Esempio n. 1
0
    def object_cb_evt(self, msg):

        for obj_id in msg.lost_objects:

            self.remove_object(obj_id)
            self.notif(translate("UICoreRos", "Object") + " ID=" +
                       str(obj_id) + " " +
                       translate("UICoreRos", "disappeared"),
                       temp=True)

        for inst in msg.instances:

            obj = self.get_object(inst.object_id)

            if obj:
                obj.set_pos(inst.pose.position.x, inst.pose.position.y,
                            inst.pose.position.z)
                obj.set_orientation(conversions.q2a(inst.pose.orientation))
            else:

                obj_type = self.art.get_object_type(inst.object_type)
                self.add_object(inst.object_id, obj_type, inst.pose.position.x,
                                inst.pose.position.y, inst.pose.position.z,
                                conversions.q2a(inst.pose.orientation),
                                self.object_selected)
                self.notif(translate("UICoreRos", "New object") + " ID=" +
                           str(inst.object_id),
                           temp=True)
Esempio n. 2
0
    def add_place(self,
                  caption,
                  pose_stamped,
                  object_type,
                  object_id=None,
                  place_cb=None,
                  fixed=False):

        # TODO check frame_id in pose_stamped and transform if needed
        PlaceItem(self.scene,
                  caption,
                  pose_stamped.pose.position.x,
                  pose_stamped.pose.position.y,
                  pose_stamped.pose.position.z,
                  conversions.q2a(pose_stamped.pose.orientation),
                  object_type,
                  object_id,
                  place_pose_changed=place_cb,
                  fixed=fixed)
Esempio n. 3
0
    def point_changed(self, finished=False, corner=""):

        if self.fixed:
            return

        self.prepareGeometryChange()

        corner = corner

        # update of bounding rect
        self.update_bound()
        for pt in self.pts:
            if (pt.get_corner() == "BR") and pt.get_changed():
                self.find_corner("TR").setPos(pt.x(), self.find_corner("TR").y())
                self.find_corner("BL").setPos(self.find_corner("BL").x(), pt.y())
                self.desc.setPos(self.m2pix(self.min[0] - 0.01), self.m2pix(self.max[1] + 0.015))
                corner = "BR"
                pt.set_changed(False)
            elif (pt.get_corner() == "BL") and pt.get_changed():
                self.find_corner("TL").setPos(pt.x(), self.find_corner("TL").y())
                self.find_corner("BR").setPos(self.find_corner("BR").x(), pt.y())
                self.desc.setPos(self.m2pix(self.min[0] - 0.01), self.m2pix(self.max[1] + 0.015))
                corner = "BL"
                pt.set_changed(False)
            elif (pt.get_corner() == "TL") and pt.get_changed():
                self.find_corner("BL").setPos(pt.x(), self.find_corner("BL").y())
                self.find_corner("TR").setPos(self.find_corner("TR").x(), pt.y())
                self.desc.setPos(self.m2pix(self.min[0] - 0.01), self.m2pix(self.max[1] + 0.015))
                corner = "TL"
                pt.set_changed(False)
            elif (pt.get_corner() == "TR") and pt.get_changed():
                self.find_corner("BR").setPos(pt.x(), self.find_corner("BR").y())
                self.find_corner("TL").setPos(self.find_corner("TL").x(), pt.y())
                self.desc.setPos(self.m2pix(self.min[0] - 0.01), self.m2pix(self.max[1] + 0.015))
                corner = "TR"
                pt.set_changed(False)
            self.plus_btn.setPos(self.m2pix(self.min[0] - 0.01), self.m2pix(self.max[1] + 0.04))
            self.minus_btn.setPos(self.m2pix(self.min[0] + 0.035), self.m2pix(self.max[1] + 0.04))

        if corner != "":

            self.object_side_length_x = self.object_type.bbox.dimensions[0] + self.space
            if not self.horizontal:
                self.object_side_length_y = self.object_type.bbox.dimensions[1] + self.space
            else:
                self.object_side_length_y = self.object_type.bbox.dimensions[2] + self.space

            width_count = int(
                modf(
                    round(
                        (((self.max[0] - self.min[0]) - self.space) / self.object_side_length_x),
                        5))[1])
            height_count = int(
                modf(
                    round(
                        (((self.max[1] - self.min[1]) - self.space) / self.object_side_length_y),
                        5))[1])
            if self.previous_width != width_count or self.previous_height != height_count:
                ps = PoseStamped()
                if corner == "BR" or corner == "TR":
                    ps.pose.position.x = self.pom_min[0] + self.space / 2 + self.object_side_length_x / 2
                else:
                    ps.pose.position.x = self.pom_max[0] - self.space / 2 - self.object_side_length_x / 2

