Esempio n. 1
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	def __init__(self):
		#base init
		base.__init__(self, (0, 0), None)
		self.depth = -999
		self.blackSurface = pygame.Surface((840, 525))
		self.blackSurface = self.blackSurface.convert(cfg.window)
		self.blackSurface.fill((0,0,0))
		self.blackSurface.set_alpha(200)
		self.pauseText = cfg.objH.largeText.render('Options:', 0, (237, 203, 13))
		self.soundText = cfg.objH.largeText.render('Preferences', 0, (237, 203, 13))
		self.controlsText = cfg.objH.largeText.render('Controls', 0, (237, 203, 13))
		self.saveText = cfg.objH.largeText.render('Save Settings', 0, (237, 203, 13))
		self.restartText = cfg.objH.largeText.render('Restart Level', 0, (237, 203, 13))
		if cfg.rmH.currentRoom == cfg.rmH.mainMenu:
			self.restartText.set_alpha(50)
			self.quitText = cfg.objH.largeText.render('Quit Game', 0, (237, 203, 13))
		else:
			self.quitText = cfg.objH.largeText.render('Main Menu', 0, (237, 203, 13))
		self.soundMusicVol = cfg.objH.mediumText.render('Music Volume: ', 0, (237, 203, 13))
		self.soundEffectVol = cfg.objH.mediumText.render('Effect Volume: ', 0, (237, 203, 13))
		self.arrowText = cfg.objH.largeText.render('>', 0, (237, 203, 13))
		self.menuPos = 0
		self.subMenuPos = 0
		self.djpon3x = 0
		self.subMenu = None
		self.roomLoopMusic = cfg.sndH.currentLoop
		cfg.keyH.assignKeyPress(cfg.upButton, self.menuUp)
		cfg.keyH.assignKeyPress(cfg.downButton, self.menuDown)
		cfg.keyH.assignKeyPress(cfg.twoButton, self.menuSelect)
		cfg.keyH.assignKeyPress(cfg.oneButton, self.menuBack)
		self.modKeyList = []
		self.modifyingKey = False
Esempio n. 2
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	def __init__(self, position):
		base.__init__(self, position, "env_smoke", False, False)
		self.body.angle = random.randrange(0, 22)/7.0
		self.shape = self.addRect((0, 0), (1, 1))
		self.alpha = 128
		self.scale = random.random()+.5
		self.collisionEvent(depthBlock, smoke.destroy)
Esempio n. 3
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 def __init__(self, position):
     base.__init__(self, position, "env_smoke", False, False)
     self.body.angle = random.randrange(0, 22) / 7.0
     self.shape = self.addRect((0, 0), (1, 1))
     self.alpha = 128
     self.scale = random.random() + .5
     self.collisionEvent(depthBlock, smoke.destroy)
Esempio n. 4
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 def __init__(self, mol, npproj=True):
     """
     Init procedure, to setup the a ric instance.
     :Parameters:
         - mol(obj): mol class instance
         - lindict(dict): dictionary holding information about 
         the linear bends in the system. Keys are lists of 
         indices defining a linear angle and the value is the
         corresponding reference atom; defaults to {}
     """
     base.__init__(self, mol)
     ### check if ff is already initialized, else do
     if hasattr(self._mol, "ff") == False:
         self._mol.addon("ff")
         self._mol.ff.ric.find_rics()
     elif hasattr(self._mol.ff.ric, "bnd") == False:
         self._mol.ff.ric.find_rics()
     ### init RedIntCoords
     RedIntCoords.__init__(self)
     if npproj == True:
         self.invert_b_matrix = self.invert_b_matrix_np
         self.project_hessian = self.project_hessian_np
     self.val_dict = {
         "str": self.get_val_stretches,
         "ibe": self.get_val_in_bends,
         "obe": self.get_val_out_bends,
         "lbe": self.get_val_lin_bends,
         "tor": self.get_val_torsions,
         "eck": self.get_val_eckarts,
         "hes": self.get_ric_hessian
     }
     return
Esempio n. 5
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 def __init__(self, position):
     # base init
     base.__init__(self, position, "test_ball")
     self.solid = True
     self.body.mass = 2
     # shape
     self.stuffs = self.addCircle(32)
Esempio n. 6
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 def __init__(self, position, index):
