def setUp(self): self.tile = FurnaceTile(0, 0, 0) self.protocol = FakeProtocol() self.protocol.windows.append(FurnaceWindow(7, Inventory(), self.tile.inventory, coords)) self.factory = FakeFactory() self.factory.protocols = {1: self.protocol}
def setUp(self): self.tile = FurnaceTile(0, 0, 0) self.tile2 = FurnaceTile(0, 1, 0) # no any windows self.protocol1 = FakeProtocol() # window with different coordinates self.protocol2 = FakeProtocol() self.protocol2.windows.append(FurnaceWindow(1, Inventory(), self.tile2.inventory, coords2)) # windows with proper coodinates self.protocol3 = FakeProtocol() self.protocol3.windows.append(FurnaceWindow(2, Inventory(), self.tile.inventory, coords)) self.factory = FakeFactory() self.factory.protocols = { 1: self.protocol1, 2: self.protocol2, 3: self.protocol3 }
def __init__(self, username="", **kwargs): """ Create a player. This method calls super(). """ super(Player, self).__init__(**kwargs) self.username = username self.inventory = Inventory() self.equipped = 0
def setUp(self): self.i = Inventory() self.l = [None] * 104 self.l[0] = 1, 0, 1 self.l[9] = 2, 0, 1 self.l[100] = 3, 0, 1
def setUp(self): self.a = ChestStorage() self.b = ChestStorage() self.i = LargeChestWindow(1, Inventory(), self.a, self.b, 0)
def setUp(self): self.i = FurnaceWindow(1, Inventory(), FurnaceStorage(), 0)
def setUp(self): self.i = ChestWindow(1, Inventory(), ChestStorage(), 0)
def setUp(self): self.i = WorkbenchWindow(1, Inventory())
def setUp(self): self.i = InventoryWindow(Inventory())
def setUp(self): self.i = Inventory()
def setUp(self): # like player's inventory window self.i = InventoryWindow(Inventory())