def play(self, audio_file): if self._is_playing: return try: self._is_playing = 1 self._snd = Sound.open(audio_file) if self._snd.state() == EOpen: self._snd.stop() # Avoids runtime errors self._snd.play(callback=self._stop()) except Exception, e: # NOTE: Log the error properly # debug('[Audio] - %s' % (str(e)), level='error') pass
# Copyright (c) 2005 Nokia Corporation # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import e32 from audio import Sound SLEEP = 7 player = Sound() player.open(u'c:\\Baby_One_More_Time.mid') player.play() e32.ao_sleep(SLEEP - 2) player.stop() #does not close the file player.open(u'c:\\foobar.wav') player.record() e32.ao_sleep(SLEEP) player.stop() player.close() #needed for sound flushing, otherwise not written