Esempio n. 1
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 def __init__(self, f, start):
     self.version = readU32(f)  #uint
     self.ID = f.read(4).decode("utf-8-sig")  #readU32(f) # char
     self.ukn00 = readU32(f)  # uint32
     self.uknOffs = readU32(f)  #uint32
     self.offsToBoneHdrOffs = readU64(f)  #uint64     #BoneBaseDataPointer
     self.boneClipHdrOffs = readU64(
         f)  #uint64 FSkip(16) = readU32(f)   #BoneDataPointer
     f.seek(16, 1)
     self.clipFileOffset = readU64(f)  #uint64
     self.Offs1 = readU64(f)  # uint64
     f.seek(8, 1)
     self.Offs2 = readU64(f)  #uint64
     self.namesOffs = readU64(f)  #uint64           #namePointer
     self.frameCount = readFloat(f)  #frameCount
     self.blending = readFloat(f)
     self.uknFloat = readFloat(f)
     self.uknFloat = readFloat(f)
     self.boneCount = readUShort(f)  #ushort
     self.boneClipCount = readUShort(f)  #ushort
     self.uknPointer2Count = readUByte(f)  #ubyte
     self.uknPointer3Count = readUByte(f)  # ubyte
     self.FrameRate = readUShort(f)
     self.uknPointerCount = readUShort(f)
     self.uknShort = readUShort(f)
     f.seek(self.namesOffs + start)
     self.MOT_NAME = read_wstring(f)
Esempio n. 2
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 def __init__(self, f, start):
     self.version = readU32(f)  # uint version;
     self.ID = f.read(4).decode("utf-8-sig")  # uint32 magic;
     f.seek(8, 1)  #FSkip(8);
     self.motionTrackStartOffset = readU64(f)
     self.zoomStartOffset = readU64(f)
     self.thirdOffset = readU64(f)
     self.forthOffset = readU64(f)
     self.nameStringOffset = readU64(f)
     self.uknShort = readUShort(f)
     self.frameRate = readUShort(f)
     self.frameCount = readFloat(f)
     self.blending = readFloat(f)
Esempio n. 3
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    def __init__(self, f, MOT, keyCount, flags, frameDataOffs, unpackDataOffs,
                 frameIndOffs):
        start = MOT.start
        #uint32 keyCount, uint32 flags, uint64 frameDataOffs, uint64 unpackDataOffs, uint64 frameIndOffs
        if (frameIndOffs > 0):
            f.seek(frameIndOffs)
            self.KEYS = Keys(f, keyCount, flags, frameDataOffs)
        if (unpackDataOffs > start):
            f.seek(unpackDataOffs)
            self.unpackData = [
                readFloat(f),
                readFloat(f),
                readFloat(f),
                readFloat(f),
                readFloat(f),
                readFloat(f),
                readFloat(f),
                readFloat(f)
            ]
            #float
            pos2 = f.tell()
        else:
            pass
            #print("No unpack data")
        f.seek(frameDataOffs)

        ###STUFF HERE
        self.Frames = []
        for frame in range(0, keyCount):
            self.Frames.append(Frame(f, MOT, keyCount, flags, frame, self))

        if (unpackDataOffs > start):
            f.seek(pos2)
Esempio n. 4
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    def __init__(self, f, start):
        self.boneNameOffs = readU64(f)
        position = f.tell()
        f.seek(self.boneNameOffs + start)
        self.boneName = read_wstring(f)
        f.seek(position)
        self.parentOffs = readU64(f)
        self.childOffs = readU64(f)
        self.nextSiblingOffs = readU64(f)

        self.translation = [
            readFloat(f),
            readFloat(f),
            readFloat(f),
            readFloat(f)
        ]
        self.quaternion = [
            readFloat(f),
            readFloat(f),
            readFloat(f),
            readFloat(f)
        ]

