def create_world(): global boy, grass, balls, big_balls boy = Boy() big_balls = [BigBall() for i in range(10)] balls = [Ball() for i in range(10)] balls = big_balls + balls grass = Grass()
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global grass grass = Grass() game_world.add_object(grass, 0) global balls balls = [Ball() for i in range(10)] + [BigBall() for i in range(10) ] game_world.add_objects(balls , 1)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global grass grass = Grass() game_world.add_object(grass, 0) global balls balls = [Ball() for i in range(10)] + [BigBall() for i in range(10)] # 리스트 컴프리헨션 game_world.add_objects(balls, 1) # 게임월드에 집어넣음 add_objects() 함수가 추가됨 리스트에 있는 객체를 모두 게임월드에 집어넣음
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global grass grass = Grass() game_world.add_object(grass, 0) global balls balls = [Ball() for i in range(10)] + [BigBall() for i in range(20)] game_world.add_objects(balls, 1) brick.image = load_image('brick180x40.png')
def enter(): global boy, ball_list ball_list = [BigBall() for i in range(100)] boy = Boy() game_world.add_object(boy, 1) for i in ball_list: game_world.add_object(i, 1) global background background = Background() game_world.add_object(background, 0) background.set_center_object(boy) boy.set_background(background) ball_list[0].set_background(background)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global zombie zombie = Zombie() game_world.add_object(zombie, 1) ground = Ground() game_world.add_object(ground, 0) global balls balls = [Ball() for i in range(5)] + [BigBall() for i in range(5)] game_world.add_objects(balls, 1)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global grass grass = Grass() game_world.add_object(grass, 0) global balls balls = [Ball() for i in range(10)] + [BigBall() for i in range(10)] game_world.add_objects(balls, 1) # fill here for balls global brick brick = Brick() game_world.add_object(brick, 1)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global grass grass = Grass() game_world.add_object(grass, 0) # fill here for balls global balls balls = [Ball() for i in range(10)] + [BigBall() for i in range(10)] game_world.add_objects(balls, 1) global tile tile = TILE() game_world.add_object(tile, 2)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global grass grass = Grass() game_world.add_object(grass, 0) global balls balls = [Ball() for i in range(10)] + [BigBall() for i in range(10)] global brick brick = Brick() game_world.add_object(brick, 1) for i in range(20): game_world.add_object(balls[i], 1)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global grass grass = Grass() game_world.add_object(grass, 0) #global bird #Birds = [Bird() for i in range(5)] #for bird in Birds: # bird = Bird() # game_world.add_object(bird,2) global balls balls=[Ball() for i in range(10)]+[BigBall() for i in range(10)] game_world.add_objects(balls,1)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global zombie zombie = Zombie() game_world.add_object(zombie, 1) global ball for i in range(5): ball.append(BigBall()) for i in range(5): ball.append(SmallBall()) game_world.add_objects(ball, 1) ground = Ground() game_world.add_object(ground, 0)
def enter(): global is_eat_ball_done is_eat_ball_done = False global boy boy = Boy() game_world.add_object(boy, 1) global zombie zombie = Zombie() game_world.add_object(zombie, 1) ground = Ground() game_world.add_object(ground, 0) global balls global big_balls global ball_count global big_ball_count ball_count = 10 big_ball_count = 10 balls = [Ball() for i in range(10)] big_balls = [BigBall() for i in range(10)] game_world.add_objects(balls, 1) game_world.add_objects(big_balls, 1)