                if corner == "BR" or corner == "BL":
                    ps.pose.position.y = self.pom_max[1] - self.space / 2 - self.object_side_length_y / 2
                else:
                    ps.pose.position.y = self.pom_min[1] + self.space / 2 + self.object_side_length_y / 2
                ps.pose.orientation.w = 1.0

                if self.items:
                    rotation = self.items[0].rotation()
                else:
                    rotation = 0.0

                for it in self.items:
                    self.scn.removeItem(it)
                del self.items[:]

                for i in range(0, height_count):
                    for j in range(0, width_count):
                        rot_point = None    # to save xy coordinates for rotation point (for rotating objects in a grid)
                        if corner == "BR" and i == 0 and j == 0:
                            rot = True
                            pom = self.find_corner("TL").get_pos()
                            rot_point = [pom[0] - 0.025, pom[1] + 0.025]
                        elif corner == "BL" and i == 0 and j == 0:
                            rot = True
                            pom = self.find_corner("TR").get_pos()
                            rot_point = [pom[0] + 0.025, pom[1] + 0.025]
                        elif corner == "TR" and i == 0 and j == 0:
                            rot = True
                            pom = self.find_corner("BL").get_pos()
                            rot_point = [pom[0] - 0.025, pom[1] - 0.025]
                        elif corner == "TL" and i == 0 and j == 0:
                            rot = True
                            pom = self.find_corner("BR").get_pos()
                            rot_point = [pom[0] + 0.025, pom[1] - 0.025]
                        else:
                            rot = False
                        it = PlaceItem(
                            self.scn,
                            "Object",
                            ps.pose.position.x,
                            ps.pose.position.y,
                            ps.pose.position.z,
                            conversions.q2a(ps.pose.orientation),
                            self.object_type,
                            None,
                            place_pose_changed=None,
                            fixed=False,
                            txt=False,
                            rot=rot,
                            rot_point=rot_point,
                            rotation_changed=self.items_rotation_changed,
                            parent=self,
                            horizontal=self.horizontal
                        )
                        it.setRotation(rotation)
                        it.update_point()
                        self.items.append(it)

                        if corner == "BR" or corner == "TR":
                            ps.pose.position.x += self.object_side_length_x  # BR TR
                        else:
                            ps.pose.position.x -= self.object_side_length_x  # TL BL
                    if corner == "BR" or corner == "TR":
                        ps.pose.position.x = self.pom_min[0] + self.space / 2 + self.object_side_length_x / 2  # BR a TR
                    else:
                        ps.pose.position.x = self.pom_max[0] - self.space / 2 - self.object_side_length_x / 2  # TL BL

                    if corner == "BR" or corner == "BL":
                        ps.pose.position.y -= self.object_side_length_y + self.space / 2   # BR BL
                    else:
                        ps.pose.position.y += self.object_side_length_y + self.space / 2  # TL TR
                self.previous_width = width_count
                self.previous_height = height_count

            self.last_corner = corner

            # rotation of all objects in a grid (list of all objects is handed over to
            # the first object. When the first object is rotated, all objects are
            # rotated)
            if self.items:
                self.items[0].set_other_items(self.items[1:])

        if finished and self.square_changed is not None:

            # even distribution of objects in the grid
            if self.items:
                new_object_length_x = ((self.pom_max[0] - self.pom_min[0]) - self.space) / self.previous_width
                new_object_length_y = ((self.pom_max[1] - self.pom_min[1]) - self.space) / self.previous_height

                for i, it in enumerate(self.items):
                    if self.last_corner == "BR" or self.last_corner == "TR":
                        new_x = self.pom_min[0] + self.space / 2 + new_object_length_x / \
                            2 + new_object_length_x * (i % self.previous_width)
                    else:
                        new_x = self.pom_max[0] - self.space / 2 - new_object_length_x / \
                            2 - new_object_length_x * (i % self.previous_width)

                    if self.last_corner == "BR" or self.last_corner == "BL":
                        new_y = self.pom_max[1] - self.space / 2 - new_object_length_y / 2 - new_object_length_y * (
                            i / self.previous_width)
                    else:
                        new_y = self.pom_min[1] + self.space / 2 + new_object_length_y / 2 + new_object_length_y * (
                            i / self.previous_width)
                    it.set_pos(new_x, new_y)
                    it.update_point()

                for it in self.items:   # to check if there are still some collisions
                    it.item_moved()

            self.plus_btn.setEnabled(True)
            self.minus_btn.setEnabled(True)

            if self.last_corner == "BR" or self.last_corner == "BL":  # TODO: skontrolovat ci nema byt TR a TL!!
                self.items.reverse()    # we want robot always to place object from furthest line

            in_collision = False
            for it in self.items:   # to check collisions
                if it.in_collision:
                    in_collision = True
                    break
            if in_collision:
                # to save only grid points into the ProgramItem message
                self.square_changed(self.get_square_points(), [])
            else:
                # to save grid points and objects into the ProgramItem message
                self.square_changed(self.get_square_points(), self.items)

