Esempio n. 1
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 def test_other_player(self):
     """test that other_player returns other player"""
     battleship = Battleship()
     player1 = battleship.players[0]
     player2 = battleship.players[1]
     self.assertEqual(battleship.other_player(player1), player2)
     self.assertEqual(battleship.other_player(player2), player1)
Esempio n. 2
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 def test_board_functions(self):
     """test board normalization"""
     battleship = Battleship()
     table = ["bat", "puppy", "lcdsoundsystem"]
     normalized_table = battleship.normalize_rows(table, 16)
     self.assertEqual(len(table[0]), 16)
     self.assertEqual(len(table[1]), 16)
     self.assertEqual(len(table[2]), 16)
Esempio n. 3
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    def on_loop(self):
        self.game.run()

        if AUTO_REMATCH and self.game.game_ended:
            for ai in ais:
                ai.reset_ai()
            self.game = Battleship(self.display, self.font, self.small_font,
                                   self.width, self.height, SHIPS, ais)
Esempio n. 4
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    def test_coordinate_manipulation(self):
        """test that functions correctly find coordinates in each direction of those in lists"""
        battleship = Battleship()
        coord_set = [
            ["A1", "A2", "A3"],
            ["A3", "A4", "A5"],
            ["A1"],
            ["A10"],
            ["A3"],
            ["D3"],
            ["J5"],
            ["D4", "E4"]
        ]

        #test below
        self.assertEqual(battleship.below_coord(coord_set[0]), "A4")
        self.assertEqual(battleship.below_coord(coord_set[1]), "A6")
        self.assertEqual(battleship.below_coord(coord_set[2]), "A2")

        #test above
        self.assertEqual(battleship.below_coord(coord_set[3]), "A11")
        self.assertEqual(battleship.above_coord(coord_set[0]), "A0")
        self.assertEqual(battleship.above_coord(coord_set[1]), "A2")

        #test right
        self.assertEqual(battleship.right_coord(coord_set[2]), "B1")
        self.assertEqual(battleship.right_coord(coord_set[5]), "E3")
        self.assertEqual(battleship.right_coord(coord_set[6]), None)
        self.assertEqual(battleship.right_coord(coord_set[7]), "F4")

        #test left
        self.assertEqual(battleship.left_coord(coord_set[2]), None)
        self.assertEqual(battleship.left_coord(coord_set[5]), "C3")
        self.assertEqual(battleship.left_coord(coord_set[6]), "I5")
        self.assertEqual(battleship.left_coord(coord_set[7]), "C4")
Esempio n. 5
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    def on_event(self, event):
        if event.type == pygame.QUIT:
            self.running = False
        if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
            self.running = False

        if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE and self.game.game_ended:
            for ai in ais:
                ai.reset_ai()
            self.game = Battleship(self.display, self.font, self.small_font,
                                   self.width, self.height, SHIPS, ais)
Esempio n. 6
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    def test_collision_during_setup(self):
        """test that collision_check returns old ship if new ship would overlap with it, or False if not"""
        battleship = Battleship()
        player = battleship.players[0]
        player.ships.append(Ship("Ship_1", ["A1", "I10"]))
        player.ships.append(Ship("Ship_2", ["B1", "J10"]))

