class DolphinPlugin(Plugin):
    def __init__(self, reader, writer, token):
        super().__init__(Platform.NintendoWii, __version__, reader, writer,
                         token)
        self.backend_client = BackendClient()
        self.games = []
        if not os.path.exists(
                os.path.dirname(os.path.realpath(__file__)) +
                r'\gametimes.xml'):
            copyfile(
                os.path.dirname(os.path.realpath(__file__)) +
                r'\files\gametimes.xml',
                os.path.dirname(os.path.realpath(__file__)) +
                r'\gametimes.xml')
        self.game_times = self.get_the_game_times()
        self.local_games_cache = self.local_games_list()
        self.runningGame = self.runningGame = {
            "game_id": "",
            "starting_time": 0,
            "dolphin_running": None,
            "launched": False
        }

    async def authenticate(self, stored_credentials=None):
        return self.do_auth()

    def get_the_game_times(self):
        file = ElementTree.parse(
            os.path.dirname(os.path.realpath(__file__)) + r'\gametimes.xml')
        game_times = {}
        games_xml = file.getroot()
        for game in games_xml.iter('game'):
            game_id = str(game.find('id').text)
            tt = game.find('time').text
            ltp = game.find('lasttimeplayed').text
            game_times[game_id] = [tt, ltp]
        return game_times

    async def pass_login_credentials(self, step, credentials, cookies):
        return self.do_auth()

    def do_auth(self):
        user_data = {}
        username = user_config.roms_path
        user_data["username"] = username
        self.store_credentials(user_data)
        return Authentication("Dolphin", user_data["username"])

    async def launch_game(self, game_id):
        emu_path = user_config.emu_path
        for game in self.games:
            if game.id == game_id:
                if not user_config.retroarch:
                    openDolphin = Popen([emu_path, "-b", "-e", game.path])
                    gameStartingTime = time.time()
                    self.runningGame = {
                        "game_id": game_id,
                        "starting_time": gameStartingTime,
                        "dolphin_running": openDolphin
                    }
                else:
                    Popen([
                        user_config.retroarch_executable, "-L",
                        user_config.core_path + r'\dolphin_libretro.dll',
                        game.path
                    ])
                break
        return

    async def install_game(self, game_id):
        pass

    async def uninstall_game(self, game_id):
        pass

    async def get_game_time(self, game_id, context=None):
        game_times = self.game_times
        game_time = int(game_times[game_id][0])
        game_time /= 60
        return GameTime(game_id, game_time, game_times[game_id][1])

    def local_games_list(self):
        local_games = []
        for game in self.games:
            local_games.append(LocalGame(game.id, LocalGameState.Installed))
        return local_games

    def tick(self):
        async def update_local_games():
            loop = asyncio.get_running_loop()
            new_local_games_list = await loop.run_in_executor(
                None, self.local_games_list)
            notify_list = self.backend_client.get_state_changes(
                self.local_games_cache, new_local_games_list)
            self.local_games_cache = new_local_games_list
            for local_game_notify in notify_list:
                self.update_local_game_status(local_game_notify)

        file = ElementTree.parse(
            os.path.dirname(os.path.realpath(__file__)) + r'\gametimes.xml')
        if self.runningGame["dolphin_running"] is not None:
            if self.runningGame["dolphin_running"].poll() is None:
                self.runningGame["launched"] = True
            if self.runningGame["dolphin_running"].poll() is not None:
                if self.runningGame["launched"]:
                    current_time = round(time.time())
                    runtime = time.time() - self.runningGame["starting_time"]
                    games_xml = file.getroot()
                    for game in games_xml.iter('game'):
                        if str(game.find(
                                'id').text) == self.runningGame["game_id"]:
                            previous_time = int(game.find('time').text)
                            total_time = round(previous_time + runtime)
                            game.find('time').text = str(total_time)
                            game.find('lasttimeplayed').text = str(
                                current_time)
                            self.update_game_time(
                                GameTime(self.runningGame["game_id"],
                                         int(total_time / 60), current_time))
                    file.write(
                        os.path.dirname(os.path.realpath(__file__)) +
                        r'\gametimes.xml')
                    self.runningGame["launched"] = False

        asyncio.create_task(update_local_games())

    async def get_owned_games(self):
        self.games = self.backend_client.get_games_db()
        owned_games = []

        for game in self.games:
            owned_games.append(
                Game(game.id, game.name, None,
                     LicenseInfo(LicenseType.SinglePurchase, None)))
        return owned_games

    async def get_local_games(self):
        return self.local_games_cache

    def shutdown(self):
        pass
Esempio n. 2
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class DolphinPlugin(Plugin):
    def __init__(self, reader, writer, token):
        super().__init__(Platform.NintendoGameCube, __version__, reader,
                         writer, token)
        self.backend_client = BackendClient()
        self.games = []
        self.game_times = get_the_game_times()
        self.local_games_cache = self.local_games_list()

    async def authenticate(self, stored_credentials=None):
        return self.do_auth()

    async def pass_login_credentials(self, step, credentials, cookies):
        return self.do_auth()

    def do_auth(self):
        user_data = {}
        username = user_config.roms_path
        user_data["username"] = username
        self.store_credentials(user_data)
        return Authentication("Dolphin", user_data["username"])

