def score_fitness(self, outer): """ Give a fitness score for the Chromosome Parameters ---------- outer : GA_Agent Returns ------- integer Fitness score for the Chromosome. """ env = outer.init_env_state() how_far = 0 for move in self.moves: direction = move[0] xv, yv = self.get_move(direction) env = asteroids_exp.move(env, xv, yv, move[1], outer.window_width, outer.window_height, outer.args, lambda x: asteroids_exp.render(outer.view, x)) if env.goal == asteroids_exp.Goal.FAIL: #print("fail") return how_far #env.ship.fuel + elif env.ship.x > outer.window_width and env.goal == asteroids_exp.Goal.SUCCESS: return outer.window_width+1001 + env.ship.fuel*100 else: #print("ok") how_far = env.ship.x #print(env.ship.fuel) return how_far*10 + env.ship.fuel*10
def act(self, state, direction, time): #pdb.set_trace() xv, yv = self.get_move(direction) state = asteroids_exp.move( state, xv, yv, time, self.window_width, self.window_height, self.args, lambda x: asteroids_exp.render(self.view, x)) return state
def act(self, outer): """ Determine the states performance score by stepping through each move in the state. Parameters ---------- outer : SA_Agent The simulated annealing agent the node is inside of. Returns ------- integer Numerical value for a performance measure. Higher is better. """ outer.init_env_state() how_far = 0 for move in self.state: direction = move[0] xv, yv = self.get_move(direction) outer.env_state = asteroids_exp.move(outer.env_state, xv, yv, move[1], outer.window_width, outer.window_height, outer.args, lambda x: asteroids_exp.render(outer.view, x)) if outer.env_state.goal == asteroids_exp.Goal.FAIL: return how_far elif outer.env_state.goal == asteroids_exp.Goal.SUCCESS: return outer.window_width + outer.env_state.ship.fuel - len(self.state) + 10001 else: how_far = outer.env_state.ship.x return how_far + outer.env_state.ship.fuel - len(self.state)
def __init__(self, initialState, moves): self.listMoves = moves state = initialState for move in moves: state = asteroids_exp.move(state, SA_Agent.MOVES[move[0]][0], SA_Agent.MOVES[move[0]][1], move[1], SA_Agent.window_width, SA_Agent.window_height, FARG, None) self.fuel = state.ship.fuel self.collisions = state.num_collisions
def check_sol(self): """ Goes through the solution state for this agent and checks to see if it is a failure or a success Returns ------- None. """ self.init_env_state() for move in self.solution: direction = move[0] xv, yv = asteroids_exp.MOVES[direction] self.env_state = asteroids_exp.move(self.env_state, xv, yv, move[1], self.window_width, self.window_height, self.args, lambda x: asteroids_exp.render(self.view, x)) if self.env_state.goal == asteroids_exp.Goal.FAIL: print("failure") return if self.env_state.goal == asteroids_exp.Goal.SUCCESS: print("success") return