     base.__init__(self, position, index, False, True)
     self.collisionEvent(derpyM.derpy, flower.crush)
     self.shape = self.addRect((0, 0),
                               (cfg.imgH.file[index][0].get_width(),
                                cfg.imgH.file[index][0].get_height()))
     self.imageSpeed = 0
Esempio n. 7
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 def __init__(self, position):
     #base init
     base.__init__(self, position, "env_balloon")
     self.body.mass = 1
     #shape
     self.addCircle(32)
     self.drawffset = (0, 32)
Esempio n. 8
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	def __init__(self):
		#base init
		base.__init__(self, (0, 0), None)
		cfg.keyH.assignKeyPress(pygame.K_SPACE, self.startGame)
		self.text = cfg.objH.largeText.render('<Press "Space" To Start>', 0, (224, 47, 47))
		self.text.set_alpha(255)
		self.fade = 5
Esempio n. 9
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	def __init__(self):
		#base init
		base.__init__(self, (0, 0), None)
		self.depth = -999
		self.blackSurface = pygame.Surface((840, 525))
		self.blackSurface = self.blackSurface.convert(cfg.window)
		self.blackSurface.fill((0,0,0))
		self.blackSurface.set_alpha(200)
		self.pauseText = cfg.objH.largeText.render('Options:', 0, (237, 203, 13))
		self.soundText = cfg.objH.largeText.render('Sounds', 0, (237, 203, 13))
		self.restartText = cfg.objH.largeText.render('Restart Level', 0, (237, 203, 13))
		if cfg.rmH.currentRoom == cfg.rmH.mainMenu:
			self.restartText.set_alpha(50)
			self.quitText = cfg.objH.largeText.render('Quit Game', 0, (237, 203, 13))
		else:
			self.quitText = cfg.objH.largeText.render('Main Menu', 0, (237, 203, 13))
		self.soundMusicVol = cfg.objH.mediumText.render('Music Volume: ', 0, (237, 203, 13))
		self.soundEffectVol = cfg.objH.mediumText.render('Effect Volume: ', 0, (237, 203, 13))
		self.arrowText = cfg.objH.largeText.render('>', 0, (237, 203, 13))
		self.menuPos = 0
		self.subMenuPos = 0
		self.djpon3x = 0
		self.subMenu = None
		self.roomLoopMusic = cfg.sndH.currentLoop
		cfg.keyH.assignKeyPress(pygame.K_UP, self.menuUp)
		cfg.keyH.assignKeyPress(pygame.K_DOWN, self.menuDown)
		cfg.keyH.assignKeyPress(pygame.K_z, self.menuSelect)
		cfg.keyH.assignKeyPress(pygame.K_x, self.menuBack)
Esempio n. 10
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 def __init__(self):
     #base init
     base.__init__(self, (0, 0), None)
     self.depth = -999
     self.blackSurface = pygame.Surface((840, 525))
     self.blackSurface = self.blackSurface.convert(cfg.window)
     self.blackSurface.fill((0, 0, 0))
     self.blackSurface.set_alpha(200)
     self.pauseText = cfg.objH.largeText.render('Options:', 0,
                                                (237, 203, 13))
     self.soundText = cfg.objH.largeText.render('Sounds', 0, (237, 203, 13))
     self.restartText = cfg.objH.largeText.render('Restart Level', 0,
                                                  (237, 203, 13))
     if cfg.rmH.currentRoom == cfg.rmH.mainMenu:
         self.restartText.set_alpha(50)
         self.quitText = cfg.objH.largeText.render('Quit Game', 0,
                                                   (237, 203, 13))
     else:
         self.quitText = cfg.objH.largeText.render('Main Menu', 0,
                                                   (237, 203, 13))
     self.soundMusicVol = cfg.objH.mediumText.render(
         'Music Volume: ', 0, (237, 203, 13))
     self.soundEffectVol = cfg.objH.mediumText.render(
         'Effect Volume: ', 0, (237, 203, 13))
     self.arrowText = cfg.objH.largeText.render('>', 0, (237, 203, 13))
     self.menuPos = 0
     self.subMenuPos = 0
     self.djpon3x = 0
     self.subMenu = None
     self.roomLoopMusic = cfg.sndH.currentLoop
     cfg.keyH.assignKeyPress(pygame.K_UP, self.menuUp)
     cfg.keyH.assignKeyPress(pygame.K_DOWN, self.menuDown)
