def __init__(self, main): self.main = main self.data = base.DATA self.data['level'] = base.getSaveGameVar(self.data, 'level', 1) base.gameDifficulty = base.getSaveGameVar( self.data, 'difficulty', base.saveGameKeys['difficulty']) base.num_bibles = base.getSaveGameVar(self.data, 'bibles', 0) self.data['chapter'] = base.getSaveGameVar(self.data, 'chapter', 1) base.numBananas = base.getSaveGameVar(self.data, 'bananas', 0) base.NEED_MORE_BIBLES = self.data['need_more_bibles'] self.orig_num_bibles = base.num_bibles self.orig_num_bananas = base.numBananas if base.gameDifficulty == 1: base.NEEDED_BIBLES = 65 if base.gameDifficulty == 2: base.NEEDED_BIBLES = 85 elif base.gameDifficulty == 3: base.NEEDED_BIBLES = 115 if not 'fallLesson' in self.main.gameVariables: print "loading the fallLesson variable" self.main.gameVariables['fallLesson'] = base.getSaveGameVar( self.data, 'fallLesson', False) self.main.gameVariables['firstbanana'] = base.getSaveGameVar( self.data, 'firstbanana', False) self.playing = None
def __init__(self, main): self.main = main self.data = base.DATA self.data['level'] = base.getSaveGameVar(self.data,'level',1) base.gameDifficulty = base.getSaveGameVar(self.data,'difficulty',base.saveGameKeys['difficulty']) base.num_bibles = base.getSaveGameVar(self.data,'bibles',0) self.data['chapter'] = base.getSaveGameVar(self.data,'chapter',1) base.numBananas = base.getSaveGameVar(self.data,'bananas',0) base.NEED_MORE_BIBLES = self.data['need_more_bibles'] self.orig_num_bibles = base.num_bibles self.orig_num_bananas = base.numBananas if base.gameDifficulty == 1: base.NEEDED_BIBLES = 65 if base.gameDifficulty == 2: base.NEEDED_BIBLES = 85 elif base.gameDifficulty == 3: base.NEEDED_BIBLES = 115 if not 'fallLesson' in self.main.gameVariables: print "loading the fallLesson variable" self.main.gameVariables['fallLesson'] = base.getSaveGameVar(self.data,'fallLesson',False) self.main.gameVariables['firstbanana'] = base.getSaveGameVar(self.data,'firstbanana',False) self.playing = None