Esempio n. 1
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def charger_ouvrage(rq):
    prp = json.loads(rq.text)
    sel_auteur = SELECT(name='auteur', id='auteur')
    sel_auteur <= (OPTION('{titre} {prenom} {particule} {nom}'.format(
        **auteur).replace("' ", "'"),
                          value=auteur['id'],
                          selected=(auteur['id'] == prp['auteur']['id']))
                   for auteur in json.loads(requete('/db/liste/auteurs')))
    sel_editeur = SELECT(name='editeur', id='editeur')
    sel_editeur <= (OPTION(editeur['nom'],
                           value=editeur['id'],
                           selected=(editeur['id'] == prp['editeur']['id']))
                    for editeur in json.loads(requete('/db/liste/editeurs')))
    bouton = BUTTON('Modifier')
    bouton.bind('click', lambda ev: enregistrer(ev, 'ouvrage'))
    return (
        INPUT(type='hidden', value=str(prp['id']), id='id') +
        tableau([
            [
                'Titre',
                INPUT(
                    type='text', name='titre', value=prp['titre'], id='titre')
            ],
            ['Auteur', sel_auteur],
            ['Éditeur', sel_editeur],
        ],
                entete=False,
                trier=False) + bouton)
Esempio n. 2
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def init_show_hide():
	# initialize options
	element = set()
	weapon = set()
	for char in characters:
		if char == 'traveler':
			continue
		element.add(characters[char]['element'])
		weapon.add(characters[char]['weapon'])
	# selected
	cst = SELECT(Id=f"selected", Class=f"save onehundred")
	for s in ['any', 'checked', 'unchecked']:
		cst <= OPTION(s.capitalize(), value=s)
	# element
	est = SELECT(Id=f"element", Class=f"save onehundred")
	for s in ['any'] + sorted(element):
		est <= OPTION(s.capitalize(), value=s)
	# weapon
	wst = SELECT(Id=f"weapon", Class=f"save onehundred")
	for s in ['any'] + sorted(weapon):
		wst <= OPTION(s.capitalize(), value=s)

	t = TABLE(TR(TH() + TH('Option')))
	t <= TR(TD('Character', Class="right_text") + TD(cst))
	t <= TR(TD('Element', Class="right_text") + TD(est))
	t <= TR(TD('Weapon', Class="right_text") + TD(wst))
	t <= TR(TD('Character Search', Class="right_text") + TD(INPUT(Type='text', Id="keywords") + BUTTON('x', Id='clear_keywords')))

	doc['show_hide'] <= t + P("Note that all selections have to be true for a character to be visible.  Additionally the keyword search overrides all other filter settings so clear it to use them.")
Esempio n. 3
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 def complete(self, r):
     if r.status == 200 or r.status == 0:
         result = json.loads(r.text)
         for l in result:
             nome = l[0]
             if nome == '': nome = 'Peso em gramas'
             self.sel <= OPTION(nome)
Esempio n. 4
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def create_base_list():
	sel = SELECT(size=1, multiple=False, id="base")
	for base in bases:
		sel <= OPTION(base)
	doc['baselist'] <= sel
	if check_storage('base') and get_storage('base') in bases:
		doc['base'].value = get_storage('base')
Esempio n. 5
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def create_league_list():
	sel = SELECT(size=1, multiple=False, id="league")
	for league in leagues:
		sel <= OPTION(league)
	doc['leaguelist'] <= sel
	if check_storage('league') and get_storage('league') in leagues:
		doc['league'].value = get_storage('league')
Esempio n. 6
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 def complete(self, r):
     if r.status == 200 or r.status == 0:
         result = json.loads(r.text)
         if len(result) == 0:
             alert("Nenhum alimento encontrado")
