Esempio n. 1
0
    def draw(self):
        self.screen.blit(self.Slime, (450, 300))
        self.screen.blit(self.Title_Title, (100,100))
        #self.screen.fill((255,255,255))
        for Title_Menu_Item in self.Title_Menu_Items:
            self.Title_Menu = self.Title_Menu_Font.render(Title_Menu_Item, 1, self.red)
            if self.Title_Menu.get_rect(topleft = (self.Title_Menu_Items[Title_Menu_Item])).collidepoint(pygame.mouse.get_pos()):
                self.Title_Menu = self.Title_Menu_Font.render(Title_Menu_Item, 1, self.blue)
                if pygame.mouse.get_pressed()[0]:
                    if Title_Menu_Item == "Quit":
                        pygame.quit()
                        sys.exit()
                    elif Title_Menu_Item == "Continue":
                        print("Continue")
                    elif Title_Menu_Item == "New Game":
                        self.case.update(ch.updateDict(self.case, 'Game Core'))
                    elif Title_Menu_Item == "Map Editor":
                        self.case.update(ch.updateDict(self.case, 'Map Editor'))
                    elif Title_Menu_Item == "Options":
                        options_menu()

            self.screen.blit(self.Title_Menu, self.Title_Menu_Items[Title_Menu_Item])
Esempio n. 2
0
    def draw(self):
        self.Game_Menu_back_width = 160
        self.Game_Menu_back_height = 75
        pygame.draw.rect(self.screen, self.white, (20, 20, self.Game_Menu_back_width, self.Game_Menu_back_height))
        self.Game_Menu_back = pygame.draw.rect(self.screen, self.blue, (30, 30, self.Game_Menu_back_width - 20, self.Game_Menu_back_height - 20))

        for Game_Menu_Item in self.Game_Menu_Items:
            self.Game_Menu = self.Game_Menu_Font.render(Game_Menu_Item, 1, self.white)
            if self.Game_Menu.get_rect(topleft = (self.Game_Menu_Items[Game_Menu_Item])).collidepoint(pygame.mouse.get_pos()):
                self.Game_Menu = self.Game_Menu_Font.render("▶" + Game_Menu_Item[1:], 1, self.white)
                if pygame.mouse.get_pressed()[0]:
                    if Game_Menu_Item == " Quit":
                        self.case.update(ch.updateDict(self.case, 'Game Menu'))
                    elif Game_Menu_Item == " Options":
                        print("Options")
                        
            self.screen.blit(self.Game_Menu, self.Game_Menu_Items[Game_Menu_Item])
Esempio n. 3
0
while running:
    clock.tick(60)
    
    screen.fill((255,255,255))

    #print(ch.currentCase(case))

    if case['Title Menu'] == True:
        Title_Menu.draw()

    if case['Game Menu'] == True:
        Game_Menu.draw()

    if case['Map Editor'] == True:
        Map_Editor.main()
        case.update(ch.updateDict(case, 'Title Menu'))
        #Mob_Slime.draw("L")

    if case['Game Core'] == True:
        Game_Core.main()
        case.update(ch.updateDict(case, 'Title Menu'))

    for event in pygame.event.get():

        if event.type == pygame.QUIT:
            running = False

        elif event.type == pygame.KEYDOWN and event.key == K_ESCAPE:
            running = False

    pygame.display.flip()