# -*- coding: utf-8 -*- import battlenet from battlenet import Connection if __name__ == "__main__": connection = Connection(public_key='7a09ed83ea0740e0bf284e903c8a029f', private_key='6HNxhgBdt92TrO7bUFj0bByKWywOzAtw', locale='cn') realms = connection.get_all_realms(battlenet.CHINA) print(realms) # import hmac # secret_key1 = b'This is my secret key' # message1 = b'Hello world' # hex_res1 = hmac.new(secret_key1, message1, digestmod="MD5").hexdigest() # print(hex_res1) # b8908a20bd70f465330b434e18441d3b
import battlenet from battlenet import Connection connection = Connection() print "wow_servers = [", for realm in connection.get_all_realms(battlenet.UNITED_STATES): print '%r,' % realm, print "]",
region.addItem("Korea", QVariant(battlenet.KOREA)) region.addItem("Taiwan", QVariant(battlenet.TAIWAN)) self.connect(region, QtCore.SIGNAL("QtSig()"), self.updateRegion) groupLayout.addWidget(QLabel("Your region")) groupLayout.addWidget(region) """Realm select""" def updateRegion(self): pass if __name__ == "__main__": conn = Connection() region = battlenet.EUROPE app = QApplication(sys.argv) main = Main() main.show() #my_realms = ["Shadowsong", "Skullcrusher"] my_realms = [] if len(my_realms) == 0: for realm in conn.get_all_realms(region): main.add_realm(realm) else: for realm in conn.get_realms(region, my_realms): main.add_realm(realm) app.exec_()