        self.assertEqual(battleship.collision_check(player, "A1"), "Ship_1")
        self.assertEqual(battleship.collision_check(player, "B1"), "Ship_2")
        self.assertEqual(battleship.collision_check(player, "I10"), "Ship_1")
        self.assertEqual(battleship.collision_check(player, "J10"), "Ship_2")
        self.assertEqual(battleship.collision_check(player, "B6"), False)
Esempio n. 7
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 def place_battleship(self, battleship_size, row, column, direction):
     """
     Check if battleship can be placed in the given position and place it if possible.
     :param battleship_size: int which represent the battleship size
     :param row: str which represent the row to check if battleship is placed
     :param column: int which represent the column to check if battleship is placed
     :param direction: str 'vertical' or 'horizontal' which represent the required direction
     :return: True if battleship was placed or False if not
     """
     converted_row, converted_column = self.convert_position(row, column)
     if direction == 'vertical':
         current_row = converted_row
         for i in range(battleship_size):
             if current_row < 10 and self.find_battleship(current_row, converted_column) == 'O' \
                     and (converted_column == 0 or self.find_battleship(current_row, converted_column - 1) == 'O')\
                     and (converted_column == 9 or self.find_battleship(current_row, converted_column + 1) == 'O')\
                     and (current_row == 0 or self.find_battleship(current_row - 1, converted_column) == 'O') \
                     and (current_row == 0 or converted_column == 0 or self.find_battleship(current_row - 1, converted_column - 1) == 'O') \
                     and (current_row == 0 or converted_column == 9 or self.find_battleship(current_row - 1, converted_column + 1) == 'O') \
                     and (current_row == 9 or self.find_battleship(current_row + 1, converted_column) == 'O') \
                     and (current_row == 9 or converted_column == 0 or self.find_battleship(current_row + 1, converted_column - 1) == 'O') \
                     and (current_row == 9 or converted_column == 9 or self.find_battleship(current_row + 1, converted_column + 1) == 'O'):
                 current_row += 1
             else:
                 return False
         positions = []
         for i in range(battleship_size):
             positions.append(str(converted_row) + str(converted_column))
             converted_row += 1
         self.battleships.append(Battleship(positions))
         return True
     if direction == 'horizontal':
         current_column = converted_column
         for i in range(battleship_size):
             if current_column < 10 and self.find_battleship(converted_row, current_column) == 'O' \
                     and (converted_row == 0 or self.find_battleship(converted_row - 1, current_column) == 'O') \
                     and (converted_row == 9 or self.find_battleship(converted_row + 1, current_column) == 'O') \
                     and (current_column == 0 or self.find_battleship(converted_row, current_column - 1) == 'O') \
                     and (current_column == 0 or converted_row == 0 or self.find_battleship(converted_row - 1, current_column - 1) == 'O') \
                     and (current_column == 0 or converted_row == 9 or self.find_battleship(converted_row + 1, current_column - 1) == 'O') \
                     and (current_column == 9 or self.find_battleship(converted_row, current_column + 1) == 'O') \
                     and (current_column == 9 or converted_row == 0 or self.find_battleship(converted_row - 1, current_column + 1) == 'O') \
                     and (current_column == 9 or converted_row == 9 or self.find_battleship(converted_row + 1, current_column + 1) == 'O'):
                 current_column += 1
             else:
                 return False
         positions = []
         for i in range(battleship_size):
             positions.append(str(converted_row) + str(converted_column))
             converted_column += 1
         self.battleships.append(Battleship(positions))
         return True
Esempio n. 8
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    def test_ship_placement(self):
        """test that coordinate and direction result in correct ship placement"""
        battleship = Battleship()
        player = battleship.players[0]
        player.ships.append(Ship("Ship_1", ["A1", "B1"]))
        player.ships.append(Ship("Ship_2", ["A8", "B8"]))

        aircraft_carrier = battleship.ship_types[4]
        patrol_boat = battleship.ship_types[0]

        self.assertEqual(battleship.find_ship_coords_or_give_error(player, patrol_boat, "A2", "right"), ["A2", "B2"])
        self.assertEqual(battleship.find_ship_coords_or_give_error(player, aircraft_carrier, "A2", "down"), ["A2", "A3", "A4", "A5", "A6"])
        self.assertEqual(battleship.find_ship_coords_or_give_error(player, patrol_boat, "A1", "right"), "***This overlaps with your Ship_1!***")
        self.assertEqual(battleship.find_ship_coords_or_give_error(player, patrol_boat, "B8", "right"), "***This overlaps with your Ship_2!***")
Esempio n. 9
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 def test_coordinate_validation(self):
     """test that coordinates are accurately verified against board borders"""
     battleship = Battleship()
     dummy_coords = [
         "A1",
         "A01",
         "A10",
         "J1",
         "J10",
         "J11",
         "W1",
         "W11",
         "&99",
         "&9",
         "A100",
     ]
     self.assertEqual(battleship.validate_coordinate(dummy_coords[0]), "A1")
     self.assertEqual(battleship.validate_coordinate(dummy_coords[1]), "A01")
     self.assertEqual(battleship.validate_coordinate(dummy_coords[2]), "A10")
     self.assertEqual(battleship.validate_coordinate(dummy_coords[3]), "J1")
     self.assertEqual(battleship.validate_coordinate(dummy_coords[4]), "J10")
     self.assertEqual(battleship.validate_coordinate(dummy_coords[5]), False)
     self.assertEqual(battleship.validate_coordinate(dummy_coords[6]), False)
     self.assertEqual(battleship.validate_coordinate(dummy_coords[7]), False)
     self.assertEqual(battleship.validate_coordinate(dummy_coords[8]), False)
     self.assertEqual(battleship.validate_coordinate(dummy_coords[9]), False)
     self.assertEqual(battleship.validate_coordinate(dummy_coords[10]), False)
Esempio n. 10
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    def __init__(self):
        pygame.init()
        pygame.font.init()
        pygame.display.set_caption('Battleship')
        icon = pygame.Surface((1, 1))
        icon.fill(colors.MISS)
        pygame.display.set_icon(icon)

