Esempio n. 1
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def test_c_ladder_alpha_beta(name = "kgs/simple_ladders2.sgf", pos_str = "C3", depth = 1, seed = 1, undo_count = 0, limit = 0, print_pos = True):
    c_board.set_random_seed(seed)
    g = load_sgf.load_file(name, game_class = CGame)
    undo_count0 = undo_count
    while undo_count:
        g.undo_move()
        undo_count = undo_count - 1
    pos = string_as_move(pos_str)
    block_color = g.current_board.goban[pos]
    if g.current_board.side==block_color:
        g.make_move(PASS_MOVE)
    if print_pos:
        print g.current_board
        print pos_str
    #g.probabilistic_alpha_beta(string_as_move(pos), 80)
    nodes0 = c_board.get_trymove_counter()
    t0 = time.time()
    score = c_board.alpha_beta_search_random(pos, g.c_color(), depth, -2, 2, limit)
    t1 = time.time()
    nodes1 = c_board.get_trymove_counter()
    moves = []
    t_used = t1-t0
    t_used = round(t_used, int(-math.log10(t_used) + 2))
    nodes_s = (nodes1-nodes0)/(t1-t0)
    if nodes_s >= 1000000:
        nodes_s = "%sM" % round(nodes_s/1000000., 1)
    else:
        nodes_s = "%sK" % round(nodes_s/1000.)
        if nodes_s >= 10000:
            nodes_s = nodes_s.replace(".0", "")
    limit_s = str(limit/1000000.)
    limit_s = limit_s.replace(".0", "")
    s = "%-6s %-4s %-5s %-6s %-9s %-7s %s" % (limit_s, undo_count0, depth, score, nodes1-nodes0, t_used, nodes_s)
    print s
    return s, score
Esempio n. 2
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def play_random_game(seed=0, size=9):
    g = CGame(size)
    c_board.set_random_seed(seed)
    while not g.has_2_passes():
        move = g.select_random_move()
        g.make_move(move)
    print g
    print g.current_board
Esempio n. 3
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def test_ld(filename, pos):
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 2**63
    g = load_sgf.load_file(filename)
    print g.current_board
    c_board.clear_result_table()
    c_board.set_random_seed(1)
    g.select_uct_move(pos=string_as_move(pos))
Esempio n. 4
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def test_ld(filename, pos):
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 2**63
    g = load_sgf.load_file(filename)
    print g.current_board
    c_board.clear_result_table()
    c_board.set_random_seed(1)
    g.select_uct_move(pos=string_as_move(pos))
Esempio n. 5
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def play_random_game(seed=0, size=9):
    g = CGame(size)
    c_board.set_random_seed(seed)
    while not g.has_2_passes():
        move = g.select_random_move()
        g.make_move(move)
    print g
    print g.current_board
Esempio n. 6
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def test_tromp_taylor_scoring():
    c_board.clear_result_table()
    c_board.set_random_seed(1)
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 10000
    g = load_sgf.load_file("kgs/tromp_taylor_scoring_error.sgf")
    g.undo_move()
    #g.undo_move()
    print g.current_board
    print g.make_move(g.generate_move())
    return g
Esempio n. 7
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def test_tromp_taylor_scoring():
    c_board.clear_result_table()
    c_board.set_random_seed(1)
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 10000
    g = load_sgf.load_file("kgs/tromp_taylor_scoring_error.sgf")