             self.sel.style.display = 'none'
             return
         self.sel.clear()
         for l in result:
             self.sel.style.display = 'block'
             self.sel.style.width = '90pw'
             self.sel <= OPTION(l[1], value=l[0])
Esempio n. 7
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def init_characters():
	t = TABLE(Class='body')
	t <= COLGROUP(
		COL() +
		COL() +
		COL(Class='left_border') +
		COL(Class='left_dotted') +
		COL(Class='left_border') +
		COL(Class='left_dotted') +
		COL(Class='left_border') +
		COL(Class='left_dotted') +
		COL(Class='left_border') +
		COL(Class='left_dotted') +
		COL(Class='left_border') +
		COL(Class='left_dotted') +
		COL(Class='left_dotted') +
		COL(Class='left_border') +
		COL(Class='left_dotted') +
		COL(Class='left_dotted')
	)
	t <= TR(
		TH(strings["character"], colspan=2) +
		TH(strings["level"], colspan=2) +
		TH(strings["normal"], colspan=2) +
		TH(strings["skill"], colspan=2) +
		TH(strings["burst"], colspan=2) +
		TH(strings["weapon"], colspan=3) +
		TH(strings["artifacts"], colspan=3)
	)
	t <= TR(
		TH() +
		TH(strings["name"]) +
		TH(strings["now"]) +
		TH(strings["goal"]) +
		TH(strings["now"]) +
		TH(strings["goal"]) +
		TH(strings["now"]) +
		TH(strings["goal"]) +
		TH(strings["now"]) +
		TH(strings["goal"]) +
		TH() +
		TH(strings["now"]) +
		TH(strings["goal"]) +
		TH(strings["click_to_remove"], colspan=3)
	)
	for char in sorted(characters):
		if char == 'traveler':
			continue
		# set up level select
		lvlc = SELECT(Id=f"level_c-{char}", Class=f"{char} save")
		lvlt = SELECT(Id=f"level_t-{char}", Class=f"{char} save")
		for lvl in [lvlc, lvlt]:
			for c, val in [(0, "1"),
						   (1, "20"), (11, "20 A"),
						   (2, "40"), (12, "40 A"),
						   (3, "50"), (13, "50 A"),
						   (4, "60"), (14, "60 A"),
						   (5, "70"), (15, "70 A"),
						   (6, "80"), (16, "80 A"),
						   (7, "90")]:
				lvl <= OPTION(f"{val}", value=c)
		# Set up talent select
		t1c = SELECT(Id=f"talent_1_c-{char}", Class=f"{char} save")
		t1t = SELECT(Id=f"talent_1_t-{char}", Class=f"{char} save")
		t2c = SELECT(Id=f"talent_2_c-{char}", Class=f"{char} save")
		t2t = SELECT(Id=f"talent_2_t-{char}", Class=f"{char} save")
		t3c = SELECT(Id=f"talent_3_c-{char}", Class=f"{char} save")
		t3t = SELECT(Id=f"talent_3_t-{char}", Class=f"{char} save")
		for st in [t1t, t1c, t2t, t2c, t3t, t3c]:
			for cost in costs['talent']:
				st <= OPTION(cost)
		# Set up weapon select
		ws = SELECT(Id=f"weapon-{char}", data_id=f"select-{char}", Class=f'weapon {char} save')
		ws <= OPTION('--', value='--')
		sort_dict_wep = {}
		for item in weapons[characters[char]['weapon']]:
			if weapons[characters[char]['weapon']][item]['wam'] != 'unk':
				sort_dict_wep[strings[item]] = item
			else:
				if f"missing-{item}" not in doc:
					doc['missing'] <= LI(strings[item], Id=f"missing-{item}")

		for k in sorted(sort_dict_wep):
			ws <= OPTION(k, value=sort_dict_wep[k])
		wlvlc = SELECT(Id=f"weapon_c-{char}", Class=f"{char} save")
		wlvlt = SELECT(Id=f"weapon_t-{char}", Class=f"{char} save")
		for lvl in [wlvlc, wlvlt]:
			for c, val in [(0, "1"),
						   (1, "20"), (11, "20 A"),
						   (2, "40"), (12, "40 A"),
						   (3, "50"), (13, "50 A"),
						   (4, "60"), (14, "60 A"),
						   (5, "70"), (15, "70 A"),
						   (6, "80"), (16, "80 A"),
						   (7, "90")]:
				lvl <= OPTION(f"{val}", value=c)
		# Create table row for character
		t <= TR(
			TD(INPUT(Id=f"check-{char}", type='checkbox', data_id=f"check-{char}", Class='char_select save')) +
			TD(IMG(src=f"img/{char}.png", alt=strings[char], title=strings[char], loading="lazy")) +
			TD(lvlc) +
			TD(lvlt) +
			TD(t1c) +
			TD(t1t) +