        self.Index = readU32(f)
        self.boneHash = readU32(f)  # uint   //MurMur3
        self.padding = readU64(f)
Esempio n. 5
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 def __init__(self, f):
     self.zero = readU64(f)
     self.s1 = readUShort(f)
     self.s2 = readUShort(f)
     self.numFrames = readU32(f)
     self.framerate = readU32(f)
     self.endFrame = readFloat(f)
     #//?
     self.framesOffset = readU64(f)
     self.dataOffset = readU64(f)
Esempio n. 6
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    def __init__(self, f, MOT, keyCount, flags, frameDataOffs, unpackDataOffs,
                 frameIndOffs, CUR_BONE_NAME):
        start = MOT.start
        #uint32 keyCount, uint32 flags, uint64 frameDataOffs, uint64 unpackDataOffs, uint64 frameIndOffs
        if (frameIndOffs > 0):
            f.seek(frameIndOffs)
            self.KEYS = Keys(f, keyCount, flags, frameDataOffs)
        if (unpackDataOffs > start):
            f.seek(unpackDataOffs)

            self.unpackData = [
                readFloat(f),
                readFloat(f),
                readFloat(f),
                readFloat(f),
                readFloat(f),
                readFloat(f),
                readFloat(f),
                readFloat(f)
            ]
            #float
            MaxUnpackX = self.unpackData[0]
            MaxUnpackY = self.unpackData[1]
            MaxUnpackZ = self.unpackData[2]
            MaxUnpackW = self.unpackData[3]

            MinUnpackX = self.unpackData[4]
            MinUnpackY = self.unpackData[5]
            MinUnpackZ = self.unpackData[6]
            MinUnpackW = self.unpackData[7]
            pos2 = f.tell()
        f.seek(frameDataOffs)

        self.Frames = []
        for frame in range(0, keyCount):
            try:
                self.Frames.append(
                    FrameRot(f, MOT, keyCount, flags, frame, self,
                             CUR_BONE_NAME))
            except:
                print("ROT FRAME PROBS")

        if (unpackDataOffs > start):
            f.seek(pos2)
Esempio n. 7
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    def __init__(self, f, MOT):
        start = MOT.start
        MOT_HEADER = MOT.MOT_HEADER
        self.flags = readU32(
            f)  #<format=binary>; //track compression among them
        self.keyCount = readU32(f)

        if (MOT_HEADER.version == 78):  #//40 bytes RE2, 20 bytes RE3
            self.frameIndOffs = readU32(f)  # <format=hex>;uint32
            self.frameDataOffs = readU32(f)  # <format=hex>;uint32
            self.unpackDataOffs = readU32(f)  # <format=hex>uint32
        else:
            self.frameRate = readU32(f)
            self.maxFrame = readFloat(f)  #float
            self.frameIndOffs = readU64(f)  # <format=hex>; uint64
            self.frameDataOffs = readU64(f)  # <format=hex>; uint64
            self.unpackDataOffs = readU64(f)  # <format=hex>; uint64
        cmprssn = self.flags >> 20  #     local ubyte cmprssn <name="Track compression type"> = flags >> 20;
        keyFrameDataType = self.flags & 0xF00000  #     local uint keyFrameDataType <format=hex> = flags & 0xF00000;
        compression = self.flags & 0xF00000  #     local uint compression <format=hex> = flags & 0xFF000;
        unkFlag = self.flags & 0xFFF  #     local uint unkFlag <format=hex> = flags & 0xFFF;
Esempio n. 8
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    def __init__(self, f, MOT):
        start = MOT.start
        MOT_HEADER = MOT.MOT_HEADER
        BONE_HEADERS = MOT.BONE_HEADERS
        MOT_LIST = MOT.MOT_LIST
        if (MOT_HEADER.version == 65):
            self.boneIndex = readUShort(f)
            #ushort
            self.trackFlags = readUShort(f)
            #trckFlg_t  #// flags for type: translations ?+    rotations xor scales
            self.boneHash = readU32(f)
            #uint32       # // MurMur3
            self.uknFloat = readFloat(f)
            #float      # // always 1.0?
            self.padding = readI32(f)
            #uint32
            self.trackHdrOffs = readU64(f)
            #uint64  # //keysPointer
        elif (MOT_HEADER.version == 78 or MOT_HEADER.version == 43):
            self.boneIndex = readUShort(f)
            #ushort
            self.trackFlags = readUShort(f)
            #trckFlg_t  #// flags for type: translations ?+    rotations xor scales
            self.boneHash = readU32(f)
            #uint32       # // MurMur3
            if MOT_HEADER.version == 43:
                self.trackHdrOffs = readU64(f)
            else:
                self.trackHdrOffs = readU32(f)