    g.undo_move()
    #g.undo_move()
    print g.current_board
    print g.make_move(g.generate_move())
    return g
Esempio n. 8
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def test_area_scoring():
    c_board.clear_result_table()
    c_board.set_random_seed(1)
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 100000
    g = load_sgf.load_file("kgs/endgame_test.sgf")
    g.set_komi(7.5)
    g.undo_move()
    #g.make_move(string_as_move("C1"))
    #g.make_move(string_as_move("G1"))
    #g.make_move(string_as_move("D5"))
    print g.current_board
    #g.generate_move()
    return g
Esempio n. 9
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def test_area_scoring():
    c_board.clear_result_table()
    c_board.set_random_seed(1)
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 100000
    g = load_sgf.load_file("kgs/endgame_test.sgf")
    g.set_komi(7.5)
    g.undo_move()
    #g.make_move(string_as_move("C1"))
    #g.make_move(string_as_move("G1"))
    #g.make_move(string_as_move("D5"))
    print g.current_board
    #g.generate_move()
    return g
Esempio n. 10
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def test_simple_atari(count):
    random.seed(1)
    c_board.set_random_seed(1)
    g = load_sgf.load_file("kgs/simple_atari0.sgf", game_class=RandomGame)
    print g.current_board
    move_list = g.list_moves()
    pattern_dict = {}
    for move in move_list:
        pattern = MovePattern(move)
        pattern_dict[move] = pattern
        #print len(pattern_dict), pattern
    for seed in range(1, count + 1):
        best_score = None
        for move in move_list:
            pattern = pattern_dict[move]
            score = pattern.best_theory()
            if score > best_score:
                best_score = score
                best_patterns = [pattern]
            elif score == best_score:
                best_patterns.append(pattern)
##        print len(best_patterns), "%.3f: %.3f" % best_score,
##        for pattern in best_patterns:
##            print move_as_string(pattern.move),
##        print
        pattern = random.choice(best_patterns)
        pattern = pattern_dict[random.choice(pattern_dict.keys())]
        move = pattern.move
        start_len = len(g.move_history)
        g.make_move(move)
        result = play_game(g, string_as_move("A1"))
        #print g.current_board
        while len(g.move_history) > start_len:
            g.undo_move()
        pattern.apply_result(result)


##        print seed, result, "%.3f: %.3f" % pattern.best_theory(), str(pattern)
##        print

    result_lst = []
    print "-" * 60
    for move in move_list:
        pattern = pattern_dict[move]
        if pattern.total_count:
            result_lst.append((pattern.best_theory(), pattern))
    result_lst.sort()
    for score, pattern in result_lst:
        print str(pattern)
Esempio n. 11
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def test_komi(komi):
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 1000000
    print "."*60
    print "Komi:", komi
    #g = load_sgf.load_file("kgs/minue622-SimpleBot_1h_komi_analysis6.sgf"); g.make_move(PASS_MOVE)
    #g = Game(7)
    #g = load_sgf.load_file("kgs/Fomalhaut-SimpleBot_2006-08-06_tourn.sgf")
    #g = load_sgf.load_file("kgs/StoneCrazy-SimpleBot_2006-08-06_tour.sgf")
