def test_sand_iter_outputs(self): """ Sand has several outputs. """ sand = PlainBlock((0, 0, 0), blocks["sand"].slot, 0x0) self.assertTrue((0, 1, 0) in sand.iter_outputs())
def test_update_wires_single(self): torch = Torch((0, 0, 0), blocks["redstone-torch-off"].slot, blocks["redstone-torch"].orientation("-x")) wire = Wire((1, 0, 0), blocks["redstone-wire"].slot, 0x0) plain = PlainBlock((2, 0, 0), blocks["sand"].slot, 0x0) torch.connect(self.asic) wire.connect(self.asic) plain.connect(self.asic) wires, outputs = self.asic.update_wires(1, 0, 0) self.assertTrue(wire in wires) self.assertTrue(plain in outputs) self.assertFalse(wire.status) self.assertEqual(wire.metadata, 0)
def test_find_wires_outputs_many(self): wires = set([ Wire((0, 0, 0), blocks["redstone-wire"].slot, 0x0), Wire((2, 0, 0), blocks["redstone-wire"].slot, 0x0), ]) outputs = set([ Wire((1, 0, 0), blocks["redstone-wire"].slot, 0x0), Wire((3, 0, 0), blocks["redstone-wire"].slot, 0x0), ]) wires.update(outputs) plains = set([ PlainBlock((1, 0, 1), blocks["sand"].slot, 0x0), PlainBlock((4, 0, 0), blocks["sand"].slot, 0x0), ]) for wire in wires: wire.connect(self.asic) for plain in plains: plain.connect(self.asic) self.assertEqual(outputs, set(self.asic.find_wires(0, 0, 0)[2]))
def test_sand_torch(self): """ A torch attached to a sand block will turn off when the sand block turns on, and vice versa. """ asic = {} sand = PlainBlock((0, 0, 0), blocks["sand"].slot, 0x0) torch = Torch((1, 0, 0), blocks["redstone-torch"].slot, blocks["redstone-torch"].orientation("-x")) sand.connect(asic) torch.connect(asic) sand.status = True torch.update() self.assertFalse(torch.status) sand.status = False torch.update() self.assertTrue(torch.status)
def test_update_wires_multiple_powered(self): torch = Torch((0, 0, 0), blocks["redstone-torch"].slot, blocks["redstone-torch"].orientation("-x")) wire = Wire((1, 0, 0), blocks["redstone-wire"].slot, 0x0) wire2 = Wire((1, 0, 1), blocks["redstone-wire"].slot, 0x0) plain = PlainBlock((2, 0, 0), blocks["sand"].slot, 0x0) torch.connect(self.asic) wire.connect(self.asic) wire2.connect(self.asic) plain.connect(self.asic) torch.status = True wires, outputs = self.asic.update_wires(1, 0, 0) self.assertTrue(wire in wires) self.assertTrue(wire2 in wires) self.assertTrue(plain in outputs) self.assertTrue(wire.status) self.assertEqual(wire.metadata, 15) self.assertTrue(wire2.status) self.assertEqual(wire2.metadata, 14)
def test_wire_sand_below(self): """ Wire will power the plain block beneath it. """ asic = Asic() sand = PlainBlock((0, 0, 0), blocks["sand"].slot, 0x0) wire = Wire((0, 1, 0), blocks["redstone-wire"].slot, 0x0) sand.connect(asic) wire.connect(asic) wire.status = True sand.update() self.assertTrue(wire.status) wire.status = False sand.update() self.assertFalse(wire.status)
def test_lever_sand(self): """ A lever attached to a sand block will cause the sand block to have the same value as the lever. """ asic = Asic() lever = Lever((0, 0, 0), blocks["lever"].slot, blocks["lever"].orientation("-x")) sand = PlainBlock((1, 0, 0), blocks["sand"].slot, 0x0) lever.connect(asic) sand.connect(asic) lever.status = False sand.update() self.assertFalse(sand.status) lever.status = True sand.update() self.assertTrue(sand.status)
def test_sand_torch_above(self): """ A torch on top of a sand block will turn off when the sand block turns on, and vice versa. """ asic = Asic() sand = PlainBlock((0, 0, 0), blocks["sand"].slot, 0x0) torch = Torch((0, 1, 0), blocks["redstone-torch"].slot, blocks["redstone-torch"].orientation("+y")) sand.connect(asic) torch.connect(asic) sand.status = True torch.update() self.assertFalse(torch.status) sand.status = False torch.update() self.assertTrue(torch.status)