        if hasattr(BONE_HEADERS, 'BONE_HEADER'):
            for x in BONE_HEADERS.BONE_HEADER:
                if x.boneHash == self.boneHash:
                    self.name = x.boneName
                    break
        else:
            for x in MOT_LIST[boneHeadersIdx].BONE_HEADERS.BONE_HEADER:
                if x.boneHash == self.boneHash:
                    self.name = x.boneName
                    break
Esempio n. 9
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    def __init__(self, f, MOT, keyCount, flags, frame, framedatarot,
                 CUR_BONE_NAME):  #uint32 keyCount, uint32 flags
        start = MOT.start
        self.RotationTypeString = get_rotation_type(flags, MOT)
        self.CUR_BONE_NAME = CUR_BONE_NAME
        if hasattr(framedatarot, 'unpackData'):
            MinUnpackX = framedatarot.unpackData[4]
            MinUnpackY = framedatarot.unpackData[5]
            MinUnpackZ = framedatarot.unpackData[6]
            MinUnpackW = framedatarot.unpackData[7]

            MaxUnpackX = framedatarot.unpackData[0]
            MaxUnpackY = framedatarot.unpackData[1]
            MaxUnpackZ = framedatarot.unpackData[2]
            MaxUnpackW = framedatarot.unpackData[3]

        else:
            pass
            #print("find unpack? should be LoadVector3sFull")

        MOT_HEADER = MOT.MOT_HEADER
        ##unpackData = framedatarot.unpackData
        if hasattr(framedatarot, 'KEYS'):
            self.inverse = False
            self.Time = framedatarot.KEYS.frameIndex[frame]
            flagsEval = flags & 0xFF000

            if (flagsEval == 0x00000):  #//LoadQuaternionsFull
                self.RotationX = readFloat(f)
                self.RotationY = readFloat(f)
                self.RotationZ = readFloat(f)
                self.RotationW = readFloat(f)
                return

            # case 0x00000:
            #     float RotationX, RotationY, RotationZ, RotationW;
            #     break;

            if (flagsEval == 0xB0000 or flagsEval
                    == 0xC0000):  #          //LoadQuaternions3Component
                self.RotationX = readFloat(f)
                self.RotationY = readFloat(f)
                self.RotationZ = readFloat(f)
                #if (SKIP) break;
                self.RotationW = wRot(self)
                # local float
                return

            if (flagsEval == 0x20000):  #          //LoadQuaternions5Bit RE3
                RotationData = readUShort(f)  #ushort  #if (SKIP) return;
                self.RotationX = (MaxUnpackX * ((RotationData >> 00) & 0x1F) *
                                  (1.0 / 0x1F)) + MinUnpackX
                self.RotationY = (MaxUnpackY * ((RotationData >> 05) & 0x1F) *
                                  (1.0 / 0x1F)) + MinUnpackY
                self.RotationZ = (MaxUnpackZ * ((RotationData >> 10) & 0x1F) *
                                  (1.0 / 0x1F)) + MinUnpackZ
                self.RotationW = wRot(self)
                return

            #BiLinearSCQuat3_16bitController in revilmax
            if (
                    flagsEval == 0x21000
            ):  #          //LoadQuaternionsXAxis16Bit ##static constexpr uint32 ID1 = 0x21112; Revilmax
                #RotationData = readUShort(f)#ushort #if (SKIP) return;
                RotationData = readUShort(f)  #ushort #if (SKIP) return;
                self.RotationX = MaxUnpackX * (RotationData /
                                               65535.0) + MaxUnpackY
                ##CHANGED LOOK INTO
                self.RotationY = 0.0
                self.RotationZ = 0.0
                self.RotationW = wRot(self)