    #g = load_sgf.load_file("kgs/yose_test0.sgf")
    g = load_sgf.load_file("kgs/t.sgf")
    print g.current_board
    c_board.clear_result_table()
    g.set_komi(komi)
    c_board.set_random_seed(1)
    print g.generate_move()
Esempio n. 12
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def test_komi(komi):
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 1000000
    print "." * 60
    print "Komi:", komi
    #g = load_sgf.load_file("kgs/minue622-SimpleBot_1h_komi_analysis6.sgf"); g.make_move(PASS_MOVE)
    #g = Game(7)
    #g = load_sgf.load_file("kgs/Fomalhaut-SimpleBot_2006-08-06_tourn.sgf")
    #g = load_sgf.load_file("kgs/StoneCrazy-SimpleBot_2006-08-06_tour.sgf")
    #g = load_sgf.load_file("kgs/yose_test0.sgf")
    g = load_sgf.load_file("kgs/t.sgf")
    print g.current_board
    c_board.clear_result_table()
    g.set_komi(komi)
    c_board.set_random_seed(1)
    print g.generate_move()
Esempio n. 13
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def test_simple_atari(count):
    random.seed(1)
    c_board.set_random_seed(1)
    g = load_sgf.load_file("kgs/simple_atari0.sgf", game_class = RandomGame)
    print g.current_board
    move_list = g.list_moves()
    pattern_dict = {}
    for move in move_list:
        pattern = MovePattern(move)
        pattern_dict[move] = pattern
        #print len(pattern_dict), pattern
    for seed in range(1, count+1):
        best_score = None
        for move in move_list:
            pattern = pattern_dict[move]
            score = pattern.best_theory()
            if score > best_score:
                best_score = score
                best_patterns = [pattern]
            elif score == best_score:
                best_patterns.append(pattern)
##        print len(best_patterns), "%.3f: %.3f" % best_score,
##        for pattern in best_patterns:
##            print move_as_string(pattern.move),
##        print
        pattern = random.choice(best_patterns)
        pattern = pattern_dict[random.choice(pattern_dict.keys())]
        move = pattern.move
        start_len = len(g.move_history)
        g.make_move(move)
        result = play_game(g, string_as_move("A1"))
        #print g.current_board
        while len(g.move_history) > start_len:
            g.undo_move()
        pattern.apply_result(result)
##        print seed, result, "%.3f: %.3f" % pattern.best_theory(), str(pattern)
##        print

    result_lst = []
    print "-"*60
    for move in move_list:
        pattern = pattern_dict[move]
        if pattern.total_count:
            result_lst.append((pattern.best_theory(), pattern))
    result_lst.sort()
    for score, pattern in result_lst:
        print str(pattern)
Esempio n. 14
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def test_pattern():
    c_board.set_random_seed(1)
    g = load_sgf.load_file("kgs/simple_ladder_full.sgf", game_class = CGame)
    for i in range(21):
        g.undo_move()
    print g.current_board
    #c_board.add_pattern_result_table(string_as_move("C5"), CBLACK, 3, 1)
    uct_search(1, g)
    print c_board.dump_pattern_result_table("patterns.dat")
