Esempio n. 1
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 def setUp(self):
     self.o1 = bullet.btCollisionObject()
     self.shape = bullet.btSphereShape(1.0)
     self.bp = bullet.btDbvtBroadphase()
     self.v1 = bullet.btVector3(0, 0, 0)
     self.v2 = bullet.btVector3(0, 0, 0)
     self.v3 = bullet.btVector3(0, 0, 0)
     self.t1 = bullet.btTransform.identity
     self.t2 = bullet.btTransform.identity
 def setUp(self):
     self.o1 = bullet.btCollisionObject()
     self.shape = bullet.btSphereShape(1.0)
     self.bp = bullet.btDbvtBroadphase()
     self.v1 = bullet.btVector3(0, 0, 0)
     self.v2 = bullet.btVector3(0, 0, 0)
     self.v3 = bullet.btVector3(0, 0, 0)
     self.t1 = bullet.btTransform.identity
     self.t2 = bullet.btTransform.identity
Esempio n. 3
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 def setUp(self):
     self.solver = bullet.btSequentialImpulseConstraintSolver()
     self.cinfo = bullet.btDefaultCollisionConstructionInfo()
     self.collision_config = \
         bullet.btDefaultCollisionConfiguration(self.cinfo)
     self.broadphase = bullet.btDbvtBroadphase()
     self.dispatcher = bullet.btCollisionDispatcher(self.collision_config)
     self.gravity = bullet.btVector3(0, -9.8, 0)
     self.time_step = 1.0 / 60
     self.collision_object = bullet.btCollisionObject()
     self.v1 = bullet.btVector3(0, 0, 0)
Esempio n. 4
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 def setUp(self):
     self.solver = bullet.btSequentialImpulseConstraintSolver()
     self.cinfo = bullet.btDefaultCollisionConstructionInfo()
     self.collision_config = \
         bullet.btDefaultCollisionConfiguration(self.cinfo)
     self.broadphase = bullet.btDbvtBroadphase()
     self.dispatcher = bullet.btCollisionDispatcher(self.collision_config)
     self.gravity = bullet.btVector3(0, -9.8, 0)
     self.time_step = 1.0/60
     self.collision_object = bullet.btCollisionObject()
     self.v1 = bullet.btVector3(0, 0, 0)