        self.width = BOARD_WIDTH
        self.height = BOARD_HEIGHT
        self.size = self.calc_size()
        self.running = True
        self.display = pygame.display.set_mode(
            self.size, pygame.HWSURFACE | pygame.DOUBLEBUF)
        self.clock = pygame.time.Clock()
        self.font = pygame.font.Font('./Roboto-Regular.ttf', FONT_SIZE)
        self.small_font = pygame.font.Font('./Roboto-Regular.ttf',
                                           HINT_FONT_SIZE)
        self.game = Battleship(self.display, self.font, self.small_font,
                               self.width, self.height, SHIPS, ais)
Esempio n. 11
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    def accept_connections_thread(self):
        while True:
            client, asser = self.socket_servidor.accept()
            if len(self.jugadores) == 0:
                self.jugadores[client] = 'P1'
            elif len(self.jugadores) == 1:
                self.jugadores[client] = 'P2'

            listen_thread = threading.Thread(target=self.listen_thread, args=(client,), daemon=True)
            listen_thread.start()

            if len(self.jugadores) == 2:
                self.juego = Battleship(loaded=True)

                msj1 = {'status': 'result', 'data': self.juego.view_from('P1'), 'turno': 'SI'}

                msj2 = {'status': 'result', 'data': self.juego.view_from('P2'), 'turno': 'NO'}
                self.send(list(self.jugadores)[0], msj1)
                self.send(list(self.jugadores)[1], msj2)
                break
Esempio n. 12
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def test():
    # Initialize game
    bs = Battleship()

    bs.user.board.iloc[5:8, 2] = 1
    bs.user.board.iloc[2][5:9] = 1
    bs.user.shots.iloc[:,7:10] = True

    bs.pc.board.iloc[5:8, 2] = 1
    bs.pc.board.iloc[2][5:9] = 1
    bs.pc.shots.iloc[:,7:10] = True

    print(bs.user.board)
    print(bs.user.shots)
    # print game board status
    print(bs)
    def gen_ship(self, i=None, j=None, length=None, number=1):
        if self.is_playable():
            available = self.lines(filter_vals=True)
            max_length = max([len([line]) for line in available])
            print("max_length", max_length, "\navailable:", available)
            print("STUFF", list(map(len, available)))
            max_length, max_line = max_idx(list(map(len, available)))
            available_ship_lens = [
                sl for sl in self.random_ship_lengths if sl <= max_line
            ]
            remaining_lines = [
                line for line in available
                if len(line) <= max_line and len(line) in available_ship_lens
            ]
            if not remaining_lines:
                raise ValueError("Not enough space to spawn a new ship.")

            chosen_line = choice(remaining_lines)
            print(
                dict_print(
                    {
                        "available": available,
                        "max_length_idx": max_length,
                        "available[max_length]": available[max_length],
                        "available_ships": available_ship_lens,
                        "max_line": max_line,
                        "remaining_lines": remaining_lines,
                        "choice_idx": chosen_line,
                    }, "Generating Ship"))

            battleship = Battleship(
                "Battleship #{}".format(
                    str(len(self.battleships) + 1).rjust(2, "0")), chosen_line)
            self.add_battleship(battleship)
        else:
            raise ValueError(
                "Unable to generate a new battleship on current grid. No available cells."
            )
        if 1 < number:
            self.gen_ship(i=i, j=j, length=length, number=number - 1)
Esempio n. 14
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def play_battleship(input_path, output_path):

    with open(input_path, 'r') as f:
        # Create a new board
        battleship = Battleship(f.readline())
        # add ships to the board
        ships = f.readline().rstrip().split(') ')
        for ship in ships:
            battleship.place_ship(ship[X_INDEX], ship[Y_INDEX],
                                  ship[ORIENTATION_INDEX])

        # operate ships
        for line in f:
            x = line[X_INDEX]
            y = line[Y_INDEX]
            if len(line) > SUNK_LINE_LEN:  # move the ship
                operations = line[SUNK_LINE_LEN:].rstrip()
                battleship.move_ship(x, y, operations)
            else:
                battleship.sunk_ship(x, y)

