), 'Must return 2')
Esempio n. 8
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 def __init__(self, arena: Arena, x: int, y: int, dx=1, dy=1, w=16, h=12):
     self._x, self._y = x, y
     self._dx, self._dy = dx, dy
     self._w, self._h = w, h
     self._arena = arena
     arena.add_character(self)
Esempio n. 9
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 def __init__(self, arena: Arena, x: int, y: int):
     self._x, self._y = x, y
     self._arena = arena
     self._dx, self._dy = Frog.STAY
     arena.add_character(self)
Esempio n. 10
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 def __init__(self, arena: Arena, y: int):
     self._y = y
     self._arena = arena
     arena.add_character(self)
Esempio n. 11
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 def __init__(self, arena: Arena, x: int, y: int):
     self._x, self._y = x, y
     self._dx, self._dy = 0, 0
     self._arena = arena
     arena.add_character(self)