                # check = 1.0 - (self.RotationX * self.RotationX + self.RotationY * self.RotationY + self.RotationZ * self.RotationZ)
                # if check < 0:
                #     self.inverse = True
                #     self.RotationW = 2.0
                return

            if (flagsEval == 0x22000):  #          //LoadQuaternionsYAxis16Bit
                RotationData = readUShort(f)  #ushort #if (SKIP) return;
                self.RotationX = 0.0
                self.RotationY = MaxUnpackX * (RotationData /
                                               65535.0) + MaxUnpackY
                ##CHANGED LOOK INTO
                self.RotationZ = 0.0
                self.RotationW = wRot(self)
                return

            if (flagsEval == 0x23000):  #          //LoadQuaternionsZAxis16Bit
                RotationData = readUShort(f)  #ushort #if (SKIP) return;
                self.RotationX = 0.0
                self.RotationY = 0.0
                self.RotationZ = MaxUnpackX * (RotationData /
                                               65535.0) + MaxUnpackY
                ##CHANGED LOOK INTO
                self.RotationW = wRot(self)
                return

            if (flagsEval == 0x30000):  #          //LoadQuaternions10Bit RE2
                if (MOT_HEADER.version == 78):  #/LoadQuaternions8Bit RE3
                    RotationDataX = readUByte(
                        f
                    )  #ubyte RotationDataX, RotationDataY, RotationDataZ; #if (SKIP) return;
                    RotationDataY = readUByte(f)
                    RotationDataZ = readUByte(f)
                    componentMultiplier = 1.0 / 0xff
                    self.RotationX = (
                        (RotationDataX * componentMultiplier) * MaxUnpackX
                    ) + MinUnpackX  #(MaxUnpackX * (RotationDataX * 0.000015259022)) + MinUnpackX;
                    self.RotationY = (
                        (RotationDataY * componentMultiplier) * MaxUnpackY
                    ) + MinUnpackY  #(MaxUnpackY * (RotationDataY * 0.000015259022)) + MinUnpackY;
                    self.RotationZ = (
                        (RotationDataZ * componentMultiplier) * MaxUnpackZ
                    ) + MinUnpackZ  #(MaxUnpackZ * (RotationDataZ * 0.000015259022)) + MinUnpackZ;
                    self.RotationX = self.RotationX * 1.0
                    self.RotationY = self.RotationY * 1.0
                    self.RotationZ = self.RotationZ * 1.0
                    self.RotationW = wRot(self)
                    return
            if (flagsEval == 0x40000
                    or (MOT_HEADER.version == 65 and flagsEval == 0x30000)
                ):  #          //LoadQuaternions10Bit RE3 #TEETH ROT
                RotationData = readU32(f)  #uint32  #if (SKIP) return;
                componentMultiplier = 1.0 / 0x3FF
                self.RotationX = (MaxUnpackX * (
                    (RotationData >> 00) & 0x3FF) / 1023.0) + MinUnpackX
                self.RotationY = (MaxUnpackY * (
                    (RotationData >> 10) & 0x3FF) / 1023.0) + MinUnpackY
                self.RotationZ = (MaxUnpackZ * (
                    (RotationData >> 20) & 0x3FF) / 1023.0) + MinUnpackZ
                self.RotationW = wRot(self)
                return

            if (flagsEval == 0x31000 or flagsEval
                    == 0x41000):  #          //LoadQuaternionsXAxis
                self.RotationX = readFloat(f)  #float
                self.RotationY = 0.0
                self.RotationZ = 0.0
                #if (SKIP) return;
                self.RotationW = wRot(self)
                return

            if (flagsEval == 0x32000 or flagsEval
                    == 0x42000):  #          //LoadQuaternionsYAxis
                self.RotationX = 0.0
                self.RotationY = readFloat(f)
                self.RotationZ = 0.0
                #if (SKIP) return;
                self.RotationW = wRot(self)
                return

            if (flagsEval == 0x33000 or flagsEval
                    == 0x43000):  #          //LoadQuaternionsZAxis
                self.RotationX = 0.0
                self.RotationY = 0.0
                self.RotationZ = readFloat(f)
                #if (SKIP) return;
                self.RotationW = wRot(self)
                return

            if (flagsEval == 0x50000):  #          //LoadQuaternions16Bit RE2
                if (MOT_HEADER.version == 78):  #//LoadQuaternions13Bit RE3
                    #uint64 RotationData : 40;
                    # RotationData = readU64(f)
                    # f.seek(-3, 1); #if (SKIP) return;

