Esempio n. 1
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def test_apply_gravity():
    b = Board(9, 3, 2)
    b._board = [[
        Position.PLAYER1, Position.PLAYER2, Position.PLAYER1, Position.PLAYER2,
        Position.PLAYER1, Position.PLAYER2, Position.FILLED, Position.FILLED,
        Position.FILLED
    ],
                [
                    Position.EMPTY, Position.EMPTY, Position.EMPTY,
                    Position.EMPTY, Position.FILLED, Position.FILLED,
                    Position.FILLED, Position.FILLED, Position.FILLED
                ],
                [
                    Position.EMPTY, Position.EMPTY, Position.FILLED,
                    Position.FILLED, Position.FILLED, Position.FILLED,
                    Position.PLAYER1, Position.PLAYER2, Position.FILLED
                ]]
    b._apply_gravity()
    assert b._board == [[
        Position.EMPTY, Position.EMPTY, Position.EMPTY, Position.EMPTY,
        Position.PLAYER1, Position.PLAYER2, Position.FILLED, Position.FILLED,
        Position.FILLED
    ],
                        [
                            Position.EMPTY, Position.EMPTY, Position.PLAYER1,
                            Position.PLAYER2, Position.FILLED, Position.FILLED,
                            Position.FILLED, Position.FILLED, Position.FILLED
                        ],
                        [
                            Position.PLAYER1, Position.PLAYER2,
                            Position.FILLED, Position.FILLED, Position.FILLED,
                            Position.FILLED, Position.PLAYER1,
                            Position.PLAYER2, Position.FILLED
                        ]]
Esempio n. 2
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 def __init__(self, width, height, units_per_side):
     self._board = Board(width, height, units_per_side)
     self._player1_score = 0
     self._player2_score = 0
     self._p1_columns = deque([], self.MAX_TURNS_FOR_COLUMN)
     self._p2_columns = deque([], self.MAX_TURNS_FOR_COLUMN)
     self._turn = Match._decide_first_turn()
Esempio n. 3
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def sample_board_small():
    b = Board(3, 3, 3)
    b._board = [[Position.FILLED, Position.EMPTY, Position.FILLED],
                [Position.FILLED, Position.EMPTY, Position.EMPTY],
                [Position.FILLED, Position.EMPTY, Position.FILLED],
                [Position.FILLED, Position.EMPTY, Position.EMPTY],
                [Position.FILLED, Position.EMPTY, Position.FILLED]]
    return b
Esempio n. 4
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def sample_board_small_score():
    b = Board(3, 5, 3)
    b._board = [[Position.PLAYER1, Position.EMPTY, Position.EMPTY],
                [Position.FILLED, Position.FILLED, Position.FILLED],
                [Position.PLAYER1, Position.EMPTY, Position.EMPTY],
                [Position.FILLED, Position.EMPTY, Position.EMPTY],
                [Position.FILLED, Position.FILLED, Position.FILLED]]
    return b
Esempio n. 5
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def test_find_winners():
    b = Board(3, 1, 1)
    b._board = [[Position.PLAYER1, Position.EMPTY, Position.PLAYER2]]
    assert b.find_winners() == []
    b._board = [[Position.EMPTY, Position.PLAYER2, Position.EMPTY]]
    assert b.find_winners() == [Position.PLAYER1]
    b._board = [[Position.PLAYER1, Position.EMPTY, Position.EMPTY]]
    assert b.find_winners() == [Position.PLAYER2]
    b._board = [[Position.FILLED, Position.EMPTY, Position.EMPTY]]
    assert b.find_winners() == [Position.PLAYER1, Position.PLAYER2]
Esempio n. 6
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def sample_board_medium():
    b = Board(5, 5, 3)
    b._board = [[
        Position.EMPTY, Position.FILLED, Position.FILLED, Position.PLAYER2,
        Position.EMPTY
    ],
                [
                    Position.PLAYER1, Position.FILLED, Position.EMPTY,
                    Position.EMPTY, Position.PLAYER2
                ],
                [
                    Position.EMPTY, Position.FILLED, Position.FILLED,
                    Position.PLAYER2, Position.EMPTY
                ],
                [
                    Position.FILLED, Position.PLAYER1, Position.EMPTY,
                    Position.EMPTY, Position.FILLED
                ],
                [
                    Position.EMPTY, Position.PLAYER1, Position.FILLED,
                    Position.FILLED, Position.FILLED
                ]]
    return b
Esempio n. 7
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class Match(object):
    # A column can only be moved this many times in a row before being disabled
    MAX_TURNS_FOR_COLUMN = 6

