Esempio n. 1
0
def _rounded_rect(surface, color, rect, width, corner_radius):
    backend.lock(surface)
    rect.height -= width//2
    rect.width -= width//2
    diameter = corner_radius * 2
    for offset, angles, corner in (((0,         0),        (pi/2, pi), rect.topleft,),
                                   ((-diameter, 0),        (0,  pi/2), rect.topright),
                                   ((-diameter,-diameter), (3./2*pi, 2*pi), rect.bottomright),
                                   ((0,        -diameter), (pi, 3./2*pi), rect.bottomleft),
                                   ):
        corner = [a+b for a,b in zip(offset, corner)]
        corner_rect = pygame.Rect(corner[0], corner[1], diameter, diameter)
        backend.arc(surface, color, corner_rect, angles[0], angles[1], width)
        

    line_dist = corner_radius
    for p1, p2 in (((rect.topleft[0] + line_dist, rect.topleft[1]),
                    (rect.topright[0] - line_dist, rect.topright[1])),
                   ((rect.topright[0], rect.topright[1] + line_dist),
                    (rect.bottomright[0], rect.bottomright[1] - line_dist)),
                   ((rect.bottomright[0] - line_dist, rect.bottomright[1]),
                    (rect.bottomleft[0] + line_dist, rect.bottomleft[1])),
                   ((rect.bottomleft[0], rect.bottomleft[1] - line_dist),
                    (rect.topleft[0], rect.topleft[1] + line_dist)),
                   ):
        backend.line(surface, color, p1, p2, width)
    backend.unlock(surface)
Esempio n. 2
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    def animate(i):
        graph_data = bk.line()
        xs2 = []
        ys2 = []
        for x in graph_data:
            xs2.append(x[0])
            ys2.append(x[1])

        line.clear()
        line.plot(xs2, ys2)
Esempio n. 3
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def line(surface, color, startpos, endpos, width=1, antialias=False):
    startpos = offset.pos_offset(startpos)
    endpos = offset.pos_offset(endpos)
    return backend.line(surface, color, startpos, endpos, width=width, antialias=antialias)