                    rd = f.read(5)
                    RotationData = (
                        (ord(rd[0]) | 0x0000000000000000) << 32) | (
                            (ord(rd[1]) | 0x0000000000000000) << 24) | (
                                (ord(rd[2]) | 0x0000000000000000) << 16) | (
                                    (ord(rd[3]) | 0x0000000000000000) << 8) | (
                                        (ord(rd[4]) | 0x0000000000000000) << 0)

                    self.RotationX = ((MaxUnpackX * (
                        (RotationData >> 00) & 0x1FFF) * 0.00012208521) +
                                      MinUnpackX)
                    self.RotationY = ((MaxUnpackY * (
                        (RotationData >> 13) & 0x1FFF) * 0.00012208521) +
                                      MinUnpackY)
                    self.RotationZ = ((MaxUnpackZ * (
                        (RotationData >> 26) & 0x1FFF) * 0.00012208521) +
                                      MinUnpackZ)
                    self.RotationW = wRot(self)
                    return
            if (flagsEval == 0x60000
                    or (MOT_HEADER.version == 65 and flagsEval
                        == 0x50000)):  #          //LoadQuaternions16Bit RE3
                #ushort RotationDataX, RotationDataY, RotationDataZ; #if (SKIP) return;
                RotationDataX = readUShort(f)
                RotationDataY = readUShort(f)
                RotationDataZ = readUShort(f)
                self.RotationX = (MaxUnpackX * (RotationDataX / 65535.0) +
                                  MinUnpackX)
                self.RotationY = (MaxUnpackY * (RotationDataY / 65535.0) +
                                  MinUnpackY)
                self.RotationZ = (MaxUnpackZ * (RotationDataZ / 65535.0) +
                                  MinUnpackZ)
                self.RotationW = wRot(self)
                return

            if (flagsEval == 0x70000):  #          //LoadQuaternions21Bit RE2
                if (MOT_HEADER.version == 78):  #//LoadQuaternions18Bit RE3
                    #uint64 RotationData : 56;
                    # RotationData = readU64(f)
                    # f.skip(-1,1)#FSkip(-1); #if (SKIP) return;
                    rd = f.read(7)
                    RotationData = (
                        (ord(rd[0]) | 0x0000000000000000) << 48
                    ) | ((ord(rd[1]) | 0x0000000000000000) << 40) | (
                        (ord(rd[2]) | 0x0000000000000000) << 32) | (
                            (ord(rd[3]) | 0x0000000000000000) << 24) | (
                                (ord(rd[4]) | 0x0000000000000000) << 16) | (
                                    (ord(rd[5]) | 0x0000000000000000) << 8) | (
                                        (ord(rd[6]) | 0x0000000000000000) << 0)

                    self.RotationX = (MaxUnpackX *
                                      ((RotationData >> 00) & 0x1FFF) *
                                      0.00012208521) + MinUnpackX
                    self.RotationY = (MaxUnpackY *
                                      ((RotationData >> 13) & 0x1FFF) *
                                      0.00012208521) + MinUnpackY
                    self.RotationZ = (MaxUnpackZ *
                                      ((RotationData >> 26) & 0x1FFF) *
                                      0.00012208521) + MinUnpackZ
                    self.RotationW = wRot(self)
                    return
            if (flagsEval == 0x80000
                    or (MOT_HEADER.version == 65 and flagsEval
                        == 0x70000)):  #          //LoadQuaternions21Bit RE3
                RotationData = readU64(f)
                #uint64 #if (SKIP) return;
                self.RotationX = (MaxUnpackX * (
                    (RotationData >> 00) & 0x1FFFFF) / 2097151.0) + MinUnpackX
                self.RotationY = (MaxUnpackY * (
                    (RotationData >> 21) & 0x1FFFFF) / 2097151.0) + MinUnpackY
                self.RotationZ = (MaxUnpackZ * (
                    (RotationData >> 42) & 0x1FFFFF) / 2097151.0) + MinUnpackZ
                self.RotationW = wRot(self)
                return

