def load_content(self) -> None: super().load_content() audio.play_song(audio.song_credits) self.credits_y = 0 self.credits_speed = 4 self.water_anim1 = animations.Water((0, 0)) self.water_anim2 = animations.Water((0, 512), 7)
def load_content(self) -> None: ''' ''' super().load_content() audio.play_song(audio.song_game_background) escape_menu_button = Button(rect=((config.SCREEN_WIDTH - 52) * 0.5, 515, sprites.txt_menu.get_width(), sprites.txt_menu.get_height()), image=sprites.txt_menu, action=self._esc_menu_button, bg=(None)) #killstreaks buttons killstreak_nuke = Button( rect=(380, 570, sprites.img_killstreak_nuke.get_width(), sprites.img_killstreak_nuke.get_height()), image=sprites.img_killstreak_nuke, action=self._killstreak_nuke) killstreak_airstrike = Button( rect=(380, 640, sprites.img_killstreak_airstrike.get_width(), sprites.img_killstreak_airstrike.get_height()), image=sprites.img_killstreak_airstrike, action=self._killstreak_airstrike) killstreak_hellstrike = Button( rect=(600, 570, sprites.img_killstreak_hellstrike.get_width(), sprites.img_killstreak_hellstrike.get_height()), image=sprites.img_killstreak_hellstrike, action=self._killstreak_hellstrike) killstreak_radarscan = Button( rect=(600, 640, sprites.img_killstreak_radarscan.get_width(), sprites.img_killstreak_radarscan.get_height()), image=sprites.img_killstreak_radarscan, action=self._killstreak_radarscan) self.buttons.append(escape_menu_button) self.buttons.append(killstreak_nuke) self.buttons.append(killstreak_airstrike) self.buttons.append(killstreak_hellstrike) self.buttons.append(killstreak_radarscan) self.missile_shot = None self.water_anim = animations.Water((0, 0)) self.player_turn = True self.change_turn = False self.can_shoot = True self.timer = 0 self.enemy = ai.SmartAI() self.player_board_pos = (74, 93) self.enemy_board_pos = (549, 93) self.delay = 500 self.hand_x = 0
def update(self, delta_time) -> None: events = super().update(delta_time) # update water animation self.water_anim1.update(delta_time) self.water_anim2.update(delta_time) self.credits_y -= self.credits_speed for event in events: if event.type == pygame.KEYDOWN: audio.play_song(audio.song_main_menu) config.current_screen = config.menu_screen
def load_content(self): super().load_content() audio.play_song(audio.song_main_menu) self.Water0 = Water((0, 0)) self.Water1 = Water((0, 512), 7) retard_ai = Button( rect=((config.SCREEN_WIDTH - sprites.txt_retard.get_width()) * 0.5, 300, sprites.txt_retard.get_width(), sprites.txt_retard.get_height()), bg=(), image=sprites.txt_retard, action=self._retard_ai) smart_ai = Button( rect=((config.SCREEN_WIDTH - sprites.txt_smart.get_width()) * 0.5, 350, sprites.txt_smart.get_width(), sprites.txt_smart.get_height()), bg=(), image=sprites.txt_smart, action=self._smart_ai) einstein_ai = Button( rect=((config.SCREEN_WIDTH - sprites.txt_einstein.get_width()) * 0.5, 400, sprites.txt_einstein.get_width(), sprites.txt_einstein.get_height()), bg=(), image=sprites.txt_einstein, action=self._einstein_ai) putin_ai = Button( rect=((config.SCREEN_WIDTH - sprites.txt_putin.get_width()) * 0.5, 450, sprites.txt_putin.get_width(), sprites.txt_putin.get_height()), bg=(), image=sprites.txt_putin, action=self._putin_ai) self.buttons.append(retard_ai) self.buttons.append(smart_ai) self.buttons.append(einstein_ai) self.buttons.append(putin_ai)
def _exit_button(self): pygame.mixer.stop() config.quit_game = True audio.play_song(audio.song_main_menu)
def _place_ships_menu(self): pygame.mixer.stop() config.current_screen = self.placeship_screen audio.play_song(audio.song_main_menu)
def _main_menu(self): pygame.mixer.stop() config.current_screen = config.menu_screen audio.play_song(audio.song_main_menu)
import interface.menus import audio import interface pyglet.resource.path = [ ".", "../data/maps", "../res/sfx", "../res/sprites", "../res/music", "../res/textures/ui/bars", "../res/fonts", ] pyglet.resource.reindex() audio.play_song("maintheme.mp3") def init_logging(): with open("logging.json", "rt") as f: config = json.load(f) if interface.settings.get("game", "enable-logging") == "True": f = open("error.log", "w") sys.stderr = f logging.config.dictConfig(config) log_server = logging.getLogger("server") log_server.format = "[Server][%(levelname)s]%(name)s:%(lineno)d> %(message)s" log_client = logging.getLogger("client") log_client.format = "[Client][%(levelname)s]%(name)s:%(lineno)d> %(message)s" else: # Do not bother logging anything at all in production-like builds logging.getLogger("").addHandler(logging.NullHandler())
def _esc_menu_button(self): pygame.mixer.music.stop() config.current_screen = config.menu_screen audio.play_song(audio.song_main_menu)
def load_content(self) -> None: ''' Initializes/load all content :returns: NoReturn :rtype: None ''' audio.play_song(audio.song_main_menu) super().load_content() self.Water0 = Water((0, 0)) self.Water1 = Water((0, 512), 7) self.sound_effects_button = Button( rect=(450, 580, 50, 50), image=sprites.img_unmute_sound_button, hc=(0, 0, 255), bg=None, action=self._sound_effects_button) self.sound_music_button = Button(rect=(525, 580, 50, 50), image=sprites.img_unmute_sound_button, hc=(0, 0, 255), bg=None, action=self._sound_music_button) #start button width and height self.SW = sprites.txt_start.get_width() self.SH = sprites.txt_start.get_height() #quit button width and height self.QW = sprites.txt_quit.get_width() self.QH = sprites.txt_quit.get_height() #text width center alingment for start and quit buttons self.SC = config.SCREEN_WIDTH - self.SW self.QC = config.SCREEN_WIDTH - self.QW start_button = Button(rect=(self.SC * 0.5, 300, self.SW, self.SH), bg=(), image=sprites.txt_start, action=self._place_ships_menu) quit_button = Button(rect=(self.QC * 0.5, 400, self.QW, self.QH), bg=None, image=sprites.txt_quit, action=self._exit_button) credits_button = Button(rect=(465, 650, 99, 15), bg=None, image=sprites.txt_credits_button, action=self._credits_button) self.buttons.append(start_button) self.buttons.append(quit_button) self.buttons.append(self.sound_effects_button) self.buttons.append(self.sound_music_button) self.buttons.append(credits_button) #clip = mp.VideoFileClip(r"content\sprites\puff.mp4") #clip_resized = clip.resize(width=1024) #clip_resized.preview() #config.window = pygame.display.set_mode((config.SCREEN_WIDTH, config.SCREEN_HEIGHT)) self.heli_x = 0 self.heli_y = 0 self.boat2_x = 0 self.boat2_y = 0 self.boat1_y = 0 self.boat3_y = 0