Esempio n. 1
0
class VolumeControl(Slider):
    
    def __init__(self):
        Slider.__init__(self)
        self.percent_label = Label((0,0), '', (255, 255, 255), 30)
    
    def set_layout_data(self, position, slider_width):
        Slider.set_layout_data(self, position, slider_width)
        
        y_delta = self.center()[1] - self.percent_label.center()[1]
        x_delta = self.position[0] + self.width - self.percent_label.position[0]
        y_position = self.center()[1] - (.5 * self.percent_label.height)
        self.percent_label.shift(x_delta + 7, y_delta + 4)
    
    def handle_events(self):
        Slider.handle_events(self)
        
        self.percent_label.set_text(str(int(100 * self.get_scroll_percent())) + '%')
    
    def draw(self, surface):
        Slider.draw(self, surface)
        self.percent_label.draw(surface)
    
    def draw_relative(self, surface, position):
        Slider.draw_relative(self, surface, position)
        self.percent_label.draw_relative(surface, position)
Esempio n. 2
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    screen = pygame.display.set_mode((800, 600))
    clock = pygame.time.Clock()
    slider = VolumeControl()
    slider.create_children()
    slider.set_layout_data((300, 100), 300)
    scroll_percent = Label((10,10),'',(0,0,255))
    slider.set_scroll_percent(.5)
    
    while True:
        wotsuievents.get_events()
    
        events = wotsuievents.events
        event_types = wotsuievents.event_types
        mousePos = wotsuievents.mouse_pos
        mouseButtonsPressed = wotsuievents.mouse_buttons_pressed
        
        if pygame.QUIT in event_types:
            sys.exit()
        
        slider.handle_events()
        scroll_percent.set_text(str(slider.get_scroll_percent()))
        
        screen.fill((0,0,0))
        slider.draw(screen)
        scroll_percent.draw(screen)
        
        pygame.display.update()
        
        clock.tick(20)
Esempio n. 3
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     field.gravity_tiles = []
     for row in field.tiles:
         for tile in row:
             tile.acceleration[0] = 0
             tile.acceleration[1] = 0
             tile.gravity = 0
             
 elif pygame.K_e in wotsuievents.keys_pressed:
     field.gravity_tiles = []
     for row in field.tiles:
         for tile in row:
             tile.acceleration[0] = .015
             tile.acceleration[1] = random() / 80
             tile.gravity = 0
 
 frame_rate_label.set_text("frame rate: " + str(clock.get_fps()))
 new_rects.append((frame_rate_label.position, (frame_rate_label.width, frame_rate_label.height)))
 
 if field.contains(wotsuievents.mouse_pos):
     mouse_position_label.set_text("mouse position: " + str(wotsuievents.mouse_pos))
     tile = field.get_tile(wotsuievents.mouse_pos)
     tile_position_label.set_text("tile position: " + str(field.get_absolute_position(tile.position)))
     acceleration_label.set_text("tile acceleration: " + str(tile.acceleration))
     gravity_label.set_text("tile gravity: " + str(tile.gravity))
 else:
     mouse_position_label.set_text("mouse position: " + str(wotsuievents.mouse_pos))
     tile = field.get_tile(wotsuievents.mouse_pos)
     tile_position_label.set_text("tile position:")
     acceleration_label.set_text("tile acceleration:")
     gravity_label.set_text("tile gravity:")