     cfg.keyH.assignKeyPress(pygame.K_z, self.menuSelect)
     cfg.keyH.assignKeyPress(pygame.K_x, self.menuBack)
Esempio n. 11
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	def __init__(self, position):
		#base init
		base.__init__(self, position, "env_balloon")
		self.body.mass = 1
		#shape
		self.addCircle(32)
		self.drawffset = (0, 32)
Esempio n. 12
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 def __init__(self, position, dimensions):
     #base init
     base.__init__(
         self,
         (position[0] + dimensions[0] / 2, position[1] + dimensions[1] / 2),
         None, True, True)
     #shape
     self.addRect((0, 0), dimensions)
Esempio n. 13
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	def __init__(self, position, target, derpy):
		base.__init__(self, position, "env_mail", False, False)
		self.addRect((0,0), (1, 1))
		self.target = target.parent
		self.scale = .5
		self.swapLayer(3)
		self.collisionEvent(target.parent.__class__, givemail.col)
		self.derpy = derpy
Esempio n. 14
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	def __init__(self, parent, derpy, offset = (20 , -50)):
		base.__init__(self, (0, 0), "env_mailalert_r", False, False)
		self.imageSpeed = .02
		self.parent = parent
		self.derpy = derpy
		self.offset = offset
		self.shape = self.addRect((0, 0), (cfg.imgH.file["env_mailalert_r"][0].get_width(), cfg.imgH.file["env_mailalert_r"][0].get_height()))
		self.collisionEvent(derpyM.derpy, mailAlert.tellInRange)
Esempio n. 15
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 def __init__(self):
     #base init
     base.__init__(self, (0, 0), None)
     cfg.keyH.assignKeyPress(pygame.K_SPACE, self.startGame)
     self.text = cfg.objH.largeText.render('<Press "Space" To Start>', 0,
                                           (224, 47, 47))
     self.text.set_alpha(255)
     self.fade = 5
Esempio n. 16
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	def __init__(self):
		#base init
		base.__init__(self, (0, 0), None)
		cfg.keyH.assignKeyPress(cfg.startButton, self.startGame)
		cfg.keyH.assignKeyPress(pygame.K_t, self.skip)
		self.text = cfg.objH.largeText.render('<Press '+cfg.keyH.keyCodeToString(cfg.startButton).upper()+' To Start>', 0, (224, 47, 47))
		self.text.set_alpha(255)
		self.fade = 5
Esempio n. 17
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 def __init__(self, position, imgKey):
     #base init
     base.__init__(self, position, imgKey, True, True)
     self.depth = -999
     #shape
     self.shape = self.addRect((0, 30), (124, 74))
     self.imageSpeed = 0
     #derpy collision
     self.collisionEvent(derpyM.derpy, bush.shake)
Esempio n. 18
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	def __init__(self, position):
		base.__init__(self, position, "env_oven", True, True)
		self.open = False
		self.depth = 45
		self.near = False
		self.arrowIndex = 0
		self.addRect((0, 0), (100, 40))
		self.remRect = self.addRect((50, 40), (70, 260))
		self.swapLayer(2)
Esempio n. 19
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 def __init__(self, position):
     base.__init__(self, position, "env_oven", True, True)
     self.open = False
     self.depth = 45
     self.near = False
     self.arrowIndex = 0
     self.addRect((0, 0), (100, 40))
     self.remRect = self.addRect((50, 40), (70, 260))
     self.swapLayer(2)
Esempio n. 20
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	def __init__(self, position, imgKey):
		#base init
		base.__init__(self, position, imgKey, True, True)
		self.depth = -999
		#shape
		self.shape = self.addRect((0, 30), (124, 74))
		self.imageSpeed = 0
		#derpy collision
		self.collisionEvent(derpyM.derpy, bush.shake)
Esempio n. 21
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	def __init__(self, position, dimensions):
		#base init
		base.__init__(self, (position[0]+dimensions[0]/2, position[1]+dimensions[1]/2), None, True, True)
		#shape
		self.addRect((0,0), dimensions)
		
