Esempio n. 1
0
def add_pilot_house():
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(0, 0, 0.27))

    bpy.ops.transform.resize(value=(1, 0.9, 1))
    bpy.ops.object.transform_apply(scale=True, location=False)

    ob = bpy.context.active_object

    ob.name = "Pilot House"

    bpy.ops.object.mode_set(mode='EDIT')

    bpy.ops.mesh.select_all(action='DESELECT')
    bpy.ops.object.mode_set(mode='OBJECT')

    for face in ob.data.polygons:
        face.select = geometry_helper.GoingUp(face.normal)

    bpy.ops.object.mode_set(mode='EDIT')

    bpy.ops.transform.resize(value=(1, 0.6, 1))

    bpy.ops.transform.translate(value=(-0.4, 0, 0))

    bpy.ops.mesh.bevel(offset=0.1)

    bpy.ops.object.mode_set(mode='OBJECT')

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_join")
    bool_new.object = ob
    bool_new.operation = 'UNION'

    bpy_helper.hide_object(ob)
Esempio n. 2
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def offline2():
    # ================ Add Rudder
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-5.3, 0, -1.25))

    rudder_object = bpy.context.active_object

    rudder_object.name = "Rudder"

    bpy.ops.transform.resize(value=(0.7, 0.05, 0.8))
    bpy.ops.object.transform_apply(scale=True, location=False)

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_join")
    bool_new.object = rudder_object
    bool_new.operation = 'UNION'

    bpy_helper.hide_object(rudder_object)

    # ================ Add Keel
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-1.2, 0, -1.25))

    ob = bpy.context.active_object

    ob.name = "Keel"

    bpy.ops.transform.resize(value=(7, 0.05, 0.8))
    bpy.ops.object.transform_apply(scale=True, location=False)

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_join")
    bool_new.object = ob
    bool_new.operation = 'UNION'

    bpy_helper.hide_object(ob)

    # ================ Add Pilot House
    bpy.ops.mesh.primitive_cube_add(size=2.0, location=(-0.4, 0, -0.3))

    bpy.ops.transform.resize(value=(1, 1, 1))
    bpy.ops.object.transform_apply(scale=True, location=False)

    ob = bpy.context.active_object

    ob.name = "Pilot House"

    bpy.ops.object.mode_set(mode='EDIT')

    bpy.ops.mesh.select_all(action='DESELECT')
    bpy.ops.object.mode_set(mode='OBJECT')

    for face in ob.data.polygons:
        face.select = geometry_helper.GoingUp(face.normal)

    bpy.ops.object.mode_set(mode='EDIT')

    bpy.ops.transform.resize(value=(1, 0.6, 1))

    bpy.ops.transform.translate(value=(-0.4, 0, 0))

    bpy.ops.mesh.bevel(offset=0.1)

    bpy.ops.object.mode_set(mode='OBJECT')

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_join")
    bool_new.object = ob
    bool_new.operation = 'UNION'

    bpy_helper.hide_object(ob)
Esempio n. 3
0
bpy.ops.mesh.primitive_cube_add(size=2.0, location=(-0.4, 0, -0.3))

bpy.ops.transform.resize(value=(1, 1, 1))
bpy.ops.object.transform_apply(scale=True, location=False)

ob = bpy.context.active_object

ob.name = "Pilot House"

bpy.ops.object.mode_set(mode='EDIT')

bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')

for face in ob.data.polygons:
    face.select = geometry_helper.GoingUp(face.normal)

bpy.ops.object.mode_set(mode='EDIT')

bpy.ops.transform.resize(value=(1, 0.6, 1))

bpy.ops.transform.translate(value=(-0.4, 0, 0))

bpy.ops.mesh.bevel(offset=0.1)

bpy.ops.object.mode_set(mode='OBJECT')

bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN", name="hull_join")
bool_new.object = ob
bool_new.operation = 'UNION'