def render(self): x, y, h = self.x, self.y, self.h t = self.thickness t1, t2, t3, t4 = self.topEdges(self.top_edge) b = self.edges.get(self.bottom_edge, self.edges["F"]) d2 = Bolts(2) d3 = Bolts(3) d2 = d3 = None with self.saved_context(): self.rectangularWall(x, h, [b, "F", t1, "F"], bedBolts=[d2], move="up") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2], move="up") if self.bottom_edge != "e": self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="up") if self.top_edge in "fF": self.set_source_color(Color.RED) self.rectangularWall(x+4*t, y+4*t, callback=[ lambda:self.top_hole(x, y, self.top_edge)], move="up") self.set_source_color(Color.BLACK) self.drawAddOnLid(x, y, self.lid) self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2], move="right only") self.rectangularWall(y, h, [b, "f", t2, "f"], bedBolts=[d3], move="up") self.rectangularWall(y, h, [b, "f", t4, "f"], bedBolts=[d3], move="up")
def render(self): x, y, h = self.x, self.y, self.h t = self.thickness self.open() t1, t2, t3, t4 = self.topEdges(self.top_edge) b = self.edges.get(self.bottom_edge, self.edges["F"]) d2 = Bolts(2) d3 = Bolts(3) d2 = d3 = None self.rectangularWall(y, h, [b, "f", t2, "f"], bedBolts=[d3], move="right") self.rectangularWall(x, h, [b, "F", t1, "F"], bedBolts=[d2], move="up") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2]) self.rectangularWall(y, h, [b, "f", t4, "f"], bedBolts=[d3], move="left") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2], move="up only") if self.bottom_edge != "e": self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right") if (self.drawLid(x, y, self.top_edge, [d2, d3]) and self.bottom_edge != "e"): self.rectangularWall(x, y, "ffff", move="left only") if self.top_edge in "fF": self.ctx.set_source_rgb(1., 0, 0) self.rectangularWall( x + 4 * t, y + 4 * t, callback=[lambda: self.top_hole(x, y, self.top_edge)], move="right") self.ctx.set_source_rgb(0, 0, 0) self.drawAddOnLid(x, y, self.lid) self.close()
def render(self): x, y, h = self.x, self.y, self.h self.open() t1, t2, t3, t4 = self.topEdges(self.top_edge) b = self.edges.get(self.bottom_edge, self.edges["F"]) d2 = Bolts(2) d3 = Bolts(3) d2 = d3 = None self.rectangularWall(y, h, [b, "f", t2, "f"], bedBolts=[d3], move="right") self.rectangularWall(x, h, [b, "F", t1, "F"], bedBolts=[d2], move="up") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2]) self.rectangularWall(y, h, [b, "f", t4, "f"], bedBolts=[d3], move="left") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2], move="up only") self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right") if self.drawLid(x, y, self.top_edge, [d2, d3]): self.rectangularWall(x, y, "ffff", move="left only") self.drawAddOnLid(x, y, self.lid) self.close()
def render(self): x, y, h = self.x, self.y, self.h self.open() # generate g,G finger joints with default settings s = edges.FingerJointSettings(self.thickness) g = edges.FingerJointEdge(self, s) g.char = 'a' self.addPart(g) G = edges.FingerJointEdgeCounterPart(self, s) G.char = 'A' self.addPart(G) b = self.edges.get(self.bottom_edge, self.edges["F"]) t1 = t2 = t3 = t4 = self.edges.get(self.top_edge, self.edges["e"]) if t1.char == "i": t2 = t4 = "e" t3 = "j" elif t1.char == "k": t2 = t4 = "e" elif t1.char == "L": t1 = "M" t2 = "e" t3 = "N" elif t1.char == "v": t2 = t3 = t4 = "e" self.edges["k"].settings.setValues(self.thickness, outset=True) d2 = Bolts(2) d3 = Bolts(3) d2 = d3 = None self.rectangularWall(y, h, [b, "f", t2, "f"], bedBolts=[d3], move="right") self.rectangularWall(x, h, [b, "F", t1, "F"], bedBolts=[d2], move="up") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2]) self.rectangularWall(y, h, [b, "f", t4, "f"], bedBolts=[d3], move="left") self.rectangularWall(x, h, [b, "F", t3, "F"], bedBolts=[d2], move="up only") self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right") if self.top_edge == "c": self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up") elif self.top_edge == "f": self.rectangularWall(x, y, "FFFF", move="up") elif self.top_edge == "L": self.rectangularWall(x, y, "nlmE", move="up") elif self.top_edge == "i": self.rectangularWall(x, y, "IEJe", move="up") elif self.top_edge == "k": lx = x/2.0-0.1*self.thickness self.edges['k'].settings.setValues(self.thickness, grip_length=5) self.rectangularWall(lx, y, "IeJe", move="right") self.rectangularWall(lx, y, "IeJe", move="up") elif self.top_edge == "v": self.rectangularWall(x, y, "VEEE", move="up") self.rectangularWall(x, y, "VEEE", move="left only") self.edges["v"].parts() else: self.rectangularWall(x, y, "CCCC", bedBolts=[d2, d3, d2, d3], move="up only") if self.lid == "flat": self.rectangularWall(x, y, "eeee") self.rectangularWall(x, y, "EEEE", move="left") elif self.lid == "chest": self.side() self.side(move="left up") self.top() self.close()