            print("uh oh")
Esempio n. 10
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    def __init__(self, f, MOT, keyCount, flags, frame,
                 FrameDataTrns):  #uint32 keyCount, uint32 flags
        start = MOT.start
        MOT_HEADER = MOT.MOT_HEADER
        if hasattr(FrameDataTrns, 'unpackData'):
            unpackData = FrameDataTrns.unpackData
        else:
            pass
            #print("find unpack? should be LoadVector3sFull")
        ##unpackData = FrameDataTrns.unpackData
        if hasattr(FrameDataTrns, 'KEYS'):
            Time = FrameDataTrns.KEYS.frameIndex[frame]
            flagsEval = flags & 0xFF000
            if (flagsEval == 0x00000):  #//LoadVector3sFull
                self.X = VectorFull(readFloat(f)).VectorRead()
                self.Y = VectorFull(readFloat(f)).VectorRead()
                self.Z = VectorFull(readFloat(f)).VectorRead()
                return
                #'VectorFull TranslationX, TranslationZ, TranslationY;

            if (flagsEval == 0x20000):
                self.TranslationData = readUShort(
                    f)  #if (SKIP) break; # ushort
                if (MOT_HEADER.version == 65
                        or MOT_HEADER.version == 43):  #//LoadVector3s5BitA RE2
                    self.X = unpackData[0] * (
                        ((self.TranslationData >> 00) & 0x1F) *
                        (1.0 / 0x1F)) + unpackData[4]  #local float
                    self.Y = unpackData[1] * (
                        ((self.TranslationData >> 05) & 0x1F) *
                        (1.0 / 0x1F)) + unpackData[5]  #local float
                    self.Z = unpackData[2] * (
                        ((self.TranslationData >> 10) & 0x1F) *
                        (1.0 / 0x1F)) + unpackData[6]  #local float
                else:  #                        //LoadVector3s5BitB RE3
                    self.X = unpackData[0] * (
                        ((self.TranslationData >> 00) & 0x1F) *
                        (1.0 / 0x1F)) + unpackData[3]  #local float
                    self.Y = unpackData[1] * (
                        ((self.TranslationData >> 05) & 0x1F) *
                        (1.0 / 0x1F)) + unpackData[4]  #local float
                    self.Z = unpackData[2] * (
                        ((self.TranslationData >> 10) & 0x1F) *
                        (1.0 / 0x1F)) + unpackData[5]  #local float
                return

            if (flagsEval == 0x34000):
                if (MOT_HEADER.version == 65):  #//LoadScalesXYZ RE2
                    self.X = readFloat(f)  #float X;
                    self.Y = self.X  #local float Y = X;
                    self.Z = self.X  #local float Z = X;
                    return  #break;

            if (flagsEval == 0x30000):  #//LoadVector3s10BitA RE2
                if (MOT_HEADER.version == 78):  #//LoadVector3s5BitB RE3
                    self.TranslationData = readUShort(f)
                    # #if (SKIP) break;
                    self.X = unpackData[0] * ((
                        (self.TranslationData >> 00) & 0x1F) *
                                              (1.0 / 0x1F)) + unpackData[3]
                    self.Y = unpackData[1] * ((
                        (self.TranslationData >> 05) & 0x1F) *
                                              (1.0 / 0x1F)) + unpackData[4]
                    self.Z = unpackData[2] * ((
                        (self.TranslationData >> 10) & 0x1F) *
                                              (1.0 / 0x1F)) + unpackData[5]
                    return

            if (flagsEval == 0x40000):
                self.TranslationData = readU32(f)  #uint32  #if (SKIP) break;
                if (MOT_HEADER.version == 65 or MOT_HEADER.version
                        == 43):  #//LoadVector3s10BitA RE2
                    self.X = unpackData[0] * ((
                        (self.TranslationData >> 00) & 0x3FF) *
                                              (1.0 / 0x3FF)) + unpackData[4]
                    self.Y = unpackData[1] * ((
                        (self.TranslationData >> 10) & 0x3FF) *
                                              (1.0 / 0x3FF)) + unpackData[5]
                    self.Z = unpackData[2] * ((
                        (self.TranslationData >> 20) & 0x3FF) *
                                              (1.0 / 0x3FF)) + unpackData[6]
                else:  #                        //LoadVector3s10BitB RE3
                    self.X = unpackData[0] * ((
                        (self.TranslationData >> 00) & 0x3FF) *
                                              (1.0 / 0x3FF)) + unpackData[3]
                    self.Y = unpackData[1] * ((
                        (self.TranslationData >> 10) & 0x3FF) *
                                              (1.0 / 0x3FF)) + unpackData[4]
                    self.Z = unpackData[2] * ((
                        (self.TranslationData >> 20) & 0x3FF) *
                                              (1.0 / 0x3FF)) + unpackData[5]
                return

