Esempio n. 1
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        self.model.step(action)

        if self.iteration_count >= 200:
            terminal = True
        else:
            terminal = star.terminal(self.model.state)

        reward = star.reward(self.model.state, terminal)
        brain_state = star.state(self.model.state)

        return (brain_state, reward, terminal)


if __name__ == "__main__":
    config = bonsai_ai.Config(sys.argv)
    brain = bonsai_ai.Brain(config)

    model = CartPole()
    sim = CartpoleSimulator(brain, 'CartpoleSimulator', config)
    sim.model = model

    render = None
    if '--render' in sys.argv:
        log.info('rendering')
        from render import Viewer
        render = True
        viewer = Viewer()
        viewer.model = model

    log.info('starting simulation...')
Esempio n. 2
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    def simulate(self, action):
        print("simulate")
        state = {
            "test_number": 0,
            "test_double": 1,
            "test_float": 2,
            "test_int64": 3,
            "test_int32": 4,
            "test_uint32": 5,
            "test_uint32": 6,
            #"test_bool": True,
            #"test_string": 0,
        }

        terminal = self.iteration_count > 5
        reward = 1.0
        return (state, reward, terminal)

    def episode_finish(self):
        print("episode_finish")
        sys.exit()


if __name__ == "__main__":
    config = bonsai_ai.Config()
    brain = bonsai_ai.Brain(config)

    sim = BasicSimulator(brain, "the_simulator")
    while sim.run():
        continue
Esempio n. 3
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        return {
            "currentState": state,
            "comfort": self.simulation.comfort,
            "lastAction": self.simulation.lastAction
        }

    def _shape_reward(self):
        """
            Return a reward for approaching the target. Max 1, min -2.
        """
        return 0

    def reward_shaped(self):
        """Reward for approaching target"""
        return self.simulation.get_subjects_comfort()

    def _get_numeric_state_from(self, state):

        if state not in self._statesMap:
            self._statesMap[state] = len(self._statesMap)
        return self._statesMap[state]


if __name__ == "__main__":

    logger.info('starting...')
    config = bsa.Config(sys.argv)
    brain = bsa.Brain(config)
    sim = InteractiveHomeBridge(brain, "home_sim")
    while sim.run():
        continue