Esempio n. 1
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    def testIntData(self):

        with IECoreArnold.UniverseBlock(writable=True):

            n = arnold.AiNode("standard_surface")
            IECoreArnold.ParameterAlgo.setParameter(n, "customInt",
                                                    IECore.IntData(42))
            IECoreArnold.ParameterAlgo.setParameter(n, "customUInt",
                                                    IECore.UIntData(43))
            IECoreArnold.ParameterAlgo.setParameter(
                n, "customIntVectorData", IECore.IntVectorData([5, 6, 7]))
            IECoreArnold.ParameterAlgo.setParameter(
                n, "customUIntVectorData",
                IECore.UIntVectorData([12, 2147483649]))

            self.assertEqual(arnold.AiNodeGetInt(n, "customInt"), 42)
            self.assertEqual(arnold.AiNodeGetUInt(n, "customUInt"), 43)
            a = arnold.AiNodeGetArray(n, "customIntVectorData")
            self.assertEqual(arnold.AiArrayGetNumElements(a.contents), 3)
            self.assertEqual(arnold.AiArrayGetInt(a, 0), 5)
            self.assertEqual(arnold.AiArrayGetInt(a, 1), 6)
            self.assertEqual(arnold.AiArrayGetInt(a, 2), 7)
            a = arnold.AiNodeGetArray(n, "customUIntVectorData")
            self.assertEqual(arnold.AiArrayGetNumElements(a.contents), 2)
            self.assertEqual(arnold.AiArrayGetUInt(a, 0), 12)
            self.assertEqual(arnold.AiArrayGetUInt(a, 1), 2147483649)
Esempio n. 2
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    def testNormals(self):

        m = IECoreScene.MeshPrimitive.createPlane(
            imath.Box2f(imath.V2f(-0.9), imath.V2f(0.9)))
        m["N"] = IECoreScene.PrimitiveVariable(
            IECoreScene.PrimitiveVariable.Interpolation.Vertex,
            IECore.V3fVectorData([
                imath.V3f(1, 0, 0),
                imath.V3f(1, 0, 0),
                imath.V3f(1, 0, 0),
                imath.V3f(1, 0, 0)
            ]))

        mFaceVaryingIndexed = IECoreScene.MeshPrimitive.createBox(
            imath.Box3f(imath.V3f(-0.9), imath.V3f(0.9)))

        mVertexIndexed = IECoreScene.MeshPrimitive.createPlane(
            imath.Box2f(imath.V2f(-0.9), imath.V2f(0.9)), imath.V2i(3))
        mVertexIndexed["N"] = IECoreScene.PrimitiveVariable(
            IECoreScene.PrimitiveVariable.Interpolation.Vertex,
            IECore.V3fVectorData([imath.V3f(1, 0, 0),
                                  imath.V3f(-1, 0, 0)]),
            IECore.IntVectorData([0] * 8 + [1] * 8))

        with IECoreArnold.UniverseBlock(writable=True) as universe:

            n = IECoreArnold.NodeAlgo.convert(m, universe, "testMesh")

            normals = arnold.AiNodeGetArray(n, "nlist")
            self.assertEqual(arnold.AiArrayGetNumElements(normals.contents), 4)

            for i in range(0, 4):
                self.assertEqual(arnold.AiArrayGetVec(normals, i),
                                 arnold.AtVector(1, 0, 0))

            n = IECoreArnold.NodeAlgo.convert(mFaceVaryingIndexed, universe,
                                              "testMesh2")
            normals = arnold.AiNodeGetArray(n, "nlist")
            normalIndices = arnold.AiNodeGetArray(n, "nidxs")

            refNormals = [(0, 0, -1), (1, 0, 0), (0, 0, 1), (-1, 0, 0),
                          (0, 1, 0), (0, -1, 0)]
            for i in range(0, 24):
                self.assertEqual(
                    arnold.AiArrayGetVec(
                        normals, arnold.AiArrayGetInt(normalIndices, i)),
                    arnold.AtVector(*refNormals[i // 4]))

            n = IECoreArnold.NodeAlgo.convert(mVertexIndexed, universe,
                                              "testMesh3")
            normals = arnold.AiNodeGetArray(n, "nlist")
            normalIndices = arnold.AiNodeGetArray(n, "nidxs")
            for i in range(0, 36):
                s = [0, (i // 2) % 2, 1][i // 12]
                self.assertEqual(
                    arnold.AiArrayGetVec(
                        normals, arnold.AiArrayGetInt(normalIndices, i)),
                    arnold.AtVector(-1 if s else 1, 0, 0))
Esempio n. 3
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    def testIndexedUVs(self):