            if (flagsEval == 0x70000):  #  //LoadVector3s21BitA  RE2
                self.TranslationData = readU64(f)  #uint64 #if (SKIP) break;
                self.X = unpackData[0] * ((
                    (self.TranslationData >> 00) & 0x1FFFFF) /
                                          2097151.0) + unpackData[4]
                self.Y = unpackData[1] * ((
                    (self.TranslationData >> 21) & 0x1FFFFF) /
                                          2097151.0) + unpackData[5]
                self.Z = unpackData[2] * ((
                    (self.TranslationData >> 42) & 0x1FFFFF) /
                                          2097151.0) + unpackData[6]
                return

            if (flagsEval == 0x80000):  #      //LoadVector3s21BitB  RE3
                self.TranslationData = readU64(f)  #uint64 #if (SKIP) break;
                self.X = unpackData[0] * ((
                    (self.TranslationData >> 00) & 0x1FFFFF) /
                                          2097151.0) + unpackData[3]
                self.Y = unpackData[1] * ((
                    (self.TranslationData >> 21) & 0x1FFFFF) /
                                          2097151.0) + unpackData[4]
                self.Z = unpackData[2] * ((
                    (self.TranslationData >> 42) & 0x1FFFFF) /
                                          2097151.0) + unpackData[5]
                return

            if (flagsEval == 0x31000 or flagsEval == 0x41000
                ):  #                     //LoadVector3sXAxis RE2   // RE3
                self.X = readFloat(f)
                self.Y = unpackData[1]
                self.Z = unpackData[2]
                return

            if (flagsEval == 0x32000 or flagsEval == 0x42000
                ):  #                     //LoadVector3sYAxis RE2   // RE3
                self.X = unpackData[0]
                self.Y = readFloat(f)  # float
                self.Z = unpackData[2]
                return

            if (flagsEval == 0x33000 or flagsEval == 0x43000
                ):  #                    //LoadVector3sZAxis RE2 // RE3
                self.X = unpackData[0]
                self.Y = unpackData[1]
                self.Z = readFloat(f)  #float
                return

            if (flagsEval == 0x21000):  #    //LoadVector3sXAxis16Bit
                self.TranslationData = readUShort(
                    f)  # ushort  #if (SKIP) break;
                self.X = unpackData[0] * (self.TranslationData /
                                          65535.0) + unpackData[1]
                self.Y = unpackData[2]
                self.Z = unpackData[3]
                return

            if (flagsEval == 0x22000):  #              //LoadVector3sYAxis16Bit
                self.TranslationData = readUShort(f)  # #if (SKIP) break;
                self.X = unpackData[1]
                self.Y = unpackData[0] * (self.TranslationData /
                                          65535.0) + unpackData[2]
                self.Z = unpackData[3]
                return

            if (flagsEval == 0x23000
                ):  #                  //LoadVector3sZAxis16Bit
                self.TranslationData = readUShort(f)  # #if (SKIP) break;
                self.X = unpackData[1]
                self.Y = unpackData[2]
                self.Z = unpackData[0] * (self.TranslationData /
                                          65535.0) + unpackData[3]
                return

            if (flagsEval == 0x24000):  # //LoadVector3sXYZAxis16Bit RE3
                self.TranslationData = readUShort(f)  # #if (SKIP) break;
                self.X = unpackData[0] * (self.TranslationData /
                                          65535.0) + unpackData[3]
                self.Y = self.X
                self.Z = self.X
                return

            if (flagsEval == 0x44000):  # //LoadVector3sXYZAxis RE3
                self.TranslationData = readFloat(f)
                self.X = self.TranslationData
                self.Y = self.TranslationData
                self.Z = self.TranslationData
                return

            print("uh oh")
Esempio n. 11
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 def __init__(self, f):
     self.x = readFloat(f)
     self.y = readFloat(f)
     self.z = readFloat(f)