		#testing
		self.depth = -99999999
		self.position = position
		self.dimensions = dimensions
Esempio n. 22
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 def __init__(self, position):
     #base init
     base.__init__(self, position, "env_mail", True, False)
     self.body.mass = 1
     self.scale = .75
     #shape
     self.shape = self.addRect((0, 0), (29, 21))
     #derpy
     self.derpyRef = None
     self.arrowIndex = 0
Esempio n. 23
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	def __init__(self, position, sk):
		#base init
		base.__init__(self, position, "mayor_walk_l", False, False)
		self.imageSpeed = .175
		self.sk = sk
		self.addRect((0, 0), (cfg.imgH.file["mayor_walk_l"][0].get_width(), cfg.imgH.file["mayor_walk_l"][0].get_height()))
		self.dir = -1
		self.yOrigin = position[1]
		self.depth = -20
		self.needMail = True
Esempio n. 24
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 def __init__(self, position, depth):
     # base init
     base.__init__(self, position, "test_block", True, False)
     self.depth = depth
     self.alpha = 255
     self.imageSpeed = 0.03
     self.solid = True
     self.body.mass = 8
     # shape
     self.stuffs = self.addRect((0, 0), (64, 64))
Esempio n. 25
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	def __init__(self, position, sprite):
		#base init
		base.__init__(self, position, sprite, True, False)
		self.body.mass = 1
		self.scale = .75
		#shape
		self.shape = self.addRect((0, 0), (cfg.imgH.file[sprite][0].get_width(), cfg.imgH.file[sprite][0].get_height()))
		#derpy 
		self.derpyRef = None
		self.arrowIndex = 0
Esempio n. 26
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 def __init__(self, parent, derpy, offset=(20, -50)):
     base.__init__(self, (0, 0), "env_mailalert_r", False, False)
     self.imageSpeed = .02
     self.parent = parent
     self.derpy = derpy
     self.offset = offset
     self.shape = self.addRect(
         (0, 0), (cfg.imgH.file["env_mailalert_r"][0].get_width(),
                  cfg.imgH.file["env_mailalert_r"][0].get_height()))
     self.collisionEvent(derpyM.derpy, mailAlert.tellInRange)
Esempio n. 27
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	def __init__(self, position):
		#base init
		base.__init__(self, position, "env_mail", True, False)
		self.body.mass = 1
		self.scale = .75
		#shape
		self.shape = self.addRect((0, 0), (29, 21))
		#derpy 
		self.derpyRef = None
		self.arrowIndex = 0
Esempio n. 28
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 def __init__(self, imgKey, dialogList):
     #base init
     base.__init__(self, (770, 455), imgKey, False, True)
     self.blackSurface = pygame.Surface((700, 300))
     self.blackSurface.fill((0, 0, 0))
     cfg.keyH.assignKeyPress(pygame.K_z, self.next)
     self.dialogList = dialogList
     self.imageSpeed = .1
     self.currentDialog = 0
     self.currentCharacter = 0
     self.depth = -9999
Esempio n. 29
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 def __init__(self, position, sk):
     #base init
     base.__init__(self, position, "mayor_walk_l", False, False)
     self.imageSpeed = .175
     self.sk = sk
     self.addRect((0, 0), (cfg.imgH.file["mayor_walk_l"][0].get_width(),
                           cfg.imgH.file["mayor_walk_l"][0].get_height()))
     self.dir = -1
     self.yOrigin = position[1]
     self.depth = -20
     self.needMail = True
Esempio n. 30
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	def __init__(self, imgKey, dialogList):
		#base init
		base.__init__(self, (770, 455), imgKey, False, True)
		self.blackSurface = pygame.Surface((700, 300))
		self.blackSurface.fill((0, 0, 0))
		cfg.keyH.assignKeyPress(pygame.K_z, self.next)
		self.dialogList = dialogList
		self.imageSpeed = .1
		self.currentDialog = 0
		self.currentCharacter = 0
		self.depth = -9999
Esempio n. 31
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	def __init__(self, position, sk):
		base.__init__(self, position, "drwhooves_stand_l", False, False)
		self.imageSpeed = .2
		self.addRect((0, 0), (cfg.imgH.file["drwhooves_stand_l"][0].get_width(), cfg.imgH.file["drwhooves_stand_l"][0].get_height()))
		self.phase = 0
		self.origin = position
		self.depth = 10
		self.collisionEvent(derpyM.derpy, drhooves.push)
		self.dir = -1
		self.needMail = True
		self.sk = sk
Esempio n. 32
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 def __init__(self, position, sign):
     base.__init__(self, position, "env_applestand")
     self.depth = 20
     self.sign = sign
     self.body.moment = 500
     self.body.mass = 20
     self.addRectImg((-40, 54), (10, 120))
     self.addRectImg((90, 54), (100, 120))
     self.addRectImg((-40, 60), (100, 120))
     con = pymunk.PinJoint(self.body, sign.body, (0, 0), (0, 0))
     cfg.space.add(con)
     self.broken = False
Esempio n. 33
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	def __init__(self, position, sign):
		base.__init__(self, position, "env_applestand")
		self.depth = 20
		self.sign = sign
		self.body.moment = 500
		self.body.mass = 20
		self.addRectImg((-40, 54), (10, 120))
		self.addRectImg((90, 54), (100, 120))
		self.addRectImg((-40, 60), (100, 120))
		con = pymunk.PinJoint(self.body, sign.body, (0, 0), (0, 0))
		cfg.space.add(con)
		self.broken = False
Esempio n. 34
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 def __init__(self, position, sprite):
     #base init
     base.__init__(self, position, sprite, True, False)
     self.body.mass = 1
     self.scale = .75
     #shape
     self.shape = self.addRect((0, 0),
                               (cfg.imgH.file[sprite][0].get_width(),
                                cfg.imgH.file[sprite][0].get_height()))
     #derpy
     self.derpyRef = None
     self.arrowIndex = 0
Esempio n. 35
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    def __init__(self, wnd_conf):
        # call base constructor fuction
        base.__init__(self, wnd_conf)

