Esempio n. 1
0
def test_selectHandActionUser(monkeypatch):
    """
	Testing selecting a Hand's action
	"""

    # Create the player
    player = Player(money=100, name="John")

    # Create the UI
    ui = UI()

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer
    dealer = Dealer(houseRules=houseRules, ui=ui)

    # Give the player a hand
    c1 = Card("A", "Spade")
    c2 = Card("A", "Diamond")
    hand = Hand(c1, c2)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand", "double", "split"}

    # Test split
    monkeypatch.setattr(builtins, "input", lambda _: "p")
    action = player.selectHandAction(0, allowedActions)
    assert action == "split"

    # Test hit
    monkeypatch.setattr(builtins, "input", lambda _: "h")
    action = player.selectHandAction(0, allowedActions)
    assert action == "hit"

    # Test stand
    monkeypatch.setattr(builtins, "input", lambda _: "s")
    action = player.selectHandAction(0, allowedActions)
    assert action == "stand"

    # Test double
    monkeypatch.setattr(builtins, "input", lambda _: "d")
    action = player.selectHandAction(0, allowedActions)
    assert action == "double"

    # Test error
    allowedActions.remove("split")
    monkeypatch.setattr(builtins, "input", lambda _: "p")
    with pytest.raises(Exception):
        player.selectHandAction(0, allowedActions)

    # Test non-human
    # TODO: Need to do this better. This is hackish
    player.isInteractive = False
    with pytest.raises(Exception):
        player.selectHandAction(0, allowedActions)
Esempio n. 2
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def test_dealCardsToTable():
    """
	Test dealing of cards to the table
	"""

    # Create the player
    player = Player(money=100, name="John")
    player2 = Player(money=100, name="Sue")

    # Create the UI
    ui = UI()

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the table
    table = Table()
    table.addPlayer(player)
    table.addPlayer(player2)

    # We want to hit all these cases
    cases = {
        "Insurance": False,
        "NotInsurance": False,
        "BlackJack": False,
        "NotBlackJack": False
    }

    # TODO: Maybe change how I check these paths? Technically this could run indefinitely long :-/
    while True:
        # Set up the dealer each time to ensure we don't run out of cards...
        dealer = Dealer(houseRules=houseRules, ui=ui)
        table.setDealer(dealer)

        # Clear the table
        table.reset()

        # Do the dealing
        insurance, blackjack = dealer.dealHandsToTable(table)

        # Basic sanity checks
        assert len(player.getHands()) == 1
        assert len(player2.getHands()) == 1
        assert len(dealer.getHands()) == 1
        assert len(player.getHand().getCards()) == 2
        assert len(player2.getHand().getCards()) == 2
        assert len(dealer.getHand().getCards()) == 2

        # Update our cases to track what we've seen
        cases["Insurance"] |= insurance
        cases["NotInsurance"] |= not insurance
        cases["BlackJack"] |= blackjack
        cases["NotBlackJack"] |= not blackjack

        # See if we've exercized every case yet
        if set(cases.values()) == {True}:
            break
Esempio n. 3
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def test_playActiveHands(monkeypatch):
	"""
	Testing playing active hands
	"""
	
	# Create the table
	table = Table()

	# Create the UI
	ui = UI(table)

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the dealer (don't waste time between cards)
	dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0)

	# Set up the players
	player = Player(money=100,name="Ted")
	player2 = Player(money=100,name="James")
	
	# Add to table
	table.addPlayer(player)
	table.addPlayer(player2)
	table.setDealer(dealer)
	
	# Add hands
	hand = Hand(Card("5","Club"),Card("5","Spade"))
	hand2 = Hand(Card("6","Club"),Card("7","Diamond"))
	player.addHand(hand)
	player.addHand(hand2)
	
	hand3 = Hand(Card("A","Spade"),Card("7","Club"))
	player2.addHand(hand3)
	
	hand4 = Hand(Card("5","Diamond"),Card("7","Spade"))
	dealer.addHand(hand4)
	
	# Interaction here can get ugly. We're only going to test
	# How many times we get our hands run
	def countHands(x,y):
		global count
		count += 1
	
	global count
	count = 0
	
	# Add the monkeypatch
	monkeypatch.setattr(dealer,"facilitatePlayerHand",countHands)
	monkeypatch.setattr(dealer,"playDealersHand",lambda _: None)
	
	# Try it out
	table.playActiveHands()
	
	# Make sure we did all hands	
	assert count == 3
Esempio n. 4
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def test_payoutTable():
    """
	Testing payoutTable method
	"""