			TD(t2c) +
			TD(t2t) +
			TD(t3c) +
			TD(t3t) +
			TD(ws) +
			TD(wlvlc) +
			TD(wlvlt) +
			TD(INPUT(Id=f"use_arti-{char}", type='checkbox', Class='save', checked='checked')) +
			TD(BUTTON(strings["add"], Class='arti_list text_button', data_id=f"arti-{char}")) +
			TD(DIV(Id=f"arti-{char}", Class=f'arti_span'))
			,
			data_id=f"check-{char}", Class='unchecked', data_color=characters[char]['element'], data_weapon=characters[char]['weapon']
		)
	# set up traveler base row
	# set up level select
	char = 'traveler'
	lvlc = SELECT(Id=f"level_c-{char}", Class=f"{char} save")
	lvlt = SELECT(Id=f"level_t-{char}", Class=f"{char} save")
	for lvl in [lvlc, lvlt]:
		for c, val in [(0, "1"),
					   (1, "20"), (11, "20 A"),
					   (2, "40"), (12, "40 A"),
					   (3, "50"), (13, "50 A"),
					   (4, "60"), (14, "60 A"),
					   (5, "70"), (15, "70 A"),
					   (6, "80"), (16, "80 A"),
					   (7, "90")]:
			lvl <= OPTION(f"{val}", value=c)
	# Set up weapon select
	ws = SELECT(Id=f"weapon-{char}", data_id=f"select-{char}", Class=f'weapon {char} save')
	ws <= OPTION('--', value='--')
	sort_dict_wep = {}
	for item in weapons[characters[char]['weapon']]:
		if weapons[characters[char]['weapon']][item]['wam'] != 'unk':
			sort_dict_wep[strings[item]] = item
		else:
			if f"missing-{item}" not in doc:
				doc['missing'] <= LI(strings[item], Id=f"missing-{item}")

	for k in sorted(sort_dict_wep):
		ws <= OPTION(k, value=sort_dict_wep[k])
	wlvlc = SELECT(Id=f"weapon_c-{char}", Class=f"{char} save")
	wlvlt = SELECT(Id=f"weapon_t-{char}", Class=f"{char} save")
	for lvl in [wlvlc, wlvlt]:
		for c, val in [(0, "1"),
					   (1, "20"), (11, "20 A"),
					   (2, "40"), (12, "40 A"),
					   (3, "50"), (13, "50 A"),
					   (4, "60"), (14, "60 A"),
					   (5, "70"), (15, "70 A"),
					   (6, "80"), (16, "80 A"),
					   (7, "90")]:
			lvl <= OPTION(f"{val}", value=c)
	# Create table row for character
	t <= TR(
		TD(INPUT(Id=f"check-{char}", type='checkbox', data_id=f"check-{char}", Class='char_select save')) +
		TD(IMG(src=f"img/{char}.png", alt=strings[char], title=strings[char], loading="lazy")) +
		TD(lvlc) +
		TD(lvlt) +
		TD() +
		TD() +
		TD() +
		TD() +
		TD() +
		TD() +
		TD(ws) +
		TD(wlvlc) +
		TD(wlvlt) +
		TD(INPUT(Id=f"use_arti-{char}", type='checkbox', Class='save', checked='checked')) +
		TD(BUTTON(strings["add"], Class='arti_list text_button', data_id=f"arti-{char}")) +
		TD(DIV(Id=f"arti-{char}", Class=f'arti_span'))
		,
		data_id=f"check-{char}", Class='unchecked', data_color='multi', data_weapon=characters[char]['weapon']
	)
	# set up traveler anemo/geo row
	for char in sorted(traveler_talent):
		ele = char.split('_')[1]
		# Set up talent select
		t1c = SELECT(Id=f"talent_1_c-{char}", Class=f"{char} save")
		t1t = SELECT(Id=f"talent_1_t-{char}", Class=f"{char} save")
		t2c = SELECT(Id=f"talent_2_c-{char}", Class=f"{char} save")
		t2t = SELECT(Id=f"talent_2_t-{char}", Class=f"{char} save")
		t3c = SELECT(Id=f"talent_3_c-{char}", Class=f"{char} save")
		t3t = SELECT(Id=f"talent_3_t-{char}", Class=f"{char} save")
		for st in [t1t, t1c, t2t, t2c, t3t, t3c]:
			for cost in costs['talent']:
				st <= OPTION(cost)
		# Create table row for character
		t <= TR(
			TD(INPUT(Id=f"check-{char}", type='checkbox', data_id=f"check-{char}", Class='char_select save')) +
			TD(IMG(src=f"img/{char}.png", alt=strings['traveler'], title=strings['traveler'], loading="lazy")) +
			TD() +
			TD() +
			TD(t1c) +
			TD(t1t) +
			TD(t2c) +
			TD(t2t) +
			TD(t3c) +
			TD(t3t) +
			TD() +
			TD() +
			TD() +
			TD() +
			TD() +
			TD()
			,
			data_id=f"check-{char}", Class='unchecked', data_color=ele, data_weapon=characters['traveler']['weapon']
		)
	doc['character_list'] <= t