    # print result to a output file
    with open(output_path, 'w') as f:
        f.write(str(battleship))
Esempio n. 15
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def main(args):

    # Initialize game
    bs = Battleship()

    if args.instructions:
        print(bs.instructions())
        return

    # game with custom ship numbers
    if args.custom:
        ship_nmbrs = zeros(5)
        ship_names = ['carriers', 'battleships', 'destroyers', 'submarines', 'patrol boats']
        input_needed = True
        while input_needed:
            for i in range(5):
                shipnum = input("Please enter number of {:12s} (size={}): ".format(ship_names[i], 5-i))
                try:
                    ship_nmbrs[i] = int(shipnum)
                except ValueError:
                    print("Input is not a Number. Number of {} is set to zero.".format(ship_names[i]))
            # Number of ship field should not exceed a certain limit
            # multiply ship quantity with their respective size, sum all elements up
            shipnum = ([5,4,3,2,1]*ship_nmbrs).sum()
            if shipnum <= 30:
                input_needed = False
            else:
                print("The number of ship fields ({:.0f}) is too high (max 30). Please consider less or smaller ships.".format(shipnum))
        bs.set_ship_nmbrs(ship_nmbrs.astype(int))
    else:
        bs.set_ship_nmbrs(array([1,1,2,2,2]))

    # distribute ships on both pc and user grids
    bs.distribute_ships()

    print("Game started.\n")

    while(1):   # game routine

        # print game board status
        print(bs, "\n")

        # prevent pc from playing after inputs restart/ships/quit->no
        user_turn = True
        while(user_turn):
            shot = input("Please enter field(e.g. E5)/ships/quit/restart: ").upper()
            # upper characters to limit possibilities

            # play game
            if (shot[0] in ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J"]) and (len(shot)>=2):
                if shot[1:] in ['1','2','3','4','5','6','7','8','9','10']:
                    res = bs.user.shoot(shot)
                    sleep(1)
                    print(res)
                    sleep(1)
                    if not res == 'Field is already shot':
                        user_turn = False
                else:
                    print("Row number has to be between 1 and 10.")

            # restart game
            elif shot in ["RESTART", "R"]:
                bs.restart()
                print("\nGame restarted.\n")
                print(bs, "\n")

            # quit game
            elif shot in ["QUIT", "Q"]:
                while(1):
                    confirmation = input("Do you really want to quit game? (yes/y/Y/no/n/N) ")
                    if confirmation.lower() in ["yes", "y"]:
                        return
                    elif confirmation.lower() in ["no", "n"]:
                        break

            # print remaining ships
            elif shot in ["SHIPS", "S"]: # print remaining ships
                print("\n"+bs.remaining_ships()+"\n")

            # no pattern matched
            else:
                print("No pattern matched. Please try again.")

        # calculate computer move
        pc_move = bs.create_computer_move()
        print("Computer chooses field: "+ pc_move)
        sleep(1)
        # execute computer move
        # TODO
        #  res = bs.pc.shoot(pc_move)
        # print shoot result
        #  print(res, "\n")
        sleep(1)

        # check if one party has won
        if bs.user.game_over:
            if bs.pc.game_over:
                print("DRAW! All ships are destroyed! What a game...")
            else:
                print("VICTORY! Congratulations, you have destroyed all ships!")
            break
        elif bs.pc.game_over:
            print("DEFEAT! Computer has found all of your ships!")
            break
Esempio n. 16
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from http.server import HTTPServer, BaseHTTPRequestHandler
import urllib
from battleship import Battleship
import sys

host = "localhost"
port = int(sys.argv[1])
board_path = sys.argv[2]

game = Battleship(board_path=board_path)
print(game.format_board(game.opp_board))


class Handler(BaseHTTPRequestHandler):
    def do_HEAD(self):
        self.send_response(200)
        self.send_header("Content-type", "text/html")
        self.end_headers()

    def do_GET(self):
        if self.path == ("/own_board.html"):
            #print("Serving own board")
            self.send_response(200)
            self.send_header("Content-type", "text/html")
            self.end_headers()
            board = game.generate_board_html(game.own_board)
            #print(game.format_board(game.own_board))
            self.wfile.write(bytes(board, 'utf-8'))

        if self.path == ("/opponent_board.html"):
            #print("Serving opponent board")
Esempio n. 17
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from battleship import Battleship

