Esempio n. 1
0
 def GetSquadronAction(self, tubeFlagID):
     tubeStatus = self.shipFighterState.GetTubeStatus(tubeFlagID)
     stateText = LABEL_BY_STATE[tubeStatus.statusID]
     if session.stationid2:
         stateColor = Color(*COLOR_OPEN)
     else:
         stateColor = Color(*COLOR_BY_STATE[tubeStatus.statusID])
     stateColor.a = 0.8
     return (stateText, stateColor)
 def UpdateStatusUI(self, tubeStatus):
     stateText = LABEL_BY_STATE[tubeStatus.statusID]
     self.tubeStatusLabel.text = GetByLabel(stateText)
     if self.ShouldShowStationUI():
         stateColor = Color(*COLOR_OPEN)
     else:
         stateColor = Color(*COLOR_BY_STATE[tubeStatus.statusID])
     self.leftTube.SetRGBA(*stateColor.GetRGBA())
     self.rightTube.SetRGBA(*stateColor.GetRGBA())
     stateColor.a = 0.8
     self.tubeStatusLabel.SetTextColor(stateColor.GetRGBA())
 def ApplyAttributes(self, attributes):
     Container.ApplyAttributes(self, attributes)
     self.controller = SquadronMgmtController()
     self.shipFighterState = GetShipFighterState()
     self.tubeFlagID = attributes.tubeFlagID
     self.leftTube = Sprite(
         parent=self,
         texturePath=
         'res:/UI/Texture/classes/CarrierBay/tubeSideElement.png',
         align=uiconst.TOLEFT_NOPUSH,
         width=15)
     self.rightTube = Sprite(
         parent=self,
         texturePath=
         'res:/UI/Texture/classes/CarrierBay/tubeSideElementRIGHT.png',
         align=uiconst.TORIGHT_NOPUSH,
         width=15)
     inSpaceCont = Container(parent=self, height=86, align=uiconst.TOTOP)
     inSpaceCont.OnDropData = self.OnDropToSpace
     inSpaceCont.GetMenu = self.GetMenu
     self.squadronNumber = SquadronNumber(parent=inSpaceCont, top=1, left=1)
     self.squadronNumber.SetText(self.tubeFlagID)
     self.inStationCont = Container(parent=inSpaceCont, align=uiconst.TOALL)
     cantLaunchIcon = Sprite(
         parent=self.inStationCont,
         width=44,
         height=44,
         align=uiconst.CENTER,
         texturePath='res:/UI/Texture/classes/CarrierBay/unableToLaunch.png'
     )
     self.stateCont = Container(parent=self,
                                height=24,
                                align=uiconst.TOTOP,
                                state=uiconst.UI_NORMAL)
     self.stateContBG = Fill(bgParent=self.stateCont, color=(0, 0, 0, 0))
     deckCont = Container(parent=self,
                          height=86,
                          align=uiconst.TOTOP,
                          state=uiconst.UI_NORMAL)
     deckCont.OnDropData = self.OnDropToTube
     deckCont.GetMenu = self.GetMenu
     self.tubeStatusLabel = EveHeaderSmall(parent=self.stateCont,
                                           align=uiconst.CENTER,
                                           text='')
     self.loadingGauge = Gauge(parent=self.stateCont,
                               align=uiconst.CENTERBOTTOM,
                               backgroundColor=(0, 0, 0, 1),
                               color=(0.2, 0.2, 0.2, 0.5),
                               padLeft=1,
                               padRight=1,
                               top=1,
                               width=75,
                               value=0.0)
     self.loadingGauge.display = False
     spaceColor = Color(*COLOR_INSPACE)
     spaceColor.a = 1.0
     self.launchIcon = ButtonIcon(
         parent=inSpaceCont,
         align=uiconst.CENTER,
         width=86,
         height=86,
         iconSize=44,
         texturePath='res:/UI/Texture/classes/CarrierBay/tubeLaunch_Up.png',
         downTexture=
         'res:/UI/Texture/classes/CarrierBay/tubeLaunch_Down.png',
         hoverTexture=
         'res:/UI/Texture/classes/CarrierBay/tubeLaunch_Over.png',
         iconColor=spaceColor.GetRGBA(),
         showGlow=False)
     self.launchIcon.OnClick = self.LaunchFightersFromTube
     self.launchIcon.OnDropData = self.OnDropToSpace
     returnColor = Color(*COLOR_RETURNING)
     returnColor.a = 1.0
     self.scoopIcon = ButtonIcon(
         parent=deckCont,
         align=uiconst.CENTER,
         width=86,
         height=86,
         iconSize=44,
         texturePath='res:/UI/Texture/classes/CarrierBay/tubeRecall_Up.png',
         downTexture=
         'res:/UI/Texture/classes/CarrierBay/tubeRecall_Down.png',
         hoverTexture=
         'res:/UI/Texture/classes/CarrierBay/tubeRecall_Over.png',
         iconColor=returnColor.GetRGBA(),
         showGlow=False)
     self.scoopIcon.OnClick = self.RecallFighterToTube
     self.scoopIcon.OnDropData = self.OnDropToTube
     self.landingStrip = LandingStrip(parent=deckCont)
     self.landingStrip.display = False
     self.emptyTubeIcon = ButtonIcon(
         parent=deckCont,
         align=uiconst.CENTER,
         width=44,
         height=44,
         iconSize=44,
         texturePath='res:/UI/Texture/classes/CarrierBay/tubeOpen_Up.png',
         downTexture='res:/UI/Texture/classes/CarrierBay/tubeOpen_Down.png',
         hoverTexture='res:/UI/Texture/classes/CarrierBay/tubeOpen_Over.png',
         showGlow=False)
     self.emptyTubeIcon.OnDropData = self.OnDropToTube
     self.squadronInSpace = FightersHealthGauge(name='squadronInSpace',
                                                parent=inSpaceCont,
                                                align=uiconst.CENTER,
                                                width=86,
                                                height=86,
                                                state=TUBE_STATE_INSPACE,
                                                tubeFlagID=self.tubeFlagID)
     self.squadronInSpace.display = False
     self.squadronInSpace.GetMenu = self.GetMenu
     self.squadronInTube = FightersHealthGauge(name='squadronInTube',
                                               parent=deckCont,
                                               align=uiconst.CENTER,
                                               width=86,
                                               height=86,
                                               state=TUBE_STATE_READY,
                                               tubeFlagID=self.tubeFlagID)
     self.squadronInTube.OnDropData = self.OnDropToTube
     self.squadronInTube.display = False
     self.squadronInTube.GetMenu = self.GetMenu
     self.launchingStrip = LaunchingStrip(parent=inSpaceCont)
     self.launchingStrip.display = False
     self.UpdateLaunchTubeContentUI()
     self.UpdateLaunchTubeStateUI()
     self.UpdateInSpaceUI()
     self.shipFighterState.signalOnFighterTubeStateUpdate.connect(
         self.OnFighterTubeStateUpdate)
     self.shipFighterState.signalOnFighterTubeContentUpdate.connect(
         self.OnFighterTubeContentUpdate)
     self.shipFighterState.signalOnFighterInSpaceUpdate.connect(
         self.OnFighterInSpaceUpdate)