        self.update()
Esempio n. 4
0
    def __init__(
            self,
            scene,
            caption,
            min_x,
            min_y,
            square_width,
            square_height,
            object_type,
            poses,
            grid_points,
            scene_items,
            square_changed=None,
            fixed=False):

        self.scn = scene
        self.caption = caption
        self.object_type = object_type

        self.scene_items = scene_items
        self.square_changed = square_changed
        self.space = 0.05   # is added to bbox of an object

        self.object_side_length_x = self.object_type.bbox.dimensions[0] + self.space
        self.object_side_length_y = self.object_type.bbox.dimensions[1] + self.space
        self.poses = poses

        self.square = QtGui.QPolygon()

        self.previous_width = 0
        self.previous_height = 0

        self.items = []
        self.last_corner = "BR"

        if len(grid_points) == 0:
            self.min = [min_x, min_y]
            self.max = [min_x + square_width, min_y + square_height]
            self.pom_min = self.min     # to save original value because y is changed in update_bound
            self.pom_max = self.max
        else:
            self.min = list(min(grid_points))
            self.max = list(max(grid_points))

        self.orig_x = []
        self.orig_y = []

        self.desc = None
        self.dialog = None
        self.horizontal = False

        super(SquareItem, self).__init__(scene, min_x, min_y)
        self.fixed = fixed

        self.desc = DescItem(scene, self.min[0] - 0.01, self.min[1] - 0.015, self)
        self.desc.setFlag(QtGui.QGraphicsItem.ItemIgnoresTransformations)
        self.update_text()

        self.plus_btn = ButtonItem(scene, self.min[0] - 0.01, self.min[1] - 0.04, "+", self, self.plus_clicked, 1.25,
                                   QtCore.Qt.darkCyan, width=0.04)
        self.minus_btn = ButtonItem(scene, self.min[0] + 0.035, self.min[1] - 0.04, "-", self, self.minus_clicked, 1.25,
                                    QtCore.Qt.darkCyan, width=0.04)
        self.plus_btn.setEnabled(False)
        self.minus_btn.setEnabled(False)

        self.pts = []
        self.pts.append(SquarePointItem(scene, self.min[0], self.min[1], self, "BL", self.fixed))  # bottom-left corner
        self.pts.append(SquarePointItem(scene, self.max[0], self.min[1], self, "BR", self.fixed))  # bottom-right corner
        self.pts.append(SquarePointItem(scene, self.max[0], self.max[1], self, "TR", self.fixed))  # top-right corner
        self.pts.append(SquarePointItem(scene, self.min[0], self.max[1], self, "TL", self.fixed))  # top-left corner

        if len(poses) > 0 and self.fixed:
            # depicts fixed objects
            for pose in poses:
                it = PlaceItem(
                    self.scn,
                    "Object",
                    pose.pose.position.x,
                    pose.pose.position.y,
                    pose.pose.position.z,
                    conversions.q2a(pose.pose.orientation),
                    self.object_type,
                    None,
                    place_pose_changed=None,
                    fixed=True,
                    txt=False,
                    parent=self,
                    horizontal=self.horizontal
                )
                self.items.append(it)
        else:
            # depicts editable objects
            for i, pose in enumerate(poses):
                rot_point = None  # to save xy coordinates for rotation point (for rotating objects in a grid)
                if i == 0:
                    rot = True
                    pom = self.find_corner("TL").get_pos()
                    rot_point = [pom[0] - 0.025, pom[1] + 0.025]
                else:
                    rot = False
                it = PlaceItem(
                    self.scn,
                    "Object",
                    pose.pose.position.x,
                    pose.pose.position.y,
                    pose.pose.position.z,
                    conversions.q2a(pose.pose.orientation),
                    self.object_type,
                    None,
                    place_pose_changed=None,
                    fixed=False,
                    txt=False,
                    rot=rot,
                    rot_point=rot_point,
                    rotation_changed=self.items_rotation_changed,
                    parent=self,
                    horizontal=self.horizontal
                )
                it.update_point()
                self.items.append(it)

            if self.items:
                # rotation of all objects in a grid (list of all objects is handed over to
                # the first object. When the first object is rotated, all objects are
                # rotated)
                self.items[0].set_other_items(self.items[1:])
                self.plus_btn.setEnabled(True)
                self.minus_btn.setEnabled(True)
                self.dialog = DialogItem(self.scene(),
                                         self.pix2m(self.scene().width() / 2),
                                         0.1,
                                         translate(
                    "Place item",
                    "Object place pose options"),
                    [
                    translate(
                        "Place item", "Rotate |"),
                    translate(
                        "Place item", "Rotate --")
                ],
                    self.dialog_cb)

        if self.square_changed is not None:
            # to save grid points and objects into the ProgramItem message
            self.square_changed(self.get_square_points(), self.items)

        self.update_bound()
        self.update()