end_dist = np.hypot(path[-1, 0] - car.x, path[-1, 1] - car.y)
        target_v = 40 if end_dist > 265 else 0
        next_a = 0.1 * (target_v - car.v)

        # Pure Pursuit Lateral Control
        state = {
            "x": car.x,
            "y": car.y,
            "yaw": car.yaw,
            "v": car.v,
            "l": car.l
        }
        next_delta, target = controller.feedback(state)
        car.control(next_a, next_delta)
        # =====================================================

        # Update & Render
        car.update()
        img = img_path.copy()
        cv2.circle(img, (int(target[0]), int(target[1])), 3, (1, 0.3, 0.7),
                   2)  # target points
        img = car.render(img)
        img = cv2.flip(img, 0)
        cv2.imshow("Pure-Pursuit Control Test", img)
        k = cv2.waitKey(1)
        if k == ord('r'):
            car.init_state(start)
        if k == 27:
            print()
            break
Esempio n. 2
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car.x = 100
car.y = 200
car.yaw = 0

while (True):
    print("\rState: " + car.state_str(), end="\t")
    car.update()
    pos = (car.x, car.y, car.yaw)
    sdata = lmodel.measure(pos)
    plist = EndPoint(pos, [61, -120, 120], sdata)
    img_ = img.copy()
    for pts in plist:
        cv2.line(img_, (int(1 * pos[0]), int(1 * pos[1])),
                 (int(1 * pts[0]), int(1 * pts[1])), (0.0, 1.0, 0.0), 1)

    img_ = car.render(img_)
    img_ = cv2.flip(img_, 0)

    #Collision
    p1, p2, p3, p4 = car.car_box
    l1 = Bresenham(p1[0], p2[0], p1[1], p2[1])
    l2 = Bresenham(p2[0], p3[0], p2[1], p3[1])
    l3 = Bresenham(p3[0], p4[0], p3[1], p4[1])
    l4 = Bresenham(p4[0], p1[0], p4[1], p1[1])
    check = l1 + l2 + l3 + l4
    collision = False
    for pts in check:
        if m[int(pts[1]), int(pts[0])] < 0.5:
            collision = True
            car.redo()
            car.v = -0.5 * car.v