##    s = "B:B9 W:E2 B:J7 W:B8 B:E5 W:G7 B:D8 W:A1 B:D2 W:A8 B:G6 W:G2 B:D4 W:B1 B:D6 W:J5 B:B2 W:D1 B:J6 W:H6 B:F3 W:C1 B:H3 W:E4 B:F6 W:G9 B:E3 W:G3 B:G4 W:D9 B:H8 W:F7 B:A5 W:A3 B:A9 W:F8 B:J4 W:E9 B:H7 W:B5 B:D7 W:E6 B:H9 W:C6 B:J9 W:B6 B:H2 W:H1 B:E8 W:J3 B:E7 W:A2 B:G5 W:H5 B:J1 W:C8 B:J2 W:F2 B:A6 W:F4 B:G8 W:F1 B:G1 W:C9 B:H4 W:C7 B:B7 W:J5 B:A4 W:C5 B:D5 W:A9 B:F5 W:F9 B:E4 W:H1 B:A7 W:H5 B:E1 W:B1 B:A2 W:A1 B:D1 B:H6 W:J5 B:C1 W:A1 B:B1 B:G1 W:E2 B:F1 W:G2 B:H5 W:G3 B:F2 W:G2 B:B9 W:A8 B:F9 W:C9 B:F8 W:G7 B:F7 W:C7 B:C8 W:B5 B:G3 W:C5 B:C3 W:D9 B:C4 W:A9 B:B8 W:A9 B:B6 B:A8 B:C6 W:C5 B:B5 B:E9 W:C9 B:D9"
##    for m in s.split():
##        m = string_as_move(m.split(":")[1])
##        if not g.make_move(m):
##            print "illegal move:", move_as_string(m)
##            break
##    print g.current_board
    return g
Esempio n. 15
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def test_pattern():
    c_board.set_random_seed(1)
    g = load_sgf.load_file("kgs/simple_ladder_full.sgf", game_class=CGame)
    for i in range(21):
        g.undo_move()
    print g.current_board
    #c_board.add_pattern_result_table(string_as_move("C5"), CBLACK, 3, 1)
    uct_search(1, g)
    print c_board.dump_pattern_result_table("patterns.dat")
    ##    s = "B:B9 W:E2 B:J7 W:B8 B:E5 W:G7 B:D8 W:A1 B:D2 W:A8 B:G6 W:G2 B:D4 W:B1 B:D6 W:J5 B:B2 W:D1 B:J6 W:H6 B:F3 W:C1 B:H3 W:E4 B:F6 W:G9 B:E3 W:G3 B:G4 W:D9 B:H8 W:F7 B:A5 W:A3 B:A9 W:F8 B:J4 W:E9 B:H7 W:B5 B:D7 W:E6 B:H9 W:C6 B:J9 W:B6 B:H2 W:H1 B:E8 W:J3 B:E7 W:A2 B:G5 W:H5 B:J1 W:C8 B:J2 W:F2 B:A6 W:F4 B:G8 W:F1 B:G1 W:C9 B:H4 W:C7 B:B7 W:J5 B:A4 W:C5 B:D5 W:A9 B:F5 W:F9 B:E4 W:H1 B:A7 W:H5 B:E1 W:B1 B:A2 W:A1 B:D1 B:H6 W:J5 B:C1 W:A1 B:B1 B:G1 W:E2 B:F1 W:G2 B:H5 W:G3 B:F2 W:G2 B:B9 W:A8 B:F9 W:C9 B:F8 W:G7 B:F7 W:C7 B:C8 W:B5 B:G3 W:C5 B:C3 W:D9 B:C4 W:A9 B:B8 W:A9 B:B6 B:A8 B:C6 W:C5 B:B5 B:E9 W:C9 B:D9"
    ##    for m in s.split():
    ##        m = string_as_move(m.split(":")[1])
    ##        if not g.make_move(m):
    ##            print "illegal move:", move_as_string(m)
    ##            break
    ##    print g.current_board
    return g
Esempio n. 16
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def test_c_ladder_alpha_beta(name="kgs/simple_ladders2.sgf",
                             pos_str="C3",
                             depth=1,
                             seed=1,
                             undo_count=0,
                             limit=0,
                             print_pos=True):
    c_board.set_random_seed(seed)
    g = load_sgf.load_file(name, game_class=CGame)
    undo_count0 = undo_count
    while undo_count:
        g.undo_move()
        undo_count = undo_count - 1
    pos = string_as_move(pos_str)
    block_color = g.current_board.goban[pos]
    if g.current_board.side == block_color:
        g.make_move(PASS_MOVE)
    if print_pos:
        print g.current_board
        print pos_str
    #g.probabilistic_alpha_beta(string_as_move(pos), 80)
    nodes0 = c_board.get_trymove_counter()
    t0 = time.time()
    score = c_board.alpha_beta_search_random(pos, g.c_color(), depth, -2, 2,
                                             limit)
    t1 = time.time()
    nodes1 = c_board.get_trymove_counter()
    moves = []
    t_used = t1 - t0
    t_used = round(t_used, int(-math.log10(t_used) + 2))
    nodes_s = (nodes1 - nodes0) / (t1 - t0)
    if nodes_s >= 1000000:
        nodes_s = "%sM" % round(nodes_s / 1000000., 1)
    else:
        nodes_s = "%sK" % round(nodes_s / 1000.)
        if nodes_s >= 10000:
            nodes_s = nodes_s.replace(".0", "")
    limit_s = str(limit / 1000000.)