        # data member: self.wnd_conf
        self.wnd_conf = wnd_conf
        # data member: self.output_units
        self.output_units = wnd_conf[MODEL][OUTPUT_UNITS]
        # data member: self.hidden_units
        self.hidden_units = wnd_conf[MODEL][HIDDEN_UNITS]
        # data member: self.dropout_keep_prob_list
        self.dropout_keep_prob_list = wnd_conf[MODEL][DROPOUT]
Esempio n. 36
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 def __init__(self, position, sk):
     base.__init__(self, position, "drwhooves_stand_l", False, False)
     self.imageSpeed = .2
     self.addRect((0, 0),
                  (cfg.imgH.file["drwhooves_stand_l"][0].get_width(),
                   cfg.imgH.file["drwhooves_stand_l"][0].get_height()))
     self.phase = 0
     self.origin = position
     self.depth = 10
     self.collisionEvent(derpyM.derpy, drhooves.push)
     self.dir = -1
     self.needMail = True
     self.sk = sk
    def __init__(self, position, dimensions):
        #base init
        base.__init__(
            self,
            (position[0] + dimensions[0] / 2, position[1] + dimensions[1] / 2),
            None, True, True)
        #shape
        self.addRect((0, 0), dimensions)

        #testing
        self.depth = -99999999
        self.position = position
        self.dimensions = dimensions
Esempio n. 38
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	def __init__(self, bag, sk):
		base.__init__(self, (0, 0), None, False, True)
		self.bag = bag
		self.sk = sk
		self.textPosition = bag.body.position-cfg.objH.cam.position
		self.scale = 0
		self.depth = -9999
		self.timer = 15*30.0
		self.done = False
		self.helpText = cfg.objH.mediumText.render("The mailbag is on fire! Stomp on it to put it out!", 0, (237, 203, 13), (0, 0, 0))
		self.fade = 0
		self.fadeImage = pygame.surface.Surface((840, 525))
		self.fadeImage.fill((0, 0, 0))
Esempio n. 39
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    def __init__(self, wnd_conf):
        # call base constructor fuction
        base.__init__(self, wnd_conf)

