Esempio n. 1
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    def eval(self, ctx):
        obj = to_object(ctx.stack.pop(), ctx.space)

        with_context = Scope(obj, ctx.space, ctx) # todo actually use the obj to modify the ctx
        with_context.THIS_BINDING = ctx.THIS_BINDING
        status = ctx.space.exe.execute_fragment_under_context(with_context, self.beg_label, self.end_label)

        val, typ, spec = status

        if typ != 3:  # exception
            ctx.stack.pop()

        if typ == 0:  # normal
            ctx.stack.append(val)
            return
        elif typ == 1:  # return
            ctx.stack.append(spec)
            return None, None  # send return signal
        elif typ == 2:  # jump outside
            ctx.stack.append(val)
            return spec
        elif typ == 3:  # exception
            # throw is made with empty stack as usual
            raise spec
        else:
            raise RuntimeError('Invalid return code')
Esempio n. 2
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    def eval(self, ctx):
        obj = to_object(ctx.stack.pop(), ctx.space)

        with_context = Scope(
            obj, ctx.space, ctx)  # todo actually use the obj to modify the ctx
        with_context.THIS_BINDING = ctx.THIS_BINDING
        status = ctx.space.exe.execute_fragment_under_context(
            with_context, self.beg_label, self.end_label)

        val, typ, spec = status

        if typ != 3:  # exception
            ctx.stack.pop()

        if typ == 0:  # normal
            ctx.stack.append(val)
            return
        elif typ == 1:  # return
            ctx.stack.append(spec)
            return None, None  # send return signal
        elif typ == 2:  # jump outside
            ctx.stack.append(val)
            return spec
        elif typ == 3:  # exception
            # throw is made with empty stack as usual
            raise spec
        else:
            raise RuntimeError('Invalid return code')
Esempio n. 3
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 def __init__(self, name, base, decors):
     self.name = name
     self.base = base
     self.decors = decors
     self.isScope = True
     Statement.__init__(self)
     HasChildren.__init__(self)
     Scope.__init__(self)
Esempio n. 4
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 def __init__(self, name, base, decors):
     self.name = name
     self.base = base
     self.decors = decors
     self.isScope = True
     Statement.__init__(self)
     HasChildren.__init__(self)
     Scope.__init__(self)
Esempio n. 5
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    def eval(self, ctx):
        # 4 different exectution results
        # 0=normal, 1=return, 2=jump_outside, 3=errors
        # execute_fragment_under_context returns:
        # (return_value, typ, jump_loc/error)

        ctx.stack.pop()

        # execute try statement
        try_status = ctx.space.exe.execute_fragment_under_context(
            ctx, self.try_label, self.catch_label)

        errors = try_status[1] == 3

        # catch
        if errors and self.catch_variable is not None:
            # generate catch block context...
            catch_context = Scope(
                {
                    self.catch_variable: try_status[2].get_thrown_value(
                        ctx.space)
                }, ctx.space, ctx)
            catch_context.THIS_BINDING = ctx.THIS_BINDING
            catch_status = ctx.space.exe.execute_fragment_under_context(
                catch_context, self.catch_label, self.finally_label)
        else:
            catch_status = None

        # finally
        if self.finally_present:
            finally_status = ctx.space.exe.execute_fragment_under_context(
                ctx, self.finally_label, self.end_label)
        else:
            finally_status = None

        # now return controls
        other_status = catch_status or try_status
        if finally_status is None or (finally_status[1] == 0
                                      and other_status[1] != 0):
            winning_status = other_status
        else:
            winning_status = finally_status

        val, typ, spec = winning_status
        if typ == 0:  # normal
            ctx.stack.append(val)
            return
        elif typ == 1:  # return
            ctx.stack.append(spec)
            return None, None  # send return signal
        elif typ == 2:  # jump outside
            ctx.stack.append(val)
            return spec
        elif typ == 3:
            # throw is made with empty stack as usual
            raise spec
        else:
            raise RuntimeError('Invalid return code')
Esempio n. 6
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    def __init__(self, file, name=None):
        ScriptElement.__init__(self)
        HasChildren.__init__(self)
        Scope.__init__(self)
        self._file = file
        self.builtin = False

        if name:
            self.name = name
        else:
            self.name = "main"
Esempio n. 7
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    def __init__(self, file, name=None):
        ScriptElement.__init__(self)
        HasChildren.__init__(self)
        Scope.__init__(self)
        self._file = file
        self.builtin = False

        if name:
            self.name = name
        else:
            self.name = "main"
Esempio n. 8
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    def __init__(self, name, args, decors):
        Statement.__init__(self)
        HasChildren.__init__(self)
        Scope.__init__(self)
        self.name = name
        self.args = args
        self.decors = decors
        self.locals = []
        self.isScope = True
        a = self.locals.append

        for arg in self.args:
            a(arg.id)
Esempio n. 9
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    def __init__(self, name, args, decors):
        Statement.__init__(self)
        HasChildren.__init__(self)
        Scope.__init__(self)
        self.name = name
        self.args = args
        self.decors = decors
        self.locals = []
        self.isScope = True
        a = self.locals.append

        for arg in self.args:
            a(arg.id)
Esempio n. 10
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    def eval(self, ctx):
        # 4 different exectution results
        # 0=normal, 1=return, 2=jump_outside, 3=errors
        # execute_fragment_under_context returns:
        # (return_value, typ, jump_loc/error)

        ctx.stack.pop()

