from birdfish.input.midi import MidiDispatcher from birdfish.lights import RGBLight, Chase, LightShow, LightGroup from birdfish.output.lumos_network import LumosNetwork # create a light show - manages the updating of all lights show = LightShow() # Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") class CustomColorChanger(LightGroup): def trigger(self, sig_intensity, **kwargs): for e in self.elements: e.hue = random() e.update_rgb() super(CustomColorChanger, self).trigger(sig_intensity, **kwargs) p = CustomColorChanger(name="bluechase") elementid = 0 for i in range(1, 360, 3): elementid += 1 l = RGBLight(
from birdfish import tween # from birdfish.log_setup import logger # logger.setLevel(10) # create a light show - manages the updating of all lights show = LightShow() # Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") # osc_dispatcher = OSCDispatcher(('0.0.0.0', 8998)) # create a single RGB light element single = RGBLight( start_channel=61, name="singletestb", ) # Define the fireball effect # this consists of a colorshift that has changes to hue, saturation and intensity # the use of the OUT_CIRC shape is used to make most of the change happen # right away, then slowly complete the rest # the add shift take a start, end, duration, and shape fireball_duration = 2 fireball = ColorShift()
from birdfish.lights import RGBLight, PulseChase, LightShow from birdfish.output.lumos_network import LumosNetwork from birdfish import tween # create a light show - manages the updating of all lights show = LightShow() # Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") osc_dispatcher = OSCDispatcher(('0.0.0.0', 8998)) p = PulseChase(name="greenpulse", start_pos=12, end_pos=65, speed=3, move_tween=tween.IN_OUT_CUBIC, ) elementid = 0 for i in range(1,360,3): elementid += 1 l = RGBLight( start_channel=i,
from birdfish.input.midi import MidiDispatcher from birdfish.lights import LightElement, LightShow from birdfish.output.lumos_network import LumosNetwork # create a light show - manages the updating of all lights show = LightShow() # Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") # create a single channel light element single = LightElement( start_channel=1, name="singletest", attack_duration=1, release_duration=1.5, ) # add the light to a network show.add_element(single, network=dmx3) # a blinker is configured by how many times it should blink per second # 2 is the default blinker = Blink(frequency=3)
from birdfish import tween # from birdfish.log_setup import logger # logger.setLevel(10) # create a light show - manages the updating of all lights show = LightShow() # Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") pixels = LightGroup() elementid = 0 for i in range(1, 360, 3): elementid += 1 l = RGBLight( start_channel=i, name="pulse_%s" % elementid, attack_duration=0, decay_duration=0, release_duration=0, sustain_value=1, ) l.hue = .96
# from birdfish.log_setup import logger # logger.setLevel(10) # create a light show - manages the updating of all lights show = LightShow() # Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") simple = Chase(name="simplechase") elementid = 0 for i in range(1, 360, 3): elementid += 1 l = RGBLight( start_channel=i, name="item_%s" % elementid, attack_duration=0, decay_duration=0, release_duration=0, sustain_value=1, ) l.hue = .59 l.saturation = 1
# from birdfish.log_setup import logger # logger.setLevel(10) # create a light show - manages the updating of all lights show = LightShow() # Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") pixels = LightGroup() elementid = 0 for i in range(1,360,3): elementid += 1 l = RGBLight( start_channel=i, name="pulse_%s" % elementid, attack_duration=0, decay_duration=0, release_duration=0, sustain_value=1, ) l.hue = .96
from birdfish import tween # from birdfish.log_setup import logger # logger.setLevel(10) # create a light show - manages the updating of all lights show = LightShow() # Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") simple = Chase(name="simplechase") elementid = 0 for i in range(1, 360, 3): elementid += 1 l = RGBLight( start_channel=i, name="item_%s" % elementid, attack_duration=0, decay_duration=0, release_duration=0, sustain_value=1, ) l.hue = .59 l.saturation = 1