Esempio n. 1
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    def __init__(self, frame, items):
        """items: list of views; str(item) used for selection display"""
        assert len(items) > 0

        view.View.__init__(self, pygame.Rect(frame.topleft, (1, 1)))

        self.on_selection_changed = callback.Signal()
        self.on_list_opened = callback.Signal()

        self.top_label = label.Label(pygame.Rect(0, 0, 1, 1), '')
        self.top_label.halign = label.LEFT
        self.top_label._enabled = True
        self.top_label.on_mouse_down.connect(self.show_list)
        self.add_child(self.top_label)

        self.list_view = listview.ListView(pygame.Rect(0, 0, 1, 1), items)
        self.list_view.on_selected.connect(self.item_selected)
        self.list_view.on_deselected.connect(self.item_deselected)
        self.scroll_view = scroll.ScrollView(pygame.Rect(0, 0, 1, 1),
                                             self.list_view)
        self.scroll_view.hidden = True
        self.add_child(self.scroll_view)

        self.disclosure = button.Button(pygame.Rect(0, 0, 1, 1), caption='')
        self.disclosure.on_clicked.connect(self._toggle_show_list)
        self.add_child(self.disclosure)
Esempio n. 2
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 def __init__(self, frame, items):
     """items: list of views"""
     frame.size = self._find_size_to_contain(items)
     view.View.__init__(self, frame)
     self.items = items
     self.selected_index = None
     self.on_selected = callback.Signal()
     self.on_deselected = callback.Signal()
Esempio n. 3
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    def __init__(self, rect):
        self.rect = rect
        self.background_color = None
        self.select_background_color = None
        self.border_widths = 1
        self.border_color = None
        self.stylise()
        self.selected = False
        self.enabled = True
        self.dirty = True
        self.surface = pygame.Surface((self.rect.w, self.rect.h)).convert()

        self.on_mouse_up = callback.Signal()
        self.on_mouse_down = callback.Signal()
Esempio n. 4
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    def __init__(self, frame, text):
        view.View.__init__(self, frame)

        self.checked = False

        check_frame = pygame.Rect(0, 0, 1, 1)
        self.check_label = label.Label(check_frame, ' ')
        self.add_child(self.check_label)

        self.label = label.Label(pygame.Rect(0, 0, 1, 1), text)
        self.add_child(self.label)

        self.on_checked = callback.Signal()
        self.on_unchecked = callback.Signal()
Esempio n. 5
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 def __init__(self, rect, text):
     '''
     Constructor
     '''
     label.Label.__init__(self, rect, text)
     self.enabled = True
     self.on_clicked = callback.Signal()
Esempio n. 6
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    def __init__(self, rect, img, img_rect=None):
        if rect is None:
            rect = pygame.Rect((0, 0), img.get_size())
        elif rect.w == 0 and rect.h == 0:
            rect.size = img.get_size()

        if img_rect is None:
            img_rect = pygame.Rect((0, 0), rect.size)
        elif img_rect.w == 0 and img_rect.h == 0:
            img_rect.size = img.get_size()

        object_rectangle.ObjectRectangle.__init__(self, rect)

        self.on_clicked = callback.Signal()

        self.image_view = imageview.ImageView(
            pygame.Rect(self.rect.w / 2 - img_rect.w / 2,
                        self.rect.h / 2 - img_rect.h / 2, img_rect.w,
                        img_rect.h), img)
        self.image_surface = pygame.Surface(
            (self.rect.w, self.rect.h)).convert()
        self.select_over_surface = pygame.Surface(
            (self.rect.w, self.rect.h)).convert()
        self.select_over_surface.fill(self.select_background_color)
        self.select_over_surface.set_alpha(100)
Esempio n. 7
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    def __init__(self, frame, text='', placeholder=''):
        view.View.__init__(self, frame)

        self.text = text or ''
        self.placeholder = placeholder

        self.label = label.Label(pygame.Rect((0, 0), frame.size),
                                 text or placeholder)
        self.label.halign = label.LEFT
        self.add_child(self.label)

