Esempio n. 1
0
 def chunk2str(self, chunk):
     # if the chunk is a Buffer object, extract the Chunk object from inside it, then turn the Chunk into a string
     if isinstance(chunk, Buffer):
         chunk = Chunk(chunk.chunk)
     # if the chunk is a Chunk object, turn the Chunk into a string
     if isinstance(chunk, Chunk):
         chunk = str(chunk)
     return chunk
Esempio n. 2
0
    def resonance(self, chunk):
        self.busy = True
        if self.error: self.error = False
        self._request_count += 1

        # convert chunk to string (if it isn't already a string)
        chunk = self.chunk2str(chunk)
        # assign any unassigned values in chunk string
        chunk = self.assignValues(chunk)

        if '?' in chunk:
            raise Exception(
                "Use the resonanuce function when the chunk has no '?'. If there is a '?' use request instead"
            )

        # keep track of the number of occurrences of a particular value in case of repeats
        occurrences = {}
        # keep a running sum of the cosines and a count of the values in the chunk
        sumOfCosines = 0
        numOfValues = 0
        # perform a query for each value in chunk
        for slotvalue in chunk.split():
            # create a query by removing the value and replacing it with '?'
            query = chunk.split()  # turn chunk into list
            query.pop(numOfValues)  # remove this list item
            # check if chunk has slots by checking for colons (which separate slots from values)
            if ':' in slotvalue:
                slot, value = slotvalue.split(':')
                query.insert(numOfValues, slot + ':?')  # replace value with ?
                query = ' '.join(query)  # convert query to a string
                queryVec, queryStr = self.queryWithSlots(query)
            else:
                value = slotvalue
                query.insert(numOfValues, '?')  # replace value with ?
                query = ' '.join(query)  # convert query to a string
                queryVec, queryStr = self.queryJustValues(query)
            numOfValues = numOfValues + 1

            # find the match between the query vector and the value's memory vector
            match = self.memory[value].compare(queryVec)
            sumOfCosines = sumOfCosines + match
            if self.verbose:
                print 'The query is ' + queryStr
                print 'Match is ' + str(
                    match) + ' for ' + value + ' = ' + self.memStr[value]
        coherence = sumOfCosines / numOfValues
        if self.verbose:
            print 'The coherence is ' + str(coherence)
        if coherence <= self.threshold:
            self.fail(self._request_count)
        else:
            chunkObj = Chunk(chunk)
            chunkObj.activation = coherence
            self.recall(chunkObj,
                        matches=[],
                        request_number=self._request_count)
Esempio n. 3
0
 def examine(self, pat):
     """
 Check the visible object at a visual location.
 :param pat: specify the visual location.
 :return:
 """
     # The argument "pat" (pattern) contains the information of a visual location.
     # If pat provides only the values of x-coordinate and y-coordinate,
     # we reorganize pat into 'x: x-coordinate y: y-coordinate'.
     if isinstance(pat, str) and ':' not in pat and pat.count(' ') == 1:
         pat = 'x:%s y:%s' % tuple(pat.split(' '))
     # The x-coordinate, y-coordinate often are variables, e.g. "?x ?y". We use function Pattern() to map
     # the variables to the values stored in sch.bound.
     self.lastExamine = Pattern(pat, self.sch.bound)
     # Now we update the variable pat which has assigned valules.
     pat = self.lastExamine
     # In the following self is the vision module, self.parent is the agent which includes the vision module,
     # and self.parent.parent is the environment in which the agent is. In the for-loop, each object in the environment
     # is checked to see if they are visiable objects.
     for obj in self.parent.parent.get_children():
         # First, let us check if an object is a visible object. We do so by checking if the object contains the attributes
         # "x", "y", and if the attribute "visible=True".
         if hasattr(obj, 'x') and hasattr(obj, 'y') and getattr(
                 obj, 'visible', True):
             # Further, if the visual location pat matches the location of the visible object,
             if pat.match(obj) is not None:
                 #(obsolete) if self.isClose(obj.x,float(pat[0])) and self.isClose(obj.y,float(pat[1])):
                 # The vision module starts working; it is busy.
                 self.busy = True
                 # The default time required for a vision module request is set as 0.085s.
                 yield 0.085
                 # The vision module finishes working; it is not busy.
                 self.busy = False
                 # In the following, self is the vision module, self.parent is the agent which includes the vision module,
                 # and self.parent.parent is the environment in which the agent is.
                 # If obj is still an object in the environment,
                 if obj in self.parent.parent.get_children():
                     # The vision module is tracking this object.
                     self.tracking = obj
                     # We print the following information to the display.
                     self.log._ = 'Vision sees %s' % Chunk(obj)
                     # We put the object into the visual buffer.
                     self._visual.set(obj)
                     # We add the object into the list of finst (finger instantiation).
                     self.finst.add(obj)
                 # If obj is no longer an object in the environment,
                 else:
                     # There is nothing to track.
                     self.tracking = None
                     # We print the following information to the display.
                     self.log._ = 'Vision sees nothing'
                     # We clear the visual buffer.
                     self._visual.clear()
                 # Each time, only one object can be seen. When we find one, we break the for-loop.
                 break
Esempio n. 4
0
    def request(self, chunk):
        self.busy = True
        if self.error: self.error = False
        self._request_count += 1

