Esempio n. 1
0
 def __init__(self):
     w, h = 300, 150
     x = int((utils.SCREEN_W - w) / 2)
     y = int((utils.SCREEN_H - h) / 2)
     Tray.__init__(
         self, (x, y), (w, h),
         min_width=w, max_width=w,
         min_height=h, max_height=h,
     )
     self.labels.add(Label((int(w / 2), 10), "Escape Menu", x_centered=True))
     self.labels.add(Label((int(w / 2), 20), "_"*30, x_centered=True))
     exit_game_button = Button(
         (w - 20, h - 20),
         "Exit Game",
         invert_x_pos=True,
         invert_y_pos=True,
         func=sys.exit,
     )
     self.buttons.add(exit_game_button)
     save_game_button = Button(
         (20, h - 20),
         "Save Game",
         invert_y_pos=True,
     )
     self.buttons.add(save_game_button)
     self.toggled = False
     self.render()
Esempio n. 2
0
 def blit(self, dest):
     if self.toggled:
         Tray.blit(self, dest)