        m = IECoreScene.MeshPrimitive.createPlane(
            imath.Box2f(imath.V2f(-1), imath.V2f(1)))
        uvData = m["uv"].data
        uvIds = m["uv"].indices

        with IECoreArnold.UniverseBlock(writable=True) as universe:

            n = IECoreArnold.NodeAlgo.convert(m, universe, "testMesh")

            uvs = arnold.AiNodeGetArray(n, "uvlist")
            self.assertEqual(arnold.AiArrayGetNumElements(uvs.contents), 4)

            uvIndices = arnold.AiNodeGetArray(n, "uvidxs")
            self.assertEqual(arnold.AiArrayGetNumElements(uvIndices.contents),
                             4)

            for i in range(0, 4):
                aiUv = arnold.AiArrayGetVec2(uvs, i)
                aiUVId = arnold.AiArrayGetInt(uvIndices, i)
                aiIndexedUV = arnold.AiArrayGetVec2(uvs, aiUVId)
                self.assertEqual(aiUVId, uvIds[i])
                self.assertEqual(aiUv,
                                 arnold.AtVector2(uvData[i][0], uvData[i][1]))
                self.assertEqual(
                    aiIndexedUV,
                    arnold.AtVector2(uvData[uvIds[i]][0], uvData[uvIds[i]][1]))
Esempio n. 4
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    def testUVs(self):

        m = IECoreScene.MeshPrimitive.createPlane(
            imath.Box2f(imath.V2f(-1), imath.V2f(1)))
        m["uv"] = IECoreScene.PrimitiveVariable(
            IECoreScene.PrimitiveVariable.Interpolation.FaceVarying,
            m["uv"].expandedData())
        uvData = m["uv"].data

        with IECoreArnold.UniverseBlock(writable=True) as universe:

            n = IECoreArnold.NodeAlgo.convert(m, universe, "testMesh")

            uvs = arnold.AiNodeGetArray(n, "uvlist")
            self.assertEqual(arnold.AiArrayGetNumElements(uvs.contents), 4)

            uvIndices = arnold.AiNodeGetArray(n, "uvidxs")
            self.assertEqual(arnold.AiArrayGetNumElements(uvIndices.contents),
                             4)

            for i in range(0, 4):
                p = arnold.AiArrayGetVec2(uvs, i)
                self.assertEqual(arnold.AiArrayGetVec2(uvs, i),
                                 arnold.AtVector2(uvData[i][0], uvData[i][1]))
                self.assertEqual(arnold.AiArrayGetInt(uvIndices, i), i)
Esempio n. 5
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    def testAdditionalUVs(self):

        m = IECoreScene.MeshPrimitive.createPlane(
            imath.Box2f(imath.V2f(-1), imath.V2f(1)))
        m["myMap"] = m["uv"]
        uvData = m["myMap"].data
        indicesData = m["myMap"].indices

        with IECoreArnold.UniverseBlock(writable=True) as universe:

            n = IECoreArnold.NodeAlgo.convert(m, universe, "testMesh")

            uvs = arnold.AiNodeGetArray(n, "myMap")
            self.assertEqual(arnold.AiArrayGetNumElements(uvs.contents), 4)

            uvIndices = arnold.AiNodeGetArray(n, "myMapidxs")
            self.assertEqual(arnold.AiArrayGetNumElements(uvIndices.contents),
                             4)

            for i in range(0, 4):
                p = arnold.AiArrayGetVec2(uvs, i)
                self.assertEqual(arnold.AiArrayGetVec2(uvs, i),
                                 arnold.AtVector2(uvData[i][0], uvData[i][1]))
                self.assertEqual(arnold.AiArrayGetInt(uvIndices, i),
                                 indicesData[i])
Esempio n. 6
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    def testIndexedUVs(self):

        m = IECore.MeshPrimitive.createPlane(
            IECore.Box2f(IECore.V2f(-1), IECore.V2f(1)))
        m["uv"] = IECore.PrimitiveVariable(
            IECore.PrimitiveVariable.Interpolation.FaceVarying, m["uv"].data,
            IECore.IntVectorData([0, 3, 1, 2]))
        uvData = m["uv"].data
        uvIds = m["uv"].indices