        # execute try statement
        try_status = ctx.space.exe.execute_fragment_under_context(ctx, self.try_label, self.catch_label)

        errors = try_status[1] == 3

        # catch
        if errors and self.catch_variable is not None:
            # generate catch block context...
            catch_context = Scope({self.catch_variable: try_status[2].get_thrown_value(ctx.space)}, ctx.space, ctx)
            catch_context.THIS_BINDING = ctx.THIS_BINDING
            catch_status = ctx.space.exe.execute_fragment_under_context(catch_context, self.catch_label, self.finally_label)
        else:
            catch_status = None

        # finally
        if self.finally_present:
            finally_status = ctx.space.exe.execute_fragment_under_context(ctx, self.finally_label, self.end_label)
        else:
            finally_status = None

        # now return controls
        other_status = catch_status or try_status
        if finally_status is None or (finally_status[1]==0 and other_status[1]!=0):
            winning_status = other_status
        else:
            winning_status = finally_status

        val, typ, spec = winning_status
        if typ == 0: # normal
            ctx.stack.append(val)
            return
        elif typ == 1: # return
            ctx.stack.append(spec)
            return None, None  # send return signal
        elif typ == 2:  # jump outside
            ctx.stack.append(val)
            return spec
        elif typ == 3:
            # throw is made with empty stack as usual
            raise spec
        else:
            raise RuntimeError('Invalid return code')
Esempio n. 11
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File: func.py Progetto: bl0b/cppy
 def create_signature(self, ret_type, params, cv):
     exacts, scores = self.score_signatures(ret_type, params, cv)
     if len(exacts) > 1:
         raise Exception('Ambiguous signature '
                         + str([self.signatures[i] for i in exacts]))
     if len(exacts) == 1:
         return exacts[0]
     if len(exacts) == 0:
         print "No exact match. close matches", scores
         self.signatures.append((ret_type, [p.type for p in params], cv))
         ret = len(self.signatures) - 1
         scope = Scope(None, self.owner)
         self.scopes.append(scope)
         for p in params:
             scope.add(p)
         return ret
Esempio n. 12
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def fill_space(space, byte_generator):
    # set global scope
    global_scope = Scope({}, space, parent=None)
    global_scope.THIS_BINDING = global_scope
    global_scope.registers(byte_generator.declared_vars)
    space.GlobalObj = global_scope

    space.byte_generator = byte_generator

    # first init all protos, later take care of constructors and details

    # Function must be first obviously, we have to use a small trick to do that...
    function_proto = space.NewFunction(Empty, space.ctx, (), 'Empty', False,
                                       ())
    space.FunctionPrototype = function_proto  # this will fill the prototypes of the methods!
    fill_proto(function_proto, FunctionPrototype, space)

    # Object next
    object_proto = space.NewObject()  # no proto
    fill_proto(object_proto, ObjectPrototype, space)
    space.ObjectPrototype = object_proto
    function_proto.prototype = object_proto

    # Number
    number_proto = space.NewObject()
    number_proto.prototype = object_proto
    fill_proto(number_proto, NumberPrototype, space)
    number_proto.value = 0.
    number_proto.Class = 'Number'
    space.NumberPrototype = number_proto

    # String
    string_proto = space.NewObject()
    string_proto.prototype = object_proto
    fill_proto(string_proto, StringPrototype, space)
    string_proto.value = u''
    string_proto.Class = 'String'
    space.StringPrototype = string_proto

    # Boolean
    boolean_proto = space.NewObject()
    boolean_proto.prototype = object_proto
    fill_proto(boolean_proto, BooleanPrototype, space)
    boolean_proto.value = False
    boolean_proto.Class = 'Boolean'
    space.BooleanPrototype = boolean_proto

    # Array
    array_proto = space.NewArray(0)
    array_proto.prototype = object_proto
    fill_proto(array_proto, ArrayPrototype, space)
    space.ArrayPrototype = array_proto

    # JSON
    json = space.NewObject()
    json.put(u'stringify', easy_func(jsjson.stringify, space))
    json.put(u'parse', easy_func(jsjson.parse, space))

    # Utils
    parseFloat = easy_func(jsutils.parseFloat, space)
    parseInt = easy_func(jsutils.parseInt, space)
    isNaN = easy_func(jsutils.isNaN, space)
    isFinite = easy_func(jsutils.isFinite, space)

