Esempio n. 1
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async def handle_event_in_all_guilds(guild: Optional[Guild], event: Event,
                                     *args, **kwargs):
    """Handle the Discord event in all listeners of the concerned guilds."""
    await asyncio.gather(
        *(handle_event_in_all_listeners(guild_wrapper, event, *args, **kwargs)
          for guild_wrapper in GuildManager().values()
          if guild_wrapper == guild or guild is None))
Esempio n. 2
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 async def _on_channel_victory(self, channel):
     self._channels[channel].success = True
     await channel.send(self._messages["VICTORY"],
                        file=File(self._messages["VICTORY_FILE"]))
     await channel.send(self._messages["FIRST_REACTION"])
     await asyncio.sleep(4)
     if self._simple_mode:
         await channel.send(self._messages["COMMENT_SIMPLE"])
     else:
         role_message = await channel.send(self._messages["COMMENT"].format(
             nb_roles_per_player=self._max_number_of_reactions_per_user,
             nb_players_per_role=self._max_users_with_role))
         manager = RoleByReactionManager.get(self.guild)
         options = RoleMenuOptions(
             required_roles=[self._visitor_d],
             max_users_with_role=self._max_users_with_role *
             GuildManager().get_guild(self.guild).nb_teams,
             max_number_of_reactions_per_user=self.
             _max_number_of_reactions_per_user,
             remove_role_on_reaction_removal=True,
             allow_role_change=self._allow_role_change,
         )
         await manager.add(role_message,
                           menu=self._characters_menu,
                           options=options)
     await asyncio.sleep(20)
     await channel.edit(send_messages=False)
Esempio n. 3
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async def on_guild_join(guild):
    logger.info(f"Bot joined a new guild: {guild}")
    await GuildManager().add_guild(guild, versions=GAME_LANGUAGE)
    # In production mode: ensure the bot stays awake
    global BOT_STAYING_AWAKE
    if not BOT_STAYING_AWAKE and not DEBUG_MODE:
        for guild_wrapper in GuildManager().values(
        ):  # do it for the first guild found
            logger.info("Starting awakening coroutine...")
            BOT_STAYING_AWAKE = True
            return await stay_awake(guild_wrapper, AWAKE_REFRESH_PERIOD)
Esempio n. 4
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async def on_ready():
    logger.info(f"Bot ready!")
    global BOT_INITIALIZED
    if not BOT_INITIALIZED:
        BOT_INITIALIZED = True
        await init_bot()
    await handle_event_in_all_guilds(None, Event.READY)
    # In production mode: ensure the bot stays awake
    global BOT_STAYING_AWAKE
    if not BOT_STAYING_AWAKE and not DEBUG_MODE:
        logger.info("Starting awakening coroutine...")
        for guild_wrapper in GuildManager().values(
        ):  # do it for the first guild found
            BOT_STAYING_AWAKE = True
            return await stay_awake(guild_wrapper, AWAKE_REFRESH_PERIOD)
 async def change_channel_number(self, message):
     # For game master only
     if self._step >= 4:
         await message.channel.send("Too late to change number of teams :/")
     else:
         try:
             args = list(filter(None, message.content.split(" ")))
             nb_teams, max_number_per_team = int(args[1]), int(args[2])
             if nb_teams < 1 or nb_teams > 3 or max_number_per_team < 1:
                 raise ValueError(f"Bad interval for values {nb_teams} {max_number_per_team}")
             self._nb_teams, self._max_number_per_team = nb_teams, max_number_per_team
             GuildManager().get_guild(self.guild).nb_teams = nb_teams  # Change number of teams globally.
         except (ValueError, IndexError) as err:
             err_msg = f"Error to convert command to team number: {message.content} (Error: {err})"
             logger.warning(err_msg)
             await message.channel.send(err_msg)
         else:
             await message.channel.send(f"Changed number of teams to {self._nb_teams} with a maximum "
                                        f"of {self._max_number_per_team} members per team")
Esempio n. 6
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def main():
    logger.info("Bot starting")
    # Init singleton GuildManager
    _is_ok = GuildManager().set_bot(BOT,
                                    init_guild,
                                    max_guilds=MAX_GUILDS,
                                    max_pending_guilds=MAX_PENDING_GUILDS)
    if not _is_ok:
        logger.critical("Setting bot in GuildManager failed!")
    # Run the bot
    try:
        logger.info("Bot entering run loop...")
        BOT.run(_TOKEN)
    except (ClientConnectorError, discord.errors.HTTPException) as err:
        logger.error(f"Connection error, failed to connect: {err}")
        logger.exception(err)
    except Exception as err:
        logger.critical(f"Fatal error: {err}")
        logger.exception(err)
    logger.info("Bot stopped")
 async def _init(self):
     self._step = 0
     self._counter_2_to_3 = 0
     self._rolemenu_manager = None
     self._rules_msg_id = None
     self._choose_team_msg = None
     self._nb_players = None
     GuildManager().get_guild(self.guild).nb_teams = self._nb_teams  # Change number of teams globally.
     # Update channel permissions to forbid send messages and read message history
     permissions = PermissionOverwriteDescription(read_message_history=True, add_reactions=False,
                                                  send_messages=False, view_channel=True)
     master_perm = PermissionOverwriteDescription(read_message_history=True, add_reactions=True,
                                                  send_messages=True, view_channel=True)
     overwrites = {self._default_role_description.object_reference: PermissionOverwrite(**permissions.to_dict()),
                   self._master_role_description.object_reference: PermissionOverwrite(**master_perm.to_dict()),
                   }
     await self._introduction_channel_d.object_reference.edit(overwrites=overwrites)
     # Send a welcome message to pre-existing users
     for member in self._introduction_channel_d.object_reference.members:
         if (self._default_role_description.has_the_role(member)
                 and not self._master_role_description.has_the_role(member)):
             await self.welcome_dm_message(member, origin_channel=self._support_channel_d.object_reference)
     # Purge introduction channel and send the first message
     intro_channel: TextChannel = self._introduction_channel_d.object_reference
     while await intro_channel.history(limit=1).flatten():  # completely purge the channel
         await self._introduction_channel_d.object_reference.purge(limit=1000)
     await self.welcome_general_message(self._introduction_channel_d.object_reference)
     # Send instructions to master channel
     msg = self._messages["INTRO_MASTER"].format(emoji_1=self._messages["EMOJI_1"],
                                                 emoji_2=self._messages["EMOJI_2"],
                                                 key_words=self._messages["TRIGGERS_2"],
                                                 emoji_3=self._messages["EMOJI_3"],
                                                 emoji_4=self._messages["EMOJI_4"],
                                                 emoji_5=self._messages["EMOJI_5"],
                                                 change_teams_command=f"`{self._nb_teams_command} "
                                                                      f"NUMBER_TEAMS MAX_NUMBER_PER_TEAM`")
     await long_send(self._master_channel_description.object_reference, msg, quotes=False)
     music_msg = await long_send(self._music_channel_description.object_reference, self._messages["JINGLES"])
     await MusicTools.jingle_palette_from_message(music_msg)
     return True