Esempio n. 1
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 def __init__(self):
     self.cache = Cache(current_app, config={'CACHE_TYPE': 'simple'})
     self.mongo = connect(current_app.config["MONGO_DB"])
     self.mail = Mail(current_app)
     self.admin = Admin(current_app)
     self.rest_api = Api(current_app, prefix="/api")
     self.markdown = Markdown(current_app, safe_mode="escape")
     self.assets = assets(current_app)
Esempio n. 2
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 def __init__(self):
     self.cache = Cache(current_app, config={'CACHE_TYPE': 'simple'})
     self.mongo = connect(current_app.config["MONGO_DB"])
     self.mail = Mail(current_app)
     self.admin = Admin(current_app)
     self.rest_api = Api(current_app, prefix="/api")
     self.markdown = Markdown(current_app, safe_mode="escape")
     self.assets = assets(current_app)
Esempio n. 3
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    def newEnemy(self, x):
        xInit = (random.randint(1, 20)) * 5 * -1
        if x % 2 == 0:
            xInit = self.screen_width + (x + 1) * 5

        e = enemy(pygame, xInit, self.screen_height - 102, 64, 64, 450,
                  assets(pygame).getEnemy())
        e.vel = random.randint(1, 4) * self.dificultyMultiplier
        return e
Esempio n. 4
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    def __init__(self):
        pygame.init()
        pygame.display.set_caption('The Glorious Unnamed Game')

        self.screen_width = 900
        self.screen_height = 500
        self.fps = 60
        self.clock = pygame.time.Clock()
        self.win = pygame.display.set_mode(
            (self.screen_width, self.screen_height))
        self.level = pygame.Surface((self.screen_width, self.screen_height))
        self.mainAssets = assets(pygame).mainAssets(
            (self.screen_width, self.screen_height))
        self.level.blit(self.mainAssets.bgCloudBack, (0, 0))
        self.level.blit(self.mainAssets.bgCloudFront, (0, 0))
        self.level.blit(self.mainAssets.bgBack, (0, 0))
        self.level.blit(self.mainAssets.bgFront, (0, 0))
        self.ground = assets(pygame).getGroundBlock()
        self.dificultyMultiplier = 0.4

        for x in range(0, self.screen_width, 48):
            self.level.blit(self.ground.img,
                            (x, self.screen_height - self.ground.h))

        self.font = pygame.font.Font("fonts/Abibas.ttf", 35)
        self.fontSmall = pygame.font.Font("fonts/Abibas.ttf", 25)

        self.textHealth = self.font.render("Health: ", True, (255, 255, 255))
        self.textScore = self.fontSmall.render("Score: ", True, (255, 0, 0))
        self.textDied = self.font.render("You Died", True, (255, 0, 0))
        self.textNewGame = self.fontSmall.render(
            "Press ENTER to start a new game", True, (255, 255, 0))

        self.man = player(pygame,
                          (self.screen_width - (self.screen_width / 2) - 65),
                          self.screen_height - 106, 64, 64,
                          assets(pygame).getMan())
        self.apple = apple(pygame,
                           (self.screen_width - (self.screen_width / 2) - 32),
                           self.screen_height - 70, 32, 32,
                           assets(pygame).getApple())
        self.enemies = []
Esempio n. 5
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 def __init__(self, master=None):
      #ensure environment is set up and ready to go.
     self.a = assets()
     self.g = GPIO()
     self.l = light_ctrl()
     Frame.__init__(self, master)
     
     self.configure(background='#333',cursor='none')
     master.bind("<Button-1>",self.init_capture)
     master.bind("<Button-3>",self.quit_me)
     self.focus_set()
     self.pack()
     self.webcam=True
     self.capture=False
     self.createWidgets()
     self.populateWidgets()
Esempio n. 6
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    def __init__(self, master=None):
        #ensure environment is set up and ready to go.
        self.a = assets()
        self.g = GPIO()
        self.l = light_ctrl()
        Frame.__init__(self, master)

        self.configure(background='#333', cursor='none')
        master.bind("<Button-1>", self.init_capture)
        master.bind("<Button-3>", self.quit_me)
        self.focus_set()
        self.pack()
        self.webcam = True
        self.capture = False
        self.createWidgets()
        self.populateWidgets()
Esempio n. 7
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import pygame, sys, assets
from pygame.locals import *
from decimal import ROUND_CEILING
from random import random

pygame.init()
SCREEN = pygame.display.set_mode((116, 148))
pygame.display.set_caption('Tik Tak Toe') 
ASSETS = assets.assets()
TURN = 'pc'

MAP = ['', '', '']
for i in range(0, 3):
    MAP[i] = ['', '', '']
    for j in range(0, 3):
        MAP[i][j] = ''

def init():
    'Game init'
    ASSETS.init()

def run():
    while True:
        tick()
        render()

def tick():
    'Game Update'
    if TURN == 'pc':
        xx = random(0, 2) // 1
        yy = random(0, 2) // 1
Esempio n. 8
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#from lxml import etree
import assets
import nmap
import os
import pickle

# start with blank document root if no document exists

# read the network config file(s)
cfgfile = "inbox/network1.config"
n = assets.network()
ip0 = None
ip1 = None
ns = []
dn = []
a = assets.assets()
with open(cfgfile) as f:
    for line in f:
        if not line[0] == '#':
            s = line.strip().split(',')
            if s[0] == 'name':
                n.id = s[1]
            elif s[0] == 'site':
                a.id = s[1]
            elif s[0] == 'hosts':
                n.hosts = s[1]
            elif s[0] == 'ipstart':
                ip0 = s[1]
            elif s[0] == 'ipend':
                ip1 = s[1]
            elif s[0] == 'nameserver':