    # Error
    error_proto = space.NewError(u'Error', u'')
    error_proto.prototype = object_proto
    error_proto.put(u'name', u'Error')
    fill_proto(error_proto, ErrorPrototype, space)
    space.ErrorPrototype = error_proto

    def construct_constructor(typ):
        def creator(this, args):
            message = get_arg(args, 0)
            if not is_undefined(message):
                msg = to_string(message)
            else:
                msg = u''
            return space.NewError(typ, msg)

        j = easy_func(creator, space)
        j.name = unicode(typ)
        j.prototype = space.ERROR_TYPES[typ]

        def new_create(args, space):
            message = get_arg(args, 0)
            if not is_undefined(message):
                msg = to_string(message)
            else:
                msg = u''
            return space.NewError(typ, msg)

        j.create = new_create
        return j

    # fill remaining error types
    error_constructors = {}
    for err_type_name in (u'Error', u'EvalError', u'RangeError',
                          u'ReferenceError', u'SyntaxError', u'TypeError',
                          u'URIError'):
        extra_err = space.NewError(u'Error', u'')
        extra_err.put(u'name', err_type_name)
        setattr(space, err_type_name + u'Prototype', extra_err)
        error_constructors[err_type_name] = construct_constructor(
            err_type_name)
    assert space.TypeErrorPrototype is not None

    # RegExp
    regexp_proto = space.NewRegExp(u'(?:)', u'')
    regexp_proto.prototype = object_proto
    fill_proto(regexp_proto, RegExpPrototype, space)
    space.RegExpPrototype = regexp_proto

    # Json

    # now all these boring constructors...

    # Number
    number = easy_func(jsnumber.Number, space)
    space.Number = number
    number.create = jsnumber.NumberConstructor
    set_non_enumerable(number_proto, 'constructor', number)
    set_protected(number, 'prototype', number_proto)
    # number has some extra constants
    for k, v in jsnumber.CONSTS.items():
        set_protected(number, k, v)

    # String
    string = easy_func(jsstring.String, space)
    space.String = string
    string.create = jsstring.StringConstructor
    set_non_enumerable(string_proto, 'constructor', string)
    set_protected(string, 'prototype', string_proto)
    # string has an extra function
    set_non_enumerable(string, 'fromCharCode',
                       easy_func(jsstring.fromCharCode, space))

    # Boolean
    boolean = easy_func(jsboolean.Boolean, space)
    space.Boolean = boolean
    boolean.create = jsboolean.BooleanConstructor
    set_non_enumerable(boolean_proto, 'constructor', boolean)
    set_protected(boolean, 'prototype', boolean_proto)

    # Array
    array = easy_func(jsarray.Array, space)
    space.Array = array
    array.create = jsarray.ArrayConstructor
    set_non_enumerable(array_proto, 'constructor', array)
    set_protected(array, 'prototype', array_proto)
    array.put(u'isArray', easy_func(jsarray.isArray, space))

    # RegExp
    regexp = easy_func(jsregexp.RegExp, space)
    space.RegExp = regexp
    regexp.create = jsregexp.RegExpCreate
    set_non_enumerable(regexp_proto, 'constructor', regexp)
    set_protected(regexp, 'prototype', regexp_proto)

    # Object
    _object = easy_func(jsobject.Object, space)
    space.Object = _object
    _object.create = jsobject.ObjectCreate
    set_non_enumerable(object_proto, 'constructor', _object)
    set_protected(_object, 'prototype', object_proto)
    fill_proto(_object, jsobject.ObjectMethods, space)

    # Function
    function = easy_func(jsfunction.Function, space)
    space.Function = function

    # Math
    math = space.NewObject()
    math.Class = 'Math'
    fill_proto(math, jsmath.MathFunctions, space)
    for k, v in jsmath.CONSTANTS.items():
        set_protected(math, k, v)

    console = space.NewObject()
    fill_proto(console, jsconsole.ConsoleMethods, space)

    # set global object
    builtins = {
        'String': string,
        'Number': number,
        'Boolean': boolean,
        'RegExp': regexp,
        'exports': convert_to_js_type({}, space),
        'Math': math,
        #'Date',
        'Object': _object,
        'Function': function,
        'JSON': json,
        'Array': array,
        'parseFloat': parseFloat,
        'parseInt': parseInt,
        'isFinite': isFinite,
        'isNaN': isNaN,
        'eval': easy_func(jsfunction._eval, space),
        'console': console,
        'log': console.get(u'log'),
    }

    builtins.update(error_constructors)

    set_protected(global_scope, 'NaN', NaN)
    set_protected(global_scope, 'Infinity', Infinity)
    for k, v in builtins.items():
        set_non_enumerable(global_scope, k, v)
Esempio n. 13
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File: types.py Progetto: bl0b/cppy
 def __init__(self, name, scope):
     Scope.__init__(self, name, scope)
     print "new StructuredType", name, scope