Esempio n. 1
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def buildDMI(directory, output):
    dmi = DMI(output)
    logging.info('Creating {0}...'.format(output))
    for root, _, files in os.walk(directory):
        for filename in files:
            if filename.endswith('.dmi') and not filename.endswith('.new.dmi'):
                filepath = os.path.join(root, filename)
                logging.info('Adding {0}...'.format(filename, output))
                subdmi = DMI(filepath)
                subdmi.loadAll()
                if subdmi.icon_height != 32 or subdmi.icon_width != 32:
                    logging.warn(
                        'Skipping {0} - Invalid icon size.'.format(filepath))
                changes = 0
                for state_name in subdmi.states:
                    if state_name in dmi.states:
                        logging.warn(
                            'Skipping state {0}:{1} - State exists.'.format(
                                filepath,
                                subdmi.states[state_name].displayName()))
                        continue
                    dmi.states[state_name] = subdmi.states[state_name]
                    changes += 1
                logging.info('Added {0} states.'.format(changes))
    # save
    logging.info('Saving {0} states to {1}...'.format(len(dmi.states), output))
    dmi.save(output)
Esempio n. 2
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    def from_dmi(cls, path: Union[BytesIO, str, Path]) -> "Rsi":
        try:
            from byond.DMI import DMI
        except ImportError:
            raise ImportError("Unable to import byondtoolsv3.")

        # We'll set the copyright to the url if applicable
        url_copyright = None

        if isinstance(path, Path):
            path = str(path)
        elif isinstance(path, BytesIO):
            pass
        else:
            # Try URL / filepath
            try:
                with urlopen(path) as response:
                    buffer = BytesIO()
                    buffer.write(response.read())
                    url_copyright = path

                path = buffer
            except ValueError:
                path = Path(path)  # type: ignore
                if not path.exists():
                    raise FileNotFoundError

                path = str(path)

        # N3X15, if you are reading this:
        # You are awful at API design.
        dmi = DMI(path)
        dmi.loadAll()
        rsi = Rsi((dmi.icon_width, dmi.icon_height))
        if url_copyright is not None:
            rsi.copyright = url_copyright

        for dmstate in dmi.states.values():
            rsstate = rsi.new_state(dmstate.dirs, dmstate.name)  # type: State

            # BYOND does not permit direction specific delays so this is easy.
            for x in range(rsstate.directions):
                direction = Direction(x)
                rsstate.delays[x] = []
                for y in range(dmstate.frames):
                    # Circumvent around a BYOND bug (?)
                    # where states have more delays than actual frames.
                    if dmstate.frames <= y:
                        break

                    if dmstate.frames != 1:
                        # BYOND delays are in deciseconds, not seconds!
                        delay = float(dmstate.delay[y]) / 10
                    else:
                        delay = 1.0
                    rsstate.delays[x].append(delay)
                    rsstate.icons[x].append(
                        dmstate.getFrame(direction.to_byond(), y))

        return rsi
Esempio n. 3
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def makeDMI():
    dmi = DMI('state_limit.dmi')
    #
    for i in range(513):
        # Make a new tile
        img = Image.new('RGBA', (32, 32))
        # Set up PIL's drawing stuff
        draw = ImageDraw.Draw(img)
        # Define a font.
        font = ImageFont.truetype('arial.ttf', 10)
        # Draw the tile number
        draw.text((10, 0), str(i + 1), (0, 0, 0), font=font)
        # Make state
        state_name = 'state {0}'.format(i + 1)
        state = State(state_name)
        state.dirs = 1
        state.frames = 1
        state.icons = [img]
        # Add state to DMI
        dmi.states[state_name] = state
    #save
    dmi.save('state_limit.dmi', sort=False)
Esempio n. 4
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    def from_dmi(cls, path: Union[str, Path]) -> "Rsi":
        try:
            from byond.DMI import DMI
        except ImportError:
            raise ImportError("Unable to import byondtoolsv3.")

        if isinstance(path, Path):
            path = str(path)

        # N3X15, if you are reading this:
        # You are awful at API design.
        dmi = DMI(path)
        dmi.loadAll()
        rsi = Rsi((dmi.icon_width, dmi.icon_height))

        for dmstate in dmi.states.values():
            rsstate = rsi.new_state(dmstate.dirs, dmstate.name)  # type: State

            # BYOND does not permit direction specific delays so this is easy.
            for x in range(rsstate.directions):
                direction = Direction(x)
                rsstate.delays[x] = []
                for y in range(dmstate.frames):
                    # Circumvent around a BYOND bug (?)
                    # where states have more delays than actual frames.
                    if dmstate.frames <= y:
                        break

                    if dmstate.frames != 1:
                        # BYOND delays are in deciseconds, not seconds!
                        delay = float(dmstate.delay[y]) / 10
                    else:
                        delay = 1.0
                    rsstate.delays[x].append(delay)
                    rsstate.icons[x].append(
                        dmstate.getFrame(direction.to_byond(), y))

        return rsi
Esempio n. 5
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def makeDMI():

    dmi = DMI('snowfx.dmi')