    limit_s = limit_s.replace(".0", "")
    s = "%-6s %-4s %-5s %-6s %-9s %-7s %s" % (
        limit_s, undo_count0, depth, score, nodes1 - nodes0, t_used, nodes_s)
    print s
    return s, score
Esempio n. 17
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def test_ld_all_blocks(filename, colors):
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 100000
    g = load_sgf.load_file(filename)
    cb = g.current_board
    print cb
    pos_lst = []
    for block in cb.iterate_blocks(colors):
        pos = block.get_origin()
        pos_lst.append(pos)
    for pos in pos_lst:
        print "test:", move_as_string(pos), cb.side
        c_board.clear_result_table()
        c_board.set_random_seed(1)
        g.select_uct_move(pos=pos)
        g.make_move(PASS_MOVE)
        print "test opposite:", move_as_string(pos), cb.side
        c_board.clear_result_table()
        c_board.set_random_seed(1)
        g.select_uct_move(pos=pos)
        g.undo_move()
Esempio n. 18
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def test_ld_all_blocks(filename, colors):
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 100000
    g = load_sgf.load_file(filename)
    cb = g.current_board
    print cb
    pos_lst = []
    for block in cb.iterate_blocks(colors):
        pos = block.get_origin()
        pos_lst.append(pos)
    for pos in pos_lst:
        print "test:", move_as_string(pos), cb.side
        c_board.clear_result_table()
        c_board.set_random_seed(1)
        g.select_uct_move(pos=pos)
        g.make_move(PASS_MOVE)
        print "test opposite:", move_as_string(pos), cb.side
        c_board.clear_result_table()
        c_board.set_random_seed(1)
        g.select_uct_move(pos=pos)
        g.undo_move()
Esempio n. 19
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def ld_score_moves(filename=None, g=None):
    #config.debug_output = open("ld_score.log", "a")
    score_dict = {}
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 10000
    if filename:
        g = load_sgf.load_file(filename)
    cb = g.current_board
    dprintnl(cb)
    side0 = cb.side
    pos_lst = []
    for block in cb.iterate_blocks(BLACK + WHITE):
        #for block in cb.iterate_blocks(WHITE):
        pos = block.get_origin()
        pos_lst.append(pos)
    for pos in pos_lst:
        block_color = cb.goban[pos]
        score_opponent = 0.0
        score_our = {}
        for color_switch in (False, True):
            if not color_switch:
                dprintnl("test:", move_as_string(pos), cb.side)
            else:
                g.make_move(PASS_MOVE)
                dprintnl("test opposite:", move_as_string(pos), cb.side)
            c_board.clear_result_table()
            c_board.set_random_seed(1)
            g.select_uct_move(pos=pos)
            for move in g.list_moves():
                dprintnl(move_as_string(pos), "move:", move_as_string(move))
                g.make_move(move)
                result = c_board.get_result_table(g.c_color())
                g.undo_move()
                score = result[1] / float(sum(result))
                if cb.side == side0:
                    #dprintnl("defend:", score)
                    score_our[move] = score
                else:
                    #dprintnl("attack:", score)
                    score_opponent = max(score, score_opponent)
            if color_switch:
                g.undo_move()
        dprintnl("summary:")
        dprintnl(score_opponent, max(score_our.values()))
        #dprintnl(score_our)
        score_our_lst = []
        for m, value in score_our.items():
            score_our_lst.append((value, m))
        score_our_lst.sort()
        score_our_lst = score_our_lst[-10:]
        dprintnl(score_our_lst)
        for score, move in score_our_lst:
            if block_color == side0:  #defend
                score_diff = score - (1 - score_opponent)
            else:
                score_diff = score_opponent - (1 - score)
            dprintnl("score diff:", score_diff, move_as_string(move), score)
            score_diff *= cb.blocks[pos].size()
            score_dict[move] = score_dict.get(move, 0.0) + score_diff
        dprintnl("endof", move_as_string(pos))
        dprintnl()
    move_values = []
    for move in score_dict:
        move_values.append((score_dict[move], move))
    move_values.sort()
    move_values.reverse()
    for score, move in move_values:
        dprintnl(score, move_as_string(move))
    #for score, move in move_values[:5]:
    #    print score, move_as_string(move)