    def __init__(self, width, height, units_per_side):
        self._board = Board(width, height, units_per_side)
        self._player1_score = 0
        self._player2_score = 0
        self._p1_columns = deque([], self.MAX_TURNS_FOR_COLUMN)
        self._p2_columns = deque([], self.MAX_TURNS_FOR_COLUMN)
        self._turn = Match._decide_first_turn()

    def get_valid_columns(self):
        """
        Determine the available moves that the current-turn player can make
        :return: List of movable columns (starting at 0)
        """

        cols = self._board.player_columns(self._turn)

        # remove a column if it has been picked the last X times
        if self._reached_column_max():
            if self._turn == Position.PLAYER1:
                cols.remove(self._p1_columns[0])
            else:
                cols.remove(self._p2_columns[0])

        return cols

    def _reached_column_max(self):
        """
        Determine if a player has moved the same column too many times in a row.
        :return:
        """
        if self._turn == Position.PLAYER1:
            return (len(self._p1_columns) == Match.MAX_TURNS_FOR_COLUMN
                    and all(e == self._p1_columns[0]
                            for e in self._p1_columns))
        elif self._turn == Position.PLAYER2:
            return (len(self._p2_columns) == Match.MAX_TURNS_FOR_COLUMN
                    and all(e == self._p2_columns[0]
                            for e in self._p2_columns))

    def do_turn(self, column, direction):
        """
        Perform the current player's turn
        :param column: column to move
        :param direction: direction to move
        :return:
        """
        if not isinstance(direction, PlayerInput):
            raise Exception("Invalid type of direction")
        if column < 0 or column >= self._board.width:
            raise Exception("Invalid column")

        if direction == PlayerInput.UP:
            self._board.player_move(column, direction, self._turn)
        elif direction == PlayerInput.DOWN:
            self._board.player_move(column, direction, self._turn)

    @staticmethod
    def _decide_first_turn():
        """
        Decide and return which player gets the first turn.
        :param self:
        :return:
        """
        return Position.PLAYER1 if random.randint(0,
                                                  1) == 0 else Position.PLAYER2

    def print(self):
        print(
            f'[ P1: {self._player1_score: <2} | P2: {self._player2_score: <2} | Turn: PLAYER {self._turn.value}]'
        )
        print(f'')
        self._board.print()
        col_state = [' '] * self._board.width
        for valid_turn in self.get_valid_columns():
            col_state[valid_turn] = '^'
        xv = [f'{x: ^3}' for x in col_state]
        print('|'.join(xv))
Esempio n. 8
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def test_can_move_down():
    board = [[Position.PLAYER1, Position.PLAYER1, Position.EMPTY],
             [Position.FILLED, Position.EMPTY, Position.PLAYER1]]
    assert Board.can_move_down(board, 0, 0) == False
    assert Board.can_move_down(board, 1, 0) == True
    assert Board.can_move_down(board, 2, 1) == False
Esempio n. 9
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def test_can_move_right():
    board = [[
        Position.PLAYER1, Position.FILLED, Position.PLAYER1, Position.EMPTY
    ]]
    assert Board.can_move_right(board, 0, 0) == False
    assert Board.can_move_right(board, 2, 0) == True
Esempio n. 10
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def test_can_move_left():
    board = [[
        Position.EMPTY, Position.PLAYER1, Position.FILLED, Position.PLAYER1
    ]]
    assert Board.can_move_left(board, 1, 0) == True
    assert Board.can_move_left(board, 3, 0) == False