        # data member: self.wnd_conf
        self.wnd_conf = wnd_conf
        # data member: self.output_units
        self.output_units = wnd_conf[MODEL][OUTPUT_UNITS]
        # data member: self.hidden_units
        self.hidden_units_bottom = wnd_conf[MODEL][hidden_units_bottom]
        self.hidden_units_task = wnd_conf[MODEL][hidden_units_task]
        # data member: self.dropout_keep_prob_list
        self.dropout_keep_prob_list_bottom = wnd_conf[MODEL][DROPOUT_BOTTOM]
        self.dropout_keep_prob_list_task = wnd_conf[MODEL][DROPOUT_TASK]
Esempio n. 40
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	def __init__(self, position, sprite, mass, link = None, linkSprite = None, static = False, finalSprite = None, event = None):
		#base init
		if not static:
			base.__init__(self, position, sprite, True, False)
		else:
			base.__init__(self, position, sprite, False, True)
		self.body.mass = mass
		self.addRect((0, 0), (cfg.imgH.file[sprite][0].get_width(), cfg.imgH.file[sprite][0].get_height()))
		self.defaultSprite = sprite
		self.link = link
		self.linkSprite = linkSprite
		self.timer = 0
		self.finalSprite = finalSprite
		self.event = event
Esempio n. 41
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	def __init__(self, position, mailBag = True):
		#base init
		sprite = "derpy_fly_bag_r"
		if not mailBag:
			sprite = "derpy_fly_r"
		base.__init__(self, position, sprite)
		#make tracker
		cfg.objH.cam.tracker = self
		#shape
		self.addRect((0, 0), (35, 40))
		#proximity detector
		self.proxDet = self.addRect((0, 0), (80, 40))
		self.proxDet.sensor = True
		#image
		self.drawffset = (0, -20)
		self.depth = -10
		self.imageSpeed = .15
		#bind controls
		cfg.keyH.assignKeyDown(cfg.leftButton, self.moveLeft)
		cfg.keyH.assignKeyDown(cfg.rightButton, self.moveRight)
		cfg.keyH.assignKeyDown(cfg.upButton, self.moveUp)
		cfg.keyH.assignKeyDown(cfg.downButton, self.moveDown)
		cfg.keyH.assignKeyPress(cfg.twoButton, self.pickUp)
		cfg.keyH.assignKeyRelease(cfg.twoButton, self.dropOff)
		cfg.keyH.assignKeyPress(cfg.oneButton, self.deliverMail)
		#collision events
		#mail proximity
		self.collisionEvent(mail, derpy.ackPickUp)
		self.collisionEvent(muffin, derpy.ackPickUp)
		self.collisionEvent(cookingMailbag, derpy.ackPickUp)
		self.collisionEvent(oven, derpy.ackOpen)
		#speed checking
		self.lastXSpeed = 0
		self.forceRight = False
		self.forceLeft = False
		#angle lock
		self.angleLockBody = pymunk.Body(pymunk.inf, pymunk.inf)
		self.angleLock = pymunk.constraint.RotaryLimitJoint(self.body, self.angleLockBody, 0, 0)
		cfg.space.add(self.angleLock)
		#pickup
		self.canPickUp = None
		self.pickedUp = None
		#binary direction
		self.dir = 1
		self.mailBag = mailBag
		self.canDeliver = None
		self.delivering = None
		self.delivered = True
		self.canOpen = None
Esempio n. 42
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    def __init__(self, position, animator=None):
        base.__init__(self, position, None, False, True)
        self.smallShape = self.addCircle(10)
        self.largeShape = self.addCircle(40)
        self.collisionEvent(derpyM.derpy, depthPortal.detection)