    async def launch_game(self, game_id):
        emu_path = user_config.emu_path
        for game in self.games:
            if str(game[1]) == game_id:
                if user_config.retroarch is not True:
                    subprocess.Popen([emu_path, "-b", "-e", game[0]])
                    subprocess.Popen([
                        os.path.dirname(os.path.realpath(__file__)) +
                        r'\TimeTracker.exe', game_id, game_id
                    ])
                else:
                    subprocess.Popen([
                        user_config.retroarch_executable, "-L",
                        user_config.core_path + r'\dolphin_libretro.dll',
                        game[0]
                    ])
                break
        return

    async def install_game(self, game_id):
        pass

    async def uninstall_game(self, game_id):
        pass

    async def get_game_time(self, game_id, context=None):
        self.game_times = get_the_game_times()
        game_times = self.game_times
        game_time = int(game_times[game_id][0])
        game_time /= 60
        return GameTime(game_id, game_time, game_times[game_id][1])

    def local_games_list(self):
        local_games = []
        for game in self.games:
            local_games.append(
                LocalGame(str(game[1]), LocalGameState.Installed))
        return local_games

    def tick(self):
        async def update_local_games():
            loop = asyncio.get_running_loop()
            new_local_games_list = await loop.run_in_executor(
                None, self.local_games_list)
            notify_list = self.backend_client.get_state_changes(
                self.local_games_cache, new_local_games_list)
            self.local_games_cache = new_local_games_list
            for local_game_notify in notify_list:
                self.update_local_game_status(local_game_notify)

        asyncio.create_task(update_local_games())

    async def get_owned_games(self):
        self.games = self.backend_client.get_games_db()
        owned_games = []

        for game in self.games:
            owned_games.append(
                Game(str(game[1]), game[2], None,
                     LicenseInfo(LicenseType.SinglePurchase, None)))

        return owned_games

    async def get_local_games(self):
        return self.local_games_cache

    def shutdown(self):
        pass
Esempio n. 3
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class PlayStation2Plugin(Plugin):
    def __init__(self, reader, writer, token):
        super().__init__(Platform.PlayStation2, __version__, reader, writer, token)
        self.backend_client = BackendClient()
        self.games = []
        self.local_games_cache = self.local_games_list()

        
    async def authenticate(self, stored_credentials=None):
        return self.do_auth()

        
    async def pass_login_credentials(self, step, credentials, cookies):
        return self.do_auth()


    def do_auth(self):
        user_data = {}
        username = user_config.roms_path
        user_data["username"] = username
        self.store_credentials(user_data)
        return Authentication("pcsx2_user", user_data["username"])


    async def launch_game(self, game_id):
        emu_path = user_config.emu_path
        no_gui = user_config.emu_no_gui
        fullscreen = user_config.emu_fullscreen
        config = user_config.emu_config
        config_folder = user_config.config_path

        for game in self.games:
            if str(game[1]) == game_id:
                rom_file = os.path.splitext(os.path.basename(game[0]))[0]
                config_folder_game = config_folder + "/" + rom_file
                if config and os.path.isdir(config_folder_game):
                    config_arg = '--cfgpath=' + config_folder + "/" + rom_file
                    if no_gui and fullscreen:
                        subprocess.Popen([emu_path, "--nogui", "--fullscreen", config_arg, game[0]])
                        break
                    if no_gui and not fullscreen:
                        subprocess.Popen([emu_path, "--nogui", config_arg, game[0]])
                        break
                    if not no_gui and fullscreen:
                        subprocess.Popen([emu_path, "--fullscreen", config_arg, game[0]])
                        break
                    subprocess.Popen([emu_path, config_arg, game[0]])
                    break
                else:
                    if no_gui and fullscreen:
                        subprocess.Popen([emu_path, "--nogui", "--fullscreen", game[0]])
                        break
                    if no_gui and not fullscreen:
                        subprocess.Popen([emu_path, "--nogui", game[0]])
                        break
                    if not no_gui and fullscreen:
                        subprocess.Popen([emu_path, "--fullscreen", game[0]])
                        break
                    subprocess.Popen([emu_path, game[0]])
                    break
        return

    async def install_game(self, game_id):
        pass

    async def uninstall_game(self, game_id):
        pass


    def local_games_list(self):
        local_games = []
        for game in self.games:
            local_games.append(
                LocalGame(
                    str(game[1]),
                    LocalGameState.Installed
                )
            )
        return local_games


    def tick(self):

        async def update_local_games():
            loop = asyncio.get_running_loop()
            new_local_games_list = await loop.run_in_executor(None, self.local_games_list)
            notify_list = self.backend_client.get_state_changes(self.local_games_cache, new_local_games_list)
            self.local_games_cache = new_local_games_list
            for local_game_notify in notify_list:
                self.update_local_game_status(local_game_notify)

        asyncio.create_task(update_local_games())


    async def get_owned_games(self):
        if(user_config.use_database):
            self.games = self.backend_client.get_games_db()
        else:
            self.games = self.backend_client.get_games_gb()
        owned_games = []
        
        for game in self.games:
            owned_games.append(
                Game(
                    str(game[1]),
                    game[2],
                    None,
                    LicenseInfo(LicenseType.SinglePurchase, None)
                )
            )
            
        return owned_games

    async def get_local_games(self):
        return self.local_games_cache

    def shutdown(self):
        pass