def ai(self, type="summon", enemy=None): eff = Magic.ai(self) if not eff: return eff for enemy in self.get_enemy_cards(): if (enemy.health <= enemy.damage - 1) or ( wzglobals.cardboxes[enemy.get_attack_position()].card.name != player and enemy.health - enemy.power + 1 <= wzglobals.cardboxes[enemy.get_attack_position()].card.power ): eff += 1
def ai(self, type='summon', enemy=None): eff = Magic.ai(self) if not eff: return eff for enemy in self.get_enemy_cards(): if ((enemy.health <= enemy.damage - 1) or (wzglobals.cardboxes[enemy.get_attack_position()].card.name != player and enemy.health - enemy.power + 1 <= wzglobals.cardboxes[enemy.get_attack_position()].card.power)): eff += 1