        self.leftOuter = True
        self.outerStatus = False

        self.animator = animator

        self.swapLayer(3)

        #testing
        self.position = position
Esempio n. 43
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	def __init__(self, number, name, objective, targetRoom):
		#base init
		base.__init__(self, (0, 0), None)
		cfg.keyH.assignKeyPress(cfg.startButton, self.startStage)
		self.startText = cfg.objH.largeText.render('<Press '+cfg.keyH.keyCodeToString(cfg.startButton).upper()+' To Start>', 0, (255, 255, 255))
		self.stageNumber = cfg.objH.veryLargeText.render('Stage '+number+':', 0, (255, 255, 255))
		self.stageName = cfg.objH.veryLargeText.render(name, 0, (255, 255, 255))
		self.stageObjectives = []
		for obj in objective:
			self.stageObjectives.append(cfg.objH.largeText.render('- '+obj+' -', 0, (255, 255, 255)))
		self.targetRoom = targetRoom
		self.stageNumberPos = -900
		self.stageNamePos = 900
		self.objectiveAlpha = 0
		self.phase = 0
Esempio n. 44
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	def __init__(self, position, animator = None):
		base.__init__(self, position, None, False, True)
		self.smallShape = self.addCircle(10)
		self.largeShape = self.addCircle(40)
		self.collisionEvent(derpyM.derpy, depthPortal.detection)
	
		self.leftOuter = True
		self.outerStatus = False
		
		self.animator = animator
		
		self.swapLayer(3)
	
		#testing
		self.position = position
Esempio n. 45
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 def __init__(self, bag, sk):
     base.__init__(self, (0, 0), None, False, True)
     self.bag = bag
     self.sk = sk
     self.textPosition = bag.body.position - cfg.objH.cam.position
     self.scale = 0
     self.depth = -9999
     self.timer = 15 * 30.0
     self.done = False
     self.helpText = cfg.objH.mediumText.render(
         "The mailbag is on fire! Stomp on it to put it out!", 0,
         (237, 203, 13), (0, 0, 0))
     self.fade = 0
     self.fadeImage = pygame.surface.Surface((840, 525))
     self.fadeImage.fill((0, 0, 0))
Esempio n. 46
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	def __init__(self, position, grabMail):
		base.__init__(self, position, "env_bird_red_r")
		self.shape = self.addRect((10, 5),(32, 24))
		self.imageSpeed = .3
		self.grabMail = grabMail
		if self.grabMail is not None:
			self.grabMail.sensor = True
		self.dir = 1
		self.vdir = 1.0
		self.body.mass = 3
		self.speedMod = 1
		#angle lock
		self.angleLockBody = pymunk.Body(pymunk.inf, pymunk.inf)
		self.angleLock = pymunk.constraint.RotaryLimitJoint(self.body, self.angleLockBody, 0, 0)
		cfg.space.add(self.angleLock)
Esempio n. 47
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    def __init__(self, wnd_conf):
        # call base constructor fuction
        base.__init__(self, wnd_conf)

        # data member: self.wnd_conf
        self.wnd_conf = wnd_conf
        # data member: self.wnd_wd
        self.wnd_wd = wnd_conf[MODEL][WND_WD]
        # data member: self.output_units
        self.output_units = wnd_conf[MODEL][OUTPUT_UNITS]
        # data member: self.hidden_units
        self.hidden_units = wnd_conf[MODEL][HIDDEN_UNITS]
        # data member: self.dropout_keep_prob_list
        self.dropout_keep_prob_list = wnd_conf[MODEL][DROPOUT]
        self.is_decoder_add_pos_emb = wnd_conf.is_decoder_add_pos_emb
        self.zero_pad = wnd_conf.zero_pad
Esempio n. 48
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 def __init__(self, position, grabMail):
     base.__init__(self, position, "env_bird_red_r")
     self.shape = self.addRect((10, 5), (32, 24))
     self.imageSpeed = .3
     self.grabMail = grabMail
     if self.grabMail is not None:
         self.grabMail.sensor = True
     self.dir = 1
     self.vdir = 1.0
     self.body.mass = 3
     self.speedMod = 1
     #angle lock
     self.angleLockBody = pymunk.Body(pymunk.inf, pymunk.inf)
     self.angleLock = pymunk.constraint.RotaryLimitJoint(
         self.body, self.angleLockBody, 0, 0)
     cfg.space.add(self.angleLock)
Esempio n. 49
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	def __init__(self, position, derpyRef):
		#base init
		base.__init__(self, position, "boxhorse_fly_wait_l")
		self.body.mass = 20
		self.imageSpeed = .2
		#shape
		self.addRect((0, 0), (124, 132))
		#movepos
		self.slewPos = position
		self.derpyRef = derpyRef
		#angle lock
		self.angleLockBody = pymunk.Body(pymunk.inf, pymunk.inf)
		self.angleLock = pymunk.constraint.RotaryLimitJoint(self.body, self.angleLockBody, 0, 0)
		cfg.space.add(self.angleLock)
		#mail collision
		self.collisionEvent(mail, boxBrown.collectMail)
Esempio n. 50
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	def __init__(self, position, flowers, sk):
		base.__init__(self, position, "daisy_stand_r", False, True)
		self.sk = sk
		self.flowers = flowers
		self.crushed = []
		self.depth = 30
		self.timer = 30*4
		self.timer2 = 30*8
		self.timer3 = 0
		self.walking = False
		self.sniffing = False
		self.sniff = 0
		self.dir = 1
		self.sad = False
		dP = (cfg.imgH.file["daisy_stand_r"][0].get_height()/2)+self.position[1]
		for f in flowers:
			f.depth = self.depth+(dP-(f.body.position[1]+cfg.imgH.file["flower_white"][0].get_height()/2))
Esempio n. 51
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    def __init__(self, wnd_conf):
        # call base constructor fuction
        base.__init__(self, wnd_conf)

