def ApplyAttributes(self, attributes):
     LayoutGridRow.ApplyAttributes(self, attributes)
     self.markerObject = attributes.markerObject
     self.icon = Sprite(pos=(0, 0, 16, 16),
                        texturePath=self.markerObject.texturePath,
                        state=uiconst.UI_DISABLED)
     self.AddCell(cellObject=self.icon, cellPadding=(3, 1, 4, 1))
     self.highLight = Fill(bgParent=self,
                           color=(1, 1, 1, 0.1),
                           state=uiconst.UI_HIDDEN)
     if self.markerObject.celestialData:
         labelText = cfg.evelocations.Get(
             self.markerObject.celestialData.itemID).name
         label = EveLabelSmall(text=labelText,
                               align=uiconst.CENTERLEFT,
                               width=150,
                               autoFitToText=True)
         self.AddCell(cellObject=label, cellPadding=(0, 1, 6, 1))
         infoIcon = InfoIcon(size=14,
                             align=uiconst.CENTERRIGHT,
                             itemID=self.markerObject.celestialData.itemID,
                             typeID=self.markerObject.celestialData.typeID)
         self.AddCell(cellObject=infoIcon, cellPadding=(0, 1, 1, 1))
     else:
         labelText = self.markerObject.hintString
         label = EveLabelSmall(text=labelText,
                               align=uiconst.CENTERLEFT,
                               width=150,
                               autoFitToText=True)
         self.AddCell(cellObject=label, cellPadding=(0, 1, 6, 1))
         self.FillRow()
Esempio n. 2
0
 def ApplyAttributes(self, attributes):
     LayoutGridRow.ApplyAttributes(self, attributes)
     self.isCompact = attributes.isCompact or False
     bracket = attributes.bracket
     self.bracket = bracket
     if not self.IsBracketStillValid():
         return
     self.hilite = Fill(bgParent=self, color=(1, 1, 1, 0.0))
     self.iconParent = Container(align=uiconst.CENTER,
                                 pos=(0, 0, 26, MINENTRYHEIGHT),
                                 parent=self)
     self.iconObj = self.CreateIcon()
     self.radialMenuSprite = None
     if self.isCompact:
         self.mainLabel = attributes.sideContainer.CreateBracketEntry()
         self.mainLabel.DelegateEvents(self)
     else:
         self.mainLabel = BracketShadowLabel(text='',
                                             align=uiconst.CENTERLEFT,
                                             width=TOOLTIPLABELCUTOFF,
                                             autoFitToText=True,
                                             state=uiconst.UI_DISABLED)
         self.AddCell(cellObject=self.mainLabel, cellPadding=(2, 2, 6, 2))
         self.distanceLabel = EveLabelSmall(parent=self,
                                            align=uiconst.CENTERRIGHT,
                                            left=4)
     self.dynamicsUpdateTimer = None
Esempio n. 3
0
 def ApplyAttributes(self, attributes):
     LayoutGridRow.ApplyAttributes(self, attributes)
     self.callback = attributes.callback
     self.buttonID = attributes.buttonID
     self.icon = ButtonIcon(pos=(0, 0, 16, 16), texturePath=attributes.texturePath, state=uiconst.UI_DISABLED)
     self.AddCell(cellObject=self.icon, cellPadding=(3, 2, 3, 2))
     label = EveLabelMedium(text=attributes.label, align=uiconst.CENTERLEFT)
     self.AddCell(cellObject=label, cellPadding=(0, 1, 6, 1))
     self.highLight = Fill(bgParent=self, color=(1, 1, 1, 0.1), state=uiconst.UI_HIDDEN)
 def ApplyAttributes(self, attributes):
     LayoutGridRow.ApplyAttributes(self, attributes)
     self.func = attributes.func
     self.funcArgs = attributes.funcArgs
     self.highlight = FillThemeColored(
         bgParent=self,
         padding=(1, 0, 1, 0),
         opacity=0.25,
         colorType=uiconst.COLORTYPE_UIHILIGHT)
     self.highlight.display = False
Esempio n. 5
0
 def ApplyAttributes(self, attributes):
     LayoutGridRow.ApplyAttributes(self, attributes)
     self.markerObject = attributes.markerObject
     self.iconParent = Container(align=uiconst.CENTER,
                                 pos=(0, 0, 26, MINENTRYHEIGHT),
                                 parent=self)
     self.iconObj = self.CreateIcon()
     self.mainLabel = attributes.sideContainer.CreateBracketEntry()
     self.mainLabel.DelegateEvents(self)
     self.StartDynamicUpdates()
Esempio n. 6
0
 def ApplyAttributes(self, attributes):
     LayoutGridRow.ApplyAttributes(self, attributes)
     self.callback = attributes.callback
     self.settingValue = attributes.settingValue
     self.settingGroupKey = attributes.settingGroupKey
     checkbox = RadioButtonUnderlay(pos=(0, 0, 16, 16))
     currentSetting = GetMapViewSetting(self.settingGroupKey)
     if currentSetting == self.settingValue:
         checkMark = Sprite(
             parent=checkbox,
             pos=(0, 0, 16, 16),
             texturePath='res:/UI/Texture/Shared/checkboxCheckedOval.png',
             idx=0)
     self.AddCell(cellObject=checkbox, cellPadding=(0, 0, 3, 0))
     label = EveLabelMedium(text=LABEL_MAP_BY_ID[attributes.settingValue],
                            align=uiconst.CENTERLEFT)
     self.AddCell(cellObject=label, cellPadding=(0, 0, 6, 0))
     self.highLight = Fill(bgParent=self,
                           color=(1, 1, 1, 0.1),
                           state=uiconst.UI_HIDDEN)
Esempio n. 7
0
 def ApplyAttributes(self, attributes):
     LayoutGridRow.ApplyAttributes(self, attributes)
     self.typeID = attributes.typeID
     self.level = attributes.level
     self.showLevel = attributes.Get('showLevel', self.default_showLevel)
     self.bgPattern = Sprite(
         bgParent=self,
         align=uiconst.TOALL,
         padBottom=1,
         texturePath=
         'res:/UI/Texture/Classes/Industry/Output/hatchPattern.png',
         tileX=True,
         tileY=True,
         color=SkillTreeEntry.COLOR_RESTRICTED,
         opacity=0.0)
     self.bgFill = Fill(bgParent=self, padBottom=1)
     leftCont = ContainerAutoSize(padding=(0, 3, 0, 3),
                                  align=uiconst.CENTERLEFT)
     self.icon = Sprite(name='icon',
                        parent=leftCont,
                        align=uiconst.CENTERLEFT,
                        pos=(2, 0, 16, 16),
                        state=uiconst.UI_NORMAL)
     if self.showLevel:
         text = GetByLabel('UI/InfoWindow/SkillAndLevelInRoman',
                           skill=self.typeID,
                           levelInRoman=util.IntToRoman(self.level))
     else:
         text = cfg.invtypes.Get(self.typeID).name
     self.label = Label(name='label',
                        parent=leftCont,
                        align=uiconst.CENTERLEFT,
                        left=self.icon.width + 4,
                        text=text)
     self.AddCell(leftCont)
     self.skillBar = SkillLevels(align=uiconst.CENTERRIGHT,
                                 typeID=self.typeID)
     self.AddCell(self.skillBar, cellPadding=(8, 8, 8, 8))
     self.UpdateState()