        with IECoreArnold.UniverseBlock(writable=True):

            n = IECoreArnold.NodeAlgo.convert(m, "testMesh")

            uvs = arnold.AiNodeGetArray(n, "uvlist")
            self.assertEqual(arnold.AiArrayGetNumElements(uvs.contents), 4)

            uvIndices = arnold.AiNodeGetArray(n, "uvidxs")
            self.assertEqual(arnold.AiArrayGetNumElements(uvIndices.contents),
                             4)

            for i in range(0, 4):
                aiUv = arnold.AiArrayGetVec2(uvs, i)
                aiUVId = arnold.AiArrayGetInt(uvIndices, i)
                aiIndexedUV = arnold.AiArrayGetVec2(uvs, aiUVId)
                self.assertEqual(aiUVId, uvIds[i])
                self.assertEqual(aiUv,
                                 arnold.AtVector2(uvData[i][0], uvData[i][1]))
                self.assertEqual(
                    aiIndexedUV,
                    arnold.AtVector2(uvData[uvIds[i]][0], uvData[uvIds[i]][1]))
Esempio n. 7
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    def testExpandVertexIndexedUVs(self):

        vertsPerFace = IECore.IntVectorData([4, 4])
        vertexIds = IECore.IntVectorData([0, 1, 4, 3, 1, 2, 5, 4])
        positions = IECore.V3fVectorData([
            imath.V3f(0, 0, 0),
            imath.V3f(1, 0, 0),
            imath.V3f(2, 0, 0),
            imath.V3f(0, 1, 0),
            imath.V3f(1, 1, 0),
            imath.V3f(2, 1, 0)
        ])

        m = IECoreScene.MeshPrimitive(vertsPerFace, vertexIds, "linear",
                                      positions)
        m["uv"] = IECoreScene.PrimitiveVariable(
            IECoreScene.PrimitiveVariable.Interpolation.Vertex,
            IECore.V2fVectorData([
                imath.V2f(0, 0),
                imath.V2f(1, 0),
                imath.V2f(0, 1),
                imath.V2f(1, 1)
            ], IECore.GeometricData.Interpretation.UV),
            IECore.IntVectorData([0, 1, 1, 2, 3, 3]))

        self.assertTrue(m.arePrimitiveVariablesValid())

        with IECoreArnold.UniverseBlock(writable=True) as universe:

            n = IECoreArnold.NodeAlgo.convert(m, universe, "testMesh")

            uvArray = arnold.AiNodeGetArray(n, "uvlist")
            self.assertEqual(arnold.AiArrayGetNumElements(uvArray.contents), 4)

            self.assertEqual(arnold.AiArrayGetVec2(uvArray, 0),
                             arnold.AtVector2(0, 0))
            self.assertEqual(arnold.AiArrayGetVec2(uvArray, 1),
                             arnold.AtVector2(1, 0))
            self.assertEqual(arnold.AiArrayGetVec2(uvArray, 2),
                             arnold.AtVector2(0, 1))
            self.assertEqual(arnold.AiArrayGetVec2(uvArray, 3),
                             arnold.AtVector2(1, 1))

            uvIndicesArray = arnold.AiNodeGetArray(n, "uvidxs")
            self.assertEqual(
                arnold.AiArrayGetNumElements(uvIndicesArray.contents), 8)

            self.assertEqual(arnold.AiArrayGetInt(uvIndicesArray, 0), 0)
            self.assertEqual(arnold.AiArrayGetInt(uvIndicesArray, 1), 1)
            self.assertEqual(arnold.AiArrayGetInt(uvIndicesArray, 2), 3)
            self.assertEqual(arnold.AiArrayGetInt(uvIndicesArray, 3), 2)

            self.assertEqual(arnold.AiArrayGetInt(uvIndicesArray, 4), 1)
            self.assertEqual(arnold.AiArrayGetInt(uvIndicesArray, 5), 1)
            self.assertEqual(arnold.AiArrayGetInt(uvIndicesArray, 6), 3)
            self.assertEqual(arnold.AiArrayGetInt(uvIndicesArray, 7), 3)
Esempio n. 8
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	def testConstantArrayPrimitiveVariable( self ) :