        # data member: self.wnd_conf
        self.wnd_conf = wnd_conf
        # data member: self.output_units
        self.output_units = wnd_conf[MODEL][OUTPUT_UNITS]
        # data member: self.hidden_units
        self.hidden_units_bottom = wnd_conf[MODEL][hidden_units_bottom]
        self.hidden_units_task = wnd_conf[MODEL][hidden_units_task]
        # data member: self.dropout_keep_prob_list
        self.dropout_keep_prob_list_bottom = wnd_conf[MODEL][DROPOUT_BOTTOM]
        self.dropout_keep_prob_list_task = wnd_conf[MODEL][DROPOUT_TASK]
        self.num_experts = wnd_conf[MODEL][num_experts]

        self.is_decoder_add_pos_emb = wnd_conf.is_decoder_add_pos_emb
        self.zero_pad = wnd_conf.zero_pad
Esempio n. 52
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	def __init__(self, number, bonuses, targetRoom):
		#base init
		base.__init__(self, (0, 0), None)
		cfg.keyH.assignKeyPress(cfg.startButton, self.nextRoom)
		self.contText = cfg.objH.largeText.render('<Press '+cfg.keyH.keyCodeToString(cfg.startButton).upper()+' To Continue>', 0, (255, 255, 255))
		self.stageNumber = cfg.objH.veryLargeText.render('Stage '+number+' Complete!', 0, (255, 255, 255))
		self.bonuses = []
		for bonus in bonuses:
			color = (255, 255, 255)
			if len(bonus) == 3:
				color = (236, 196, 188)
			obj = cfg.objH.largeText.render(bonus[0]+':', 0, color)
			val = cfg.objH.largeText.render(bonus[1], 0, color)
			self.bonuses.append((obj, val, 0))
		self.stageNumberPos = -900
		self.phase = 0
		self.targetRoom = targetRoom
		cfg.objH.stageScores[number] = bonuses
Esempio n. 53
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	def __init__(self, position, sk):
		#base init
		base.__init__(self, position, "env_mailbag_cooking", True, False)
		#shape
		self.sk = sk
		self.shape = self.addRect((0, 10), (35, 40))
		#derpy 
		self.derpyRef = None
		self.arrowIndex = 0
		self.swapLayer(2)
		self.depth = 46
		self.body.velocity = (0, 0)
		self.phase = 0
		self.timer = 0
		self.lastdepth = self.depth
		self.onFire = 4
		self.stopCollide = True
		self.colliding = False
Esempio n. 54
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	def __init__(self, position, height, lToR = False):
		base.__init__(self, position, None, False, True)
		self.lShape = self.addRect((-40, 0), (8, height))
		self.rShape = self.addRect((32, 0), (8, height))
		self.collisionEvent(derpyM.derpy, depthConverter.detection)
		self.collisionEvent(rndm, depthConverter.rndmD)
		self.leftActive = False
		self.rightActive = False
		self.lastLeft = False
		self.lastRight = False
		self.lToR = lToR
		self.derpyObj = None
		self.swapLayer(3)
		
		self.rndms = {}
		
		#testing
		self.depth = -9999
		self.position = position
		self.height = height