Esempio n. 1
0
 def reset(self, init=None):
     if self.config is None or not self.config.opts.light:
         # logger.info("Initialize heavy environment!")
         self.board = Chessboard()
         self.board.init_board()
     else:
         # logger.info("Initialize light environment!")
         self.board = L_Chessboard(init)
     self.winner = None
     self.num_halfmoves = 0
     return self
Esempio n. 2
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 def reset(self):
     if self.config is None or not self.config.opts.light:
         logger.info("Initialize heavy environment!")
         self.board = Chessboard()
         self.board.init_board()
     else:
         logger.info("Initialize light environment!")
         self.board = L_Chessboard()
     self.winner = None
     self.num_halfmoves = 0
     return self
Esempio n. 3
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def test_light():
    from cchess_alphazero.environment.light_env.chessboard import L_Chessboard
    from cchess_alphazero.environment.chessboard import Chessboard
    lboard = L_Chessboard()
    while not lboard.is_end():
        for i in range(lboard.height):
            print(lboard.screen[i])
        print(f"legal_moves = {lboard.legal_moves()}")
        action = input(f'Enter move for {lboard.is_red_turn} r/b: ')
        lboard.move_action_str(action)
    for i in range(lboard.height):
        print(lboard.screen[i])
    print(lboard.winner)
    print(f"Turns = {lboard.steps / 2}")
Esempio n. 4
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def test_wxf():
    from cchess_alphazero.environment.light_env.chessboard import L_Chessboard
    lboard = L_Chessboard()
    while not lboard.is_end():
        for i in range(lboard.height):
            print(lboard.screen[i])
        print(f"legal_moves = {lboard.legal_moves()}")
        wxf = input(f'Enter WXF move for {lboard.is_red_turn} r/b: ')
        action = lboard.parse_WXF_move(wxf)
        print(action)
        lboard.move_action_str(action)
Esempio n. 5
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class CChessEnv:

    def __init__(self, config=None):
        self.board = None
        self.winner = None
        self.num_halfmoves = 0
        self.config = config

    def reset(self, init=None):
        if self.config is None or not self.config.opts.light:
            # logger.info("Initialize heavy environment!")
            self.board = Chessboard()
            self.board.init_board()
        else:
            # logger.info("Initialize light environment!")
            self.board = L_Chessboard(init)
        self.winner = None
        self.num_halfmoves = 0
        return self

    def update(self, board):
        self.board = board
        self.winner = None
        return self

    @property
    def done(self):
        return self.winner is not None

    @property
    def red_won(self):
        return self.winner == Winner.red

    @property
    def red_to_move(self):
        return self.board.is_red_turn

    @property
    def observation(self):
        if self.board.is_red_turn:
            return self.board.FENboard()
        else:
            return self.board.fliped_FENboard()

    def get_state(self):
        fen = self.observation
        foo = fen.split(' ')
        return foo[0]

    def step(self, action: str, check_over = True):
        if check_over and action is None:
            return

        if not self.board.move_action_str(action):
            logger.error("Move Failed, action=%s, is_red_turn=%d, board=\n%s" % (action, 
                self.red_to_move, self.board.screen))
            moves = self.board.legal_moves()
            logger.error(f"Legal moves: {moves}")
        self.num_halfmoves += 1

        if check_over and self.board.is_end():
            self.winner = self.board.winner

        self.board.clear_chessmans_moving_list()
        self.board.calc_chessmans_moving_list()

    def copy(self):
        env = copy.deepcopy(self)
        env.board = copy.deepcopy(self.board)
        return env

    def render(self, gui=False):
        if gui:
            pass
        else:
            self.board.print_to_cl()

    def input_planes(self):
        planes = self.fen_to_planes(self.observation)
        return planes

    def state_to_planes(self, state):
        planes = self.fen_to_planes(state)
        return planes

    def fen_to_planes(self, fen):
        '''
        e.g.
            rkemsmekr/9/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/9/RKEMSMEKR r - - 0 1
            rkemsmek1/8r/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/9/RKEMSMEKR b - - 0 1
        '''
        planes = np.zeros(shape=(14, 10, 9), dtype=np.float32)
        foo = fen.split(' ')
        rows = foo[0].split('/')

        for i in range(len(rows)):
            row = rows[i]
            j = 0
            for letter in row:
                if letter.isalpha():
                    # 0 ~ 7 : upper, 7 ~ 14: lower
                    planes[Fen_2_Idx[letter] + int(letter.islower()) * 7][i][j] = 1
                    j += 1
                else:
                    j += int(letter)
        return planes

    def save_records(self, filename):
        self.board.save_record(filename)
Esempio n. 6
0
class CChessEnv:
    def __init__(self, config=None):
        self.board = None
        self.winner = None
        self.num_halfmoves = 0
        self.config = config

    def reset(self):
        if self.config is None or not self.config.opts.light:
            logger.info("Initialize heavy environment!")
            self.board = Chessboard()
            self.board.init_board()
        else:
            logger.info("Initialize light environment!")
            self.board = L_Chessboard()
        self.winner = None
        self.num_halfmoves = 0
        return self

    def update(self, board):
        self.board = board
        self.winner = None
        return self

    @property
    def done(self):
        return self.winner is not None

    @property
    def red_won(self):
        return self.winner == Winner.red

    @property
    def red_to_move(self):
        return self.board.is_red_turn

    @property
    def observation(self):
        if self.board.is_red_turn:
            return self.board.FENboard()
        else:
            return self.board.fliped_FENboard()

    def step(self, action: str, check_over=True):
        if check_over and action is None:
            return

        if not self.board.move_action_str(action):
            logger.error("Move Failed, action=%s, is_red_turn=%d, board=\n%s" %
                         (action, self.red_to_move, self.board.screen))
            moves = self.board.legal_moves()
            logger.error(f"Legal moves: {moves}")
        self.num_halfmoves += 1

        if check_over and self.board.is_end():
            self.winner = self.board.winner

        self.board.clear_chessmans_moving_list()
        self.board.calc_chessmans_moving_list()

    def copy(self):
        env = copy.deepcopy(self)
        env.board = copy.deepcopy(self.board)
        return env

    def render(self, gui=False):
        if gui:
            pass
        else:
            self.board.print_to_cl()

    def input_planes(self):
        planes = self.fen_to_planes(self.observation)
        return planes

    def fen_to_planes(self, fen):
        '''
        e.g.
            rkemsmekr/9/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/9/RKEMSMEKR r - - 0 1
            rkemsmek1/8r/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/9/RKEMSMEKR b - - 0 1
        '''
        planes = np.zeros(shape=(14, 10, 9), dtype=np.float32)
        foo = fen.split(' ')
        rows = foo[0].split('/')

        for i in range(len(rows)):
            row = rows[i]
            j = 0
            for letter in row:
                if letter.isalpha():
                    # 0 ~ 7 : upper, 7 ~ 14: lower
                    planes[Fen_2_Idx[letter] +
                           int(letter.islower()) * 7][i][j] = 1
                    j += 1
                else:
                    j += int(letter)
        return planes

    def save_records(self, filename):
        self.board.save_record(filename)