    # Create the table
    table = Table()

    # Create the UI
    ui = UI(table)

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Set up the player
    player = Player(money=100, name="Bill")
    player2 = Player(money=100, name="Dave")

    table.addPlayer(player)
    table.addPlayer(player2)
    table.setDealer(dealer)

    #########################################
    # Dealer is busted / Player 2 is busted #
    #########################################
    # Bet
    player.placeBet(5)
    player2.placeBet(10)

    hand = Hand(Card("K", "Spade"), Card("Q", "Spade"))
    hand.addCard(Card("5", "Club"))
    # He busted
    player2.addHand(hand)

    # Player 1 hasn't busted
    hand2 = Hand(Card("J", "Spade"), Card("2", "Club"))
    player.addHand(hand2)

    # Dealer has busted
    hand3 = Hand(Card("5", "Diamond"), Card("7", "Club"))
    hand3.addCard(Card("10", "Club"))
    dealer.addHand(hand3)

    # Play it
    dealer.payoutTable(table)

    # Test it
    assert player.getMoney() == 105
    assert player2.getMoney() == 90

    ###########################################
    # Dealer Beats Player 1 / Pushes Player 2 #
    ###########################################
    table.reset()
    # Bet
    player.placeBet(10)
    player2.placeBet(20)

    player.clearHands()
    hand = Hand(Card("K", "Spade"), Card("5", "Spade"))
    player.addHand(hand)

    player2.clearHands()
    hand2 = Hand(Card("J", "Spade"), Card("8", "Club"))
    player2.addHand(hand2)

    # Dealer has 18
    dealer.clearHands()
    hand3 = Hand(Card("8", "Diamond"), Card("J", "Club"))
    dealer.addHand(hand3)

    # Play it
    dealer.payoutTable(table)

    # Test it
    assert player.getMoney() == 95
    assert player2.getMoney() == 90
Esempio n. 5
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def test_playDealersHand(monkeypatch):
    """
	Test playDealersHand method
	"""
    # Create the table
    table = Table()

    # Create the UI
    ui = UI(table)

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Patching UI call as we can test that separately
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    # Set up the player
    player = Player(money=100, name="Mike")

    ############################
    # No active hands at table #
    ############################
    # Give the player a busted hand
    hand = Hand(Card("10", "Diamond"), Card("10", "Spade"))
    hand.addCard(Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Setup table
    table.addPlayer(player)
    table.setDealer(dealer)

    # Play the dealer
    dealer.playDealersHand(table)

    # We should not have gotten any cards
    assert len(dealer.getHand().getCards()) == 2

    ################
    # Dealer Busts #
    ################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Make sure the next card busts him
    dealer.shoe.cards[0] = Card("K", "Club")

    dealer.playDealersHand(table)

    # Check that he busted
    assert dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 3

    ############################
    # Dealer Stands on Hard 17 #
    ############################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("5", "Spade"), Card("10", "Club"))
    dealer.addHand(hand2)

    # Make sure the next card busts him
    dealer.shoe.cards[0] = Card("2", "Club")

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 3
    assert dealer.getHand().getValue()[-1] == 17

    ############################
    # Dealer Stands on Soft 18 #
    ############################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("7", "Club"))
    dealer.addHand(hand2)

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 2
    assert dealer.getHand().getValue()[-1] == 18

    #################################
    # Dealer Hits on Soft 16 and 17 #
    #################################
    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("5", "Club"))
    dealer.addHand(hand2)

    # Next two cards to be dealt
    dealer.shoe.cards[0] = Card("A", "Spade")
    dealer.shoe.cards[1] = Card("K", "Club")

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 4
    assert dealer.getHand().getValue()[-1] == 17

    ############################
    # Dealer Stands on Soft 17 #
    ############################
    # Get our rule set
    houseRules = ui.selectHouseRules("Generic -- Liberal Two Deck")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Patching UI call as we can test that separately
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    # Re-add the dealer
    table.setDealer(dealer)

    # Give the player a busted hand
    player.clearHands()
    hand = Hand(Card("10", "Diamond"), Card("5", "Spade"))
    player.addHand(hand)

    # Give the dealer a hand
    dealer.clearHands()
    hand2 = Hand(Card("A", "Spade"), Card("6", "Club"))
    dealer.addHand(hand2)

    dealer.playDealersHand(table)

    # Check our results
    assert not dealer.getHand().isBusted()
    assert len(dealer.getHand().getCards()) == 2
    assert dealer.getHand().getValue()[-1] == 17
    assert len(dealer.getHand().getValue()) == 2
Esempio n. 6
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def test_allowedActions():
    """
	Test out that we're allowing the correct actions
	"""

