def create_bunker(ai_settings, screen, bunkers, num_bunker):
    bunker = Bunker(ai_settings, screen)
    bunker_width = bunker.rect.width
    bunker.x = bunker_width + 20
    bunker.rect.x = bunker.x + 2 * bunker_width * num_bunker - 50
    bunker.rect.y = bunker.rect.height + 2 * bunker.rect.height + 360
    bunkers.add(bunker)
Esempio n. 2
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def create_bunker(ai_settings, screen, bunkers, bunker_number):
    bunker = Bunker(ai_settings, screen)
    bunker_width = bunker.rect.width
    bunker.x = bunker_width + 2 * bunker_width * bunker_number
    bunker.rect.x = bunker.x
    bunker.rect.y = bunker.rect.height + 7 * bunker.rect.height
    bunkers.add(bunker)
Esempio n. 3
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def create_bunker_7(ai_settings, screen, bunkers, alien_number1, row_number):
    """Create an alien, and place it in the row."""
    bunker = Bunker(ai_settings, screen)
    bunker_width = bunker.rect.width
    bunker.x = 175 + 15 * bunker_width * alien_number1
    bunker.rect.x = bunker.x
    bunker.rect.y = 550 + 1 * bunker.rect.height * row_number
    bunker.add(bunkers)
Esempio n. 4
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def create_bunker(ai_settings, screen, bunkers, number_bunker_x):
    """Create a bunker and place it in the row"""
    bunker = Bunker(ai_settings, screen)
    bunker_width = bunker.rect.width - 70  # width in between the collumns
    bunker.x = bunker_width + 20
    bunker.rect.x = bunker.x + 2 * bunker_width * number_bunker_x - 50
    bunker.rect.y = bunker.rect.height + 2 * bunker.rect.height + 360
    bunkers.add(bunker)
Esempio n. 5
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def create_bunker(ai_settings, screen, bunkers, bunker_number):
    bunker = Bunker(ai_settings, screen)
    bunker_width = bunker.rect.width + 20
    bunker.x = bunker_width + 2.4 * bunker_width * bunker_number
    bunker.y = 500
    bunker.rect.x = bunker.x
    bunker.rect.y = bunker.y
    bunkers.add(bunker)
 def _create_bunker(self, bunker_number):
     """Create an bunker and place it in the row."""
     bunker = Bunker(self)
     bunker_width, bunker_height = bunker.rect.size
     bunker.x = (bunker_width // 2) + 2 * bunker_width * bunker_number
     bunker.rect.x = bunker.x
     bunker.rect.y = int(self.settings.screen_height * 0.80)
     self.bunkers.add(bunker)
Esempio n. 7
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def disp_bunker(ai_settings, screen, bunkers, bunker_number, row_number):
    """Create an alien, and place it in the row."""
    bunker = Bunker(ai_settings, screen)
    bunker_width = bunker.rect.width
    bunker.x = bunker_width + 2 * bunker_width * bunker_number
    bunker.rect.x = bunker.x - 40
    bunker.rect.y = 475
    bunkers.add(bunker)
def create_bunker(ai_settings, screen, bunkers, bunker_number):
    """Create a bunker and place it in the row"""
    bunker = Bunker(ai_settings, screen)
    bunker_width = bunker.rect.width
    bunker.x = bunker_width + 3.25 * bunker_width * bunker_number
    bunker.rect.x = bunker.x / 2
    bunker.rect.y = bunker.rect.height * 4
    bunkers.add(bunker)
Esempio n. 9
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def create_bunker(ai_settings, screen, bunkers, bunker_number, row_number):
    bunker = Bunker(ai_settings, screen)
    bunker_width = bunker.rect.width
    bunker.x = bunker_width + 4 * bunker_width * bunker_number
    bunker.rect.x = bunker.x
    bunker.rect.y = 450
    # bunker.rect.y = bunker.rect.height + 4 * bunker.rect.height * row_number * 0.5
    bunker.lives = 0
    bunkers.add(bunker)
Esempio n. 10
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def create_bunkers(ai_settings, screen, bunkers):
    image = pygame.image.load('images/Bunker.png')

    for i in range(1, 10, 2):
        bunker = Bunker(ai_settings, screen, image)
        bunker_width = bunker.rect.width
        bunker.x = bunker_width
        bunker.rect.x = bunker.x * i
        bunker.rect.y = 600
        bunkers.add(bunker)
def create_bunker(ai_settings, screen, alien_bullets, bunker_number, bunkers):
    bunker = Bunker(ai_settings, screen, alien_bullets)
    bunker.x = 160 + 200 * bunker_number
    bunker.rect.x = bunker.x
    bunker.rect.y = 600
    bunkers.add(bunker)