Esempio n. 1
0
    def explode(self):
        "Returns the array of positions of the explosion in a direction dir from the bomb, in order"
        final = []

        for (axis, increment) in [[0, -1], [0, 1], [1, -1], [1, 1]]:
            new_position = list(self.position)
            for i in range(self.power):
                new_position[axis] += increment
                if not bombermap.is_valid_position(new_position):
                    break
                elif bombermap.can_explosion_pass(new_position):
                    final.append(list(new_position))
                else:
                    obj = bombermap.get_object(new_position)

                    if obj != None:
                        if isinstance(obj, Powerup):
                            powerups.discard(obj)
                        elif isinstance(obj, bomb.Bomb):
                            obj.explode()
                        elif isinstance(obj, player.Player):
                            obj.die()
                            final.append(list(new_position))

                        if not isinstance(obj, Explosion):
                            bombermap.set_object(new_position, None)

                    if bombermap.get_block(new_position).is_destroyable():
                        bombermap.get_block(new_position).destroy()
                        if random.random() < powerup_proportion:
                            p = random_powerup(new_position)
                            powerups.add(p)
                            bombermap.set_object(new_position, p)

                    # need extra check for players because player may not be
                    # on map if placing bomb
                    p = bombermap.get_player(new_position)
                    if p:
                        final.append(list(new_position))
                        p.die()
                    break
        return final
Esempio n. 2
0
 def remove(self):
     bombs.discard(self)
     if(bombermap.get_object(self.position) == self):
         bombermap.set_object(self.position, None)
Esempio n. 3
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 def remove(self):
     bombs.discard(self)
     if (bombermap.get_object(self.position) == self):
         bombermap.set_object(self.position, None)