		p = IECore.PointsPrimitive( IECore.V3fVectorData( 10 ) )
		p["myPrimVar"] = IECore.PrimitiveVariable( IECore.PrimitiveVariable.Interpolation.Constant, IECore.IntVectorData( range( 0, 10 ) ) )

		with IECoreArnold.UniverseBlock( writable = True ) :

			n = IECoreArnold.NodeAlgo.convert( p )
			a = arnold.AiNodeGetArray( n, "myPrimVar" )
			self.assertEqual( a.contents.nelements, 10 )
			for i in range( 0, 10 ) :
				self.assertEqual( arnold.AiArrayGetInt( a, i ), i )
	def testUniformPrimitiveVariable( self ) :
	
		p = IECore.PointsPrimitive( IECore.V3fVectorData( 10 ) )
		p["myPrimVar"] = IECore.PrimitiveVariable( IECore.PrimitiveVariable.Interpolation.Uniform, IECore.IntVectorData( range( 0, 10 ) ) )
		
		with IECoreArnold.UniverseBlock() :

			n = IECoreArnold.ToArnoldPointsConverter( p ).convert()
			a = arnold.AiNodeGetArray( n, "user:myPrimVar" )
			self.assertEqual( a.contents.nelements, 10 )
			for i in range( 0, 10 ) :
				self.assertEqual( arnold.AiArrayGetInt( a, i ), i )
Esempio n. 10
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	def testVertexPrimitiveVariable( self ) :

		for interpolation in ( "Vertex", "Varying", "FaceVarying" ) :

			p = IECore.PointsPrimitive( IECore.V3fVectorData( 10 ) )
			p["myPrimVar"] = IECore.PrimitiveVariable( getattr( IECore.PrimitiveVariable.Interpolation, interpolation ), IECore.IntVectorData( range( 0, 10 ) ) )

			self.assertTrue( p.arePrimitiveVariablesValid() )

			with IECoreArnold.UniverseBlock( writable = True ) :

				n = IECoreArnold.NodeAlgo.convert( p )
				a = arnold.AiNodeGetArray( n, "myPrimVar" )
				self.assertEqual( a.contents.nelements, 10 )
				for i in range( 0, 10 ) :
					self.assertEqual( arnold.AiArrayGetInt( a, i ), i )
Esempio n. 11
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	def testUVs( self ) :

		m = IECore.MeshPrimitive.createPlane( IECore.Box2f( IECore.V2f( -1 ), IECore.V2f( 1 ) ) )
		uvData = m["uv"].data

		with IECoreArnold.UniverseBlock( writable = True ) :

			n = IECoreArnold.NodeAlgo.convert( m )

			uvs = arnold.AiNodeGetArray( n, "uvlist" )
			self.assertEqual( uvs.contents.nelements, 4 )

			uvIndices = arnold.AiNodeGetArray( n, "uvidxs" )
			self.assertEqual( uvIndices.contents.nelements, 4 )

			for i in range( 0, 4 ) :
				p = arnold.AiArrayGetPnt2( uvs, i )
				self.assertEqual( arnold.AiArrayGetPnt2( uvs, i ), arnold.AtPoint2( uvData[i][0], uvData[i][1] ) )
				self.assertEqual( arnold.AiArrayGetInt( uvIndices, i ), i )
Esempio n. 12
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    def testAdditionalUVs(self):

        m = IECore.MeshPrimitive.createPlane(
            IECore.Box2f(IECore.V2f(-1), IECore.V2f(1)))
        m["myMap_s"] = m["s"]
        m["myMap_t"] = m["t"]
        s, t = m["s"].data, m["t"].data

        with IECoreArnold.UniverseBlock():

            n = IECoreArnold.NodeAlgo.convert(m)

            uvs = arnold.AiNodeGetArray(n, "myMap")
            self.assertEqual(uvs.contents.nelements, 4)

            uvIndices = arnold.AiNodeGetArray(n, "myMapidxs")
            self.assertEqual(uvIndices.contents.nelements, 4)

            for i in range(0, 4):
                p = arnold.AiArrayGetPnt2(uvs, i)
                self.assertEqual(arnold.AiArrayGetPnt2(uvs, i),
                                 arnold.AtPoint2(s[i], 1 - t[i]))
                self.assertEqual(arnold.AiArrayGetInt(uvIndices, i), i)