MAX_TRIES = 20

gameFinished = False

user1 = "Rodrigo"
user2 = "Felipe"

battleship = Battleship(user1, user2, MAX_TRIES, 2, 2, 1)

currentUser = user1

battleship.drawUserBoards(currentUser)

winner = None
while winner is None:
    row, column = battleship.getUserInputRandom(currentUser)
    nextUser = battleship.updateBoardWithInputAndReturnNextPlayer(
        currentUser, row, column)
    battleship.drawOtherUserBoard(currentUser)
    winner = battleship.getWinner()
    if winner is None:
        currentUser = nextUser
        battleship.drawUserBoards(currentUser)

print("\nCongrats " + currentUser + "! You won the game on Round [" +
      str(battleship.currentRound) + "]!!!")
Esempio n. 18
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from battleship import Battleship

print("Welcome to Battleship")
print("Enter the size of grid:", end="  ")
size = int(input())

bs = Battleship(size)
bs.start_game()

while not bs.is_game_over():
    bs.turn()

if bs.is_won():
    print("You won")
else:
    print("You lost")
Esempio n. 19
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class Main:
    def __init__(self):
        pygame.init()
        pygame.font.init()
        pygame.display.set_caption('Battleship')
        icon = pygame.Surface((1, 1))
        icon.fill(colors.MISS)
        pygame.display.set_icon(icon)

        self.width = BOARD_WIDTH
        self.height = BOARD_HEIGHT
        self.size = self.calc_size()
        self.running = True
        self.display = pygame.display.set_mode(
            self.size, pygame.HWSURFACE | pygame.DOUBLEBUF)
        self.clock = pygame.time.Clock()
        self.font = pygame.font.Font('./Roboto-Regular.ttf', FONT_SIZE)
        self.small_font = pygame.font.Font('./Roboto-Regular.ttf',
                                           HINT_FONT_SIZE)
        self.game = Battleship(self.display, self.font, self.small_font,
                               self.width, self.height, SHIPS, ais)

    def calc_size(self):
        height = (RECT_SIZE * self.height +
                  (self.height + 1) * RECT_MARGIN) + SCREEN_PADDING * 4
        width = (RECT_SIZE * self.width +
                 (self.width + 1) * RECT_MARGIN) * 2 + SCREEN_PADDING * 6
        return [width, height]

    def on_event(self, event):
        if event.type == pygame.QUIT:
            self.running = False
        if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
            self.running = False

        if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE and self.game.game_ended:
            for ai in ais:
                ai.reset_ai()
            self.game = Battleship(self.display, self.font, self.small_font,
                                   self.width, self.height, SHIPS, ais)

    def on_loop(self):
        self.game.run()

        if AUTO_REMATCH and self.game.game_ended:
            for ai in ais:
                ai.reset_ai()
            self.game = Battleship(self.display, self.font, self.small_font,
                                   self.width, self.height, SHIPS, ais)

    def on_render(self):
        self.game.draw()
        pygame.display.update()
        self.clock.tick(args.fps)

    def on_cleanup(self):
        pygame.quit()

    def run(self):
        while (self.running):
            for event in pygame.event.get():
                self.on_event(event)
            self.on_loop()
            self.on_render()
        self.on_cleanup()
Esempio n. 20
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 def setUp(self):
     self.battleship = Battleship(['00', '01', '02', '03'])
Esempio n. 21
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class TestBattleship(unittest.TestCase):

    def setUp(self):
        self.battleship = Battleship(['00', '01', '02', '03'])

    def test_contains_Z_before(self):
        self.assertEqual(self.battleship.is_contained('00'), 'Z')

    def test_contains_X_after(self):
        self.battleship.hit('00')
        self.assertEqual(self.battleship.is_contained('00'), 'X')

    def test_contains_O_before(self):
        self.assertEqual(self.battleship.is_contained('04'), 'O')

    def test_contains_O_after(self):
        self.battleship.hit('04')
        self.assertEqual(self.battleship.is_contained('04'), 'O')

    def test_hit_if_miss(self):
        self.assertFalse(self.battleship.hit('07'))

    def test_hit_if_hit(self):
        self.assertTrue(self.battleship.hit('01'))

    def test_hit_twice(self):
        self.battleship.hit('01')
        self.assertFalse(self.battleship.hit('01'))

    def test_hit_if_not_sunk(self):
        self.battleship.hit('01')
        self.assertFalse(self.battleship.is_sunk)

    def test_hit_if_sunk(self):
        self.battleship.hit('01')
        self.battleship.hit('03')
        self.battleship.hit('02')
        self.battleship.hit('00')
        self.assertEqual(self.battleship.is_sunk, True)
Esempio n. 22
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from battleship import Battleship

if __name__ == "__main__":
    game = Battleship()