    # Create the player
    player = Player(money=100, name="John")

    # Create the UI
    ui = UI()

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer
    dealer = Dealer(houseRules=houseRules, ui=ui)

    #######
    # A/A #
    #######
    # Give the player a hand
    c1 = Card("A", "Spade")
    c2 = Card("A", "Diamond")
    hand = Hand(c1, c2)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand", "double", "split"}

    #######
    # 5/6 #
    #######
    player.clearHands()
    # Give the player a hand
    c1 = Card("5", "Spade")
    c2 = Card("6", "Diamond")
    hand = Hand(c1, c2)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand", "double"}

    #########
    # 5/6/2 #
    #########
    player.clearHands()
    # Give the player a hand
    c1 = Card("5", "Spade")
    c2 = Card("6", "Diamond")
    c3 = Card("2", "Diamond")
    hand = Hand(c1, c2)
    hand.addCard(c3)
    player.addHand(hand)

    # Figure out the allowed actions
    allowedActions = dealer.allowedHandActions(hand, player)

    # We should have the following actions
    assert allowedActions == {"hit", "stand"}
Esempio n. 7
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def test_facilitatePlayerHand(monkeypatch):
    """
	Test facilitatePlayerHand method
	"""
    # Create the UI
    ui = UI()

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer
    dealer = Dealer(houseRules=houseRules, ui=ui)

    #############
    # Hit/Stand #
    #############

    player = Player(money=100, name="Tim")
    hand = Hand(Card("2", "Club"), Card("4", "Club"))
    player.addHand(hand)

    # A little complicated player interaction here..
    def playerAction(x, y):
        global count
        # Player will hit then stand
        if count == 0:
            count += 1
            return "hit"
        else:
            return "stand"

    global count
    count = 0
    monkeypatch.setattr(player, "selectHandAction", playerAction)
    # Screw the UI here..
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    dealer.facilitatePlayerHand(player, hand)

    # We should have 3 cards at this time
    assert len(hand.getCards()) == 3

    ##########
    # Double #
    ##########

    player = Player(money=100, name="Tim")
    hand = Hand(Card("2", "Club"), Card("4", "Club"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(20)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "double")

    dealer.facilitatePlayerHand(player, hand)

    # We should have 3 cards at this time
    assert len(hand.getCards()) == 3

    ###########################
    # Double not enough money #
    ###########################

    player = Player(money=100, name="Tim")
    hand = Hand(Card("2", "Club"), Card("4", "Club"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(60)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "double")

    with pytest.raises(Exception):
        dealer.facilitatePlayerHand(player, hand)

    # We should have 2 cards at this time
    assert len(hand.getCards()) == 2

    #######################
    # Split Unimplemented #
    #######################

    player = Player(money=100, name="Tim")
    hand = Hand(Card("A", "Club"), Card("A", "Spade"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(40)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "split")

    with pytest.raises(Exception):
        dealer.facilitatePlayerHand(player, hand)

    # We should have 2 cards at this time
    assert len(hand.getCards()) == 2

    ###############
    # Busted Hand #
    ###############

    player = Player(money=100, name="Tim")
    hand = Hand(Card("A", "Club"), Card("K", "Spade"))
    hand.addCard(Card("Q", "Spade"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(40)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "hit")

    dealer.facilitatePlayerHand(player, hand)

    # We should be busted here
    assert len(hand.getValue()) == 0
Esempio n. 8
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    print(
        """.------..------..------..------..------..------..------..------..------..------..------.
|P.--. ||Y.--. ||B.--. ||L.--. ||A.--. ||C.--. ||K.--. ||J.--. ||A.--. ||C.--. ||K.--. |
| :/\: || (\/) || :(): || :/\: || (\/) || :/\: || :/\: || :(): || (\/) || :/\: || :/\: |
| (__) || :\/: || ()() || (__) || :\/: || :\/: || :\/: || ()() || :\/: || :\/: || :\/: |
| '--'P|| '--'Y|| '--'B|| '--'L|| '--'A|| '--'C|| '--'K|| '--'J|| '--'A|| '--'C|| '--'K|
`------'`------'`------'`------'`------'`------'`------'`------'`------'`------'`------'

""")


# Init the table
table = Table()

# Create UI
ui = UI(table)

# Welcome banner
printBanner()

# Get house rules to play by
houseRules = ui.selectHouseRules()

ui.printHouseRules(houseRules)

name = input("What's your name?: ")
money = input("How much money to start with?: ")

player = Player(money=money, name=name)

# Add the player to the table