def count_money(plays): """ Return the value of the money from playing cards in plays. This does not include money from cards like Steward or Bank, but does count Copper. plays: list of cards. """ coppersmith_ct = 0 money = 0 for card in plays: if card == 'Coppersmith': coppersmith_ct += 1 elif card == 'Copper': money += 1 + coppersmith_ct elif card_info.is_treasure(card): money += card_info.money_value(card) return money
return new_mat, new_cards # http://forum.dominionstrategy.com/index.php?topic=647.msg8951#msg8951 bonus_feature_funcs = [ lambda x: 2 * card_info.coin_cost(x), lambda x: 3 * card_info.potion_cost(x), lambda x: 3 * card_info.num_plus_actions(x), lambda x: 4 * card_info.num_plus_cards(x), lambda x: 4 * card_info.is_action(x), lambda x: 4 * card_info.is_victory(x), lambda x: 4 * card_info.is_treasure(x), lambda x: 5 * card_info.is_attack(x), lambda x: 1 * card_info.is_reaction(x), lambda x: 2 * card_info.vp_per_card(x), lambda x: 1 * card_info.money_value(x), lambda x: 1 * card_info.num_plus_buys(x), # 1 * gains (remodel, upgrade, workshop, ...) lambda x: 1 * max(card_info.trashes(x), 5) # 6 * pollute (can add to other deck) # 3 * combo (conspirator, peddler, ... # 3 * special (goons, gardens, uniqueness in general) # 3 * discard (militia, minion, # 1 * cycle (vault, cellar, .. ) # 100 * win rate ] def get_bonus_vec(card_name): bonus_vec = np.zeros(len(bonus_feature_funcs)) for j, feature_func in enumerate(bonus_feature_funcs):
new_cards.append(card) return new_mat, new_cards # http://forum.dominionstrategy.com/index.php?topic=647.msg8951#msg8951 bonus_feature_funcs = [ lambda x: 2 * card_info.coin_cost(x), lambda x: 3 * card_info.potion_cost(x), lambda x: 3 * card_info.num_plus_actions(x), lambda x: 4 * card_info.num_plus_cards(x), lambda x: 4 * card_info.is_action(x), lambda x: 4 * card_info.is_victory(x), lambda x: 4 * card_info.is_treasure(x), lambda x: 5 * card_info.is_attack(x), lambda x: 1 * card_info.is_reaction(x), lambda x: 2 * card_info.vp_per_card(x), lambda x: 1 * card_info.money_value(x), lambda x: 1 * card_info.num_plus_buys(x), # 1 * gains (remodel, upgrade, workshop, ...) lambda x: 1 * max(card_info.trashes(x), 5) # 6 * pollute (can add to other deck) # 3 * combo (conspirator, peddler, ... # 3 * special (goons, gardens, uniqueness in general) # 3 * discard (militia, minion, # 1 * cycle (vault, cellar, .. ) # 100 * win rate ] def get_bonus_vec(card_name): bonus_vec = np.zeros(len(bonus_feature_funcs)) for j, feature_func in enumerate(bonus_feature_funcs): bonus_vec[j] = feature_func(card_name)