    # LAYER 1
    state_name = 'snowlayer1'
    state = State(state_name)
    state.dirs = 1
    state.frames = 31
    state.icons = animate_layer(Image.open('snow1.png'), layer1_op, 31)
    # Add state to DMI
    dmi.states[state_name] = state

    # LAYER 2
    state_name = 'snowlayer2'
    state = State(state_name)
    state.dirs = 1
    state.frames = 15
    state.icons = animate_layer(Image.open('snow2.png'), layer2_op, 15)
    # Add state to DMI
    dmi.states[state_name] = state

    #save
    dmi.save('snowfx.dmi', sort=False)
Esempio n. 6
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    def renderAtom(self, atom, basedir, skip_alpha=False):
        if 'icon' not in atom.properties:
            logging.critical('UNKNOWN ICON IN ATOM #{0} ({1})'.format(
                atom.ID, atom.path))
            logging.info(atom.MapSerialize())
            logging.info(atom.MapSerialize(Atom.FLAG_INHERITED_PROPERTIES))
            return None
        # else:
        #    logging.info('Icon found for #{}.'.format(atom.ID))

        dmi_file = atom.properties['icon'].value

        if dmi_file is None:
            return None

        # Grab default icon_state ('') if we can't find the one defined.
        state = atom.getProperty('icon_state', '')

        direction = SOUTH
        if 'dir' in atom.properties:
            try:
                direction = int(atom.properties['dir'].value)
            except ValueError:
                logging.critical('FAILED TO READ dir = ' +
                                 repr(atom.properties['dir'].value))
                return None

        icon_key = '{0}|{1}|{2}'.format(dmi_file, state, direction)
        frame = None
        pixel_x = 0
        pixel_y = 0
        if icon_key in _icons:
            frame, pixel_x, pixel_y = _icons[icon_key]
        else:
            dmi_path = os.path.join(basedir, dmi_file)
            dmi = None
            if dmi_path in _dmis:
                dmi = _dmis[dmi_path]
            else:
                try:
                    dmi = DMI(dmi_path)
                    dmi.loadAll()
                    _dmis[dmi_path] = dmi
                except Exception as e:
                    print(str(e))
                    for prop in ['icon', 'icon_state', 'dir']:
                        print('\t{0}'.format(atom.dumpPropInfo(prop)))
                    pass
            if dmi.img is None:
                logging.warning('Unable to open {0}!'.format(dmi_path))
                return None

            if dmi.img.mode not in ('RGBA', 'P'):
                logging.warn('{} is mode {}!'.format(dmi_file, dmi.img.mode))

            if direction not in IMAGE_INDICES:
                logging.warn('Unrecognized direction {} on atom {}!'.format(
                    direction, str(atom)))
                direction = SOUTH  # DreamMaker property editor shows dir = 2.  WTF?

            frame = dmi.getFrame(state, direction, 0)
            if frame == None:
                # Get the error/default state.
                frame = dmi.getFrame("", direction, 0)

            if frame == None:
                return None

            if frame.mode != 'RGBA':
                frame = frame.convert("RGBA")

            pixel_x = 0
            if 'pixel_x' in atom.properties:
                pixel_x = int(atom.properties['pixel_x'].value)

            pixel_y = 0
            if 'pixel_y' in atom.properties:
                pixel_y = int(atom.properties['pixel_y'].value)

            _icons[icon_key] = (frame, pixel_x, pixel_y)

        # Handle BYOND alpha and coloring
        c_frame = frame
        alpha = int(atom.getProperty('alpha', 255))
        if skip_alpha:
            alpha = 255
        color = atom.getProperty('color', '#FFFFFF')
        if alpha != 255 or color != '#FFFFFF':
            c_frame = tint_image(frame, BYOND2RGBA(color, alpha))
        return c_frame
Esempio n. 7
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    def RenderToMapTile(self, passnum, basedir, renderflags, **kwargs):
        img = Image.new('RGBA', (96, 96))
        self.offset = (32, 32)
        foundAPixelOffset = False
        render_types = kwargs.get('render_types', ())
        skip_alpha = kwargs.get('skip_alpha', False)
        # for atom in sorted(self.GetAtoms(), reverse=True):
        for atom in self.SortAtoms():
            if len(render_types) > 0:
                found = False
                for path in render_types:
                    if atom.path.startswith(path):
                        found = True
                if not found:
                    continue

            aid = atom.ID
            # Ignore /areas.  They look like ass.
            if atom.path.startswith('/area'):
                if not (renderflags & MapRenderFlags.RENDER_AREAS):
                    continue