    # Show game splash screen

    # Input for first and second player
    for x in range(2):
        game.init_player(x + 1)

    turns = range(game.get_player_count())

    for x in turns:
        game.change_and_announce_player()
        game.choose_ships()

    # Announce start of game
    while True:
        game.change_and_announce_player()
        win = game.make_move()
        if win is True:
            break

    # Show win screen
    game.win()
Esempio n. 23
0
class Server:


    def __init__(self):
        print("Inicializando servidor...")
        self.host = "localhost"
        self.port = 1234
        self.socket_servidor = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.socket_servidor.bind((self.host, self.port))
        print("Dirección y puerto enlazados..")
        self.socket_servidor.listen(2)
        thread = threading.Thread(target=self.accept_connections_thread, daemon=True)
        thread.start()
        print("Servidor aceptando conexiones...")

        self.jugadores = {}
        self.sockets = {'P1': None, 'P2': None}
        self.jugada = {'P1': None, 'P2': None}

    def accept_connections_thread(self):
        while True:
            client, asser = self.socket_servidor.accept()
            if len(self.jugadores) == 0:
                self.jugadores[client] = 'P1'
            elif len(self.jugadores) == 1:
                self.jugadores[client] = 'P2'

            listen_thread = threading.Thread(target=self.listen_thread, args=(client,), daemon=True)
            listen_thread.start()

            if len(self.jugadores) == 2:
                self.juego = Battleship(loaded=True)

                msj1 = {'status': 'result', 'data': self.juego.view_from('P1'), 'turno': 'SI'}

                msj2 = {'status': 'result', 'data': self.juego.view_from('P2'), 'turno': 'NO'}
                self.send(list(self.jugadores)[0], msj1)
                self.send(list(self.jugadores)[1], msj2)
                break

    def listen_thread(self, client):
        while True:
            respuesta = client.recv(4)
            largo_respuesta = int.from_bytes(respuesta, byteorder='big')
            resp = bytearray()

            while len(resp) < largo_respuesta:
                resp += client.recv(256)

            print(resp)
            resp = resp.decode()
            decod = json.loads(resp)
            print(decod)
            self.handle_command(decod, client)


    def handle_command(self, recived, cliente):
        if recived['status'] == 'posicion':
            if self.jugada[self.jugadores[cliente]] is None:
                self.jugada[self.jugadores[cliente]] = recived['data']
                self.play_time(cliente)

        elif recived['status'] == 'salida':
            cliente2 = [cl for cl in self.jugadores.keys() if cl != cliente]
            p = self.jugadores[cliente2[0]]
            msj = {'status': 'result', 'data': p}
            self.send(list(self.jugadores)[0], msj)
            self.send(list(self.jugadores)[1], msj)


    def play_time(self, cliente):
        if not self.juego.game_over():
            jugada = self.jugada[self.jugadores[cliente]]
            self.juego.attack(self.jugadores[cliente], jugada)

            p = self.jugadores[cliente]
            cliente2 = [cl for cl in self.jugadores.keys() if cl != cliente]


            p2 = ''
            if p == 'P1':
                p2 = 'P2'
                turno1 = 'NO'
                turno2 = 'SI'
            else:
                p2 = 'P1'
                turno1 = 'SI'
                turno2 = 'NO'

            msj1 = {'status': 'result', 'data': self.juego.view_from(p), 'turno': turno1}
            msj2 = {'status': 'result', 'data': self.juego.view_from(p2), 'turno': turno2}
            self.send(cliente, msj1)
            self.send(cliente2[0], msj2)

        else:
            ganador = self.juego.get_winner()
            msj = {'status': 'salida', 'data': 'El jugador {} ha ganado'.format(ganador)}
            self.send(list(self.jugadores)[0], msj)
            self.send(list(self.jugadores)[1], msj)


    def send(self, socket, valor):
        msg_json = json.dumps(valor)
        msg_bytes = msg_json.encode()
        msg_length = len(msg_bytes).to_bytes(4, byteorder="big")
        socket.send(msg_length + msg_bytes)