    #config.debug_output.flush()
    if move_values:
        return move_values[0][1]
    return PASS_MOVE
Esempio n. 20
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    #g.make_move(string_as_move("G1"))
    #g.make_move(string_as_move("D5"))
    print g.current_board
    #g.generate_move()
    return g


def gm0():
    config.games_per_move_limit = 100000
    c_board.clear_result_table()
    print g.make_move(g.generate_move())
    g.undo_move()


def gm():
    print g.make_move(ld_score_moves(g=g))


if __name__ == "__main__":
    #test_uct(1)
    #show_result_tree()
    c_board.set_random_seed(1)
    g = CGame(9)
    #fp = open("patterns.dat")
    #line = fp.readline()
    #pattern, g, real_liberties = create_board_from_pattern(line)
    #uct_search(1, g)
    #test_wrong_count()
    g = test_area_scoring()
    pass
Esempio n. 21
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    g.set_komi(7.5)
    g.undo_move()
    #g.make_move(string_as_move("C1"))
    #g.make_move(string_as_move("G1"))
    #g.make_move(string_as_move("D5"))
    print g.current_board
    #g.generate_move()
    return g

def gm0():
    config.games_per_move_limit = 100000
    c_board.clear_result_table()
    print g.make_move(g.generate_move())
    g.undo_move()

def gm():
    print g.make_move(ld_score_moves(g=g))

if __name__=="__main__":
    #test_uct(1)
    #show_result_tree()
    c_board.set_random_seed(1)
    g = CGame(9)
    #fp = open("patterns.dat")
    #line = fp.readline()
    #pattern, g, real_liberties = create_board_from_pattern(line)
    #uct_search(1, g)
    #test_wrong_count()
    g = test_area_scoring()
    pass
Esempio n. 22
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def ld_score_moves(filename = None, g = None):
    #config.debug_output = open("ld_score.log", "a")
    score_dict = {}
    config.time_per_move_limit = 100000000
    config.games_per_move_limit = 10000
    if filename:
        g = load_sgf.load_file(filename)
    cb = g.current_board
    dprintnl(cb)
    side0 = cb.side
    pos_lst = []
    for block in cb.iterate_blocks(BLACK+WHITE):
    #for block in cb.iterate_blocks(WHITE):
        pos = block.get_origin()
        pos_lst.append(pos)
    for pos in pos_lst:
        block_color = cb.goban[pos]
        score_opponent = 0.0
        score_our = {}
        for color_switch in (False, True):
            if not color_switch:
                dprintnl("test:", move_as_string(pos), cb.side)
            else:
                g.make_move(PASS_MOVE)
                dprintnl("test opposite:", move_as_string(pos), cb.side)
            c_board.clear_result_table()
            c_board.set_random_seed(1)
            g.select_uct_move(pos=pos)
            for move in g.list_moves():
                dprintnl(move_as_string(pos), "move:", move_as_string(move))
                g.make_move(move)
                result = c_board.get_result_table(g.c_color())
                g.undo_move()
                score = result[1] / float(sum(result))
                if cb.side==side0:
                    #dprintnl("defend:", score)
                    score_our[move] = score
                else:
                    #dprintnl("attack:", score)
                    score_opponent = max(score, score_opponent)
            if color_switch:
                g.undo_move()
        dprintnl("summary:")
        dprintnl(score_opponent, max(score_our.values()))
        #dprintnl(score_our)
        score_our_lst = []
        for m, value in score_our.items():
            score_our_lst.append((value, m))
        score_our_lst.sort()
        score_our_lst = score_our_lst[-10:]
        dprintnl(score_our_lst)
        for score, move in score_our_lst:
            if block_color==side0: #defend
                score_diff = score - (1 - score_opponent)
            else:
                score_diff = score_opponent - (1 - score)
            dprintnl("score diff:", score_diff, move_as_string(move), score)
            score_diff *= cb.blocks[pos].size()
            score_dict[move] = score_dict.get(move, 0.0) + score_diff
        dprintnl("endof", move_as_string(pos))
        dprintnl()
    move_values = []
    for move in score_dict:
        move_values.append((score_dict[move], move))
    move_values.sort()
    move_values.reverse()
    for score, move in move_values:
        dprintnl(score, move_as_string(move))
    #for score, move in move_values[:5]:
    #    print score, move_as_string(move)
    #config.debug_output.flush()
    if move_values:
        return move_values[0][1]
    return PASS_MOVE