            # We're going to turn space black for smaller images.
            if atom.path == '/turf/space':
                if not (renderflags & MapRenderFlags.RENDER_STARS):
                    continue

            if 'icon' not in atom.properties:
                logging.critical('UNKNOWN ICON IN {0} (atom #{1})'.format(
                    self.origID, aid))
                logging.info(atom.MapSerialize())
                logging.info(atom.MapSerialize(Atom.FLAG_INHERITED_PROPERTIES))
                continue

            dmi_file = atom.properties['icon'].value

            if 'icon_state' not in atom.properties:
                # Grab default icon_state ('') if we can't find the one defined.
                atom.properties['icon_state'] = BYONDString("")

            state = atom.properties['icon_state'].value

            direction = SOUTH
            if 'dir' in atom.properties:
                try:
                    direction = int(atom.properties['dir'].value)
                except ValueError:
                    logging.critical('FAILED TO READ dir = ' +
                                     repr(atom.properties['dir'].value))
                    continue

            icon_key = '{0}|{1}|{2}'.format(dmi_file, state, direction)
            frame = None
            pixel_x = 0
            pixel_y = 0
            if icon_key in _icons:
                frame, pixel_x, pixel_y = _icons[icon_key]
            else:
                dmi_path = os.path.join(basedir, dmi_file)
                dmi = None
                if dmi_path in _dmis:
                    dmi = _dmis[dmi_path]
                else:
                    try:
                        dmi = DMI(dmi_path)
                        dmi.loadAll()
                        _dmis[dmi_path] = dmi
                    except Exception as e:
                        print(str(e))
                        for prop in ['icon', 'icon_state', 'dir']:
                            print('\t{0}'.format(atom.dumpPropInfo(prop)))
                        pass
                if dmi.img is None:
                    logging.warning('Unable to open {0}!'.format(dmi_path))
                    continue

                if dmi.img.mode not in ('RGBA', 'P'):
                    logging.warn('{} is mode {}!'.format(
                        dmi_file, dmi.img.mode))

                if direction not in IMAGE_INDICES:
                    logging.warn(
                        'Unrecognized direction {} on atom {} in tile {}!'.
                        format(direction, atom.MapSerialize(), self.origID))
                    direction = SOUTH  # DreamMaker property editor shows dir = 2.  WTF?

                frame = dmi.getFrame(state, direction, 0)
                if frame == None:
                    # Get the error/default state.
                    frame = dmi.getFrame("", direction, 0)

                if frame == None:
                    continue

                if frame.mode != 'RGBA':
                    frame = frame.convert("RGBA")

                pixel_x = 0
                if 'pixel_x' in atom.properties:
                    pixel_x = int(atom.properties['pixel_x'].value)

                pixel_y = 0
                if 'pixel_y' in atom.properties:
                    pixel_y = int(atom.properties['pixel_y'].value)

                _icons[icon_key] = (frame, pixel_x, pixel_y)

            # Handle BYOND alpha and coloring
            c_frame = frame
            alpha = int(atom.getProperty('alpha', 255))
            if skip_alpha:
                alpha = 255
            color = atom.getProperty('color', '#FFFFFF')
            if alpha != 255 or color != '#FFFFFF':
                c_frame = tint_image(frame, BYOND2RGBA(color, alpha))
            img.paste(c_frame, (32 + pixel_x, 32 - pixel_y),
                      c_frame)  # Add to the top of the stack.
            if pixel_x != 0 or pixel_y != 0:
                if passnum == 0: return  # Wait for next pass
                foundAPixelOffset = True

        if passnum == 1 and not foundAPixelOffset:
            return None
        if not self.areaSelected:
            # Fade out unselected tiles.
            bands = list(img.split())
            # Excluding alpha band
            for i in range(3):
                bands[i] = bands[i].point(lambda x: x * 0.4)
            img = Image.merge(img.mode, bands)

        return img
opt = argparse.ArgumentParser()
opt.add_argument(
    'dir',
    help=
    'The directory to scan for *.dmi files with an excess number of icon states.'
)
args = opt.parse_args()

if (not path.isdir(args.dir)):
    print('Not a directory')
    sys.exit(1)

failed = False
logging.getLogger().setLevel(
    logging.ERROR)  # we don't care that byond is bad at pngs
# This section parses all *.dmi files in the given directory, recursively.
for root, subdirs, files in walk(args.dir):
    for filename in files:
        if not filename.endswith('.dmi'):
            continue
        file_path = path.join(root, filename)
        dmi = DMI(file_path)
        dmi.loadMetadata()
        number_of_icon_states = len(dmi.states)
        if number_of_icon_states > 512:
            failed = True
            print("{0} had too many icon states. {1}/512".format(
                file_path, number_of_icon_states))
if failed:
    sys.exit(1)
Esempio n. 9
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            'floor', 'red', 'blue', 'green', 'yellow', 'neutral', 'orange',
            'purple', 'brown', 'vault'
        ]
    }
}
knownQuads = [{}, {}, {}, {}]


def isKnownQuad(i, im, icon_state):
    for name, kq in knownQuads[i].items():
        if equal(kq, im):
            return True
    return False


floors = DMI(sys.argv[1])
floors.loadAll()
basedir = 'floor_quads'
if os.path.isdir('floor_quads'):
    shutil.rmtree(basedir)
os.makedirs('floor_quads')
for icon_state in extract:
    if icon_state not in floors.states:
        print('Can\'t find state {0}!'.format(icon_state))
        continue
    for d in range(floors.states[icon_state].dirs):
        dirf = 0
        dirn = 'SOUTH'
        if floors.states[icon_state].dirs > 1:
            dirf = directions.IMAGE_INDICES[d]
            dirn = directions.getNameFromDir(dirf)