def setup_atari_env(): # create Atari environment max_num_frames = 500000 if game == 'pitfall': max_num_frames = 72000 env = atari.AtariEnvironment(game_dir + '/' + game + '.bin', use_gui=True, max_num_frames=max_num_frames) num_actions = len(env.ale.getMinimalActionSet()) return env, num_actions
def setup_atari_env(): # create Atari environment env = atari.AtariEnvironment(game_dir + '/' + game + '.bin') num_actions = len(env.ale.getMinimalActionSet()) return env, num_actions
import copy import os game_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)), '../roms/') game = 'montezuma_revenge' bitKeysMap = [ 0, 1, 2, 10, 3, 11, 6, 14, 4, 12, 7, 15, -1, -1, -1, -1, 5, 13, -1, -1, 8, 16, -1, -1, 9, 17, -1, -1, -1, -1, -1, -1 ] if __name__ == "__main__": abstraction_tree = ma.abstraction_tree # create Atari environment env = atari.AtariEnvironment(game_dir + '/' + game + '.bin', frame_skip=4, abstraction_tree=abstraction_tree, terminate_on_end_life=True) abstraction_tree.setEnv(env) abs_vec_func = ma.montezuma_abstraction_vector abs_size = 35 + 9 num_actions = len(env.ale.getMinimalActionSet()) dqn = l0_learner.MultiHeadedDQLearner(abs_size, len(env.get_actions_for_state(None)), 1) dqn.saver.restore(dqn.sess, './mr_net') l1_state = abstraction_tree.get_abstract_state() print ma.abstraction_tree.get_agent_sector() right = False left = False up = False down = False
bitKeysMap = [ 0, 1, 2, 10, 3, 11, 6, 14, 4, 12, 7, 15, -1, -1, -1, -1, 5, 13, -1, -1, 8, 16, -1, -1, 9, 17, -1, -1, -1, -1, -1, -1 ] def get_bit(a, i): return a & (2**i) != 0 if __name__ == "__main__": # create Atari environment env = atari.AtariEnvironment(game_dir + '/' + game + '.bin', frame_skip=1, terminate_on_end_life=True, use_gui=True, max_num_frames=72000) abstraction = mr_abstraction_ram.MRAbstraction(env, use_sectors=True) abstraction = venture_abstraction.VentureAbstraction(env, use_sectors=True) # abstraction = pitfall_abstraction.PitfallAbstraction(env, use_sectors=True) # env = mr_environment.MREnvironment(game_dir + '/' + game + '.bin', frame_skip=1, terminate_on_end_life=True, use_gui=True) # abstraction = hero_abstraction.HeroAbstraction(env, use_sectors=True) num_actions = len(env.ale.getMinimalActionSet()) if abstraction is not None: abstraction.update_state(env.getRAM()) abstraction.env = env env.abstraction = abstraction l1_state = abstraction.oo_abstraction_function(None) right = False