        # convert chunk to string (if it isn't already a string)
        chunk = self.chunk2str(chunk)
        # assign any unassigned values in chunk string
        chunk = self.assignValues(chunk)

        # check if chunk has slots by checking for colons (which separate slots from values)
        if ':' in chunk:
            queryVec, queryStr = self.queryWithSlots(chunk)
        else:
            queryVec, queryStr = self.queryJustValues(chunk)

        if self.verbose:
            print 'The query is ' + queryStr
        highestCosine = self.threshold
        bestMatch = 'none'
        # find the best match to the query vector in memory
        for mem, memVec in self.memory.items():
            thisCosine = memVec.compare(queryVec)
            if self.verbose:
                print mem, thisCosine
            if thisCosine > highestCosine:
                highestCosine = thisCosine
                bestMatch = mem
        if self.verbose:
            print bestMatch

        if bestMatch == 'none':
            self.fail(self._request_count)
        else:
            # replace the placeholder '?' with the retrieved memory 'bestMatch'
            chunk = chunk.replace('?', bestMatch)
            if self.verbose:
                print 'Best match is ' + bestMatch + ' = ' + self.memStr[
                    bestMatch]
                print 'output chunk = ' + chunk
            chunkObj = Chunk(chunk)
            chunkObj.activation = highestCosine
            self.recall(chunkObj,
                        matches=[],
                        request_number=self._request_count)
Esempio n. 5
0
    def resonance(self, chunk):
        if '?' in chunk:
            print('chunk is ' + chunk)
            raise Exception(
                "Use the resonance function when the chunk has no '?'. If there is a '?' use request instead"
            )

        coherence = self.get_activation(chunk)
        if self.verbose:
            print('The coherence is ' + str(coherence))
        if coherence <= self.threshold:
            self.fail(self._request_count)
        else:
            chunkObj = Chunk(chunk)
            chunkObj.activation = coherence
            self.recall(chunkObj,
                        matches=[],
                        request_number=self._request_count)
Esempio n. 6
0
    def requestValue(self, chunk, require_new=False):
        # check if chunk has slots by checking for colons (which separate slots from values)
        if ':' in chunk:
            queryVec = self.queryWithSlots(chunk)
        else:
            queryVec = self.queryJustValues(chunk)

        highestCosine = self.threshold
        bestMatch = 'none'
        if self.verbose:
            print('Query is: ' + chunk)
            print('inhibited values: ' + str(self.inhibited))
            print('Finst contains: ' + str(self.finst.obj))
        # find the best match to the query vector in memory
        for mem, memVec in self.mem.items():
            # skip inhibited values
            if mem not in self.inhibited:
                # skip previously reported values if require_new is true
                if (not require_new) or (not self.finst.contains(mem)):
                    thisCosine = memVec.compare(queryVec)
                    if self.verbose:
                        print(mem, thisCosine)
                    if thisCosine > highestCosine:
                        highestCosine = thisCosine
                        bestMatch = mem

        if bestMatch == 'none':
            if self.verbose:
                print('No matches found above threshold of cosine =',
                      self.threshold)
            self.fail(self._request_count)
        else:
            # replace the placeholder '?' with the retrieved memory 'bestMatch'
            chunk = chunk.replace('?', bestMatch)
            if self.verbose:
                print('Best match is ' + bestMatch)
                print('with a cosine of ' + str(highestCosine))
                print('output chunk = ' + chunk)
            chunkObj = Chunk(chunk)
            chunkObj.activation = highestCosine
            self.finst.add(bestMatch)
            self.recall(chunkObj,
                        matches=[],
                        request_number=self._request_count)
Esempio n. 7
0
    def examine(self, pat):

        self.lastExamine = Pattern(pat, self.sch.bound)
        pat = self.lastExamine
        for obj in self.parent.parent.get_children():
            if hasattr(obj, 'x') and hasattr(obj, 'y') and getattr(
                    obj, 'visible', True):
                if True or pat.match(obj) is not None:
                    #if self.isClose(obj.x,float(pat[0])) and self.isClose(obj.y,float(pat[1])):
                    yield 0.085
                    if obj in self.parent.parent.get_children():
                        self.tracking = obj
                        self.log._ = 'Vision sees %s' % Chunk(obj)
                        self._visual.set(obj)
                        self.finst.add(obj)
                    else:
                        self.tracking = None
                        self.log._ = 'Vision sees nothing'
                        self._visual.clear()
                    break
Esempio n. 8
0
 def test_chunk_setting(self):
     from ccm.lib.actr.buffer import Chunk
     c = Chunk(dict(a=1, b=2))
     self.assertEqual(c['a'], 1)
     self.assertEqual(c['b'], 2)