        self.enabled = True
        self.max_len = None
        self.secure = False

        self.on_return = callback.Signal()
        self.on_text_change = callback.Signal()
Esempio n. 8
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 def __init__(self, rect, items):
     self.list_view = StringListView(Rect((0, 0), rect.size), items)
     scroll.ScrollView.__init__(self, rect, self.list_view)
     list_view_rect = Rect((0, 0), self.content_frame.rect.size)
     self.list_view.minimize = list_view_rect.size
     self.content_view = self.list_view
     self.on_selected = callback.Signal()
     self.list_view.on_selected = self.on_selected
Esempio n. 9
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    def __init__(self, frame, image):
        if frame is None:
            frame = pygame.Rect((0, 0), image.get_size())
        elif frame.w == 0 or frame.h == 0:
            frame.size = image.get_size()

        view.View.__init__(self, frame)

        self.on_clicked = callback.Signal()

        self.image_view = imageview.ImageView(pygame.Rect(0, 0, 0, 0), image)
        self.image_view._enabled = False
        self.add_child(self.image_view)
Esempio n. 10
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    def __init__(self, frame, direction, low, high, show_thumb=True):
        view.View.__init__(self, frame)

        self.on_value_changed = callback.Signal()

        self.direction = direction
        self.low = min(low, high)
        self.high = max(low, high)

        self.thumb = scroll.ScrollbarThumbView(self.direction)
        self.thumb.hidden = (not show_thumb)
        self._add_track(show_thumb)
        self.add_child(self.thumb)

        self._value = None
        self.value = (low + high) / 2.0
Esempio n. 11
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    def __init__(self, frame, content_view):
        width = frame.size[0] + SCROLLBAR_SIZE
        height = frame.size[1] + SCROLLBAR_SIZE
        rect = pygame.Rect(frame.topleft, (width, height))
        view.View.__init__(self, rect)

        self.on_scrolled = callback.Signal()

        self.content_view = content_view
        self._content_offset = (0, 0)
        self.add_child(self.content_view)

        self.hscrollbar = ScrollbarView(self, HORIZONTAL)
        self.vscrollbar = ScrollbarView(self, VERTICAL)
        self.add_child(self.hscrollbar)
        self.add_child(self.vscrollbar)
Esempio n. 12
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 def __init__(self, rect, items, row_num=0, minimize=(0, 0)):
     '''
     Constructor
     '''
     object_rectangle.ObjectRectangle.__init__(self, rect)
     self.row_num = row_num
     if minimize == (0, 0):
         minimize = rect.size
     self.minimize = minimize
     self.items = []
     self._items_font = None
     self.string_items = items
     self.selected_index = None
     self.on_selected = callback.Signal()
     self.items_surface = pygame.Surface(
         (self.rect.w - self.border_widths * 2,
          self.rect.h - self.border_widths * 2)).convert()
Esempio n. 13
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    def __init__(self, frame=None):
        self.frame = frame

        self.parent = None
        self.children = []  # back->front

        self._state = 'normal'
        self._enabled = True
        self.hidden = False
        self.draggable = False

        self.shadow_image = None

        self.on_focused = callback.Signal()
        self.on_blurred = callback.Signal()

        self.on_selected = callback.Signal()
        self.on_enabled = callback.Signal()
        self.on_disabled = callback.Signal()
        self.on_state_changed = callback.Signal()

        self.on_mouse_up = callback.Signal()
        self.on_mouse_down = callback.Signal()
        self.on_mouse_motion = callback.Signal()
        self.on_mouse_drag = callback.Signal()
        self.on_key_down = callback.Signal()
        self.on_key_up = callback.Signal()

        self.on_parented = callback.Signal()
        self.on_orphaned = callback.Signal()
Esempio n. 14
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 def __init__(self, frame, caption):
     if frame.h == 0:
         frame.h = theme.current.button_height
     label.Label.__init__(self, frame, caption)
     self._enabled = True
     self.on_clicked = callback.Signal()