Esempio n. 1
0
 def play(self, audio_file):
     if self._is_playing:
         return
     try:
         self._is_playing = 1
         self._snd = Sound.open(audio_file)
         if self._snd.state() == EOpen:
             self._snd.stop()  # Avoids runtime errors
             self._snd.play(callback=self._stop())
     except Exception, e:
         # NOTE: Log the error properly
         # debug('[Audio] - %s' % (str(e)), level='error')
         pass
Esempio n. 2
0
# Copyright (c) 2005 Nokia Corporation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import e32
from audio import Sound

SLEEP = 7

player = Sound()
player.open(u'c:\\Baby_One_More_Time.mid')
player.play()
e32.ao_sleep(SLEEP - 2)
player.stop()  #does not close the file

player.open(u'c:\\foobar.wav')
player.record()
e32.ao_sleep(SLEEP)
player.stop()
player.close()  #needed for sound flushing, otherwise not written