def __init__(self, x, y, shape_index): Body.__init__(self, MOLD1) self.shape_index = shape_index self.set_position(x, y)
def __init__(self): Body.__init__(self, BODY1) self.set_position(LEVEL_LEFT, \ LEVEL_TOP+LEVEL_HEIGHT/2-BODY_HEIGHT/2)
def __init__(self, x, y, name, seed): Body.__init__(self, x, y, name) self.seed = seed self.CreatBody(seed) self.Rise()
def __init__(self, master): Body.__init__(self, master, [Chest, Head, Legs], 'Human') self.make_animation(self.anim, 'Human', path)